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Rapportera problem med översättningen
In Windows 7+ all you need is to put the .dll library in the same dir of the EXE to be launched, and the OS will use THAT version of the library. So put it there and use a name you're sure the EXE will look for... If you're runnning the game from a Linux environement (e.g. Steam Deck) the .dll load fallback may not work.
>
openal-soft-1.23.1-bin.zip
>
bin folder, 32bit
>
(2 478 606 bytes) RENAME IT TO "OpenAL32.dll" and place it in both System32 and SysWOW64
* The games in which you want to bring 'EAX / 3D sound' back to life should have the OpenAL32.dll file renamed from dsoal-aldrv.dll file (DSOAL mod, 2 433 550 bytes)
** But not in AvP1: keep it for 988 672 bytes, but bring the others DSOAL files there.
.
.
Do Thief 1&2 give you EAX and HRTF sound with this?
I do have OpenAL soft installed from https://www.openal.org/downloads/ . Where would I find the newest version of the OpenAL32.dll? Would it be from here? https://github.com/kcat/openal-soft
Assuming yes, I can try doing all the steps you outlined tomorrow night, I have to go to sleep soon. But thanks for giving me advice so quickly.
had you installed the OpenAL soft itself ?
If yes, and if you own 64bit Windows,
had you replaced the OpenAL32.dll file in both Windows\SysWOW64 and Windows\System32 folders with the newest one (2 478 606 bytes) ?
* BOTH SHOULD BE 32bit versions (if you aren't about to play FC1 or Crysis1).
If you've done this and if it doesn't work,
try to rename the dsoal-aldrv.dll file (from DSOAL mod, 2 433 550 bytes) to "OpenAL32.dll" and move it to the Thief 3 system folder.
* NO VANILLA OpenAL32.dll MATTERS OR TAKES PRECEDENCE OVER DSOAL mod.
It should be replaced with modern DLLs (if you aren't about to play AvP1).
If you've done this and if it doesn't work, I have a question:
Do Thief 1&2 give you EAX and HRTF sound with this?
Crysis
Crysis Warhead
Two Worlds II
Prince Of Persia (2008)
Max Payne
Max Payne 2
Baldur's Gate II - SoA (original not the Enhanced)
Dragon's Lair 3D
Sacred Gold (original DVD retail)
Quake 4 (just rename dsoal-aldrv.dll as OpenAL.dll in the same dir of Quake4.exe)
In an effort to help those who have issues getting it running, the config and settings I used were as follows:
- OS: Windows 10 Pro (64-bit), release 22H2
- Sound card: Creative SoundBlaster Z
- Sound card driver: v6.0.102.75 (01/12/2020, UK format)
- Thief 3 Sneaky Upgrade v1.1.10
- DSOAL r430 from May2022 (r444 is currently available)
- alsoft.ini > [Reverb] > Boost = 0 (this was the sweet spot for my sound card)
I will also note that I recall trying Creative ALchemy at the time, as it is listed as being supported with my sound card; however, I could not get surround sound working with that method, while OpenAL worked great.
but with no success. Even with WINDEDLLOVERRIDE it wont make the option available ingame
This guide at present is only for DSOAL/Win (with specific registry tweak). Not sure if you can get it working on Steam Deck...