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Rapporter et problem med oversettelse
For the main / core immortality mod, only a minor bug fix and a minor compatibility change for 1.9.x, but other than that, just a version bump.
Companion mod Immortal Maldives needed more changes - the blademaster, hunter, reveler, physician, mystic, and pilgrim traits no longer have leveled versions of traits. They have become single traits that now have trait-XP!
[*]Added 50% inbreeding resistance to the immortality traits. If also have pureblood trait, should stack to 100%
[*]Added extended fertility age and fertility resilience to immortality traits
[*]Added ruler-designer exported custom DNA to the four sterile adults, and each of the two sets of identical twins.
[*]The entire family's skin color is now darker, between southern India and Northern India darkness.
[*]The entire family is very tall, especially on the cousin's side. Also gold-colored eyes, to subtly suggest distant celestial ancestry, like a D&D 3.5 / Pathfinder / D&D 5E aasimar.
**added years_of_fertility = 9999 to the immortality traits
From synchronization of the traits file with Immortality (Updated and Revised):
The main immortality trait ('immortality') shows in the ruler designer with cost 500, sorting near the bottom of the 'other traits' list.