Call of Duty: Black Ops III

Call of Duty: Black Ops III

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DER RIESE: DECLASSIFIED
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File Size
Posted
Updated
8.691 GB
Oct 29, 2020 @ 2:56pm
Dec 4, 2020 @ 10:41pm
8 Change Notes ( view )

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DER RIESE: DECLASSIFIED

Description




"The Giant has risen. Face the might of the Nazi Zombies one last time, in their heartland. This is where it all began. This is where his master plan took shape. Is this where it all ends? Return to Der Riese for the final time to discover the secrets still left to uncover."


Experience Der Riese like never before: Reimagined from the ground up for modern day scale and presentation, whilst preserving the map's decade long legacy. With a new quest, new audio design, and lore that fits in the canon but expands what you know about Der Riese; Declassified is sure to be an awesome experience for anyone who enjoys the original, and even those who don't or have never played it!

(Ensure all audio channels (Music, Voices, FX, etc) are turned up and level before playing the map to ensure the optimal experience. No worries streamers! No copyrighted music included.)



-Full Scale Lore Friendly Main Quest/Easter Egg
-Fully Rebalanced and Reimplemented WWII-era Weapons
-Lore Friendly Side Easter Eggs
-Buildables
-New Wonder Weapon
-New Lore Friendly Radios/Recordings
-New BO4 Style Expansive Dialogue System
-Full Map Dynamic Soundtrack created from non copyrighted COD Music




TZ Ghosts - Mapping/Project Lead
Eric Maynard - Narrative Lead/Main Quest Design
Connor Sivley - Scripting/Making the Thing Do the Thing
Lucas Vice - FX/Art Work/Design
Ducky - Additional Scripting
Caljitsu - Lore Consultation
HitmanVere - HUD and LUA Work/Bouncing Betties/Constantly Fixing Stuff
Treyarch - Zombies. Mod Tools. Our Inspiration. This is a love letter to you.

Additional Credits:
lilrifa, JariK - Lua Assistance
Killer Potato - WW2 Stielhand Grenades
TheSkyeLord - Base of Weapon Ports
Scobalula - Game Asset Extraction Tools
DTZxPorter - Wraith and Kronos
PrestigeIsKey - The Voice of Ryan Jackson
FlickyTuts - Original *SPOILER* Rig
Vertasea - Base Teleporter Scripts
FrostIceforge - BO2 death hands
The Black Death - Riley Sound Template
Symbo - Samantha Easter Egg Base
JoshWooCool - BO4 Quote Files
Ronan_M - Perk Shaders
Harry Bo21 - Rumbles, Physics, Stock FX Pack
ConvictioNDR - Dog round buff/fix
GCPeinhardt - Power Switch Script
Wafflez - Zombies Chronicles Sound Pack
Ardivee - Dolly Cam Mod Used in Trailers
Azsry - Helped with Kronos, Tutorials
JBird632 - Anti-Cheat and Cinematic Mod Menu
Canadian Marshmallow - Tester and Flamethrower stats
Andy Ennis, Greer, Chromastone10, BenchAppearo, Flame150, Weber - Q/A and Testing
Popular Discussions View All (47)
124
Apr 25 @ 8:49am
PINNED: Bugs & Feedback
HitmanVere
70
7
Jun 11 @ 10:15am
Kino Der Toten: DECLASSIFIED???
Prometheus
15
2
Nov 18, 2024 @ 3:06am
Can we have Der Angfang Declassified
PuppyGeorgina
875 Comments
Isaac Jun 4 @ 11:39pm 
"Hmm, I do not find this cowboy man entertaining!"
PK Enjoyer May 16 @ 12:01pm 
Is there anyway to make the map a little brighter? Its CRAZY dark even with the games brightness turned up
BadassTrundle May 1 @ 3:48pm 
ohhh my god best custom map ever
Aloxo Apr 30 @ 7:55am 
Mid
DoubleBarrel'o'Fun Apr 25 @ 8:49am 
I'm trying to beat the easter egg with the zm bots mod but I am getting stuck on the final crystal part. The crystal just won't activate, is there anything that can be done or do I have to beat it solo?
Charleto Apr 24 @ 6:33pm 
CINE
RoyHu Apr 24 @ 6:33pm 
El easter egg es simplemente CINE
Jason The Ween Apr 21 @ 2:42am 
Once they shot the DG2 into the teleporter instead of sending them to the moon or kino I think it sent them to shang first then they got sent to kino
Jason The Ween Apr 21 @ 2:37am 
we need more maps like this that expand upon the lore or locations mentioned in the lore that we never got to see