Shop Titans

Shop Titans

Not enough ratings
Creating Good Fodder Combos
By [Team named player] Team Player
A guide containing resources for a player to determine the best combinations of items that can be crafted to meet the needs of every class of adventurer that visits the shop.

Also includes examples of fodder combos.
   
Award
Favorite
Favorited
Unfavorite
Introduction
This guide is for determining the best combinations of items that can be crafted to meet the needs of every class of adventurer that visits the shop. Because each class of adventurer is restricted in what gear they will equip (and buy), effective combos must be able to cover the spectrum of every class.

The main idea is that no matter what an NPC wants to buy, the player will always have the option of suggesting a cheap item from the shop in order to build up energy. This is most often used after small talk successfully triggers and the player wants to suggest a cheap item to conserve their active energy.


This guide assumes that all types of adventurers visit the shop at the same frequency. I have not done any analysis to confirm this, but am assuming it is the case.
Overview
There are 18 base classes in Shop Titans spread across three disciplines. They are:

(Red) Soldier, Barbarian, Knight, Ranger, Samurai, Berserker
(Green) Thief, Monk, Musketeer, Wanderer, Ninja, Dancer
(Blue) Mage, Cleric, Druid, Sorcerer, Spellblade, Geomancer

Base equipment for each of these classes are (classes that can use more than 1 copy of item lines are ignored):

Soldier
Sword Heavy Armor Gauntlets Heavy Footwear Potion Shield Mace Dagger

Barbarian
Sword Helmet Gauntlets Heavy Footwear Potion Herbal Medicine Axe Spear Mace

Knight
Spear Heavy Armor Gauntlets Helmet Heavy Footwear Shield Axe

Ranger
Bow Heavy Armor Gauntlets Helmet Potion Ring Crossbow Gun

Samurai
Sword Heavy Armor Gauntlets Helmet Heavy Footwear Potion Bow Spear

Berserker
Mace Heavy Armor Gauntlets Heavy Footwear Shield Herbal Medicine Axe Potion Gun

Thief
Dagger Light Armor Rogue Hat Gloves Amulet Ring Bow Crossbow

Monk
Clothes Amulet Ring

Musketeer
Crossbow Light Armor Gloves Heavy Footwear Potion Amulet Sword Gun

Wanderer
Dagger Light Armor Rogue Hat Light Footwear Herbal Medicine Amulet Axe Gun

Ninja
Dagger Light Armor Rogue Hat Gloves Light Footwear Ring Sword Bow

Dancer
Dagger Light Armor Rogue Hat Gloves Light Footwear Ring Bow Amulet Crossbow Wand

Mage
Staff Clothes Magician Hat Light Footwear Spell Ring Crossbow Wand

Cleric
Mace Clothes Magician Hat Light Footwear Spell Shield Spear Wand

Druid
Staff Clothes Herbal Medicine Amulet Spell Bow Wand

Sorcerer
Staff Clothes Gloves Light Footwear Spell Dagger Wand

Spellblade
Sword Heavy Armor Magician Hat Heavy Footwear Amulet Axe Light Armor Helmet Light Footwear Ring Staff Clothes Gauntlets Potion Herbal Medicine Bow Gloves Spell Shield

Geomancer
Staff Clothes Magician Hat Gloves Spell Herbal Medicine Mace Shield Wand



Equippable Totals:
Sword 6
Axe 5
Dagger 6
Mace 5
Spear 4
Bow 7
Staff 5
Crossbow 5
Gun 4
Wand 6

Heavy Armor 6
Light Armor 6
Clothes 7
Helmet 5
Rogue Hat 4
Magician Hat 4

Gauntlets 7
Gloves 7
Heavy Footwear (Boots) 7
Light Footwear (Shoes) 7

Herbal Medicine 6
Potion 7
Spell 6
Shield 6
Ring 7
Amulet 7

The sum of all these values gives players an idea of just how much each item line is in demand by NPCs. The presence of spellblades sharing many lines probably does inflate some values by a tiny bit, but not enough that I think it needs to be addressed.

The thing to take away is that some lines will sell more quickly than others and you should keep proportions in mind. You probably won't be able to accommodate for every adventurer type if you just blindly stock up on the highest values in this list.
Sample Combos
There are probably options that involve neglecting resource types entirely, but I feel like juggling bins is a huge hassle when you probably want them out all the time for the occasional bounty or task.

You will likely have more than 4 crafting slots. In that case, use your extra resources to shore up on frequently suggested items that have fallen below a certain threshold, or to help populate your storefront furnishings. If you didn't know, racks, mannequins, shelves, and tables influence the amount of NPCs that can be in the shop simultaneously. You don't want half your stockpile in storage!

General Recommendation


Clothes, Dagger, Potion, Axe

Pros:
  • Covers all resources and classes.
  • Daggers tend to be easier to craft, resource and time-wise.
  • Uses a good variety of display furniture
Cons:
  • Axes will sell slower than daggers, which will in turn sell slower than potions/clothes. It isn't the biggest deal, but they should probably be prioritized over potions/clothes if you have the choice in the suggestion.
  • Potions tier 6 and below take an extremely long time to craft for some mysterious reason. You will likely have to waste a crafting slot doubling up on potions (resources permitting).
  • Some tiers of clothes have annoying intermediate crafts that will eat up resources. Might need to hunt for a chest BP or wait until an Antique is offered for your best option.
If you really don't care about display furniture, shields are a perfectly good alternative to axes. Spears can also be used, but they sell even slower than axes.

I recommend using the Mannequin's head and feet slot for big ticket, non-fodder items. Otherwise, you may find them empty from non-use.

Other Options


Gauntlets, Light Armor, Bow, Spell
Pros:
  • Covers all resource types (NOT classes).
  • May be a good choice to not have to deal with the potion line strangeness?
  • Avoids clothes line if you don't have the resources to fit it into a combo
Cons:
  • Completely shuts out Monk NPCs. Will have to spend another crafting slot for clothes/amulets/rings and then save them for Monk shoppers. Or just refuse them.
  • Does not use Vert. Racks.

Helmet, Light Footwear, Shield, Amulet
Pros:
  • Covers all classes (NOT resource types)
  • Uses a good variety of display furniture.
  • Avoids clothes line if you don't have the resources to fit it into a combo
Cons:
  • Metal heavy
  • Amulets can be a pain in the butt at tier 6, even with ascensions. Can be mitigated by looking for the respective T6 amulet Antique during the King's Caprice event, but you might have a better use for your tokens.

Gauntlets, Rogue Hat, Staff, Clothes, Potion (Amulet can replace potion and clothes if wanted)
Pros:
  • Great if you have my weird and poorly thought out list of ascended items!
Cons:
  • Probably not so much, otherwise!
I've been starting to use this as a niche case for me, since my T9 ascensions are for daggers, shields, clothes, and spells. My goal was to minimize overlapping furnishing slots with lines I had ascended T9 items in. With this fodder lineup, I could keep shelves and tables stocked with T9 items, helping to prevent empty furnishings.
With 7 crafting slots at the moment, I use the other empty ones to make herbs and bows to help support the T9 furnishings.
Conclusion
This list isn't exhaustive in the slightest because there's many variables players need to take into account. In addition to your shop's slot capacity, there's resource capacity, storage capacity, and the differences between each tier within the same line of items to account for. You're going to have to do some playing around to find out what works best for you with the resources you have available.
3 Comments
Flinch Oct 11, 2021 @ 12:34pm 
That's a pretty great guide. Thank you my friend for counting for me. I already have a pretty good setup, but this definitely made me change my mind about my next ascension line. Also, I hope people don't believe this to be the best option ever for everything. Guns are only used by 4 classes, but they do great damage, sell pretty well, and are used by rangers and musketeers (loved by a lot of people). Meaning they aren't a good choice for store, but are good for most everything else. You do have to pay for them, but I wanted to show them as an example, there reasons to craft that don't have anything to do with the store. However, for having max selling and speed leveling this is the guide of guides. One guide to rule them all. Thanks for it.
[Team named player] Team Player  [author] Dec 20, 2020 @ 3:21am 
@Ress This is a good suggestion and I think I put too much emphasis on diversity of display equipment/resource types. I especially like that since little equipment is shared between heroes, you can turn off your brain and just suggest the cheapest alternative. Recently, the amount of displayed equipment to reach maximum customer flow was reduced, so that becomes less of an issue, too.

Ascensions make the increased demand of uncommon materials a bit easier to manage and may be worth sinking some shard into.
Ress Dec 2, 2020 @ 7:31am 
Gauntlets, Light armor and Clothes covers all hero classes.