Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

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【 Deck Sharing 】✪〖 构筑分享 〗
By Silver_01☆NOOB
Artwork Pixiv id: (79726943)最近の_p45

This will be my first time writing a bilingual guide on the Steam community. If you find any mistake, please contact me below, thank you!
I will make a brief introduction in the first paragraph of the guide, which includes the reason and purpose for creating this guide, the update frequency, and some personal information.

I am going to share some of my decks here and tell you how to use them. Hope this guide can inspire you to build your own deck, and I also hope that more players are willing to share their experiences in this game.


这是我首次撰写双语版Steam指南,如果有人发现什么错误,欢迎指正。
我会在指南的第一段做一个简短的介绍,内容包括我创作这篇指南的原因、目的、更新频率,以及我个人的一些信息。

我将会在此分享一些自己组的卡组并教大家如何使用。希望这篇指南能够给各位带来组卡的灵感,也希望有更多的dalao愿意和其他玩家交流自己的构筑心得~
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Introduction to this guide

Artwork by しどう [www.pixiv.net]. I have just find out that he (or she?) deleted all the artworks on social media. Please contact me if I need to delete this picture here. But I have to say, I really like your artworks!

  • About myself:

    I am absolutely not a pro player, but I do have some experience with the game “YGOPRO” YGO-Mobile on Android , which is a free online YGO game for all duelist made by a kindly programmer, you may also find the code of this game on Github. It includes all the cards from OCG and TCG, so it has been a good way for me to learn about YGO.


  • The reason why I create this guide:

    From 2015 to 2020, I played that game YGOPRO for about 1 month each year. Although I am not strong enough to win the fight against mainstream players, I have learned a lot from them. I always heard people complain about the YGO game because it is a little bit complex, so I think is necessary for me to share my strategy to the new players, it will help them save a lot of time.


  • Purpose of this guide:

    In this guide, I will not only share the decks I have, but also teach you how to perform different types of summoning, showing you some small combos of the deck by uploading videos. There are only a few people playing this game, and I hope more people may have fun in this game. Besides, I have already spent my time on building those decks, it would be a pity if not shared with more people--maybe I will also lose the chance to make new friends in that case.


  • Fun decks

    I really like the deck with great artwork, it is more important than the power of it. In other words, the decks I created are usually “fun” deck. Maybe they are not very special, but I feel happy when I use them. However, the fun decks will not prevent you to win the AI player in story mode, and I will not use any forbidden card, so you can also use them to play with your friends.


  • Full cards save data:

    You may find the full cards unlocked save data here on Reddit . This data does not contain any campaign progress. single mode It is a good choice for players who want to save some time like me. I have already spent over 30 hours on the last version of this game on steam xD Therefore, I cannot tell you how to get the cards from my deck if you don’t use that save data, I am sorry about it.


  • Lack of newer cards:

    This game version on steam does not include some new cards that were released after 2019, some of them are even the key card of their series. Furthermore, the TCG Banlist is stricter than OCG, which make this situation even worse. I will make a list in another paragraph, so you can easily find out which decks are suffering from the incompleteness of the game.


  • Why is this guide bilingual:

    First of all, I learned German in my middle school and high school, so my English is actually not that good. Please tell me if I have made any mistakes and help me to improve my English skill, thank you!

    It seems that KONAMI has blocked this game for Chinese steam user, and I think most of them will not see this guide on steam. But the most important reason is that I am more likely to write things in detail, and I really want to help more people as much as possible. This would also be a good chance for me to learn English, isn’t it?
    BTW, I will make a bilingual customer review for this game soon~


  • Update frequency:

    I will try to share at least one deck per week. As you know, I have to handle a variety of cards, pictures and effects. I used to play this game in Chinese, that is why I need to search for some other information online, and it will take me a lot of time. For the same reason, I want to integrate the CN version and the EN version of this guide together----- I don’t want to upload toooooooooo many files for the second time !
ABC-Dragon Buster - a deck that can help you completing some achievements



There is a video at the end of this chapter.


Deck composition:
Please tell me if this word is not correct or appropriate.

Main-40:
A-Assault Core *2
B-Buster Drake *3
C-Crush Wyvern *2
Deskbot 001 *1
Effect Veiler *2
Galaxy Soldier *3
Gold Gadget *3
Jet Synchron *1
Mecha Phantom Beast O-Lion *1
Silver Gadget *3
Symphonic Warrior Basses *1
Symphonic Warrior Guitaar *1
Symphonic Warrior Miccs *1
Sauravis, the Ancient and Ascended *1
Lightning Storm *2
Monster Reborn *1
Photon Lead *2
Terraforming *1
Transmodify *3
Union Hangar *3
Upstart Goblin *1
Infinite Impermanence *2

Extra-15:
ABC-Dragon Buster *2
Borreload Savage Dragon *1
Herald of the Arc Light *1
Bujintei Tsukuyomi *1
Cyber Dragon Infinity *1
Cyber Dragon Nova *1
Gear Giant X *1
Apollousa, Bow of the Goddess *1
Cross-Sheep *1
Crystron Halqifibrax *1
Decode Talker *1
Knightmare Phoenix *1
Mecha Phantom Beast Auroradon *1
Union Carrier *1

Side-15:
Inspector Boarder *3
Mecha Phantom Beast O-Lion *1
Lightning Storm *1
Infinite Impermanence *1
Union Scramble *1
ABC-Dragon Buster *1
Daigusto Emeral *1
Borrelsword Dragon *1
I:P Masquerena *1
Knightmare Cerverus *1
Knightmare Unicorn *1
Linkuriboh *1
Mekk-Knight Crusadia Avramax *1


Introduction:

The ABC-Dragon Buster was a mainstream in 2016, and I really like this series with its special union/fusion system. In the past, some player may use the cards like Brilliant Fusion, Ancient Fairy Dragon and Chicken Game to accelerate this system, in order to get the field spell card as quickly as possible. For now, those cards are forbidden, so it's hard for ABC users to earn some cards in hand during the process of summoning ABC-Dragon Buster.

At the end of 2019,KONAMI has published 2 important cards for this series: Unauthorized Reactivation and Union Driver. The rule of LINK summon and these 2 cards has helped ABC becoming the mainstream again, because by using A-Assault Core, B-Buster Drake and C-Crush Wyvern on LINK summon, you can easily use their effects in GY(graveyard), and this solves the problem of insufficient card earning in original ABC system. What I want to say is the specific conception of "cards in your hand". Are there any noun for those conception in card game? Or should I just call it "hands"?

Unfortunately, you cannot find Unauthorized Reactivation and Union Driver in this version of the game.But you can find them later in my guide! Go to check the chapter "The important but unavailable cards". So it could be hard for the players to schedule resources from their main deck. This deck built by me has the problem that I mentioned just now: You may lose too many "hands" by summoning the powerful monsters.

However, it is great to know that we can use 3 Union Hangar in our deck. It is a good deck to duel with all kind of AI and the normal players, you can even perform all 6 types of summoning (Tribute, Fusion, Synchro, Xyz, Pendulum and Link, without Ritual), with just one deck! It seems that you can unlock all summoning-related achievements with it.


Key Cards

Now is the time to talk about how to play this deck. There are 3 basic combos in this deck, Maybe I should use the word "Axis" or "Core"? and they lead to 3 separate terminals.

1.ABC


The cards displayed above are the most important part of this deck. You must use at least one of those 6 Gadgets to summon A, B or C. The ideal situation is that we have the Union Hangar at hand, use its effect to draw A from our deck, and placing the gadget & A on our field, then equip B on A. After that, you can use these 2 monsters to Link or Xyz summon, it depends on what you have and what you want to do. But don't forget to use the effect of B, adding C to your hand. If you only have C in your hand, you can use the effect of Bujintei Tsukuyomi , sending C to your GY and draw 2 extra cards. Final step: summon ABC-Dragon Buster !

"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control or in your Graveyard. (You do not use "Polymerization".) Once per turn, during either player’s turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect).


About the effect 2 of this card,you have to know that you can use it to avoid the effect from the card like Effect Veiler or Infinite Impermanence when you are using the effect 1 of this card. When all 3 A,B and C are back to your field, you will have the chance to earn some hands, and summon Apollousa, Bow of the Goddess next round.


2.Transmodify→Galaxy Soldier


It is great to use Transmodify to upgrade your A or B or C. This picture above shows you how to summon Cyber Dragon Infinity, and you will get at least 1 counter & 1 banish if you have the first move advantage. Please remember that the Cyber Dragon Infinity can "absorb" the monster from your opponent.
Anyway, if you want to use this monster, be prepared to lose at least 2 hands by Galaxy Soldier. If you don't have enough cost, Union Carrier could be your second choice.


3.Crystron Halqifibrax


You only need 1 tuner monster and 1 other monster to summon Crystron Halqifibrax. This process could be done by Jet Synchron with 1 cost. Special summon Deskbot 001 from your deck, summon Mecha Phantom Beast Auroradon......Just follow this screenshot, it shows how it works.
In the end, you will get 2 counters on your field, and you can get an extra counter (Sauravis, the Ancient and Ascended) when you send Herald of the Arc Light to the GY.


The video below shows how the third combo works. After spending all my resources to survive from his Apollousa, Bow of the Goddess and El Shaddoll, I finally got a chance to beat him......


Bonus: Let's handle the achievement "Staunch Defender"!
Deal 50k Damage with Defending Monsters!

You can't get this achievement with Superheavy Samurai, I have already tested it.

So the easiest way is to cover Gren Maju Da Eiza on your field and let the AI player attack it.


This is my only deck that contains forbidden cards.



Deck composition:


Main-60:
Eater of Millions *3
Fairy Tail - Snow *3
Gizmek Orochi, the Serpentron Sky Slasher *3
Glife the Phantom Bird *1
Gren Maju Da Eiza *3
Chicken Game *3
Gold Sarcophagus *2
Golden Castle of Stromberg *3
Hand Destruction *2
Pot of Desires *3
Pot of Extravagance *3
Pot of Greed *3
Pseudo Space *3
Reasoning *3
Terraforming *3
That Grass Looks Greener *2
Upstart Goblin *3
Battle Mania *3
Macro Cosmos *3
Solemn Judgment *1
There Can Be Only One *1
Trap Trick *3
Waking The Dragon *3


Extra-15:
Chimeratech Megafleet Dragon *1
Mudragon of the Swamp *1
Naturia Exterio *1
Predaplant Dragostapelia *1
Starving Venom Fusion Dragon *1
The Last Warrior from Another Planet *1
Blackwing Full Armor Master *1
Flower Cardian Lightflare *1
Dingirsu, the Orcust of the Evening Star *2
Raidraptor - Ultimate Falcon *1
Borreload Dragon *1
Borrelsword Dragon *1
Crystron Halqifibrax *1
Mekk-Knight Crusadia Avramax *1

Side-15:
Ash Blossom & Joyous Spring *2
Dinowrestler Pankratops *1
Ghost Ogre & Snow Rabbit *3
Super Polymerization *2
That Grass Looks Greener *1
Anti-Spell Fragrance *2
Evenly Matched *2
Imperial Order *1
There Can Be Only One *1


How to play

Draw cards from your deck, try to get Gren Maju Da Eiza from your deck, then banish all your cards as much as you can. When there is nothing more you can do, summon Gren Maju Da Eiza in face-down Defense Position, and wait for your AI opponent. The AI will keep their monsters in Defense Position if they see a monster with higher ATK is on your field.You can avoid accidents like that with Trap card Battle Mania.




Key Cards

By reading card effects of this deck, you will know how to use them, it is pretty easy to understand what we should do. Nevertheless, I would like to introduce you some interesting cards in this deck.


Gren Maju Da Eiza
The ATK and the DEF of this card become the number of your cards that are removed from play x 400 points.

The core of this deck.



Fairy Tail - Snow
①:If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. ②:During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card.


Use her to banish cards in your graveyard or the useless cards on your field / in your hand. There is no limit to the number of uses of Effect ②.



Trap Trick
You can only activate 1 card with this card’s name per turn.
(1) For the rest of this turn after this card resolves, you can only activate 1 Trap Card, and only once that turn, also banish from your Deck 1 Normal Trap Card not named “Trap Trick”, and if you do, Set 1 card with that banished card’s name directly from your Deck, and if you do that, that Set card can be activated this turn.


Banish 1 card from your deck in order to thin your deck and add your Monster's ATK. Fetch Battle Mania or Waking The Dragon from your deck.

Thin - The act of removing cards from one's Deck during a Duel to increase the chances of drawing particular cards.
Exodia the Forbidden One - Beat Version

Deck composition:


Main-40:
Left Arm of the Forbidden One *1
Left Leg of the Forbidden One *1
Right Arm of the Forbidden One *1
Right Leg of the Forbidden One *1
Battle Fader *3
Cardcar D *3
Exodia the Forbidden One *1
Swift Scarecrow *3
One Day of Peace *1
Pot of Extravagance *3
Upstart Goblin *1
Accumulated Fortune *2
Gift Card *3
Hope for Escape *3
Jar of Greed *3
Legacy of Yata-Garasu *3
Reckless Greed *3
Waboku *3
Waking The Dragon *1


Extra-15:
You can use whatever you want
The Last Warrior from Another Planet *3
Blackwing Full Armor Master *3
Clear Wing Fast Dragon *3
Raidraptor - Ultimate Falcon *3
Mekk-Knight Crusadia Avramax *3

Side-15:
Cup of Ace *3
Demise of the Land *1
Mystic Mine *1
Pot of Duality *3
Accumulated Fortune *1
Imperial Order *1
Solemn Judgment *2
Unending Nightmare *2
Waking The Dragon *1


How to play

Just play defensive and passive, try to set 3-4 different trap cards on your field and control the LP Life Points gap between you and your opponent by using Gift Card. Use your trap card effects to draw only if you don't have the cards like Battle Fader or Swift Scarecrow, because those 5 parts of the Forbidden One are dead cards in your hand unless you have all of them and you don't want to get them at the beginning of match.
Remember, the hand limit at the end phase of the round is 6 cards.

Key Cards


1.Hope for Escape & Gift Card

Hope for Escape
Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents.


The core of this deck. Use Gift Card and add 3000 Life Points to your opponent so you can draw more cards in 1 round. You can also taking damage from your opponent's monster or effects to enlarge the LP difference, but you should keep your LP more than the cost of this card (1000 - 3000).
Chain Rule: If you have both Hope for Escape and Gift Card on your field, always activate the effect of Hope for Escape first to get the benefit of Gift Card.


2.Avoid damage

Battle Fader
Swift Scarecrow
Waboku
One Day of Peace
Please read the effects of these cards carefully.


3.Accumulated Fortune

Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
This card requires you to deploy different cards on your Spell & Trap Zone. Actually it is easy to reach Chain Link4 as the damage avoiding cards could be the 1st effect of a chain.


EXTRA

Mystic Mine
(1) If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare attacks.
(2) If you control more monsters than your opponent, you cannot activate monster effects or declare attacks.
(3) During the End Phase, if both players control the same amount of monsters: Destroy this card.

Use it only if your opponent is too strong, it will helps you to survive.


To perform FTK with Forbidden One is pretty hard in TCG rule. From my point of view, a good way to make it is to send 4 of them to your GY by using White Elephant's Gift and recyle them through Dark Factory of Mass Production. In that case, you may also need the effect of Saryuja Skull Dread.

Since the cards like Chicken game are banned in TCG, you cannot build the deck above in this game.
Gravekeeper - Easy Deck based on Duel Links --- Part1



There is a video at the end of this chapter.
Deck composition:


Main-40:
Aleister the Invoker *2
Effect Veiler *2
Gravekeeper's Ambusher *1
Gravekeeper's Chief *1
Gravekeeper's Commandant *3
Gravekeeper's Guard *1
Gravekeeper's Headman *2
Gravekeeper's Nobleman *3
Gravekeeper's Priestess *2
Gravekeeper's Shaman *1
Gravekeeper's Spiritualist *3
Gravekeeper's Spy *3
Keeper of Dragon Magic *1
Gravekeeper's Stele *1
Hidden Temples of Necrovalley *1
Invocation *1
Magical Meltdown *1
Magicalized Fusion *1
Necrovalley *2
Necrovalley Throne *3
Polymerization *2
Imperial Tombs of Necrovalley *1
Necrovalley Temple *1
Rite of Spirit *1


Extra-15:
Gravekeeper's Supernaturalist *3
Invoked Caliga *1
Invoked Magellanica *1
Invoked Mechaba *1
Invoked Purgatrio *1
Invoked Raidjin *1
Quintet Magician *2
Number 39: Utopia *1
Number S39: Utopia the Lightning *1
Borrelsword Dragon *1
Predaplant Verte Anaconda *1
Selene, Queen of the Master Magicians *1


Side-15:
Charm of Shabti *1
Effect Veiler *1
Gravekeeper's Ambusher *1
Gravekeeper's Visionary *1
Invocation *1
Magical Meltdown *1
Magicalized Fusion *1
Necrovalley *1
Polymerization *1
Necrovalley Temple *1
Rite of Spirit *2
Invoked Mechaba *1
Number S39: Utopia One *1
Topologic Zeroboros *1


About this deck


I played Yu-Gi-Oh! Duel Links for about 2 weeks this summer, and I have built a Gravekeeper deck in that game. It is quite a slow-paced deck compared with other decks in this guide. I have simply added some cards in the DL-Version Gravekeeper deck so that I can use it in this game. You can also change some cards in order to improve this deck, it depends on your own experience.


How to play


The resources of this deck are those Gravekeeper & Spellcaster monsters. By fusing these monsters, you can summon Gravekeeper's Supernaturalist to fetch cards from your deck or using the effect of Quintet Magician to destroy all your opponent's cards. In Yu-Gi-Oh! Duel Links, there are only 4000 LP for each player, so Quintet Magician with 4500 ATK can easily end the match. The good news is, the effect 2 of Predaplant Verte Anaconda is really useful to all kinds of fusion monsters, so you can use it to activate fusion cards from your deck.

BTW, all types of fusion decks require a lot of resources. For Gravekeeper, it is possible for the player to consume resources in your hand or in your GY and summon 2 Quintet Magician Just a example in 1 round, but you are not able to summon any BOSS monster after that because you have exhausted all your cards.

The ceiling of Gravekeeper is not very high, that's why I added some "Counter" in it. You can find a video in this chapter and learn how to play this deck.


Key Cards


Basically, this is a Gravekeeper deck with Invoker Engine. I think Invoker is one of the most famous engine in this game, because you can do many things by using Aleister the Invoker. As you can see in this deck, 80% of monsters in Extra deck are fusion monsters. Therefore, we have to know the fusion system of this deck at first.


1.Fusion system

Here are all the fusion associated cards in this deck. I have to say that fusion summon will cost at least 2 monsters, and thouse cards can be used again if you use the spell card Magicalized Fusion.

Magicalized Fusion
Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing monsters you control and/or in your GY as Fusion Materials. You can only activate 1 "Magicalized Fusion" per turn.

If you banish them all from your GY, you are not able to recycle them again. It's not necessary to draw this card on hand, because the effect ② of Predaplant Verte Anaconda allows you to activate this fusion effect from your deck.

2 Effect Monsters
This card’s effect 1 and effect 2 each can only be used once per turn. 1) Target a face up monster on the field: Until the end of this turn, that monster becomes DARK attribute. 2) Pay 2000 LP and send a Polymerization Normal / Quick-play spell or Fusion Normal / Quick-play spell from your Deck to GY: This effect becomes the same effect as when that spell card is activated. After this activated, you may not Special Summon monsters until the end of this turn.
[]


You will need 2 effect monsters to summon Predaplant Verte Anaconda, these 2 monsters will be sent to GY after that and can be used as resources of fusion summon. If you have already got 3 other monsters in GY, it would be greate to summon Quintet Magician.

I have put 2 Polymerization and only 1 Magicalized Fusion in this deck, they all belongs to "Fusion" series and apply to effect ② of Predaplant Verte Anaconda. Polymerization can be fetch by the effect of Keeper of Dragon Magic but it will cost you 1 card for doing that. You can change the number of Polymerization and Magicalized Fusion if you think it is illogical. I prefer 2 just because it can increase the probability of drawing 1 of them on hand.

Gravekeeper's Spiritualist allows you to fuse monsters without the spell cards above. As a result, you will need Gravekeeper's Priestess or Necrovalley on field. Be careful about the Floodgate Necrovalley, you can't use the effect of Magicalized Fusion unless you have Gravekeeper's Chief on your field.


2.How to gain advantage

Please ignore the 2 "Reinforcement of the Army" cards in this picture, I use them to separate these cards into 3 parts.
Generally, the player with more cards is seen as the one with better advantage. There is no "once per turn" limit for both Gravekeeper's Nobleman and Gravekeeper's Spy, so you can use their effects to special summon monsters from your deckwhen you got 1 of them in face-down Defense Position. If your opponent continually attack your monsters in Battle Phase, these 2 cards will form a loop. You can also choose other Gravekeeper monsters to deal with different situations:
  • Gravekeeper's Guard: Return 1 monster on your opponent's side of the field to its owner's hand. Attention! In Master Rule 5, the effect text of this card should be "FLIP: Target 1 monster your opponent controls; return that target to the hand." So you can't use it to return the card with a effect of "Cannot be targeted by card effects".
  • Gravekeeper's Priestess or Gravekeeper's Spiritualist: Perform fusion summon in the next round, Depends on which one you need.
  • Gravekeeper's Headman: Revive LV4 Monsters from your GY to gain more advantage.

The effect of Gravekeeper's Nobleman rely on an opponent's attacking monster, so deploy it in face-down Defense Position is not always a good choice these days. If your opponent use other effects that can blow your monsters up before the battle phase, it's GG.

Gravekeeper's Supernaturalist can help you to search 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand once per turn, I would like to take Necrovalley Throne so that I can make a decision about what should I do in my next turn.


Gravekeeper - Easy Deck based on Duel Links --- Part2
3.Recycle

  • Gravekeeper's Ambusher and Gravekeeper's Headman will help you to recycle magic card or LV4 monsters from your GY.
  • Gravekeeper's Stele can recycle 2 monsters from your GY to perform fusion summon if it is necessary.
  • You can use Monster Reborn to replace Rite of Spirit if you want.
  • Selene, Queen of the Master Magicians would help you to climb the Link Rating value. Unfortunately, we don't have Accesscode Talker in this game. However, she also belongs to Spellcaster, so you can use it to dump 3 Spellcaster into GY and use Magicalized Fusion. Still need 1 more monster to reach the number of 5.
  • Invocation: Recycle Aleister the Invoker.

4.Invoker Engine

Aleister the Invoker is absolutely Overpowered. With Magical Meltdown or Aleister the Invoker 1 card on hand, you can do the combo like this: Summon Aleister and fetch Invocation, link summon Salamangreat Almiraj, then link summon Secure Gardna. A few weeks ago, KONAMI has released Magistus Maiden Artemis, so you don't even need Salamangreat Almiraj right now.
Now you already have enough material to summon Invoked Mechaba:

"Aleister the Invoker" + 1 LIGHT monster
Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.


Great, a BOSS monster with a powerful Counter, and that is not the end. You can still use the effect of Invocation to recycle Aleister the Invoker and itself :

(1) During either player’s turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; for the rest of this turn, it gains 1000 ATK and DEF.
(2) If this card is Normal Summoned or flipped face-up: You can activate this effect; add 1 “Invocation” from your Deck to your hand.


OK, 1 card for 1 of the best counter effect in this game? But you have recycle it back to your hand, so it should be a 0 COST counter. Invoked Mechaba could gain 1000 ATK and DEF by using the effect 1 of Aleister the Invoker, so it would be hard for some kind of deck to beat this monster (3500ATK).

Now back to this Gravekeeper deck. I didn't add Salamangreat Almiraj and Secure Gardna in this deck. If you want to use them, you 'd better use some other deck with Invoker Engine. Actually, Invocation allows you to use the monster from your opponent’s Graveyard as Fusion Material, that's why I put some of the Invoked in EXTRA deck. You can also kick them out and replace them with Salamangreat Almiraj and Secure Gardna or something else.

Invocation Is really flexible, Watch the video below if you don't trust. I think I don't have to teach you how to use it, please just read its effect:

You can only use the (2)nd effect of “Invocation” once per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an “Eidolon Beast” Fusion Monster this way, you can also banish monsters from your field, your Graveyard, and/or your opponent’s Graveyard as Fusion Material.
(2) If this card is in your Graveyard: You can target 1 of your banished copies of “Aleister the Invoker”; shuffle this card from your Graveyard into the Deck, and if you do, add that monster to your hand.


That shoud be the end of this chapter, I have just realized that I have exceeded the word limit again T^T.


I know that Aleister the Invoker and other effect of Gravekeeper can be easily interrupted by Hand Trap, that's why I only use this deck to fight agains AI. Add Called by the Grave to your deck if you want to use it in PVP.
Dark Magician - Soul & Bond --- Part 1



Deck composition:


Main-40:
Dark Magician *3
Apprentice Illusion Magician *2
Dark Magician Girl *1
Magician's Rod *3
Magicians' Souls *3
Palladium Oracle Mahad *1
Palladium Oracle Mana *1
The White Stone of Ancients *3
The White Stone of Legend *2
Windwitch - Glass Bell *2
Windwitch - Ice Bell *3
Windwitch - Snow Bell *1
Bond Between Teacher and Student *1
Dark Burning Magic *1
Dark Magic Attack *1
Dark Magic Twin Burst *1
Dark Magical Circle *1
Illusion Magic *1
Monster Reborn *1
Secrets of Dark Magic *2
Soul Servant *3
The Eye of Timaeus *2
Eternal Soul *2
Magician Navigation *2


Extra-15:
Amulet Dragon *1
Dark Cavalry *1
Dark Magician Girl the Dragon Knight *1
Dark Magician the Dragon Knight *2
Dark Paladin *1
The Dark Magicians *2
Crystal Wing Synchro Dragon *1
Windwitch - Winter Bell *1
Imduk the World Chalice Dragon *1
Selene, Queen of the Master Magicians *2
Wee Witch's Apprentice *2
Linkuriboh *1
Mekk-Knight Crusadia Avramax *1
Predaplant Verte Anaconda *1


Side-15:
Apprentice Illusion Magician *1
Illusion Magic *1
Secrets of Dark Magic *1
The Eye of Timaeus *1
Eternal Soul *1
Magician Navigation *1
Dark Magician Girl the Dragon Knight *1
Dark Paladin *1
The Dark Magicians *1
Ebon Illusion Magician *2
Norito the Moral Leader *2
Number 11: Big Eye *2


Replaceable cards:
  • Synchro:
    Windwitch - Winter BellClear Wing Fast Dragon or Wind Pegasus @Ignister


  • Link:
    Selene, Queen of the Master Magicians *1 Black Luster Soldier - Soldier of Chaos
    Wee Witch's Apprentice *1Mekk-Knight Crusadia Avramax


  • Fusion:
    Predaplant Verte Anaconda
    Quintet Magician
    Magicalized Fusion
    Future Fusion



  • Engine:
    WindwitchSpellbook

    Spellbook of Secrets
    Spellbook of Knowledge
    Spellbook Magician of Prophecy


  • Fun:
    The True Name + Egyptian Gods
    Wonder Wand
    Witch of the Black Forest


  • Win:
    Security Dragon
    Knightmare Phoenix
    I:P Masquerena
    Skill Drain
    Mystic Mine
    Secret Village of the Spellcasters



  • Competitive:
    Super Polymerization
    Starving Venom Fusion Dragon
    Mudragon of the Swamp
    Earth Golem @Ignister

    And don't forget hand traps.


About this deck


This is absolutely not a strong deck. I used this deck in Rank-Match for about 5 or 6 times today and I have got only 2 wins. The good news is that I won all 3 casual matches.

You don't have to follow my structure to build this deck, just bring whatever you need in it, it should be fine. I personally like to put some monsters with interesting effects in the deck, that's why I chose Windwitch engine instead of Spellbook. Some other players used to do the same thing in 2016.

The popularity of Dark Magician in 2020 owes to Red-Eyes Dark Dragoon, which is the most OP monster I have ever seen in my life, you can find it in the chapter The important but unavailable cards below. This card is not included in this game, so we don't need to worry about it xD.

Apart from Red-Eyes Dark Dragoon, other Fusion Monsters belongs to Dark Magician can't turn the tide of duel on its own, so we need to mobilize our card resources to "beat" the opponents. The more cards you use fetch in your setup phase, the more likely you are to win the game. For example, Palladium Oracle Mahad & Palladium Oracle Mana could be Bricks in your first round, so maybe you don't want to use them in your deck.




Dark Magician - Soul & Bond --- Part 2
Key Cards


The trap cards, spell cards and monster cards in this series should rely on each other. For instance, we call trap cards like Eternal Soul and Magician Navigation as Garnets: cards that are necessary part of an engine, yet are nearly useless on their own. That's why it always take a bit of rounds or steps for Dark Magician players to set up.

Anyway, let's beginn with the effect Monsters:


Apprentice Illusion Magician allows you to search Dark Magician with 1 cost, you can simply drop 1 Dark Magician and fetch another one. In the Battle Phase, her effect can also helps you to beat Monsters over 3000ATK.

Magicians' Souls can dump Dark Magician or other LV7 Spellcaster to your GY so that you can use them later. It is also a good way to summon Dark Magician or replace Bricks with other cards from your deck. Caution, the system will shuffle the Deck after you have used its effect, please remember to use this card before the cards like Dark Magical Circle or Soul Servant.

You can add 1 Spell/Trap Card that lists "Dark Magician" in its text from your Deck to your hand by using Magician's Rod, and you need to make decisions based on the current situation.

When you have got 1 or 2 of these 3 "Dark Magician" related Monsters, you are able to use the spell cards and trap cards below to take advantage:


As I mentioned before, becareful with the search effects that can shuffle your deck when you want to use Dark Magical Circle or Soul Servant. Since you can place any remaining cards on the top of your Deck in any order with Dark Magical Circle, you can try to use some cards with draw effect after that.

Eternal Soul could be a Nuke on your field when your opponent destroy it, so you will need Dark Magician the Dragon Knight to protect it. Once you have done the basic setup like Dark Magician the Dragon Knight + Dark Magical Circle + Eternal Soul + Dark Magician in your GY, it would be easy for you to recyle your monsters and win the match.



The Eye of Timaeus is here for fun, you can choose 1 Fusion Monster in your Extra deck and summon it directly. Secrets of Dark Magic can helps you to summon The Dark Magicians in 1st round, and it will gives you another chance to draw from your deck. I have to tell you that Imduk the World Chalice Dragon is a dragon monster, it could be linked by using Dark Magician.

I think that is all I have to say about the specfic part of Dark Magician. People tend to add Spellbook Tech in their deck because they often need several cards to launch the whole engine: nothing special but to draw more cards. I prefer Windwitch for the 0 cost almost counter Monster Crystal Wing Synchro Dragon.



With Windwitch - Ice Bell in hand, you can easily summon 2 syncro monsters successively (7+8) in your 1st round. You may only use the effect of that Lv7 Monster for only 1 time, therefore you can choose either Clear Wing Fast Dragon or Wind Pegasus @Ignister, they are both useful. And the Lv8 Crystal Wing Synchro Dragon syncro by Windwitch - Snow Bell cannot be destroyed by your opponent's card effects, which can fight against Mekk-Knight Crusadia Avramax linked by I:P Masquerena. The only thing you have to know about this engine is the limit of Windwitch - Glass Bell: ou cannot Special Summon monsters for the rest of this turn, except WIND monsters.

Most of the Banish & Destroy effects in Dark Magician series are target effect, and there are only 2 counter effects in our deck. It could be hard for us to handle with the Monsters like Blue-Eyes Chaos MAX Dragon or Mekk-Knight Crusadia Avramax. That is also a important reason for me to use Crystal Wing Synchro Dragon or Black Luster Soldier - Soldier of Chaos. If you have better idea, please tell me your solution, thanks.

Blue-Eyes - Better use Chaos MAX Dragon



Deck composition:


Main-40:
Blue-Eyes White Dragon *3
Blue-Eyes Alternative White Dragon *3
Deep-Eyes White Dragon *1
Dragon Spirit of White *2
Jet Synchron *1
Keeper of Dragon Magic *2
Sage with Eyes of Blue *2
The White Stone of Ancients *3
The White Stone of Legend *2
Cards of Consonance *1
Dragon Shrine *2
Dragon's Mirror *1
Monster Reborn *1
One for One *1
Polymerization *2
Return of the Dragon Lords *3
Silver's Cry *3
The Melody of Awakening Dragon *3
Trade-In *3


Extra-15:
Blue-Eyes Alternative Ultimate Dragon *1
Blue-Eyes Twin Burst Dragon *1
Neo Blue-Eyes Ultimate Dragon *1
Azure-Eyes Silver Dragon *1
Blue-Eyes Spirit Dragon *1
Dingirsu, the Orcust of the Evening Star *1
Number 100: Numeron Dragon *1
Number 38: Hope Harbinger Dragon Titanic Galaxy *1
Number 97: Draglubion *1
Crystron Halqifibrax *1
Hieratic Seal of the Heavenly Spheres *1
Knightmare Unicorn *1
Linkuriboh *1
Mekk-Knight Crusadia Avramax *1
Predaplant Verte Anaconda *1


Side-15:
Keeper of Dragon Magic *1
Limit Overdrive *2
Azure-Eyes Silver Dragon *1
Blue-Eyes Spirit Dragon *1
Cosmic Blazar Dragon *1
Tatsunoko *1
Galaxy-Eyes Cipher Blade Dragon *1
Galaxy-Eyes Cipher Dragon *1
Galaxy-Eyes Full Armor Photon Dragon *1
Number 107: Galaxy-Eyes Tachyon Dragon *1
Number 62: Galaxy-Eyes Prime Photon Dragon *1
Borreload Dragon *1
Borrelsword Dragon *1
I:P Masquerena *1


About this deck


Full Version Guide will be done in December.
  • You cannot find Deep of Blue-Eyes or Linkross in this game.
  • The Original Blue-Eyes series is just a fun deck right now.
  • Any Counter effect from the opponent could be horrible to Blue-Eyes.
  • By changing the cards in EXTRA deck, you can play different types of Blue-Eyes.Fusion, Synchro, Xyz, Link and Ritual. I will upload the screenshots about other versions of Blue-Eyes deck later.
  • Blue-Eyes: Ritual Edition is much better than this one in Online-mode.
60 Hero - Made in China Designed by Mokey Mokey King
Triaxial Synchronize - Cosmic Blazar Dragon



Buster Destruction Sword - Dragon Slayer
Gren Maju - One Punch Man
The important but unavailable cards
About TCG Rule:




Unavailable Cardlist



Accesscode Talker:
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to the activation of this card’s effects.
(1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000.
(2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of “Accesscode Talker” for the rest of this turn.
[]
Affected series: TOO MANY!



Union Driver:
You can only use the (2) effect of this card’s name once per turn.
(1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) While this card is equipped to a monster: You can banish this card; equip an appropriate Level 4 or lower Union monster from your Deck to the monster that was equipped with this card.
Affected series: ABC



Fairy Tail - Snow
①:If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. ②:During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card.
Affected series: The greaveyard related deck like Twilightsworn and Zombie monsters



Unauthorized Reactivation:
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Machine monster you control; equip to it 1 Machine Union monster with the correct target from your hand or Deck, and if you do, the equipped Union Monster cannot be Special Summoned during this turn.
Affected series: ABC



Fusion Deployment
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Fusion Monster in your Extra Deck, and if you do, Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.
Affected series: Dark Magician, Blue-Eyes etc.



That Grass Looks Greener
If you have more cards in your Deck than your opponent: Send cards from the top of your Deck to the Graveyard until you have the same number of cards in your Deck as your opponent.
Affected series: The greaveyard related deck like Shaddoll and Witchcrafter



Red-Eyes Dark Dragoon
“Dark Magician” + “Red-Eyes B. Dragon” or 1 Dragon Effect Monster
(1) Cannot be targeted by, or destroyed by, card effects.
(2) Up to a number of times per turn equal to the Normal Monsters used as this card’s Fusion Material, during your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK.
(3) Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Affected series: Generic
内容介绍
  • 关于我自己:

    YGOPRO[ygocore.ys168.com] 安卓平台为YGOMobile 自娱自乐玩家,常年用强度不高的卡组混迹野区。再次感谢各路程序员用爱发电让我能借这款游戏学到许多游戏王的相关知识。


  • 创建指南的原因:

    从2015到2020,几乎每年我都会回坑YGOPRO一个月 体验新卡组 。虽说我算不上是什么具备竞技能力玩家,但我多多少少还是从野区对局中学到了不少东西。身边的朋友经常表示游戏王变了,变得太难了,变得让新玩家望而却步了。既然如此,干脆借这个机会在Steam上发一篇指南,愿它能稍稍降低各位新人的学习成本。


  • 本指南的目的:

    在这篇指南中,我不仅会分享自己在游戏中组的卡组,还会简要地为大家讲解一下不同类型卡组的展开流程——应该会有视频教程的 ,但这个取决于我有没有空录制和整理素材 。不知道这些东西能不能给基本上已经凉了的《决斗者遗产》提高一点玩家留存率。再者,我已经花了不少时间在卡组构筑上了——如果不把它们分享出来,我觉得实在是太亏了。


  • 娱乐卡组:

    对我而言,好看的卡图或者有趣的效果远比卡组的强度本身更重要。也就是说,本指南中分享的卡组不一定都有很高的竞技强度,请给位做好心理准备。当然了,面对AI或者是普通玩家,这些卡组还是能有着出色的发挥的。我不会在卡组里添加任何禁卡,因此你也可以用这些卡组和朋友网战。


  • 全卡存档

    这游戏的全卡解锁存档可以在 Reddit 上找到。需要注意的是,这个存档本身不包含任何单机模式的剧情进度,所以对那些像我一样兰的花费太多时间在卡片收集上的玩家而言,这会是一个不错的选择。 Steam上这游戏的前一个版本就吞了我30多个小时…… 由于我自己使用了这个存档,恕我无法告诉大家每个卡组中的卡片应该去哪里获得,十分抱歉。


  • 游戏中缺少的卡牌:

    2019年末出的一些新喀都没有被收录到这款游戏中,这也使得一些系列缺少了极为关键的核心卡。另外,TCG的卡表本身就比OCG要严格,使得一些卡组的游戏体验变得更差了。我会另开一章内容记录未收录或是被禁止的卡,让给为对哪些卡组能玩有一个更直观的了解。


  • 为什么要写双语指南:

    先说一下我以前是学德语的,英语水平可能不怎么样,如果有大大发现这指南里有什么英文错误还请告诉我,我一定改,谢谢!

    KONAMI的游戏基本都锁了国区,这就很痛苦了,一般来讲国内玩家在商店是看不到这个游戏和与之相关的社区内容的。熟悉我的人也能看出来,我写的东西大多都比较长,要是完全沉了没人看会让我又有一种白忙活的感觉……为了让这篇指南能够更大程度地发挥它的价值,所以我这次鼓起勇气做了双语版——再说还能顺便练练英语,不也挺好的么~
    评测大概率也是双语版,最近抽空写写吧。


  • 更新频率:

    我争取每周都在这篇指南里更新一个卡组。由于我会使用大量的截图、卡图,所以我实在是不想把指南硬拆成两份——那样上传两次还一张一张选图的话,工作量实在太高,人受不了。索性就这样把双阈值按钮合并了,请见谅。
ABC-神龙歼灭者——一个成就相关卡组



本章节包含卡组使用视频。

卡组构筑:
文本翻译以YGOPRO为准


主卡组-40:
A-突击核 *2
B-破坏龙兽 *3
C-粉碎翼龙 *2
文具电子人 001 *1
效果遮蒙者 *2
银河战士 *3
金色零件 *3
喷气同调士 *1
幻兽机 猎户座飞狮 *1
银色零件 *3
音响战士 贝司手 *1
音响战士 吉他手 *1
音响战士 麦克风 *1
古圣戴 始龙 *1
闪电风暴 *2
死者苏生 *1
光子引导 *2
星球改造 *1
升级转变 *3
同盟格纳库 *3
哥布林暴发户 *1
无限泡影 *2

额外卡组-15:
ABC-神龙歼灭者 *2
装弹枪管狞猛龙 *1
虹光之宣告者 *1
武神帝 月读 *1
电子龙·无限 *1
电子龙·新星 *1
齿轮齿巨人 X *1
召命之神弓-阿波罗萨 *1
交织绵羊 *1
水晶机巧-继承玻纤 *1
解码语者 *1
梦幻崩影·凤凰 *1
幻兽机 曙光女神百头龙 *1
同盟运输车 *1

副卡组-15:
冲浪检察官 *3
幻兽机 猎户座飞狮 *1
闪电风暴 *1
无限泡影 *1
同盟紧急出动 *1
ABC-神龙歼灭者 *1
大薰风骑士 翠玉 *1
刺刀枪管龙 *1
I:P 伪装舞会莱娜 *1
梦幻崩影·地狱犬 *1
梦幻崩影·独角兽 *1
连接栗子球 *1
双穹之骑士 阿斯特拉姆 *1


卡组介绍:

ABC-神龙歼灭者是2016年的主流卡组之一。因为其同盟怪兽的特殊性,加之本家大哥的特别出场方式,。在那个年代,一些玩家会选择在构筑中投入 明亮融合, 古代妖精龙 and 试胆竞速 来加速卡组运转, 并尽可能快地将场地魔法卡置入战场。如今,这些关键卡基本上都被关进了小黑屋,仅仅依靠ABC本家的怪兽将很难在展开过程中实现赚卡。

在2019年底,KONAMI为这个系列印了两张非常关键的卡: 无许可的再奇动同盟驾驶员。由于A-突击核 、B-破坏龙兽和C-粉碎翼龙的遗言检索效果可以在作为连接召唤素材送墓时触发,所以在LINK召唤盛行的当下,ABC再次成为了主流。 ABC卡组展开过程中亏卡而造成的续航能力不足问题被有效解决了。

遗憾的是,Steam版本的游戏中并没有收录 无许可的再奇动同盟驾驶员这两张卡, 不过大家可以稍后在本指南的 “无法使用的关键卡整合”章节中找到未收录或是被禁止的卡牌。这也使得玩家从主卡组调动资源的能力变差。 本构筑最大的问题就是我刚才一直在说的: 你可能会因为做大怪而亏掉许多手卡。

好消息是,T表的 同盟格纳库 可以下满3张。在这种情况下,这个卡组就成为了对抗AI或是一般玩家时相当不错的选择——你甚至可以只用这套卡组实现6种不同的召唤方式 (祭品召唤、融合、同调、超量、灵摆和连接,除了仪式)。总之,和召唤方式相关的成就都可以用这个卡组解锁。


核心卡

终于到了教学环节! 然而这个指南大概率没人看啊呜呜呜呜呜……在这里我简单介绍一下本卡组三个主轴的使用方法。

1.ABC


上图中的这些卡共同构成了本卡组的关键部分。首先,你需要通常召唤六张零件之一,并使用他们的效果特殊召唤A、B或者C。理想状况下,即我们的手牌包含 同盟格纳库 时,我们可以用它的1效果从卡组中检索A,这样我们就可以在召唤上述怪兽之后把A的兄弟B作为装备卡从卡组中置入魔陷区。之后,你就可以用场上的这两只怪兽进行超量或者连接召唤——具体该出什么取决于你当前的手卡和目标。请不要忘记在连接召唤后发动B的效果从卡组把C加入手卡。当只有C在手卡时,你可以使用 武神帝 月读的效果, 把C送去墓地并从卡组额外抽两张卡。这时候,你就可以用墓地中的素材召唤ABC-神龙歼灭者 了!

效果·融合:「A-突击核」+「B-破坏龙兽」+「C-粉碎翼龙」
把自己的场上·墓地的上记卡除外的场合才能从额外卡组特殊召唤(不需要「 融合 」)。①:1回合1次,丢弃1张手卡,以场上1张卡为对象才能发动。那张卡除外。这个效果在对方回合也能发动。②:对方回合把这张卡解放,以除外的自己的机械族·光属性的同盟怪兽3种类为对象才能发动。那些怪兽特殊召唤。


这张卡的2效果非常灵活,你可以在使用了这张卡的1效果以后用这个效果规避对方连锁的效果遮蒙者 或者 无限泡影 这段内容在英文版里没有,算是中文特典?只要是场上效果无效的效果都可以规避,包括技能抽取哦~ 当你重新把ABC聚集在了自己的怪区之后,你就可以考虑利用它们赚卡甚至是直接在自己回合做出 召命之神弓-阿波罗萨 咯。


2.升级转变→银河战士


使用 升级转变 来升级A、B或者C也是一个可以接受的选择。 上图中的卡片顺序大致列出了 电子龙 无限的召唤流程,先手情况下可以做出1康+1除外。另外, 电子龙·无限在后手的时候可以“吃掉”对手的一只怪兽,实在是好用。
不过,如果你想使用这只怪兽的话,一定要做好被银河战士的效果亏两张手牌的准备。如果没有足够的手牌作为cost,做 同盟运输车 也可以作为备选方案。


3.水晶机巧-继承玻纤


召唤 水晶机巧-继承玻纤只需要一张调整+任意一张怪兽卡。单纯想出水机的话,喷气同调士1卡+1cost也可以实现。从卡组特殊召唤 文具电子人 001, 再用场上的卡召唤 幻兽机 猎曙光女神百头龙......按照图上的顺序不断起效果即可。
这个轴的终场只有两康,不过在虹光之宣告者 被送入墓地之后,你可以额外补一张手卡(古圣戴 始龙),而这张卡本身也能作为半个康。


下面这个视频展示了第三个轴的用法。在消耗了大量的资源从对方 召命之神弓-阿波罗萨神影依持续压制下苟活之后,我终于找到了制胜的机会......


额外内容:应对成就 "Staunch Defender"的卡组
用守备表示的怪兽造成50000点伤害!

玩家无法使用 超重武者系列卡来达成这个成就,我已经测试过了。

那么单人完成这个成就最简单的方法就是在自己场上盖红莲魔兽 塔·伊沙 然后等AI攻击它了。

这将是本指南中唯一一个包含禁卡的卡组。



卡组构筑:


主卡组-60:
吞食百万的暴食兽 *3
妖精传姬-白雪 *3
机巧蛇 丛云远吕智 *3
怪鸟格莱弗 *1
红莲魔兽 塔·伊沙 *3
试胆竞速 *3
封印之黄金柜 *2
急流山的金宫 *3
手札断杀 *2
强欲而贪欲之壶 *3
强欲而金满之壶 *3
强欲之壶 *3
拟似空间 *3
名推理 *3
星球改造 *3
邻家割草 *2
哥布林暴发户 *3
战斗狂 *3
大宇宙 *3
神之宣告 *1
千查万别 *1
蛊惑谋陷 *3
打草惹蛇 *3


额外卡组-15:
嵌合巨舰龙 *1
沼地的泥龙王 *1
自然木龙兽 *1
捕食植物 犀角龙 *1
凶饿毒融合龙 *1
异星的最终战士 *1
黑羽-重装铠翼鸦 *1
花札卫-五光 *1
宵星之机神 丁吉尔苏 *2
急袭猛禽-究极猎鹰 *1
装弹枪管龙 *1
刺刀枪管龙 *1
水晶机巧-继承玻纤 *1
双穹之骑士 阿斯特拉姆 *1

副卡组-15:
灰流丽 *2
恐龙摔跤手·潘克拉辛角龙 *1
幽鬼兔 *3
超融合 *2
邻家割草 *1
魔封的芳香 *2
颉颃胜负 *2
王宫的敕命 *1
千查万别 *1


如何使用

抽卡,想办法把 红莲魔兽 塔·伊沙 加入手卡,然后尽可能地把所有自己的卡除外。当你确信自己已经什么都做不了之后,把 红莲魔兽 塔·伊沙以里侧守备表示召唤,等你的AI对手A
它。当你的场上有表侧表示攻击力更高的怪兽时,AI会让自己的场上的怪兽守备表示。你可以通过陷阱卡 战斗狂来回避这类意外状况。




关键卡

这个卡组思路非常简单,只要看看这个卡组里卡片的效果应该就能上手了。尽管如此,我还是在此给大家介绍几张比较关键的卡吧。


红莲魔兽 塔·伊沙
①:这张卡的攻击力·守备力变成除外的自己的卡数量×400。

卡组核心。



妖精传姬-白雪
①:这张卡召唤·特殊召唤成功的场合,以对方场上1只表侧表示怪兽为对象才能发动。那只怪兽变成里侧守备表示。②:这张卡在墓地存在的场合,从自己的手卡·场上·墓地把这张卡以外的7张卡除外才能发动。这张卡从墓地特殊召唤。这个效果在对方回合也能发动。


可以用她的效果除外墓地中的卡或者自场上 / 手卡中用不上的卡。②效果没有使用次数的限制。



蛊惑谋陷
这个卡名的卡在1回合只能发动1张。
①:从卡组把「蛊惑谋陷」以外的1张通常陷阱卡除外,从卡组选那1张同名卡在自己场上盖放。这个效果盖放的卡在盖放的回合也能发动。这张卡的发动后,直到回合结束时自己只能有1张陷阱卡发动。


除外+1,从卡组中把 战斗狂或者 打草惹蛇直接置入魔法陷阱区,还带一点滤抽的效果。
被封印的艾克佐迪亚 - 稳定抽卡版

卡组构筑:


主卡组-40:
被封印者的左腕 *1
被封印者的左足 *1
被封印者的右腕 *1
被封印者的右足 *1
消战者 *3
卡片汽车·D *3
被封印的艾克佐迪亚 *1
速攻稻草人 *3
一时休战 *1
强欲而金满之壶 *3
哥布林暴发户 *1
积累的幸福 *2
礼品卡 *3
对活路的希望 *3
强欲之瓶 *3
八汰乌之骸 *3
无谋的贪心 *3
和睦的使者 *3
打草惹蛇 *1


额外卡组-15:
想放什么就放什么
异星的最终战士 *3
黑羽-重装铠翼鸦 *3
幻透翼疾速龙 *3
急袭猛禽-究极猎鹰 *3
双穹之骑士 阿斯特拉姆 *3

副卡组-15:
圣杯A *3
终焉之地 *1
魔钟洞 *1
强欲而谦虚之壶 *3
积累的幸福 *1
王宫的敕命 *1
神之宣告 *2
长眠不醒的噩梦 *21
打草惹蛇 *1


如何使用

玩得稍微保守一点就行,在场上盖3-4张不同的陷阱卡并使用礼品卡控制自己和对手的 LP Life Points 差距。请尽量在没有抽到 消战者 或者 速攻稻草人这类卡的时候开效果抽卡,因为那五个被封印者的部件在全部上手之前是真正的卡手组件,你绝对不想在决斗的开始就抽到其中的几张。
请记住,回合结束时的手牌上限为6张。


关键卡


1.对活路的希望 & 礼品卡

对活路的希望
自己生命值比对方低1000以上的场合,支付1000生命值才能发动。双方生命值差每有2000,从自己卡组抽1张卡。


本卡组的核心卡。用 礼品卡 给对面加3000血使得自己能在一回合内抽更多的卡。当然,你也可以让对方的怪兽攻击你来增大双方的血量差距,不过要记得留下足够的COST来发动 (1000 - 3000)对活路的希望
连锁顺序:如果你的场上同时存在对活路的希望礼品卡,请先发动对活路的希望 以吃到礼品卡的效果。


2.伤害规避

消战者
速攻稻草人
和睦的使者
一时休战
请仔细阅读相关卡片的效果。

3.积累的幸福

连锁4以后才能发动。从卡组抽2张卡。同一连锁上有复数次同名卡的效果发动的场合,这张卡不能发动。
之前说尽量在魔陷区盖不同的卡就是因为这张卡的效果。实际上连锁4很容易达成,发动消战者这类伤害规避卡的时候就可以开始计算连锁了。


EXTRA

魔钟洞
①:对方场上的怪兽数量比自己场上的怪兽多的场合,对方不能把怪兽的效果发动,也不能攻击宣言。
②:自己场上的怪兽数量比对方场上的怪兽多的场合,自己不能把怪兽的效果发动,也不能攻击宣言。
③:自己·对方的结束阶段,双方场上的怪兽数量相同的场合发动。这张卡破坏。

强度毋庸置疑,仅在对手过强的时候使用。


在TCG规则下,想用被封印者 黑暗大法师达成FTK是很难的我个人认为,最好的打法是用马骨的对价把其中的4个部件送去墓地,然后再利用 暗之量产工厂回收。在这个过程中,你也会用到 锁龙蛇-骷髅四面鬼的效果。
然而试胆竞速 这种过牌卡在TCG都是被禁的,所以在这个游戏里我们是玩不到图上这种卡组了。
守墓 - 曾被用于决斗链接的简单卡组---上



本章节包含卡组使用视频。


卡组构筑:


主卡组-40:
召唤师 阿莱斯特 *2
效果遮蒙者 *2
守墓的伏兵 *1
守墓之长 *1
守墓的司令官 *3
守墓的番兵 *1
守墓的神职 *2
守墓的使徒 *3
守墓的巫女 *2
守墓的祈祷师 *1
守墓的灵术师 *3
守墓的侦察者 *3
龙魔导守护者 *1
守墓的石板 *1
王家长眠之谷的祭殿 *1
召唤魔术 *1
暴走魔法阵 *1
圆融魔术 *1
王家长眠之谷 *2
王家长眠之谷的玉座 *3
融合 *2
王家长眠之谷的王墓 *1
王家长眠之谷的神殿 *1
降灵的仪式 *1


额外卡组-15:
守墓的异能者 *3
召唤兽 卡利古拉 *1
召唤兽 墨瓦腊泥加 *1
召唤兽 梅尔卡巴 *1
召唤兽 普尔加托里奥 *1
召唤兽 雷电 *1
五阵魔术师 *2
No.39 希望皇 霍普 *1
闪光No.39 希望皇 霍普·电光皇 *1
刺刀枪管龙 *1
捕食植物 青锁龙森蚺 *1
神圣魔皇后 塞勒涅 *1


副卡组-15:
沙布提俑护符 *1
效果遮蒙者 *1
守墓的伏兵 *1
守墓的大神官 *1
召唤魔术 *1
暴走魔法阵 *1
圆融魔术 *1
王家长眠之谷 *1
融合 *1
王家长眠之谷的神殿 *1
降灵的仪式 *2
召唤兽 梅尔卡巴 *1
闪光No.39 希望皇 霍普一 *1
拓扑逻辑零衔尾蛇 *1


卡组介绍


今年秋天我玩了差不多两周的 决斗链接, 那段时间就在游戏里组了一套 守墓 。这卡组的节奏和本指南中的其它卡组相比要更慢一些,因为我只是在 决斗链接守墓的基础上把这个卡组的卡片数量补到了40。 各位可以根据自己的经验替换一些本卡组中的卡牌,手动给这个卡组补强。


使用思路


这套卡组的主要资源就是那些 守墓 怪兽和魔法师族怪兽。 通过融合这些怪兽,我们可以从额外卡组特殊召唤 守墓的异能者 来进行卡组检索或是利用五阵魔术师 的效果实现返场。在决斗链接中,每位玩家只有4000点LP,所以五阵魔术师的4500打点可以轻松帮你终结比赛;而在这款游戏中,虽然我们不能依靠高打点直接就决出胜负,但是我们可以利用融合卡组的好伙伴——捕食植物 青锁龙森蚺 的②效果直接从卡组发动融合魔法。

有一说一,几乎所有类型的融合卡组都伴随着大量的资源需求。对 守墓而言,玩家确实可以在一回合内连续利用手牌和墓地中的卡片资源做出2个五阵魔术师 只是举个例子,也可能是做别的~ ,但这也意味着你在之后的回合中很难再次启动做出大怪。

守墓卡组本身的上线并不算太高,于是我手动给他加了点“康” ——指外挂阿莱 。你可以在本章节的末尾找到我使用这个卡组的视频。


关键卡


就像我刚才说的那样,这卡组的本质就是外挂了召唤师小组件的 守墓。在我看来, 召唤师体系之所以能成为OCG中的知名外挂,正是因为其能凭借召唤师 阿莱斯特一卡展开,而那些召唤兽也可被用于应对不同的局面。如各位所见,额外卡组的80%都是融合怪兽,所以我将在此优先为大家介绍这套卡的融合体系。


1.融合相关

图上就是本卡组中所有与融合相关的卡牌了。融合召唤会消耗掉至少两只怪兽,而这些被送去墓地的融合素材则可以被 圆融魔术二次利用。

圆融魔术
这个卡名的卡在1回合只能发动1张。
①:从自己的场上·墓地把魔法师族融合怪兽卡决定的融合素材怪兽除外,把那1只融合怪兽从额外卡组融合召唤。


被这张卡效果除外的融合素材将无法被回收。我们并不需要抽到这张卡,因为使用捕食植物 青锁龙森蚺 的②效果可以直接从卡组启用这张卡的融合效果。

效果怪兽2只
这个卡名的①②的效果1回合各能使用1次。
①:以场上1只表侧表示怪兽为对象才能发动。那只怪兽直到回合结束时变成暗属性。
②:支付2000基本分,把1张「融合」通常·速攻魔法卡从卡组送去墓地才能发动。这个效果变成和那张魔法卡发动时的效果相同。这个效果的发动后,直到回合结束时自己不能把怪兽特殊召唤。
【Links:左下/右下】


你需要两只效果怪兽来连接召唤 捕食植物 青锁龙森蚺,作为这张卡连接素材的卡可以立刻被用作融合素材。如果这之前你已经在墓地里累积了3只魔法师族怪兽,那么你就可以轻松召唤出五阵魔术师

我在这套卡里下了2张融合和1张圆融魔术,它们都属于“融合”系列魔法卡,也因此都适用捕食植物 青锁龙森蚺的效果②。注意, 融合 这张卡可以丢1cost被龙魔导守护者 检索。各位可以根据自己的需求和实际使用情况来调整卡组中融合圆融魔术的数量。虽然手融很亏卡,但我还是喜欢下2增加上手率……

守墓的灵术师 的效果可以让我们不使用魔法卡直接融合。要使用这个效果,场上必须要有守墓的巫女 或者场地魔法 王家长眠之谷王家长眠之谷的目的封锁效果会使得 圆融魔术 无法使用,使用者只能在自己场上有守墓之长的情况下才能规避这个负面效果。


2.如何赚卡

请无视截图中的“增援” 魔法卡,我只是用它们来划分步骤。
通常情况下,在决斗中持有更多卡片的一方会在决斗中占据优势。在这个系列里,守墓的使徒守墓的侦察者两只怪兽的效果没有“一回合一次”的限制,所以你可以依靠在场上里侧守备表示这两张卡来实现卡组特招。如果你的对手在战斗阶段能够多次攻击宣言,那么只依靠这两只怪兽的效果就可以形成循环。当然了,你也可以选择拉其他的守墓怪兽来应对不同的情况:
  • 守墓的番兵:反转:场上1只对方怪兽回到持有者手卡。注意!在新大师规则中买这个效果的描述应该是 “反转: 选对方场上一只怪兽为对象 ,作为对象的怪兽回到持有者手卡。” 所以我们不能用这个效果去弹那些“不能被选作效果的对象”的卡。
  • 守墓的巫女 或者 守墓的灵术师:可以在下次自己的主要阶段发动融合,具体拉谁取决于你缺哪一个。
  • 守墓的神职:从墓地里特殊召唤一只4星守墓字段怪兽。

由于 守墓的使徒效果只有在被对方怪兽战破时才能发动,所以在当前环境下无脑盖这个卡有可能会死得很惨。对手只要在战斗阶段以前能掏出炸卡或者弹卡的效果,你上个回合就相当于啥也没干。

守墓的异能者 的检索效果可以让你每回合从卡组拿1张 “守墓” 怪兽或者“王家长眠之谷” 系列卡,我个人比较倾向于去找王家长眠之谷的玉座,上手以后可以根据下回合抽到什么再有针对性地检索别的卡。

守墓 - 曾被用于决斗链接的简单卡组---下
3.回收

  • 守墓的伏兵守墓的神职可以分别帮助我们从墓地回收魔法卡或者等级4的怪兽。
  • 守墓的石板 的效果可以让我们在必要的时候从墓地拿两张怪兽卡回来用于融合。
  • 可以根据个人习惯用死者苏生替换卡组中降灵的仪式
  • 神圣魔皇后 塞勒涅 可以用来攀LINK值。不幸的是,这个游戏版本没有收录又强又好出的访问码语者……不过好消息是,魔皇后本身也是魔法师族的,连接召唤她的同时你会把三只其他怪兽作为素材堆进墓地,而这些怪兽又可以被用于圆融魔术 算上魔皇后,你还需要1只怪兽来凑够5只素材~
  • 召唤魔术: 回收召唤师 阿莱斯特

4.召唤师轴

召唤师 阿莱斯特 绝对是一张超模的卡。我们只需要暴走魔法阵或者召唤师 阿莱斯特1 卡在手就能够进行以下流程:通常召唤 阿莱斯特 检索召唤魔术,再连接召唤转生炎兽 独角兔,进一步连接召唤安全守卫者几周之前,K社刚刚出了一张叫圣魔之少女 阿耳特弥斯这下走这个轴连转生炎兽 独角兔 都不需要了。
现在,你已经集齐了融合召唤兽 梅尔卡巴的全部素材:

「召唤师 阿莱斯特」+光属性怪兽
①:1回合1次,怪兽的效果·魔法·陷阱卡发动时,把和那张卡相同种类(怪兽·魔法·陷阱)的1张手卡送去墓地才能发动。那个发动无效并除外。


妙极了,一个带全游戏最强康的怪兽就这样被我们召出来了,然而这还并不是结束:你可以继续用 召唤魔术的效果回收被除外的召唤师 阿莱斯特 以及魔法卡本身

①:把这张卡从手卡送去墓地,以自己场上1只融合怪兽为对象才能发动。那只怪兽的攻击力·守备力直到回合结束时上升1000。这个效果在对方回合也能发动。
②:这张卡召唤·反转的场合才能发动。从卡组把1张「召喚魔術」加入手卡。


好家伙,开局1卡直接变1康 ? 结果最后你还把他回收了,这么说来这样改算是一波0卡换1康。至于I召唤兽 梅尔卡巴,它本身还能借助召唤师 阿莱斯特获得1000点攻击力和守备力的加成,所以一些平均打点比较低的卡组还真就拿他没办法(3500攻击力)。

再说回我们这套守墓卡组。我并没有在这套卡里面加转生炎兽 独角兔安全守卫者,所以想玩召唤师轴的话最好去找一些其他卡组。这里再提一下召唤魔术这张卡,它居然允许你把对面墓地的怪兽作为融合素材,这也是我在额外里面放了好几种不同召唤兽 的原因。要是觉得这些怪兽没用的话,也可以把它们换成转生炎兽 独角兔j安全守卫者 或者其他你觉得用得上的卡。

召唤魔术真的非常灵活,不信的话还可以看看下面那个视频~ 我觉得对这张卡大家只需要读读效果就行了:

「召喚魔術」的②的效果1回合只能使用1次。
①:融合怪兽卡决定的融合素材怪兽从手卡送去墓地,把那1只融合怪兽从额外卡组融合召唤。「召喚獣」融合怪兽融合召唤的场合,也能把自己场上以及自己·对方的墓地的怪兽除外作为融合素材。
②:这张卡在墓地存在的场合,以除外的1只自己的「召喚師 阿莱斯特」为对象才能发动。墓地的这张卡回到卡组,作为对象的怪兽加入手卡。


这章到这里应该就结束了,没想到又一次超出了评测单章节的字数限制,真是……T^T


另外,我知道召唤师 阿莱斯特和那些守墓 的召唤效果可以被手坑轻松打断, 所以这套卡我只用来打AI。如果你真的想用它玩网战,最好是在卡组里加几张墓穴的指名者
黑魔术 - 塔玛希 & 羁绊
青眼 - 建议改用混沌极龙MAX
60英雄 - 此构筑脱胎于悠悠王
三轴同调 - 宇宙耀变龙
破坏剑 - 专治各种龙癌
红莲滑板 - 一拳超人
无法使用的关键卡整合
关于TCG:



无法使用的卡片列表



访问码语者:
效果怪兽2只以上
对方不能对应这张卡的效果的发动把效果发动。
①:这张卡链接召唤成功的场合,以那1只作为链接素材的链接怪兽为对象才能发动。这张卡的攻击力上升那只怪兽的链接标记数量×1000。
②:从自己的场上·墓地把1只链接怪兽除外才能发动。选对方场上1张卡破坏。这个回合,不能为让自己的「アクセスコード・トーカー」的效果发动而把相同属性的怪兽除外。
【Links: 左/下/上/右】
受影响系列:太多了!



同盟驾驶员:
这个卡名的②的效果1回合只能使用1次。
①:1回合1次,可以从以下效果选择1个发动。
●以自己场上1只表侧表示怪兽为对象,把这张卡当作装备卡使用给那只怪兽装备。装备怪兽被战斗·效果破坏的场合,作为代替把这张卡破坏。
●装备的这张卡特殊召唤。
②:把装备的这张卡除外才能发动。这张卡装备过的怪兽把可以装备的1只4星以下的同盟怪兽从卡组装备。
受影响系列:ABC



妖精传姬-白雪
①:这张卡召唤·特殊召唤成功的场合,以对方场上1只表侧表示怪兽为对象才能发动。那只怪兽变成里侧守备表示。②:这张卡在墓地存在的场合,从自己的手卡·场上·墓地把这张卡以外的7张卡除外才能发动。这张卡从墓地特殊召唤。这个效果在对方回合也能发动。
受影响系列:墓地相关的卡组,如光道、不死均



无许可的再奇动:
这个卡名的卡在1回合只能发动1张。
①:以自己场上1只机械族怪兽为对象才能发动。那只怪兽把可以装备的1只机械族同盟怪兽从手卡·卡组装备。这个效果装备的同盟怪兽在这个回合不能特殊召唤。
受影响系列:ABC



融合派兵:
这个卡名的卡在1回合只能发动1张。
①:把额外卡组1只融合怪兽给对方观看,那只怪兽有卡名记述的1只融合素材怪兽从手卡·卡组特殊召唤。这张卡发动的回合,自己不是融合怪兽不能从额外卡组特殊召唤。
受影响系列:黑魔术、青眼等等



邻家割草
①:自己卡组的数量比对方多的场合才能发动。直到卡组数量变成和对方相同为止,从自己卡组上面把卡送去墓地。
受影响系列:墓地相关的卡组,如影依、魔女术
16 Comments
sonofablastoise Aug 8, 2022 @ 6:59pm 
Ballpark would be a super fun addition to this list. It revolves around the field spell Giant Ballpark which lets you negate battle damage for one attack (either you or your opponent during either turn), then lets you send an insect from deck to grave. If the insect is a normal monster, you can special summon it and any other copies from deck or grave to swarm the field. From there you just run generic insect support like Resonance Insect, Doom Dozer, and Gokipole as a free pop when sent by Ballpark.
Mommy Nov 16, 2021 @ 10:54pm 
Surprised Skull servant isn't on here, It's a pretty fun deck, same for thunder king.
Daniel Mar 31, 2021 @ 1:05pm 
Cool. Thanks for the hard work.
Silver_01☆NOOB  [author] Mar 26, 2021 @ 7:33pm 
I am now working for Dark Magician chapter. You can check the card list right now.:rbrbu2:
Daniel Mar 16, 2021 @ 3:34am 
I'm not sure actually. I've just started trying the decks one after another and had a great fun doing so. But building the decks just from the image become very hard. A full guide like the one you wrote is very interesting to read, but also time consuming to write I assume. But if you could post just the deck lists so we could try and figure the decks ourselves - it would be great.
Silver_01☆NOOB  [author] Mar 16, 2021 @ 2:53am 
Thanks for your reply!:runeshock:
I know I haven't updated this guide for a long time, I am really sorry about that.:rbrb2:
Please tell me the deck that you are most interested in, I will post the cardlist here.:elilaugh:
Hope I would have chance to complete this guide xD:cinnamon2:
Daniel Mar 15, 2021 @ 3:41am 
Can you please post deck lists for the other decks? It's really hard creating them just from the screenshot
Dao Dec 26, 2020 @ 6:17pm 
Yeah, sure thing. Don't worry about it.
Silver_01☆NOOB  [author] Dec 26, 2020 @ 6:11pm 
Sorry about the update delay, I have to prepare for my exam and competition.:ODWC:
I will continue to work on this guide once I have done all my works.:AiMasujima:
cyan64 Nov 29, 2020 @ 10:44pm 
顶 nice