Dead by Daylight

Dead by Daylight

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Slippery Meat analysis
By [ λ³ ] nob
This guide takes a look at the escape chances of the new Slippery Meat (changed in the 4.3.0 update) and how it synergizes with luck offerings and Up the Ante.
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Know your chances

You can calculate the odds of a succesful unhook on a single attempt as follows:

4% (base chance) + Slippery Meat + Up the Ante + luck offerings

Slippery Meat gives a 2/3/4% extra chance to unhook yourself.

Up the Ante gives a 1/2/3% extra chance to unhook yourself for every other survivor (so a maximum of 3) alive. This gives a max chance of 9%. Up the Ante does not persist post-mortem, so if a person running it dies then you lose the bonus they passed on to everyone (and if you or other remaining survivors are also running Up the Ante, you also get reduced luck as someone has died).

Luck offerings give a 1/2/3% extra chance to unhook yourself, with up to 4 luck offerings being playable. This gives between 1 and 12% extra luck (with every integer between them being possible).


All of these combined give a maximum unhook chance of 4% + 4% + 36% + 12% = 56%. This requires Slippery Meat, 4 Up the Antes, 4 Vigo's Jar of Salty Lips and all survivors alive.

Cheat sheet
These are bolded in the big chart below.
Unhook chance
Slippery Meat III
8%
Slippery Meat III, Up the Ante III with 4 survivors alive
17%
Slippery Meat III, 2 Up the Ante III with 4 survivors alive
26%
Slippery Meat III, 3 Up the Ante III with 4 survivors alive
35%
Slippery Meat III, 4 Up the Ante III with 4 survivors alive
44%
Stats
Cumulative chance to escape
1 attempt
2 attempts
3 attempts
4 attempts
5 attempts
6 attempts
8%
15.4%
22.1%
28.4%
34.1%
39.4%
9%
17.2%
24.6%
31.4%
37.6%
43.2%
10%
19%
27.1%
34.4%
41%
46.9%
11%
20.8%
29.5%
37.3%
44.2%
50.3%
12%
22.6%
31.9%
40%
47.2%
53.6%
13%
24.3%
34.1%
42.7%
50.2%
56.6%
14%
26%
36.4%
45.3%
53%
59.5%
15%
27.7%
38.6%
47.8%
55.6%
62.3%
16%
29.4%
40.7%
50.2%
58.2%
64.9%
17%
31.1%
42.8%
52.5%
60.6%
67.3%
18%
32.8%
44.9%
54.8%
62.9%
69.6%
19%
34.4%
46.9%
57%
65.1%
71.8%
20%
36%
48.8%
59%
67.2%
73.8%
21%
37.6%
50.7%
61%
69.2%
75.7%
22%
39.2%
52.5%
63%
71.1%
77.5%
23%
40.7%
54.3%
64.8%
72.9%
79.2%
24%
42.2%
56.1%
66.6%
74.6%
80.7%
25%
43.8%
57.8%
68.4%
76.3%
82.2%
26%
45.2%
59.5%
70%
77.8%
83.6%
27%
46.7%
61.1%
71.6%
79.3%
84.9%
28%
48.2%
62.7%
73.1%
80.7%
86.1%
29%
49.6%
64.2%
74.6%
82%%
87.2%
30%
51%
65.7%
76%
83.2%
88.2%
31%
52.4%
67.1%
77.3%
84.4%
89.2%
32%
53.8%
68.6%
78.6%
85.5%
90.1%
33%
55.1%
69.9%
79.8%
86.5%
91%%
34%
56.4%
71.3%
81%%
87.5%
91.7%
35%
57.8%
72.5%
82.1%
88.4%
92.5%
36%
59%
73.8%
83.2%
89.3%
93.1%
37%
60.3%
75%
84.2%
90.1%
93.7%
38%
61.6%
76.2%
85.2%
90.8%
94.3%
39%
62.8%
77.3%
86.2%
91.6%
94.8%
40%
64%
78.4%
87%
92%
95.3%
41%
65.2%
79.5%
87.9%
92.9%
95.8%
42%
66.4%
80.5%
88.7%
93.4%
96.2%
43%
67.5%
81.5%
89.4%
94%%
96.6%
44%
68.6%
82.4%
90.2%
94.5%
96.9%
45%
69.8%
83.4%
90.8%
95%
97.2%
46%
70.8%
84.3%
91.5%
95.4%
97.5%
47%
71.9%
85.1%
92.1%
95.8%
97.8%
48%
73%%
85.9%
92.7%
96.2%
98%
49%
74%
86.7%
93.2%
96.6%
98.2%
50%
75%
87.5%
93.8%
96.9%
98.4%
51%
76%
88.2%
94.2%
97.2%
98.6%
52%
77%
88.9%
94.7%
97.5%
98.8%
53%
77.9%
89.6%
95.1%
97.8%
98.9%
54%
78.8%
90.3%
95.6%
97.9%
99.1%
55%
79.8%
90.9%
95.9%
98.2%
99.2%
56%
80.6%
91.5%
96.3%
98.4%
99.3%

Strategy
After reviewing all this data, how do we make sense of it for gameplay purposes? For starters, you are unlikely to have significant amounts of extra luck from offerings if you're not in a SWF stacking them. Your luck will be limited to what you bring i.e. 1, 2 or 3% extra luck. Up the Ante is almost a must to get more mileage out of Slippery Meat (Up the Ante without Slippery Meat is even worse as you do not get extra attempts). Here are some gameplay tips.

Co-operate
The maximum solo luck you can get if randoms don't happen to bring luck offerings too is 20% (this requires Slippery Meat III, Up the Ante III with 4 survivors alive and an Ivory Chalk Pouch or Vigo's Jar of Salty Lips. Stacking Up the Antes is the best way to increase luck and is "free" i.e. it does take up a perk slot but doesn't require offerings, which can easily run out even though luck offerings are likely to pile up. A second and third Up the Ante do great for your odds, but the value of the fourth is reduced cause of diminishing gains and it's best to just save that perk slot if you're in a 4 man SWF. Playing in a SWF also means everyone knows about the self-unhooking strategy and can stick to objectives instead of going for a save unless it's needed.



Play it safe
You don't have to use all 6 of your attempts everytime you're on hook, it's actually better not to do so. Even if you're not using all 6 attempts provided by Slippery Meat, using just 3 can give you decent escape chance and leave enough health for a fellow survivor to save you if it fails. Gauge how far a teammate coming your way is and use your attempts accordingly to prevent second phasing yourself. You often see people attempting an unhook if they have enough health left when another survivor is right there - there's no negative consequences besides missing out on We'll Make it or Borrowed Time and you get to flex as well as 1.5k survival points.

Watch the killer
Get control of the camera as soon as you can after being hooked and check which direction the killer goes so you know to go the other way if you unhook yourself without any teammates nearby.

Watch your teammates
Know where to run to find someone who can heal you or bodyblock if needed.

Build
Considering Up the Ante is a must to get value out of Slippery Meat, that leaves just 2 perk slots to cover your other needs. Here are some high priority and synergizing perks.

Dead Hard
Dead Hard is a strong exhaustion perk in general but also has extra value cause it can be used when you come injured off the hook, while Lithe, Balanced Landing or Head On are harder to use in a pinch.

Sprint Burst
Sprint Burst is also a strong exhaustion perk and can be used to dash away from the hook when you pull off a risky self-unhook.

Spine Chill
Spine Chill is another strong all-rounder perk and can be used to gauge whether the killer might be coming back to the hook (Spirit players love to walk away and then use their ability to run back and stop a save).

Decisive Strike
Everyone's favourite second chance perk. You might be more likely to go down after self-unhooking when there's no other survivors nearby, in which case D-strike can save you. Just don't become reliant on it.

Inner Strength
If you can prepare an Inner Strength charge before your first hook, this gives you a self-sufficient means to heal up after unhooking yourself.

Pharmacy
Considered a weaker perk but it has similar potential, requiring some prep and execution time (looting the chest and self-healing) that's not too different from Inner Strength.

Second Wind
Not a great self-healing perk at all but also gives a modicum of self-sufficiency. Might be worth considering if they buffed this crap.

Bond
Bond is another flexible all-rounder perk that fits well within your limited perk slots. When you're off the hook you no longer see survivor auras but you can use Bond to find someone to heal you.

Iron Will
Iron Will helps you when stealthing while injured, useful in general and if the killer comes back towards the hook.

Breakdown
A low-value perk, but it still triggers upon self-unhooks and can have some value for a safe getaway.

Off the Record
Same as above.
Conclusion
With 4 people alive, 4 Up the Antes, Slippery Meat and 4 Jars of Vigo's Salty Lips, a maximum cumulative unhook chance of 99.3% can be achieved. However, this requires a significant investment of a 4 man party (perk slots and offerings) to get limited value - you can forgo having to save people and thus stick to working on a generator but the time savings aren't quite worth it compared to making better use of those perk slots. Slippery Meat remains a low-tier perk whether used with or without dedicated luck stacking. So where does its true value lie, besides the occasional endgame clutches?

Fun
Unhooking yourself can be fun, and pulling it off infront of another survivor who's coming to save is a great flex. The fun factor alone is like 80% of Slippery Meat's value.

Bloodpoints
Unhooking yourself grants 1500 survival points, which is a nice bonus but especially valuable because survival points are hard to get. Besides 5k for escaping, you're unlikely to get much more than another 1k from playing normally (wiggling and struggling give some points, as does recovering from the dying state as of 4.3.0 update). Unhooking yourself fills up some points you wouldn't get otherwise, compared to the points one might get from opening a chest or cleansing a dull totem (which can become "redundant" if you get enough points from repairing generators and chases).

I know some of you guys love self-care and fill out your survival points by spending half the game healing yourself, but this is assuming normal gameplay.

The "Not Today" achievement
If you're someone who goes for achievements or doesn't mind picking up some progress on the way, Slippery Meat isn't a terrible perk. This achievement requires you to unhook yourself 50 times in public matches. Deliverance is usually the go-to but Slippery Meat can also buy you progress for this achievement safely (if you only attempt to self-unhook when a survivor is already almost there).
Closing notes
Thanks for reading, like and favorite if you can and good luck on your Kobes.



38 Comments
Philscooper Jul 13, 2024 @ 1:29am 
wait so how did you include that it was : 56% 80.6% 91.5% 96.3% 98.4% 99.3%?

why isnt it always 56%? with every attempt?, why does it randomly increase in random intervals from each attempt?, why is it not a garantie?
Drexel. Sep 18, 2021 @ 9:11pm 
Bro... how tf did I just put on slippery meat, up the ante and salty lips and I used all 6 chances and still lost LOLLLL literally had to look up the odds after that happened and now I'm astonished. :steamsad:
Strawbri Nov 9, 2020 @ 12:37pm 
@Caravan There's a time to do gens and a time to heal. Sometimes the gen is more important.
Scream cheese Nov 9, 2020 @ 7:05am 
You're one of those people who do Gens when 3 teammates are hurt next to you
Rejoice For I Am DEVA Nov 9, 2020 @ 6:17am 
what actually loses you games is getting salty because a teammate kobe'd
James#skinape Nov 8, 2020 @ 4:55pm 
Why would i heal them after wasting my time lol
[ λ³ ] nob  [author] Nov 8, 2020 @ 4:43pm 
if a teammate unhooks themselves in front of your face do you immediately turn around to get back to your gen? you go heal them or bodyblock like you would on a normal save.
James#skinape Nov 8, 2020 @ 4:18pm 
Not as useful as getting the objective done... Deliverance yeah i understand its 100 percent so you can do it when nobody is near therefore actually saving time. You advising people to try it when a surv gets close is counter productive. The whole point of unhooking yourself is so nobody has to stop what they are doing and run across the map to unhook you. Doing it in their face loses you games bud
[ λ³ ] nob  [author] Nov 8, 2020 @ 3:57pm 
that would only apply were it guaranteed and even then having a fellow survivor right there when you unhook yourself is useful