Left 4 Dead 2

Left 4 Dead 2

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Blood Harvest Warehouse Survival guide!
By reduced to paste
This Guide will cover the best holding spot in Warehouse, What you should do in that location, and much more!
   
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Overview
This is my first guide on your journey In survival. This was made because I truly could not find a guide that does not only cover tips and a holding spot. I will truly do my best to give a front forward guide to success.

Warehouse is a map in the campaign blood harvest. It's a returning survival map added in the Last Stand update. Warehouse is a linear and simple map that requires little coordination to reach gold. The start of the round is the door with a warning sign in the front of the warehouse. Where we will hold will be explained in next slide.
Upper Area
One massive upside of Warehouse holding position is that it's gives a lot of moving space. This gives your team a chance to fall back. Firstly will talk about where most players will be at
here we have 3 people lined at the back of this railing. The reason for the spot is so that most specials will have to spend a extended time to reach your current location. One massive down side of being in the top is that spitters can get you from anywhere, so you will want to focus them down so that you can keep hold of your spot. If a spitter hits your position as shown here










You will want to shift over to the area to the left and just simply back up into the hall way with 2 doors.
The player far left is in the most vulnerable position so he will want to put a lot of pressure on the specials that tend to be on the left side.
The most important thing about this side is chargers and jockeys can easily put the team in a crisis. If the left player can't take on the left walkway, then the center player should assist in order to take out all threats. Another important thing to note is that smokers can pull you, but if you stay behind the railing you won't get yanked off and get beaten to a pulp.



Above is a back area behind your spots. only go here if you need ammo or if the front becomes too difficult to hold. Specials will now come from 1 hallway and Bottom player will be forced to move to the staircase. Being in this spot will lead to more damage on the bottom player so it's good to take back your spots ASAP. while you are here you can spam grab the scar for a instant reload while someone goes in the front with a shotgun. While you take back your previous spots go and attempt to claim it fast. Be sure you kill aim for the head of the specials constantly too as chargers and hunters become lethal here.
Bottom Area
The best spot I found for bottom player is that they should be behind the hallway You should try to hold here as you can both assist your team with threats and keep hold of the back. It's top priority that you kill specials, commons and extremely rarely tanks from getting your team. Let's go over 2 common scenarios the back player is forced with.

1. Specials, It's important you use sound queues to identify if a major threat is behind you. All you want to do is kill them before they get you. if you happen to get struck the top players can shoot the special off of you, also you get Boomed you want to change spots with a top player INSTANTLY as large amounts of pressure on the back will lead to downfall. If you see your team on top struggling you can shoot through the roof to kill any important specials. This will give relief to your team.

2. Horde of commons, Sometimes a horde can spawn behind all you want to do is kill ALL commons before they can reach your team, and distract them from killing the important specials and tanks. commons will also come from the front door which is normal and you can easily clean any of them up.
TANNNKK
Tanks in warehouse will almost always take the front staircase, While tanks are going up make sure at least 2 people are shooting it constantly, so that you can keep your hold. Top left player should keep fighting specials so they can hurt your team and slow down progress on killing the tank. If a tank throws are rock at the top players just back up a little and let the rock hit the railing I'll now give 2 screenshots of possible paths tanks will take up the stairs



I'll speak on things that might and could happen during tank fights.

1. Specials get through damages and stuns your team and, the tank is healthy also, closer to your team. Depending on how long you all were stunned and how much hp you all are at you should either hold your ground or back up. If you tank is close and or, you are low hp you will want to back up. if the tank still got distance then just hold your spots and move accordingly.

2. Commons are heavy. This should never be a problem. if it is then the bottom player or a 2nd top player can clean up some commons to make sure you can keep fighting.

3. Tank went bottom. This is a extremely bad spot for the tank to be. If this happens then bottom player will want to run loops around this canister

If the tank can't be soloed bottom then a top player can move back as shoot the tank from above and it will make it die faster. allowing everyone to go back into a safe position.




If you move back due to hp or pressure then a small little time waster for the tank is to force him to climb up the railing by jumping up here and waiting for him to climb it





"BUT BUT there are 2 tanks!!!" Not to worry my little skin ape it's all good. you should have plenty of time to damage both tanks to death. if you don't kill it in time, just back up and take them on there. your first double tank is at 5:25 and then 11:25ish. after 13 double tanks will happen all the time. so you want to do your best to kill them before they can seriously hurt you.

Setting Up
One of the more difficult things in this map is the set up. If you want the perfect set up then you will be forced to stick around the start and the bottom of the holding room for a bit. What you want to do is move gas cans to the door and maybe even the m60 if you want to. Gas cans and other supplies in the starting room will be shown below.




"well what do I even start with". I believe the best possible gun for the start is the military sniper. My reasons are that, one it does really consistent dps, and two it is extremely low cost per use. You can easily last 3 minutes with the sniper. The sniper is located in the interlude room where the round starts right about here


"but I can't aim I'm literally blind" Well it's all good as there are a nice selection at the spawn point right here.





PART 2: IT HAS BEGUUUUUNNN


"AAAAAAAAAAAAAAAAAAAA HELP" ok ok chill. Listen carefully get your gas and juggle them into this location.










Only 1 person actually has to juggle the gas, so everyone else can protect that player till they get all the gas up to the preferred location. While the bottom player move to his spot he can pick up the gas cans back there and move them up to the top or with him. Photos of the bottom area gas are listed here.



















Congrats you finished moving gas with the support of your team, and you are fully prepared.
Supplies and Ammo
So you lived for a good amount of time "hopefully more then 10" and you are in need of supplies. well what you can do? Well not so simply said, just go for supplies. Now if you are a starter team then you might want to only stick to the round starting room. A good time to steal med kits is at 9 and 12. once those times come around gather your whole team and kill the endless horde of specials that come to kill you. while you go for health items, kill any specials that come from the warehouse area. Location of med kits and other items are listed here.


Nice now you got new med kits, but you say "YO homedog I WANT a throwable." Good news there Throwables littered around the bottom area and even some up top. Really you should let the bottom player deal with throwables, but if you are a needy pig then go from the back staircase and grab throwables from these locations.













Now one thing about health beyond 13 is complicated. You just want to try go whenever tank music is not playing. Health runs after 13 are much more difficult to pull off due to constant tanks.








PART 2: AMMO
Ok this part is simple. You are low on ammo, you have no bullets left. Easy 1 person goes back for a SCAR which is found in this location.
Make sure you go 1 at a time. You want to make sure you have at least 2 people constantly firing at the infected.
Now this is a little tip if you want new military sniper ammo. During runs for health items make sure you grab your old sniper, go into the room and just grab a new sniper. Now this part is optional, so if you wanna play safer then go ahead.
Extra
I'll go over weapons in this map. Starting from worst to best.
Pump Shotgun: Don't
Hunting Rifle: Less ammo then military, Less clip size then military, More accuracy then Military. Way too niche to be useful.
M60: 150 bullets of sheer damage, but it can't hit anything. It's good for panic situations and doing a little extra damage to tanks up close.
Auto Shotgun: Fun fact, the difference between SPAS and this are accuracy and damage. Spas aims better, but does less damage. Due to it's location you have really no point of using it.
M16: It does fast burst of damage, however it has no ammo at all. It will run out in about 2 minutes.
Spas: Good for backing up and doing huge burst, and you can get new ammo for it.
Military Sniper: Does more then hunting rifle and you can get ammo every once in a while. takes 45 shots to kill 1 tank.
Scar: Does good damage and you can get easy ammo for it. you will use this the most.



Throwables are generally useful all the time as they can delay the infected from breaking your line of defense. I'll go over use of each throwable. Molotov's are the best by far. They are everywhere and and kill any specials and common with enough time. Molotov's are every where in the map. Pipe bombs are less useful and are only used to delay commons for about 7 seconds. Rarely they can stun specials if they get in the range of the explosion. Bile bombs are perfect for recovery time. When you throw a bile it completely distracts the horde, but not specials. Bile gives 30 seconds to do anything you need to before the horde comes to attack again.

Golden Crowbar is in this location
6 Comments
Hesitation✅♿🍁 Nov 3, 2020 @ 10:27pm 
kinda good but honestly, jump onto the large silo, then to the next, you only need to worry about smokers for the most part, you can also body block the common and specials who are trying to jump across, i got 8 minutes solo with bots who are dumb, with 4 people it would be very easy to do
Scout Nov 3, 2020 @ 2:09am 
drem : not bad
zuff Nov 1, 2020 @ 12:26pm 
not bad
reduced to paste  [author] Oct 31, 2020 @ 10:45pm 
yep
Wilson2234 Oct 31, 2020 @ 7:53pm 
epic
Nameless™ Oct 28, 2020 @ 5:43pm 
Good guide 10/10 would recommend