Garry's Mod

Garry's Mod

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[GM] City 17 Trainstation Pre-War
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
43.019 MB
Nov 13, 2020 @ 1:45pm
Feb 10 @ 11:59am
5 Change Notes ( view )

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[GM] City 17 Trainstation Pre-War

In 1 collection by RileySV
Half-Life: Pre-War Collection
14 items
Description
[paypal.me]

I present to you a new screenshot/sandbox/roleplay map!

Night time version now available here!

//Requirements//
Nothing should be required as it should all be packed into the bsp. The map file itself should be "gm_c17trainstation_prewar", minus the quotation marks.

//Gameplay//
  • Cleaned up the train station and removed all the Combine stuff to fit the new pre-war aesthetic.
  • Lighting fixed and added across the map
  • A few back office and storage areas
  • Two train bays, one under construction/renovation
  • A few interactive sinks/toilets
  • Three enterable shops (two of which are kiosks). Ticketing booth is also enterable.
  • Explorable train yard
  • Spring/summer time setting
  • AI Nodes. Should work with almost all AI.

While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything

//Development//
This concept was something that I had tossed around several years ago. Eventually I started a concept map but it's scale was a bit too big for what I could do, so it got shelved. Fast forward to the release of Trains Station District and people wanted to see a pre-war cleaned up version of the station.

So, with some extra experience under my belt and a bit more focus I managed to re-approach the idea and make it a lot better than what I had originally tried.

Part of how I decided how to clean things up was to take a look at textures used. I noticed hidden trims and missing paint and tried to search for textures that were as close as possible to what I thought they would look like cleaned. The wrapping around the bottom of the wall required multiple more brushes in order to get to a 'clean' state. The red detail at the top of many walls came from the flecks of red I noticed in the original dirty texture.

I previewed part of the map in a breakdown I did of the train station I did here.

//Closing//
I hope you enjoy the map!

Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source!

Thank you Valve for making some great assets and great engine!

//Links//

(Gmod) [GM] Half-Life Alyx Styled Apartments - https://steamcommunity.com/sharedfiles/filedetails/?id=2195403394

Popular Discussions View All (2)
1
Feb 17, 2021 @ 8:25am
welcome
Snord
0
Nov 23, 2020 @ 3:59am
Map exploration vid
Mystic
106 Comments
GeorgieGamer72 Apr 14 @ 6:48am 
PLEASE TELL ME IT HAS HDR!!??
andreipetricii007 Apr 11 @ 6:45am 
i like this but... to a FULL map a mean FULL a mean it
Space core Mar 7 @ 8:30am 
pls fix nav mesh:headcrab:
TheDipler Feb 11 @ 10:21pm 
pick up that can
Tiny Desk Engineer Feb 19, 2023 @ 6:56pm 
Do you have something against using prop_door_rotating?
76561198037724433 Feb 9, 2023 @ 5:38pm 
The most unlaggy Citi-17 map... Nice.
toddweist Jan 4, 2023 @ 1:14pm 
no name... OH MY GOD I'VE BEEN WAITING FOR THAT FOR SO LONG. THERE ARE NO GOOD SEVEN HOUR WAR MAPS ANYWHERE.
hntrrandal Nov 20, 2022 @ 6:29am 
make ravenholm before the war
no name... Oct 8, 2022 @ 10:24am 
please make city 17 during the seven hour war
Jetpackspartan Mar 24, 2022 @ 2:51am 
Combine? Black Mesa? Citadel? You must be tired Gordon, here maybe a train ride can fix your spirits up!