Battle Realms: Zen Edition

Battle Realms: Zen Edition

144 ratings
[Mod] Improved Heroes & Summoner V.6.9 (9 Mar 2025)
By Eat-Noodle
This mod adds clan summoner and improved gameplay, battle gear, max health , the acquisition of Yin/Yang rates, damage, heroes, AI Support! and more...
3
5
2
5
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
General
BR - Improved Heroes & Summoner V.6.9
Mod created by Eat-Noodle

PLEASE READ BEFORE PLAYING THIS MOD.
WARNING!!! This mod makes all hero skills overpowered and results in unbalanced gameplay.
Requires: Battle Realms: Zen Edition (V.1.59.2) - Steam only


*** General ***
- Added new heroes, units, skills, passive abilities, buildings and more.
- Added unused or existing SpeechFX to various units.
- All clans start with summoners who can summon new heroes.
- All heroes summon costs changed to 3 Yin & Yang (4 for leaders and 5 for Grayback).
- All heroes health and stamina recovery rates reduced by -25% and -75%.
- All heroes stamina when running reduced by 75% (melee) and 125% (range).
- All heroes armor resistance improved to take no more than 100% damage (piercing= 70%, fire= 80%).
- All heroes recovering spirit time set to 90 seconds (Necromancer spawning time from 35 to 90 seconds).
- All unit training time set to 20 seconds (default= 25 seconds) / All Battle Gear training time set to 5 seconds.
- Increased attack damage and added stamina vampire for all heroes (no changes for units).
- Increased Yin & Yang acquisition rate for all units by 2 points (all clans can acquire both Yin & Yang).
- TownSquareYinYangMultiplier decreased from 1.25 to 1 / YYDistanceMaximumMultiplier decreased from 2 to 1.
- Yin & Yang damage incrementor: Kenji DS= 4%, Heroes= 3%, Brothers/Monk/Ninja= 2%, Elite/Special units= 1%.
- Improved overall technique upgrades / Set upgrade times to 60 seconds.
- Increased Keep HP from 1200 to 3000.
- Unlimited ability to build Town Squares and Watchtowers (limited to 4 for AI).
- Maximum population changed from 20/30/40 to 40/50/60.
- Peasant spawn rates: min= 8 sec., max= 30 sec. / Fast Unit Percent: 25%.
- Max Rice= 6,000 / Max Water= 3,000 / Rice Capacity Per Hut= 200 / Water Capacity Per Hut= 150.
- Increased rice and water harvest from 15 to 20 (45 to 50 for horses).
- Added ability effects (e.g. burning, mini-stun, mini-slow, mini-haste).
- Dragon's Monument super-weapon now stuns enemies and summons one Samurai upon impact.
- New siege system: Cutting, Piercing, Magical= 33% / Blunt= 33%-66% / Fire= 100% / Explosive= 100-150%.
- AIWarPartyMakeUps and UnitToWarPartyEffectiveness improvement / Nightvol AI profile is recommended!
- AI support (Bots can use new units, heroes, BG, buildings and training).
- Campaign mode support.



How to use the Summoner?
PRESS "B" TO SUMMON (REQUIRED YIN & YANG):
- Dragon clan Summoner: 6 Yang & 1 Yin
- Serpent clan Summoner: 6 Yang & 1 Yin
- Lotus clan Summoner: 6 Yang & 1 Yin (As a peasant, it will display the peasant's GUI. Don't worry, just PRESS "B")
- Wolf clan Summoner: 5 Yang & 1 Yin

Every clan starts with the summoner who can summon new heroes.
Summoners will stop moving permanently once you use their skill for the first time.
Summoners are not allowed to revive.

Gamemode
Player can change the gamemode by selecting 'Starting Army' from the lobby.

- Small (Default): Each clan starts with one summoner.
- Medium: Each clan starts with special heroes.
- Large: Each clan starts with every clan summoner.
Team Color Change
New Trainings & Buildings
This mod adds new buildings that allow players and bots to train new units.
Bots can construct these new buildings just like players!
Players can build new structures by pressing the 'Watchtower' button (Rice/Water costs: 200/200).
Players can also construct a Watchtower by upgrading the Peasant Hut (Rice/Water costs: 150/0).


Dragon Clan
- Spearman >>> Training >>> Swan's Pool = Guard (New)
- Guardian >>> Training >>> Swan's Pool = Guard (New)

Serpent Clan
- Swordsman >>> Training >>> Soul Flame = Rogue Ninja (New)
- Enforcer >>> Training >>> Soul Flame = Rogue Ninja (New)


Lotus Clan
- Reaper >>> Training >>> Soban's Lab = Dark Reaper (New)


Wolf Clan
- Digger >>> Training >>> Monastery = Monk Warrior (New)
- All Wolf units >>> Training >>> Cairn = Battle Gear (Change)
*Blessing will no longer give Battle Gears to wolf units.
Techniques
Here is the list of techniques added to the units in this mod.

Dragon Clan : Units
All Units > Shrine (Rice/Water:20/10) > Dragon Powers (New passive skill): +25% Attack damage, +50% vision and +25% HP recovery rate.

All Units > Fireworks Factory >

Spearman
- Passive: +4% chance when get hit by melee to activate ‘Whirling Spear’, dealing 20 magical damage and stun enemies (AOE: 3).
- Skill (Stun Strike): now deals 28 piercing damage and stuns an enemy for 4 seconds.

Archer
- Passive (Stoic Calm): now deals 25 magical damage and no longer costs stamina when shooting / Projectile speed from 15 to 30.
- Skill (Fire Arrows) reworked: 85% chance on missile attack to deals 6 additional fire damage and set enemy on fire.
*Burning effect (Duration: 15 seconds): Deals 10 fire damage per seconds / -10% All movement speed.

Chemist
- Passive (Healing Herbs) reworked: +25% HP recovery and heals to full health (Only self).
- Skill (Mandrake Spores): Blows up enemies with a melee strike, dealing 200 explosive damage and knocking down nearby enemies and self (AOE: 3) / Can instantly set buildings on fire / Costs 100 HP on attacks.

Dragon Warrior
- Passive (Inspiration) reworked: Has a chance to enter 'Flaming Sword' (Affect: Dragon Warrior / AOE: 5).
- Skill (Chi Shield): While activate, able to walk and attack / -50% Attack damage.
*Flaming Sword (Duration: 20 seconds): Attack speed increased by 25% / 40% chance on attack to deals 10 additional fire damage and set enemy on fire.

Kabuki Warrior
- Passive (Entertainer) reworked: 10% chance on melee attacks to restores 3% stamina to nearby allies (Affect: Dragon units only / AOE: 6).
- Skill (Flash Powder): Combined with ‘Stardust’ now costs 60 stamina instead of charges / Deals 30 explosive damage and ‘Blindness’ to enemies.
*Blindness (Duration: 12 seconds): -100% Missile attack range / -90% Vision / -10% All armor / Dismounts enemy horsemen.

Powder Keg Cannoneer
- Passive (Purifying Salt): Provides ‘Projection’ and restores 10% HP to nearby allies.
- Skill (Shrapnel Keg): Combined with ‘Indirect Fire ' now costs 60 stamina instead of charges / Attack range from 12 to 20 / Deals double explosion damage to buildings and adds +20% fire point / When fired a projectile, grants ‘Protection’ to nearby allies (AOE: 6).
*Protection (Duration: 30 seconds): All armor increased by +20% / Changed new barrier effect.

Samurai
- Passive (Seppuku): now acquires both 80 yin and yang points / Deals 3% of the enemy's max health.
- Skill (Yang Blade): Deals 2(x6) additional damage per type and deals 2% of enemy's max stamina / Melee damage type changed to fire damage / Stamina cost from 7 to 5 / +6 yin and yang points on melee attack / Siege= 100% / +4% weapon fire point.

Geisha
- Passive: Activate 'Sacrifice' upon death, healing nearby allies from 100% to 20%.
- Skill (Fire Shield): When get hit by melee attack, deals 5(x2) fire, explosive damage and set enemy on fire / When get hit by melee attacks, consumes 4 stamina and converts to 4 HP.

Guardian
- Passive: Stamina when running from 1.75 to 1.25.
- Skill (Last Stand): On death, deals 40 explosive damage and mini-stun enemies (AOE: 1) / Dying Rage now drains health instead of stamina / Duration set to 20 seconds / Bonus damage from +50% to +20% / +20% Move speed / Disable running ability.

Battle Maiden
- Passive: 25% chance on death to activate 'Double Image' / Removed 10% attack speed boost.
- Skill (Double Image): Mirror images missile projectile can now pass through units and buildings / 25% chance on death to reactivate 'Double Image' and set nearby enemies on fire (AOE: 3).
Dragon Clan : Heroes
Otomo
- HP: 2,750 / Weak to Cutting 25%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 75%, Magical 100%.
- Leadership Yin & Yang per hit: +10 points
- Melee weapon: DMG= 45 (Old= 22.5) / Stamina vampire= 4% / AOE= 2.4 / Siege= 66%
- Passive (Battle Leader) reworked: 15% chance on attacks to grant mini-haste and restores 5% stamina to allies.
- Skill (Cost: 1 Yang, 1 Yin): +25% Attack damage, +15% attack speed to all allies on the map for 30 seconds / Restores +10% HP and stamina / Summon 'Elite Samurai' (Max:5).

Garrin
- HP: 2,400 / Weak to Cutting 25%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 38 (Old= 25) / Stamina vampire= 7% / AOE= 2.2
- Passive: 22% chance on attacks to slash attack that deals 55 cutting damage to nearby enemies (AOE: 4).
- Skill: 'Call Horse' now also summons wild horse / When activated, grants nearby allies 'Lucky Horseshoe' (AOE: 12).
*Lucky Horseshoe (Duration: 60 seconds): +6% attack speed, +12% move speed and +180% missile avoidance.

Arah
- HP: 2,000 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 50%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 66 (Old= 35) / Range= 40 (Old= 25) / Stamina vampire= 4%
- Melee weapon: DMG= 15 (Old= 10) / Stamina vampire= 4%
- Passive: 15% chance on melee attacks to sidekick an enemy, dealing 18 blunt damage and knock them down / Sidekick restores +5 stamina to self.
- Skill: Fires an arrow that deals 300 piercing (siege=100%) and additional 200 poison damage to an enemy that not immune to poison / When the arrow hits, it creates the ‘Magical Arrow’ and grants Arah haste effect.
*Magical Arrow (HP: 500 / Vision: 25 / Duration: 60 seconds): Activate ‘Daze’ (Dragon Watchtower’s ability) to nearby enemies (AOE: 10).

Kazan
- HP: 2,500 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 10%, Explosive 50%, Magical 25%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 49 (Old= 35) / Stamina vampire= 12% / AOE= 1.5 / Fire DMG= 100% (Old= 40%)
- Melee weapon: DMG= 20 (Old= 12.5) / Stamina vampire= 4%
- Passive: 25% chance on missile attacks to set enemies on fire.
- Skill (Flame Breath): When activated, grants the ‘Dragonborn Phoenix’ ability and increases move speed by 50% / Melee weapon DMG from 25 explosive to 25 fire / Weapon AOE from 0 to 6 / Weapon siege= 200%.
*Dragonborn Phoenix: Burns enemies, dealing 10 fire damage per second and reducing their move speed by 10% / Enemies within range are set on fire. (AOE: 6).

Tao
- HP: 2,250 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 27 (Old= 18) / Stamina vampire= 3% / AOE= 1.5 / Siege= 66%
- Passive: When attacked, restores 1 stamina to self and reflects 7 blunt damage to melee attacker.
- Skill: Grants Tao, Monks on the map with bonus all movement speed by +60% and +30% all armor / Stamina drain from 5 to 4.

Teppo
- HP: 2,200 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 15 (Old= 5) / Range= 14 (Old= 12) / Stamina vampire= 8% / AOE= 2 (Old= 1.5) / Fire DMG= 10% (Old= 2%)
- Melee weapon: DMG= 20 (Old= 10) / Stamina vampire= 8%
- Passive: 60% chance on melee attacks to deals 16 explosive damage and mini-stun nearby enemies (AOE: 3).
- Skill: When activate, increases all armor by +40% and immune to magical damage and effects / Equipped missile weapon ‘Rocket Barrage' / But reduces attack speed by -20%.
*Rocket Barrage: Fires a bigger rockets in high-angle / Rocket DMG= 40 explosive / Range= 24 / AOE= 3.
Dragon Clan: Special Heroes & Units
Tarrant (Summoner)
- HP: 3,000 / Weak to Cutting 100%, Piercing 100%, Blunt 50%, Fire 100%, Explosive 75%, Magical 25%.
- Passive: Vision Range= 30 / Upon death, summon 'Kenji 1 Dragon' and activate ‘Daze’ (Dragon Watchtower’s ability) to nearby enemies (AOE: 10).
- Skill (Cost: 6 Yang, 1 Yin): Summon ‘Kenji 3 Dragon’ / 33% chance to summon 'The Dragon'.

The Dragon (Special Unit)
- HP: 2,000 / Weak to Cutting 75%, Piercing 100%, Blunt 50%, Fire 10%, Explosive 10%, Magical 10%.
- Passive: Vision from 16 to 40 / Immune to poison / -70% Move speed / Can't be healed.
- Skill: When attacked, The Dragon stops moving and deals 20 fire damage for every 3 seconds and set nearby enemies on fire (AOE: 10).
*33% chance of being summoned by Tarrant.

Kenji 3 Dragon (Special Hero)
- HP: 3,000 / Weak to Cutting 40%, Piercing 40%, Blunt 50%, Fire 80%, Explosive 50%, Magical 50%.
- Yin & Yang per hit: +8 points / Yin & Yang damage incrementor= 4%.
- Missile weapon: DMG= 34 (Old= 22.5) / Stamina vampire= 6%
- Melee weapon: DMG= 50 (Old= 20) / Stamina vampire= 6% / AOE= 2.0 / Siege= 100%
- Passive (Inspiration) reworked: 8% Chance when a skill or ‘Jab-kick Combo’ is activated to gain ‘Dragon’s Spirit’.
- Passive (Little Dragon): 50% Chance when a skill or ‘Jab-kick Combo’ is activated to deal 40 explosive damage and apply a mini-stun to nearby enemies (AOE: 6) / One-time attack assistance from The Dragon after receiving the Dragon's Spirit.
- Passive (Jab-kick Combo): Deals 10(x6) each damage type to nearby enemies (AOE: 6) / Restores 4 stamina to self.
- Skill (Critical Strike): Deals 240 piercing damage and 2.4% of the enemy's max health / Heal self for +50 health / Stamina cost from 25 to 30.
*Summoned by Tarrant.
*Dragon's Spirit (Duration: 180 s. / AOE: 1 / Affect: Allies): Increases attack damage, all movement speed by +20%, all armor by +40%, and vison by +100% / Restores +500 health to self.
*(Campaign mode only) Kenji one with Dragon’s spirit: Max HP= 3,500.

Kenji 1 Dragon (Special Hero)
- HP: 2,750 / Weak to Cutting 50%, Piercing 50%, Blunt 75%, Fire 80%, Explosive 75%, Magical 75%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 36 (Old =20) / Stamina vampire= 6% / AOE= 1.8 / Siege= 100%
- Passive: ‘Little Dragon’ and ‘Jab-kick Combo’ same as ‘Kenji 3D’, but can’t be affected by 'Dragon’s Spirit'.
- Skill: Same as 'Kenji 3D’
*Summoned by Tarrant.

Elite Samurai (New Unit)
- HP: 500 / Samurai with better stats.
- Melee weapon (fire type): DMG= 24 / Siege= 100% / Fire DMG= 8%
- Missile weapon (fire type): Starburst Rockets / DMG= 40 (Old=/ Range= 20 / Siege= 100% / Fire DMG= 20% / AOE= 3 / Projectile speed= 20 (Old= 15) / Projectile gravity= 2 (Old= 3)
- Passive: +15% Move speed / +6 yin and yang points per attack.
- Skill: Reduces damage taken from missile attacks by 60% / +15% Attack speed.
*Summoned by Otomo.

Swan's Pool Guard (New Unit)
- HP: 400
- Melee weapon (blunt type): DMG= 19
- Passive: Activate ‘Last Stand’ upon death / +10% Move speed.
- Skill (Concussion Smash): now costs 200 HP and 60 stamina instead of charges / Explosive damage increased from 40 to 50 / Stun duration decreased from 5 to 4.
*Trained by Swan's Pool

Serpent Clan : Units
All Units > Thieves' Guild (Rice/Water:20/10) > Serpent Powers (New passive skill): +20% All movement speed and +25% stamina recovery rate.

All Units > Metal Shop >

Swordsman
- Passive (Evasion) reworked: 10% chance when get hit to dodge all damage for 1 seconds.
- Skill (Glass Sword): No longer instantly kills units / Causes next attack to deal damage equal to 4% of the enemy’s max health and apply a deadly poison (Poison time= 20 / Total DMG= 400) / Weapon range increased from 0.5 to 3.0 / Costs 230 HP.

Crossbowman
- Passive: Missile attack stamina damage increased from 0 to 1.5.
- Skill (Weakness Bolts): is now passive skill / Missile attacks apply ‘Weakness’ and poison to the target /
Missile weapon: DMG=18 / Range=20 / Stamina DMG= 3 / Poison time= 30 / Total poison DMG= 30
*Weakness: All armor resistance from -50% to -30% / Duration from 15 to 20 seconds.

Musketeer
- Passive: Move speed increased by +20% (WOTW original).
- Skill (Sniper Scope): Missile damage from 27.5 to 32 / Attack range from 20 to 25 / Vision from +50% to 75% / Removed +10% more damage taken from missile attacks / No longer grants movement bonus but enables run ability / -15% Attack speed.

Bandit
- Passive (Looting): now grants self 'Cursed Swords Friend' effect / Loots rice, water from 30,15 to 40,40.
- Skill (Stealth): When activate, grants 15% move speed to nearby allies. (AOE: 8) / Changed primary weapon to missile attack 'Paralysis Darts' / Stamina drain rate from 2 to 1.
*Cursed Swords Friend (Duration: 15 seconds): +50% Attack damage / +25% HP, stamina recovery to nearby allies.
*Paralysis Darts: Improved projectile effect in flight.

Raider
- Passive: 25% chance on missile attacks to set enemies on fire.
- Skill (Brush Fire) reworked: When attacked by melee, deals 2 fire damage and burns nearby enemies (AOE: 3) / Loses 10 health when attacked.

Cannoneer
- Passive: 5% chance on missile attacks to activate 'Smoke Bombs’ / Siege= 150%.
- Skill (Mines): Mines vision from 2 to 6 / Max per player from 20 to 60 / Mines now knock down enemies / Plant mines, gain 'Protection' to nearby allies / Mines can now be destroyed.
*Smoke Bombs: Reduced attack damage from -25% to -40% / Duration decreased from 20 to 12 seconds.

Ronin
- Passive (Cursed Swords): now grants +25% HP, stamina recovery to nearby allies and -100% to enemies / Deals 2 magical damage per seconds to nearby enemies.
- Skill (Yin Blade): Deals 2(x6) additional damage per type and deals 2% of enemy's max stamina / Melee damage type changed to fire damage / Weapon damage from 25 to 30 / Stamina cost from 7 to 5 / +6 yin and yang points on melee attack / Siege= 100% / +4% weapon fire point.

Fan Geisha
- Passive (required upgrade): Heals self and nearby allies for 1% of max HP per second (AOE: 3 / Max stack: 2) / Healing ability cast range from 7 to 9.
- Skill (Dark Pact) reworked: When activate, grants 15% all armor and heals nearby allies 1% of max HP.
*Upgrade technique ’The Art of Love’ to unlock passive ability.

Enforcer
- Passive: Stamina when running from 1.75 to 1.25.
- Skill (Low Blow): Now drains -20% stamina and knock down an enemy.

Witch
- Passive: Healing aura same as ‘Fan Geisha’ (required upgrade) / Removed 10% attack speed boost.
- Skill (Demon’s Amulet): When transformed, restores 10% HP and stamina to nearby allies (AOE: 6).
*Metal Shop > Demon’s Amulet.

Demoness
- Passive: When spawned, acquire skill 'Razor Fans'.
- Skill (Razor Fans): Range from 6 to 5 / Healing from 10% to 5%.

Zombie Spirit Warrior
- Zombie: Still alive even though the Necromancer is dead.
- Spirit Warrior: Weapon Siege= 66%.
- Skill: -
Serpent Clan : Heroes
Shinja
- HP: 2,750 / Weak to Cutting 50%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 25%.
- Leadership Yin & Yang per hit: +10 points
- Melee weapon: DMG= 50 (Old= 25) / Stamina vampire= 4% / AOE= 2.2 / Siege= 66% / Poison time= 10 (Old= 5) / Total poison DMG= 60 (Old= 20)
- Passive: 15% chance on attacks to dodge all damage for 1 seconds, this ability also affects nearby allies (AOE: 6).
- Skill (Cost: 1 Yang, 1 Yin): -75% Attack damage, -100% vision and disable running ability to all enemies on the map for 30 seconds / Summon 'Elite Ronin' (Max: 5).

Budo
- HP: 2,500 / Weak to Cutting 100%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 100%, Magical 50%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 24 (Old= 15) / Stamina vampire= 5% / AOE= 1.5 / Siege= 66%
- Passive: New aura, grants +10% all movement speed to self and allies (AOE: 10).
- Skill: Restores 7% HP, stamina and grants 'Light Armor' to allies (AOE: 10).
*Light Armor (Duration: 30 seconds): Increases all armor by 15% and all movement speed by 10% / When attacked, returns 1(x6) per damage to enemy.

Utara
- HP: 2,100 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 38 (Old= 25) / Stamina vampire= 5% / Poison time and damage unchanged.
- Passive (Pleasure and Pain): AOE from 0 to 2 / Drains -3% stamina to melee attacker.
- Skill: Deals 75 magical damage, -100% stamina, and slows nearby enemies by -50% for 12 seconds / Stamina cost from 60 to 75 / Restores +100 health to self.

Vetkin
- HP: 2,150 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 18 (Old= 12) / Stamina vampire= 4% / AOE: 1.5
- Passive 1: 11% chance on attacks to perform a stabbing strike that deals 40 piercing damage and mini-slow to a single enemy.
- Passive 2: Stamina when running from 2 to 0 (WOTW).
- Skill: When activate, +100% attack speed, +40% move speed and +400% missile avoidance.

Taro
- HP: 2,350 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 50%, Explosive 50%, Magical 10%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 5 (Old= 20) / Stamina vampire= 10% / Stamina DMG= 2 / Fire DMG= 15% / Siege= 600%
- Passive: Each attack deals 5(x6) per damage type and mini-slow to enemy.
- Skill: Deals 50 magical damage and 5% of the enemy's max health / Hex duration from 20 to 60 seconds.
*Hex: -50% all armor and -75% HP, stamina recovery rate.

Necromancer
- HP: 2,200 / Weak to Cutting 25%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 25%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 27 (Old= 18) / Stamina vampire= 4% / AOE= 1.5 / Siege= 66%
- Passive: Restores 4 HP and 0.5 stamina, summons one 'Spirit Master Warrior' (Max: 1) when attacking an enemy.
- Skill: Summon 4 'Spirit Warrior' at once (Max: 4).
Serpent Clan: Special Heroes & Units
Kenji Brother (Summoner)
- HP: 3,000 / Weak to Cutting 25%, Piercing 100%, Blunt 50%, Fire 100%, Explosive 100%, Magical 100%.
- Passive: Vision Range= 30 / +30% Walking speed / Upon death, summon 'Kenji 2 Serpent' and activate ‘Blinding Flash’ (Serpent Watchtower’s ability) to nearby enemies (AOE: 10).
- Skill (Cost: 6 Yang, 1 Yin): Summon 'Kenji 3 Serpent' / 33% chance to summon ‘Musketeer Patrol’.

Kenji 3 Serpent (Special Hero)
- HP: 3,000 / Weak to Cutting 40%, Piercing 40%, Blunt 50%, Fire 80%, Explosive 50%, Magical 50%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 45 (Old= 22.5) / Range= 20 (Old= 13) / Stamina vampire= 8% / Fire DMG= 15% / AOE= 2
- Melee weapon: DMG= 50 (Old= 20) / Stamina vampire= 6% / AOE= 2.0 / Siege= 100%
- Passive (Serpent’s Son): 8% Chance on melee attacks to restore 5% stamina and activate passive ‘Serpent Strike’
- Passive (Serpent Strike): Strikes nearby enemies up to 5 times, dealing 6(x6) for each damage type (AOE: 3).
- Passive 3: Vision from 16 to 20 / +15% Move speed.
- Skill: When activated, grants the ‘Dance of Serpent’ ability and increases attack speed by +40%, all armor by +20%, all movement speed by +10%, missile attack range by +100% and missile avoidance by +200% / When using this skill, also activates the 'Serpent Strike'.
*Dance of Serpent: Deals an additional 40 piercing damage, up to 10 charges on next melee attack / Restores +20 health to self per attack.
*Summoned by Kenji Brother.

Kenji 2 Serpent (Special Hero)
- HP: 2,850 / Weak to Cutting 50%, Piercing 50%, Blunt 60%, Fire 80%, Explosive 60%, Magical 60%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 34 (Old= 22.5) / Stamina vampire= 6%
- Melee weapon: DMG= 36 (Old =20) / Stamina vampire= 6% / AOE= 1.8 / Siege= 100%
- Passive 1: Same as ‘Vetkin passive 1’.
- Passive 2: +10% Move speed.
- Skill: Same as 'Kenji 3 Serpent', but does not including 'Serpent Strike' ability.
*Summoned by Kenji Brother.

Musketeer Patrol (Special Unit)
- HP: 800
- Passive: No armor resistance / Melee DMG (blunt type) = 30 / -30% Attack speed and -15% move speed.
- Skill (Blast Shot): Combined with ‘Sniper Scope’, fires explosive bullets from a distance (Range=50) that deal 240 explosive damage to a single target / Projectile speed= 40 / Projectile Gravity= 5.
*33% chance of being summoned by Kenji Brother.

Elite Ronin (New Unit)
- HP: 500 / Ronin with better stats.
- Melee weapon (fire type): DMG= 34 / Siege= 100% / Fire DMG= 8%
- Passive: +15% Move speed / +6 yin and yang points per attack.
- Skill: 'Evasion' ability like Swordsman / +15% Attack speed.
*Summoned by Shinja.

Spirit Master Warrior (New Unit)
- HP: 300 / Spirit Warrior with better stats.
- Melee weapon (magical type): DMG= 24 / Siege= 100%
- Passive: Immune to effects, poison, and damage from skills / +15% Missile damage reduction / +15% Move speed (same as Elite Master Warlock).
- Skill (Health Stealer): Health recovery rate x6 / Melee attacks steal health 10% of damage dealt.
*Summoned by Necromancer.

Rogue Ninja (New Unit)
- HP: 400
- Melee weapon (piercing type): DMG= 14 / Poison time= 4 / Total poison DMG= 4
- Missile weapon (magical type): DMG= 12 / Range= 10 / Fire DMG= 2% / Poison time= 4 / Total poison DMG= 4
- Passive: Gain ‘Serpent Powers’.
- Skill (Ninja Smoke Bombs): Creates a decoy that blinds nearby enemies with ‘Smoke Bombs’ effect (Decoy HP: 150 / AOE: 6) / When activated, +100% attack speed, +250% missile avoidance and permanently grants the ability 'Evasion’ / Swap to missile attacks even when engage in melee combat by an enemy.
*Trained by Soul Flame

Lotus Clan : Units
Global Ability: All lightning strikes will stun an enemy for a short period of time.

Diseased One, Unclean One, Infested One: now gains +15 yin and yang points when transforming into Warlock.

All Units > Dark Powers >

Blade Acolyte
- Passive (Blade Sharpening): now increases attack and move speed by +30%, next attacks will end this effect / Deals triple damage to single enemy and deals double damage to nearby enemies (AOE: 2 / Charge: 1).
- Skill (Inner Strength): When activate, grants self the 'Blade Sharpening' effect.

Leaf Disciple
- Passive (Melee Counterstrike): now mini-slows enemies.
- Skill (Scrye Leaves): No longer applies buff effect / While activate, increases all armor +60%, vision +100% and permanently upgrades 'Melee Counterstrike’ to deal double damage.

Staff Adept
- Passive (Whirling Staff) reworked: 7% chance on attacks to deal double damage and mini-stun enemies (AOE: 2).
- Skill (Dark Canopy): While spinning the staff, increases +10% all armor to allies.

Infested One
- Passive (Eruption): now mini-stun enemies.
- Skill (Rebirth): -
- Skill (Famine) reworked: Costs 160 HP / When attacking, deals 40 magical damage and applies ‘Weakness’ to nearby enemies (AOE: 4) / No longer destroying rice fields.

Diseased One
- Passive (Rotting Decay): Now disables running ability / On death, drains -25% stamina to nearby enemies (AOE: 5).
- Skill (Projectile Vomit) reworked: is now passive skill, deals 3(x2) fire, magical damage to nearby enemies (AOE: 4) / Disables running ability / Changes melee weapon (explosion type), DMG= 16, AOE= 4, Poison time= 6, Total poison DMG= 6.
- Skill (Death Wail) reworked: Costs 160 HP / Drains -25% stamina and deals damage equal to 2% of the enemy’s max health (AOE: 6) / Releases Rotting Pool from passive ability.

Unclean One
- Passive (Darkness): -100% Missile attack range, -90% vision, -10% all armor to nearby enemies for 12 seconds.
- Skill (Spreading Goo) reworked: Missile attacks release a sticky goo that reducing enemy move speed by -30%, attack speed by -25%, and fire armor by -20% per stack (Can stack up to 3 stacks) / Stamina cost from 60 to 40.
- Skill (Death Sentry): Costs 160 HP / Damage changed from 10 magical damage to 5(x2) fire, magical damage / Can now deals 12 fire damage and set enemies on fire in the target area (AOE: 2).

Warlock Master Warlock
- Warlock: Passive: Melee attacks grant life steal, stamina vampire by +40% and stamina damage by 5.
- Master Warlock: Passive: Melee attacks grant life steal, stamina vampire by +20% and stamina damage by 2.5.
- Tausi >>> Skill (Ephemeral Corridor): is now passive skill / +15% Attack speed / +30% Move speed / +50% Attack range / +200% Missile avoidance / But reduces all armor by -40%.
- Sehk >>> Skill (Soul Chill): now slows enemies by -25% for 2 seconds.
- Lythis >>> Skill (Dark Arson): is now passive skill / Missile damage from 150 to 60 explosive damage / AOE from 0 to 3 / -20% Attack speed / +25% Fire armor / 25% chance on missile attacks to set enemies on fire.

Channeler
- Passive: Healing effect increases allied attack damage and armor by +15%.
- Skill: -

Reaper
- Passive: Move speed increased by +20% (WOTW original) / Stamina when running from 1.75 to 1.25.
- Skill (Servant of Flesh): is now passive skill / On death, summon 'Shambler' without a corpse needed and deals 25 magical damage to nearby enemies (AOE: 4).

Overseer
- Passive: -
- Skill (Vison of Terror) reworked: When activate, become invisible and reduces vision, missile attack range, stamina recovery by -60%, and attack damage by -20% to nearby enemies (AOE: 8).

Shambler
- Passive: Initial health from 100 to 80 / Attack damage from 33 to 20.
- Skill: -

Lythis Tausi Sehk (The Three Dead Brothers)
1. Blade Brother (Lythis): Attack Damage from 8 to 16 / +8 Yin & Yang points on attacks.
2. Staff Brother (Tausil): Attack Damage from 5 to 10 / +8 Yin & Yang points on attacks / Siege= 100%.
3. Leaf Brother (Sehk): Attack Damage from 1.25 to 3.5 / +8 Yin & Yang points on attacks.
- Max HP: 750 / Rice, Water: 150, 150.
- Skill (Dark Powers): now applies buff effect, increasing allied attack damage and magical armor by 15% / Restores 100% stamina on target / Cast range from 5 to 10.
*The Three Dead Brothers rice/water costs increased from 0 to 150.
Lotus Clan : Heroes
Zymeth
- HP: 2,800 / Weak to Cutting 70%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 25%, Magical 50%.
- Yin & Yang per hit: +10 points
- Missile weapon: DMG= 54 (Old= 27) / Range= 15 (Old= 12) / Stamina vampire= 8% / Fire DMG= 20%
- Melee weapon: DMG= 45 (Old= 30) / Stamina vampire= 8% / Stamina DMG= 5 / Health vampire= 10% / AOE= 2.4
- Passive (Storm Master): AOE from 12 to 24.
- Passive 2: Every ranged attack on the ground creates lightning and damages enemies in the area (AOE: 3).
- Skill (Cost: 1 Yang, 1 Yin): Strike all enemies on the map, deals 12(x6) per damage type and 7% of the enemy's max health / Creates 'Orb Altar' and summons 'Elite Master Warlock' (Max: 5).
*Orb Altar (HP: 1,000 / AOE: Global / Duration: 60 s.): With the power of the orb, increases Zymeth's attack power, attack range, move speed, all armor by +20%, attack speed by +40%, and vision by +150%.
*(Campaign mode only) Zymeth with the Serpent Orb: Max HP= 10,000.

Koril
- HP: 2,100 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 35 (Old= 25) / Stamina vampire= 4% / Poison time= 6 / Total poison DMG= 12
- Passive (Evasiveness): Missile avoidance from 500% to 800% / Increase attack speed by +20%.
- Skill (Teleport): Restores +5 % of max health to self / Swap skill to ‘Teleport-illusions’.
- Skill (Teleport-illusions): Creates an illusion and grants self mini-haste effect / Swap skill to ‘Teleport’.
*Koril's illusion (Duration: 40 seconds or get killed): -50% Attack damage / No passive ability / Receives only 10% of all damage but will takes full magical damage.
*Skill stamina cost from 60 to 30.

Issyl
- HP: 2,300 / Weak to Cutting 100%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 25%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 30 (Old= 20) / Stamina vampire= 5% / AOE= 1.6
- Passive: New aura, reduces all movement speed to nearby enemies by -15% / -15% Attack speed to self (AOE: 20).
- Skill: Improved haste effect / AOE from 8 to 16 / Raise the humidity by 20% (reached 100% to cause a rainstorm) / Stamina cost from 70 to 60.
*Haste: Increases all movement speed by +40%, health and stamina recovery rate by +20% / Duration from 15 to 20.

Soban
- HP: 2,500 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit : +8 points
- Melee weapon: DMG= 30 (Old= 20) / Stamina vampire= 5% / AOE= 2 / Siege= 66%
- Passive: On death drops a 'Cursed Stone' and deals 40(x3) piercing, cutting, magical damage and drain -100% stamina to enemies (AOE: 5).
- Skill: Restores +3% health and stamina, and grants ‘Protection’ to allies (AOE: 20) / Summon ‘Tamed Shadow Steed’ (Max: 3) / Stamina cost from 75 to 65.
*Cursed Stone (HP: 1,000 / AOE: 10 / Duration: 60 s.): Deals 3(x3) piercing, cutting, magical damage per seconds, -15% armor and all movement speed to enemies / Disable enemy HP, stamina recovery rate / Can be destroyed.

Yvaine
- HP: 2,050 / Weak to Cutting 100%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 60 (Old= 28) / Range= 30 (Old= 17) / Stamina vampire= 6%
- Melee weapon: DMG= 30 (Old= 22) / Stamina vampire= 4% / AOE= 2.5
- Passive: 9% chance on missile attacks to ‘Frozen’ the enemy.
- Skill: When activate, freezes nearby enemies (AOE: 8) and reduces armor by -15% / Throws ice shards that release extra projectiles while in the air (Missile DMG: -50% / AOE: 2.5).
*Frozen: Drain -10 HP, -70% All movement speed and -15% all armor / Duration from 6 to 10 seconds.
*(Campaign mode only) Yvaine’s Ungodly Form: Max HP= 5,000.
Lotus Clan: Special Heroes & Units
Golem (Summoner)
- HP: 3,000 / Weak to Cutting 25%, Piercing 25%, Blunt 100%, Fire 100%, Explosive 100%, Magical 50%.
- Passive: Vision Range= 30 / On death deals 100 piercing, 200 explosive damage, 40% of the enemy’s max HP and knock down nearby enemies (AOE: 5) / Immune to poison.
- Skill (Cost: 6 Yang, 1 Yin): Summon 'Nightvol' / 33% chance to summon ‘Raven Channeler’.

Nightvol (Special Hero)
- HP: 3,200 / Weak to Cutting 40%, Piercing 50%, Blunt 40%, Fire 80%, Explosive 50%, Magical 25%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 56 (Old= 35) / Stamina vampire= 3% / AOE= 2 / Siege= 100%
- Passive 1: Every attack applies the ‘Dark Flame’ effect to enemy, restores 1% stamina to self.
- Passive 2: +50% Movement speed in water / Immune to poison / No longer recover stamina / Initial stamina= 50%.
- Skill: Restores +300 health to self, deals 35(x6) for each damage type, inflicts -20% stamina and -5% of the enemy’s max health and applies ‘Dark Flame’ effect to nearby enemies (AOE: 7) / Creates ‘Hidden Orb’ (Max: 5).
*Summoned by Golem.
*Dark Flame (Duration: 45 s.): Drains 3 health per seconds, -20% Move speed, -100% stamina recovery and disable health regeneration.
*Hidden Orb (HP: 300 / AOE: Global): Increases Nightvol’s health recovery rate and move speed by +3%, and all armor by +6% per stack (Max stack: 5) / While Nightvol is alive, summon three Hordeling at each orb.
*(Campaign mode only) Nightvol: Max HP= 10,000 HP.

Raven Channeler (Special Unit)
- HP: 700
- Melee weapon (piercing type): DMG= 16.5
- Missile weapon (explosive type): Raven Attacks / DMG= 45 / Range= 15 / AOE= 2
- Passive: +11% All movement speed / +80% Missile damage reduction / Loses no stamina when running.
- Skill (Darksong): Heals self and the targeted ally by 20%, and grants lotus healing effect / When activated, drains -5 stamina to self, and +22% all movement speed and +200% vision to the target ally (Can be cast anywhere).
*33% chance of being summoned by Golem.

Elite Master Warlock (New Unit)
- HP: 500 / Master Warlock with better stats.
- Melee weapon (fire type): DMG= 23 / Siege= 100% / Health and stamina vampire= 20% / Stamina DMG= 2.5
- Missile weapon (fire type): Soul Thresher / DMG= 35 / Range= 20 / Siege= 100% / Fire DMG= 10%
- Passive 1: +15% Move speed / +8 yin and yang points per attack.
- Passive 2: Immune to effects, poison, and damage from skills / +15% Missile damage reduction.
- Skill: Acquired skill 'Unlife'.
*Summoned by Zymeth.

Hordeling (New Unit)
- HP: from 250 to 200 / Attack damage from 25 to 20 / Siege= 100%.
- Skill (Demonic Kinship): 10% Chance on death to restores 1% stamina and grants mini-haste to 'Nightvol'.
*Summoned by Hidden Orb from Nightvol.

Dark Reaper (New Unit)
- HP: 400
- Melee weapon (magical type): DMG= 17 / Stamina DMG= 4 / Stamina vampire= 20%.
- Passive: +10% Move speed / Gain 1 charge of 'Lost Soul'.
- Skill (Field of Souls): Deals 62 magical damage and 8 stamina damage to the target / Heals self by +30% HP and gain one stack of ‘Lost Soul’ effect.
*Lost Soul: On death, summon one 'Shambler' and deals 25 magical damage per stack to nearby enemies (AOE: 4 / Max stack: 4).
*Trained by Soban's Lab

Tamed Shadow Steed (New Unit)
- HP: 420
- Passive: +40% Fire resistant / +10% Move speed / Immune to poison.
- Skill: Attacks with 'Infernal Breath' and set enemies on fire (AOE: 4).
*Summoned by Soban.

Wolf Clan : Units
Global Ability: All Wolf non-hero units have a 5% chance to summon a ‘Dire Werewolf’ upon death.

All Units > Shalery > Skill (Shale Armor): now grants +30% all armor types / -15% Move speed.

All Units > Cairn > (Blessing will no longer give Battle Gears to wolf units)

Brawler
- Passive: -
- Skill (Zen Counter Punch): now deals damage equal to 2.5% of the enemy’s max health (best counter against heroes) / No longer instantly kills heroes / Costs 10 HP and 10 stamina per attack.

Hurler
- Passive: -
- Skill (Lava Rock): is now passive skill / Missile attack range from 10 to 12 / -40% HP, Stamina recovery to self.

Mauler
- Passive: -
- Skill (Wrecking Ball): is now passive skill / -40% HP, Stamina recovery to self / AOE from 5 to 4.

Ballistaman
- Passive: -
- Skill (Totem) reworked: Costs 60 stamina to launches a totem that deals 100 blunt damage to single target, and 50 blunt damage to enemies around the target (AOE: 3) and slowdowns enemies by -50% for 12 seconds / Missile attack range from 17 to 30 / Weapon siege= 200%.

Sledger
- Passive: Melee attack AOE increased from 0 to 2.
- Skill (Stun Slam): now deals 35 blunt damage and knock down enemies / Stun duration from 6 to 4 seconds.

Pitch Slinger
- Passive: 25% chance on missile attacks to set enemies on fire.
- Skill (Scorched Earth): now costs 55 stamina instead of charges / Throws two projectiles that deals 30(x2) explosive damage and set enemies in the target area on fire (AOE: 3).

Berserker
- Passive: -
- Skill (Lycanthropy): Transforms into a Werewolf, blinding nearby enemies (AOE: 3) / Gain +15 yin and yang points.
*Lycanthropy: can be obtained by 'Cairn' instead of 'Blessing'.

Werewolf
- Passive: Attacks now apply poison to enemy for 4 seconds, dealing 3 damage per ticks.
- New Skill (Wolf Gate): Costs 80 HP and 80 stamina to summon one ‘Dire Wolf’ (Max: 1).
*Wolf Gate: can be obtained by 'Blessing'.

Pack Master
- Passive: Own wolves from 2 to 3.
- Skill (Howl): now restores 7% HP and grants ‘Protection’ to allies (AOE: 8 / Affect: Wolf units).

Druidess
- Passive (Entanglement): now reduces an enemy's attack speed and all armor by 10%.
- Skill (Blessing): Heals the target for 30% and grants melee entanglement ability / Provides a permanent effect that increases attack power by +10% and movement speed by +5%, but reduces HP recovery by -60% for allies in the target area (AOE: 3 / Affect: Wolf units).
*Receive 2 additional 'Blessing’ charges from upgrades.

Digger
- Passive: Stamina when running from 1.75 to 1.25.
- Skill (Tunneling): Stamina cost from 60 to 45 / When hiding, +200% missile avoidance, +50% vision, +25% missile attack range to nearby allies (AOE: 20).

Dryad
- Passive: -
- Skill (Howling Winds) reworked: Deals 10(x2) blunt, magical damage and entangles nearby enemies (AOE: 5).

Wolf / Dire Werewolf
- Dire Werewolf: a weaker version of Werewolf (HP: 250 / AM: 25% weaker / DMG= 15 / Move speed: -15%).
- Passive: -
- Skill: -

Spirit Wolf
- Passive: Yin & yang damage incrementor removed.
- Skill: -
Wolf Clan : Heroes
Grayback
- HP: 3,100 / Weak to Cutting 30%, Piercing 50%, Blunt 30%, Fire 80%, Explosive 70%, Magical 70%.
- Leadership Yin & Yang per hit: +10 points
- Melee weapon: DMG= 75 (Old= 30) / Stamina vampire= 5% / Siege= 100%
- Passive: +30% Missile damage reduction.
- Skill (Cost: 1 Yang, 1 Yin): Restores +5% health and increases attack damage, all armor, vision by +40%, and move speed by +10% for 45 seconds (AOE: Global / Affect: Grayback, Longtooth, Shale Lord, Gaihla, Wildeye) / Summon 'Elite Werewolf' (Max: 5).

Longtooth
- HP: 2,400 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 50%, Magical 100%.
- Yin & Yang per hit: +8 points
- Missile weapon: DMG= 56 (Old= 35) / Range= 50 (Old= 21) / Stamina vampire= 8% / AOE= 1.8 / Siege= 100% / Projectile speed= 20 (Old= 15) / Projectile gravity= 2 (Old= 4)
- Melee weapon: DMG= 28 (Old= 15) / Stamina vampire = 6% / AOE= 1.6
- Passive: 7% chance on missile attacks to knock down enemies (AOE: 3).
- Skill: Throws a bigger lava rock projectile, dealing 75 explosive damage to enemies (AOE: 4) / When activate, increases attack speed and vision by +100%.

Shale Lord
- HP: 2,950 / Weak to Cutting 25%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 45 (Old= 30) / Stamina vampire= 5% (Old= 50%) / AOE= 3 / Siege= 200% (Old= 150%)
- Passive: Vision from 16 to 20 / Ability to walk through all areas.
- Skill (Armored Friend): Empower melee attacks, dealing 30 blunt damage per hit and mini-slows to enemies, also affects buildings (AOE: 6).

Gaihla
- HP: 2,000 / Weak to Cutting 100%, Piercing 70%, Blunt 25%, Fire 80%, Explosive 100%, Magical 25%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 30 (Old= 20) / Stamina vampire= 6% / Stamina DMG= 0.75 / Health vampire= 75% / Poison time= 20 (Old= 6) / Total poison DMG= 60 (Old= 30)
- Passive (Crop Blessing): Now restores +5% health, stamina and grants ‘Protection’ to nearby allies (AOE: 12) / Rice regrowth rate from 750 to 950 / Summon ‘Dryad’ (Max: 2).
- Passive 2: +100% Move speed on forest terrain.
- Skill (Chant of Life): Summons the 'Wolf Totem', restores 10% HP to allies and increases the nearby rice regrowth rate to 950 (AOE: 100).
*Wolf Totem (HP: 1,000 / AOE: 100 / Duration: 50 s.): +20% Move speed, heals 1% of max health for the duration and restores 5% stamina to all allies / Roots all enemies near the totem (AOE: 100 / Duration: 10 seconds).

Wildeye
- HP: 2,550 / Weak to Cutting 50%, Piercing 70%, Blunt 100%, Fire 80%, Explosive 25%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 22 (Old= 14) / Stamina vampire= 6% / AOE= 2 / Siege= 66%
- Passive 1: 22% Chance on attacks to deals 12 explosive damage and 2% stamina damage, and applies 'Weakness' to nearby enemies (AOE: 6)
- Passive 2: Own wolves from 3 to 9.
- Skill: Costs 30 stamina to summon one 'Spirit Wolf’ (Max: 9), and grants mini-haste to nearby allies (AOE: 12).
Wolf Clan: Special Heroes & Units
Arctic Fox (Summoner)
- HP: 3,000 / Weak to Cutting 75%, Piercing 100%, Blunt 100%, Fire 100%, Explosive 75%, Magical 25%.
- Passive 1: On death restores +100% HP, +100% stamina to all allies on the map and grants +20% armor for 30 seconds.
- Passive 2: Vision Range= 30 / +30% Move speed, +100% on forest and snow terrain / Immune to poison.
- Skill (Cost: 5 Yang, 1 Yin): Summon 'Grayback Slave' / 33% chance to summon 'Longtooth Slave'.

Grayback Slave (Special Hero)
- HP: 2,750 / Weak to Cutting 50%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +8 points
- Melee weapon: DMG= 45 (Old= 30) / Stamina vampire= 3% / Siege= 100%
- Passive: 5% Chance on attacks to grant mini-haste to self / Summon 'Tamed Spider' (Max: 3).
- Skill: When activate, drains -15 health and -5 stamina per seconds, increases attack speed by +40%, all armor by +30%, and move speed by +20% (Affect: Grayback Slave, Tamed Spider / AOE: 10).
*Summoned by Arctic fox.

Grayback Slave Middle Form (Special Hero)
- HP: 2,900 / Weak to Cutting 40%, Piercing 60%, Blunt 40%, Fire 80%, Explosive 85%, Magical 85%.
- Yin & Yang per hit: +8 points
- Melee weapon: Same as ‘Grayback Slave’.
- Passive: Same as ‘Grayback Slave’.
- Skill: Same as ‘Grayback Slave’
*Available in Starting Army: Medium mode only.

Longtooth Slave (Special Hero)
- HP: 2,200 / Weak to Cutting 50%, Piercing 70%, Blunt 50%, Fire 80%, Explosive 100%, Magical 100%.
- Yin & Yang per hit: +8 points
- Missile weapon: Razor-Edged Boomerang DMG= 44 (Old= 29) / Range= 40 (Old= 21) / Stamina vampire= 5%
- Melee weapon: Same as 'Longtooth'.
- Passive: Same as 'Longtooth'.
- Skill: Throw bigger boulder to target point, deal 50 blunt damage per rock (emitted 30 rock on collision / AOE: 2 / Siege= 100%).
*33% chance of being summoned by Arctic Fox.

Elite Werewolf (New Unit)
- HP: 500 / Werewolf with better stats.
- Melee weapon (fire type): DMG= 22 / Siege= 100% / Poison time= 5 / Total poison DMG= 15
- Passive 1: +15% Move speed / +8 yin and yang points per attack.
- Passive 2: +20% Attack speed / +1.5% HP regeneration per seconds.
- Skill: Acquired skill 'Wolf's Bite' / Skill DMG increased from 80 to 120 / now slows enemy by -25% for 2 seconds.
*Summoned by Grayback.

Tamed Spider (New Unit)
- HP: 200
- Passive: -
- Skill: -
*5% chance of being summoned by Grayback Slave.

Monk Warrior (New Unit)
- HP: 400
- Passive: +10% Move speed / +30% Attack speed.
- Skill (Fight Crew): 10% Chance on attacks to deals additional 12 blunt damage and mini-stuns an enemy.
*Trained by Monastery

Other Units
Monk
- Summon cost: Yang from 1 to 0 / Rice, Water from 50, 50 to 100, 100.
- Max HP from 340 to 460
- Skill (Zen Trance): Stamina cost from 60 to 30 / No longer receives additional damage while in focus / Health and stamina regeneration while focusing from 5% to 3%.

Ninja
- Summon cost: Yin from 1 to 0 / Rice, Water from 50, 50 to 100, 100.
- Max HP from 300 to 420
- Skill (Shadow Skills): Stamina drain from 1 to 0 / Walk speed from +50% to +100% / +100% HP recovery rates.

Tamed Horse / Shadow Steed
- Skill (Trample): now mini-stuns enemies.
- Skill (Infernal Breath): now sets enemies on fire.
Ethereal Units
The Ethereal Units are designed exclusively for AI use, combining powerful abilities from various clans to challenge players. These units are not accessible to players and cannot be used in gameplay!

However, it’s quite rare to see the AI use Ethereal Units, as they require significant resources and time to create. Additionally, they must be trained as tier-3 units in new buildings that are also inaccessible to players, just like the units themselves. (These units take x2 from piercing damage and x4 from fire damage).

Technique Upgraded lists











Changelog
Version 6.9 - Blessing of the Roots (9 Mar 2025)
-'Starting Peasants' (Dragon Clan): Removed 1 Peasant Dragon.
-Siege system: Cutting, Piercing, Magical from 25% to 33% / Blunt from 25%-50% to 33%-66% / Fire from 75% to 100% / Explosive from 75-150% to 100%-150%.
-Entanglement effect: Now reduces an enemy's attack speed and all armor by 10%.
-Druidess: Skill (Blessing): Now heals the target for 30% and grants melee entanglement ability.
-Druidess: Skill (Blessing): AOE from 2 to 3 / Effect bonus damage from 20% to 10% / Cast range reverted to its default.
-Druidess: No longer gains 1 charge of 'Blessing' / Blessing gains 2 charges from training.
-Wolf Clan's Global Ability effect is no longer stackable.
-Elite units: Melee weapon siege from 75% to 100%.
-Samurai: Skill (Yang Blade): Weapon siege from 75% to 100%.
-Ronin: Skill (Yin Blade): Weapon siege from 75% to 100%.
-Fan Geisha: Healing ability cast range from 7 to 9.
-Spirit Warrior: Weapon siege from 50% to 66%.
-Otomo, Tao, Shinja, Budo, Necromancer, Soban: Weapon siege from 50% to 66%.
-Garrin: Melee DMG from 37 to 38.
-Kazan: Missile DMG from 47 to 49 / Melee DMG from 19 to 20 / Skill melee DMG from 20 to 25 / Siege from 150% to 200%.
-Utara: Melee DMG from 37 to 38.
-Vetkin: Passive: Damage changed from 55 cutting to 45 piercing / now also mini-slow an enemy.
-Necromancer: Passive: Now also restores +0.5 stamina when attacking an enemy.
-Zymeth: Stamina recovery rate from 0.85 to 1.0.
-Koril: Melee DMG from 32 to 35 / Koril's Illusion melee DMG from 16 to 17.5.
-Gaihla: Stamina recovery rate from 0.85 to 1.0.
-Kenji 3D: Passive (Jab-kick Combo): Fixed missing blunt damage on activate.
-Kenji 3D: Passive (Little Dragon): Changed to 'Deal 40 explosive damage and apply a mini-stun to nearby enemies (AOE: 6)'.
-Kenji 1, Kenji 2 (both Dragon clan and Serpent clan): Weapon siege from 75% to 100%.
-Kenji 3S: Passive (Serpent Strike): Damage from 7(x6) to 6(x6).
-Kenji 3S: Skill: When using this skill, also activates 'Serpent Strike'.
-Kenji 3S: 'Dance of Serpent' AOE from 1 to 0 (to fix the ability not triggering when enemies are not close enough).
-Nightvol: Melee DMG from 52 to 56.
-Ethereal Kabuki: Inner ability changed from 'Wolf Blessing Powers' to 'Cannoneer > Passive'.
-Ethereal Spider: Inner ability changed from 'Melee Entangle Ability' to 'Wolf Blessing Powers'.
***TECHIQUES UPGRADE***
-(Serpent) Drunken Revelry: Removed 'Dance of Serpent AOE x3'.


Version 6.8 (16 Feb 2025)
-Fixed game crashes caused by AI (still not fully resolved).
-Raven Channeler: Passive: Missile damage reduction from 100% to 80%.
-Increased Ethereal units' building rice and water costs to 600/600.
-Ethereal units now take x2 from piercing damage and x4 from fire damage.
-Ethereal units yin & yang damage incrementor from 10% to 0%.
-Ethereal Geisha: Inner ability changed from 'Monk Warriors > passive' to 'Raven Channeler > passive'.
-Ethereal Kabuki: Melee weapon DMG from 20 to 15 / Missile weapon DMG from 20 to 15.
-Ethereal Leaf Disciple: Missile weapon DMG from 5 to 4.
-Ethereal Leaf Disciple: Inner ability changed from 'Raven Channeler > passive' to 'Dark Reaper > passive'.

More changelog in download file...
Known bugs
- Units can't automatically train at new buildings (can't be fixed).
- Unable to build a Watchtowers in campaign mode.
- Game crashes caused by AI might occur less frequently (still trying to find a solution someday / Don't forget to quick save while playing).
Installation
1.) Go to 'C:\YOU STEAM FOLDER\steamapps\common\Battle Realms'.
2.) Make a back-up 'Battle Realms.dat' file.
3.) Replace the 'Battle Realms.dat' file with the one download.
4.) To the battle!

***Note : For multiplayer mode, every players must install the same mod.
Download Links

Don't forget to leave a like to support me!
Enjoy! :D

Latest update : (9 Mar 2025)
Download - BR:ZE Improved Heroes & Summoner V.6.9 Classic [moddb]

Download : Mirror [www.dropbox.com]


A fork version of Improved Heroes & Summoner Mod :
---- W.I.P ---


My other mods :
  • The Fifty Warriors


Modding Tool (.dat format): Battle Realms Data Editor by SITUVN [drive.google.com]
Modding Tool (.xlsx format): BR:ZE - Data Editor (xlsx format) by Eat-Noodle


Ko-fi[ko-fi.com]


Paypal[paypal.me]


Promptpay (Thai only)[promptpay.io] or Kasikorn[files.fm]

Consider a small donation if you enjoyed the mod!


TOP DONATE
KenShiryu
Join the Discord
Interested in modding? Join the official Battle Realms Discord[discord.com] > mod-discussions channel.
258 Comments
Eat-Noodle  [author] Feb 18 @ 2:42am 
Hi, I think this ability is hardcoded, I've tried it before but it didn't work.
sojo Feb 17 @ 5:51pm 
Hello eat-noodle do you know by any chance how to use unlife on enemies that died because im trying to revive dead enemies.
Eat-Noodle  [author] Feb 12 @ 10:34am 
:steamthis: Mod updated to V.6.7 - Kazan, Faster Than Flames! :steamthis:
-Fixed AI not using all new units and buildings in the latest patch.
-Tamed Horse: Skill (Trample): now mini-stuns enemies.
-Shadow Steed: Skill (Infernal Breath): now sets enemies on fire.
-Kazan: Skill (Flame Breath): Reworked skill to 'When activated, grants the ‘Dragonborn Phoenix’ ability and increases move speed by 50%.
-Nerfed Last Stand ability of Guardian, Swan's Pool Guard
-Gaihla's BG now restores 10% HP to allies.

Good luck :lucky:
Eat-Noodle  [author] Feb 2 @ 7:36am 
:steamthis: Mod updated to V.6.6 - The Ethereal Units :steamthis:
-Added new buildings and units: The Ethereal Units (AI-exclusive, unavailable to players), These units are powerful, combining abilities from other clans to fight against players.
-Building new structures has been changed from Well button to Watchtower button (Well button has been restored to its original function).
-Watchtower can now only be constructed via the upgrade button in Peasant Hut (This mean watchtower can't be built in campaign mode, instead of Well).
-The limit for constructing Watchtowers has been changed from 5 to unlimited (as it now uses the upgrade function instead).
-Summoner's summoning skill now costs 6 Yang & 1 Yin (5 Yang & 1 Yin for Wolf Clan).

Good Luck :lucky:
Eat-Noodle  [author] Feb 1 @ 5:44am 
ผมแก้ไขให้แล้วในเวอร์ชั่น 6.5 ครับ

ตอนนี้กำลังทำ 6.6 ขาดว่าจะออกพรุ่งนี้ครับ
hate hunter Feb 1 @ 5:06am 
bug ตัวละคร yvaine เดินไม่ได้ครับ
Eat-Noodle  [author] Jan 12 @ 1:43am 
:steamthis: Mod updated to V.6.3 - Unstable Version :steamthis:
- Ported mod to BR:ZE V.1.59.1 - Hotfix # 2
- All units have regained their innate abilities.
- Fork version updated.
- Restored content from the More-Time-Edition back into the 'I-Want-More-Edition'.
Eat-Noodle  [author] Jan 10 @ 11:10pm 
:steamthis: Mod updated to V.6.2 - Unstable Version :steamthis:
- Ported mod to BR:ZE V.1.59.1 (This version is still incomplete as it can't add innate ability to units. This issue will be resolved once BR:ZE fixes it.)
- Only a few units still have their innate abilities

:lucky::steamsalty::steamsalty:
Beast_261 Jan 10 @ 12:16pm 
Man that sucks about the innate ability data from units, cannot wait for the incomplete mod version for version 1.59.1.

The developers mentioned on ed delivery Castillo page that on his Kickstarter funding page, depending how much is raised he is considering of putting more clans on the Zen edition of battle realms.
Eat-Noodle  [author] Jan 10 @ 9:08am 
Since BR v1.59.1, game separated innate ability data from units, so many units lost their abilities. bul I'll release an incomplete mod version for now until the next BR:ZE update.