This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Feb 12, 2014 @ 3:31am
Jan 26, 2016 @ 7:48pm

View in the store

Store page
Release date: To Be Announced is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is the game for you?

As an open world vehicle simulator, will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine

As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features
  • All future updates to included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 7 detailed, customizable, destructible vehicles
  • 7 terrains to explore and drive across
  • Frequent free updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Your purchase of Alpha Access grants you a serial key with which you can download the game and update it to the latest version.
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.
  • You also get exclusive access to a section of the forum where you can talk directly to the devs and report bugs, suggest features, etc.
  • The exclusive forum section also contains 3rd-party content, including vehicles and terrains.
  • In addition, you get a little logo under your avatar.

System Requirements

High End Requirements
  • CPU: recent Quad-core processor (Intel) or recent Eight-core processor (AMD)
  • RAM: 8GB DDR3
  • GPU: GTX 670 or Radeon HD 7950 or better (>1GB Video RAM)
  • Windows 7/8 (32bit or 64bit)

Moderate Requirements
  • CPU: Dual-core processor (Intel) or Quad-core processor (AMD)
  • RAM: 4GB DDR3
  • GPU: GTX 560, Radeon HD 7790 or equivalent and above (>1GB Video RAM)
  • Windows 7/8 (32bit or 64bit)

Minimum Requirements
  • CPU: Dual-core processor
  • RAM: 4GB
  • GPU: Something better than integrated graphics (at least 512MB Video RAM)
  • Windows 7/8 (32bit or 64bit)

Might run but not supported
Please note that we cannot guarantee that the game starts and runs at all on this hardware.
  • CPU: Single Core
  • RAM: Less than 4GB
  • integrated graphics cards: old intel laptop onboard cards, etc
  • Windows: below Vista (Works on Windows XP - may not be fully supported)

Alpha Testers
Users that already entered the alpha testing via our website can get a free Steam key.

Our goals
Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission
To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

Contact Us
You can get in touch with us in several ways:
Popular Discussions View All (82)
Apr 30, 2015 @ 10:58am
price? I think the price should be $15-$20
Jack Black
Nov 6, 2015 @ 9:21pm
Console version?
Nov 17, 2014 @ 6:22pm
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Roasted Bunny Apr 28, 2017 @ 10:09am 
@Sporestudios: Try the free Tech Demo:
sporestudios Apr 28, 2017 @ 9:33am 
Can you PLLLLEEEEAAASSSE do a free weekend because im not 100% sure my computer will run it at least 20 to 30 FPS, and i dot wanna waste $25 if it doesnt run.
Roasted Bunny Apr 2, 2017 @ 6:31am 
@Wranglerstar: Me!! 2nd April 2017 to be exact.
Pаentren Jan 9, 2017 @ 12:46pm 
TooDrunkToDrive Dec 21, 2016 @ 5:28am 
FPSKoda4 Dec 14, 2016 @ 12:48am 
lol whos here from 2017
RICARDOMILOS.COM Dec 2, 2016 @ 12:32am 
MC VLADICH Mar 2, 2016 @ 4:27am 
nice :)
𝓕𝓸𝔁🦊 Jan 24, 2016 @ 8:19am 
oh yeah xbox 360 ed and price 10-15
wrcXri Dec 17, 2015 @ 12:27pm 
Whybeare (I call him Whyb) has interested me in so I watch Whyb's videos if they are :)