Nelke & the Legendary Alchemists ~Ateliers of the New World~

Nelke & the Legendary Alchemists ~Ateliers of the New World~

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General Information
By Seijira
English is not my native language so there will be mistakes, sorry.

At the beginning I made some mistakes and had questionmarks all over my face.
I'm no professional at this game, I'm still at the beginning but I hope this guide will help you. Even if it is only a little bit.

This guide is NOT complete.

The guide could contain spoilers.
   
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The Beginning
My first 2 hours were used for the tutorial. So don't expect a quick start.
You won't be able to walk freely through the world. For me this was a bit disappointing but i got used to it.

You will play Nelke, the daughter of an aristocrat. She has no talent for alchemy but is very interested in it and knows a lot. She is in search of a relic so she decides to stay at Westwald. But her father is "overprotective" and gives her tasks to develop the village. If she fails the tasks in time she has to return home and give up searching for the relic (I think Nelke or her maid said something along the lines that the father wants her home quickly -> "overprotective").

There will be two different sorts of days: Weekday and Holiday
They take turns regularly. One day is a workday the next is a holiday....
On both days you can do different things.
One turn consists of one holiday and one weekday.

While the tutorial is progressing you will unlock more and more options, so do not worry.

At the beginning most steps will be predetermined.
You will start with building an atelier, the next will be a basic grocery store. Some fields for crops are already built. You have to assign a person for the atelier/the store and determine what will be produced/sold.

When you get introduced to "Investigate" you have to invest ingame money. (See screenshot upper right corner)
With investments you can unlock special bonuses. When you reach the end of a route, the next one will be unlocked. The next time you can investigate, you have to unlock the new route and investigate it. (Here was my fault, I didn't understand it and wasted my turns on the first route. Later on I had to hurry to unlock all other routes to fulfill a task given by father >.<) (Details in "Investigation")

Holiday

Symbols:



The time, a full day




Your actual population


Your money



I am not sure. Actual satisfaction of the population? Later in the game it can go down.



On holidays you can
  • Visit people
  • Investigate
  • Research
  • Look at your tasks
  • End holiday
Visit
Visit all the people you have already met. For some people to accompany you to your investigations you have to talk to them first.


Every visit consumes time. You have to think about who you want to visit and what you want to do. The time consumed is pictured as the red fields in the "clock"





There are 4 different symbols:
you can unlock a special facility



The person you talk to can earn experience points



The person you talk to gains friendship-points



The person you talk to has a quest for you



When you select the menu where you can save your game there is a button "Extras". On the following menu you select "Encyclopedia" and then you can select "Character Book". Here you can see all your actual characters and their Event progress, indicatet through the x/6 (smeilys) and x/4 (hearts). When you talk (smeily) to them, their x/6 smeily-counter rises. Same with the visit for friendship. (See screenshots below)




When the event progress is finished the character learns a new skill.
Investigate

When you want to investigate you have to choose an area first. If you're at the beginning, you have only one option :D


Each area has 7 routes. The 6th is with stronger monsters and the 7th has no monsters and many rare materials.

To unlock a new route you have to reach the end of the previouse route. On the next holiday select the new route and press "y" (I play with a controller) to invest. Afterwards you have to unlock the route.

These effects can be unlocked in all routes except for the 7th route.

When selecting a route you can add two additional characters to your investigation.

After you confirmed your choices the investigation starts. The characters will walk on their own. While they walk the time passes. They can find items or encounter monsters. If you reach the end of the route in time you can either find a treasurechest or encounter "bossmonsters". Afterwards the investigation is complete and the day is over.
--> Make sure you did all the things you wanted to do (visit/research) beforehand!!


In the right upper corner you can see the route. Here you can see where you are and how long until you reach the end. To move faster you can run (the key is shown in the right bottom corner). While you run you can't gather materials, only encounter monsters.



At the end of the investigation you can see all the materials you gathered.
Research

When researching you need materials, Cole (ingame currency), time (one to two turns so far, could be more with progressing) and sometimes your friendshiplevel with other characters has to be a specific value. (see screenshot above)

You have 4 different research objectives:
  • Main Story
  • Use (Bombs etc.)
  • Town Building
  • Emergency

To unlock the next researchobject you have to research the previous one.
Weekday

The symbols are the same as on a holiday. You can see your actual population, your money and how much time of the day you have already used (or not used).

On a weekday you have the follow options:

  • Requests
  • Build
  • Synthesise Requests
  • Tasks
  • Start Job

Tasks: here you can seel all of the tasks father has given you, your progress and the deadline until you have to finish the tasks and subtasks (!!).

Start Job: sets all your settings in motion. Alchemists will start synthesising, shopkeepers will sell their goods etc.
At the end you will get the results. You will see how much your population grew, your earnings and expenses, distributed goods and who worked hardest. While doing their job the different characters earn points. Whoever scored highest will earn 1st place and get friendship-points. Furthermore the characters earn Exp and level up (see last screenshot).




Requests
The following things can be requested:

  • Synthesize
  • Sales
  • Production
  • Dispatch

Synthesize: You order your alchemists in charge to produce the items you want. You should regularly check your citizens requestlist in order to fulfill their wishes (gives extra money and approval).

Sales: Order your shopkeepers to sell crafted goods. Check the requestlist! Later you have to pay attention to a relatively equal distribution of goods. If not you can loos approval.


The red triangle indicates the sales you must reach. Above is super, if you sell less, you (can) loose approval of your population.

Production: Decide which things you want to grow and who should be responsible. Flowers, vegetables, orchard/grove and ranch.

Dispatch: Send characters to collect materials on routes you have already discovered and invested in.
Build
Here you can build facilities, ateliers, shops etc. in your districts.
You have to select the district then you can choose between:
  • Build
  • Facility Management
  • Look Around Town

Build: Here you can choose between
  • New (Build a new atelier etc.)
  • Move (Move an object)
  • Demolish (Delete an object, you don't get anything back)
  • Remodel (Change colour of a building or upgrade it)
  • Confirm (Confirm your changes)

Facility Management:
You can see which and how many ateliers, shops etc. you have in this district. Change the things the shopkeepers sell, change shopkeeper etc.

Look Around Town: You get to see the town from different perspectives.
Synth. Requests
You can choose between Synthesize and Commission Synthesis.

Commission Synthesis:
You task one or more alchemists to craft an item. The difference to normal synthesis is that the alchemists will craft the necessairy items too. E.g. you want them to craft Meteor. They not only craft Meteor but all the needed materials, too.

Choose Item:



Choose Alchemists (You can see all needed materials and the craftingcosts)



Needed items (only for this item not, e.g. Comet)

Tasks (Contains Spoilers)
The subtasks increase your population and your population limit.
If you finish the maintask before the subtasks you can still finish the subtasks in the turns that are left.


Task 1: Develop into a Healthy Village. (Increase the population to 100)
Subtasks:
Energy for Tomorrow (Sell beers x10)
Increase Sales (Make more than 1000 coles)
Check Everyone (Visit twice during Holidays)

Task 2: Develop into a Lively Village (Maintain positive income for 3 turns)
Subtasks:
Tree Production (Grow Eiche x40)
Prepare Wood (Synthesize Timber x5)
Build General Store (Build a General Store)
Listen to Voices (Complete cizizen requests x3)

Task 3: Develop into a Energetic Village (Increase the population to 1000)
Subtasks:
Self-defense Bomb (Synthesize Bomb x10)
Bomb Research (Use Bomb during Battle x3)
Defeat Monsters (Battle victories x5)
Search for new materials (Clear Sunny Woods of Nearby Forest)

Task 4: Develop into a Bustling Town (Build Large Facilities x2)
Subtasks:
Alchemist Friends (Increase Friendship with Alchemists by 10)
Listen to More Voices (Complete citizen request x5)
Increase Citizens (Increase population to 1500)

Task 5: Develop into a Flowing Town (Sales of 100 000 coles)
Subtasks:
Investigate Sage Relics (Begin Main Category Research)
Prepare for Battle (Begin Usage Category Research x2)
Research that will help the town (Begin City Building Category Research x2)

Task 6: Develop into an Active Town (Increase the population to 10 000)
Subtasks:
Build a Nice City (Do not lower Support for 5 turns)
Listen to More Voices (Complete citizen requests x20)

Task 7: Develop into an Alchemy Town (Plan to build an Alchemy Academy)

Task 8: Develop into a Booming City (Sales of 3 000 000 coles)
Subtasks:
Increase Grocery Store Sales (Income over 500 000 coles at Grocery Stores)
Increase General Store Sales (Income over 500 000 coles at General Stores)
Increase Weapon Shop Sales (Income over 500 000 coles at Weapon Shops)
Increase Boutique Sales (Income over 500 000 coles at Boutique)
Increase Drug Store Sales (Income over 500 000 coles at Drug Store)

Task 9: Develop into Greatest Metropolis (Increase the population to 50 000)

Task 10: Develop Till the End of Your Term (Reach 100 turns)
(If you reach turn 100 the ending will begin. I think the ending will differ depending on how much you have researched in the main story. After the End you can either continue developing the town or start a new game.)
Districts (Spoilers)
Neu Boden District
building area max.: 25 x 21

Conditions
Amount
Effect
Condition 1
Condition 2
Expansion 1
500
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
30.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 1.000 districts with facilities

Labrugs District
building area max.: 12x13 / 5x5 / 12x8 / 9x7 / 9x16

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
1.600
Open new sector & increase pop. limit
Fill at least 120 districts with facilities
none
Expansion 1
2.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
4.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities

Ramgand District
building area max.: 4* 5x5 / 4* 10x10

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
2.900
Open new sector & increase pop. limit
Fill at least 240 districts with facilities
none
Expansion 1
4.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
8.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities

Riosmyste District
building area max.: 2* 5x5 / 2* 10x10 / 24x10

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
4.800
Open new sector & increase pop. limit
Fill at least 480 districts with facilities
Have Chainsword
Expansion 1
7.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
14.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities

Aufgabe District
building area max.: 4* 5x5 / 4x25 / 15x21

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
6.800
Open new sector & increase pop. limit
Fill at least 840 districts with facilities
Have Heat Lamp
Expansion 1
10.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
20.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities

Manachimie District

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
8.700
Open new sector & increase pop. limit
Fill at least 1.320 districts with facilities
Have Stainless Frame
Expansion 1
20.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
40.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities

Danlar District
building area max.: 2* 5x5 / 17x17 / 8x15

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
13.200
Open new sector & increase pop. limit
Fill at least 1.920 districts with facilities
none
Expansion 1
50.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
100.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities


Abend District

Conditions
Amount
Effect
Condition 1
Condition 2
Reclamation
15.600
Open new sector & increase pop. limit
Fill at least 2640 districts with facilities
Have Mountain Destroyer
Expansion 1
100.000
Expand buildable area & increase pop. limit
Conduct "Reclamation"
Fill at least 100 sectors with facilities
Expansion 2
200.000
Expand buildable area & increase pop. limit
Conduct "Expansion 1"
Fill at least 200 sectors with facilities
Special Facilities Part 1
It is possible that the construction costs are different because of already build facilities who give a discount on building costs.
I think the list is still incomplete.

Name
Costs
Sectors (not sure)
Construction time
Effect
Dev. Rate
Spaces
Materials
Art Gallery
50.000
10
2
Reduce construction time by 1 turn within all sector
B
5 x 4
Colorful Brick x 5; Magical Paint x 10; Water Element x 30; Wind Element x 20
Air Balloon Port
30.000
15
2
Reduce construction time by 1 turn within all sector
B
4 x 5
Dense Wood x 5; Spruce x 10; Fire Element x 30
Pond
100.000
15
2
Reduce construction cost by 10% within all sector
A
5 x 5
Water Pump x 5; Distorted Stone x 10; Water Element x 30
Bell Tower
100.000
10
2
Higher sales by 10% for all shops within all sector
A
5 x 5
Tough Alloy x 5; Iron Board x 10; wind Element x 30
Giant Liquor Barrel
24.000
10
2
Higher sales by 10% for all shops within all sector
C
2 x 3
Spruce x 5; Blessed Wine x 10, Water Element x 30
Cherry Tree
24.000
10
2
Higher sales by 1 for all trending shops within all sector
B
4 x 4
Rich Soil x 5; Neutralizer-R x 1; Earth Element x 30
Outdoor Stage
90.000
10
2
Higher sales by 1 for all trending shops within all sector
A
5 x 5
Timber x 5; Uni x 10; Fire Element x 30
Star Flower Patch
64.000
10
2
Higher sales by 1 for all drug stores within all sector
B
4 x 4
Aurora Crystal x 5; Star Piece x 10; Wind Element x 30
Water Purifier
100.000
10
2
Higher sales by 1 for all drug stores within all sector
A
5 x 5
Water Pump x 5; Iron Board x 10; Water Element x 30
Mushroom Park
62.500
10
2
Higher sales by 1 for all drug stores within all sector
A
5 x 5
Rich Soil x 5; Fertilizer x 5; Darkshroom x 10; Wind Element x 30
Campground
40.000
10
2
Higher sales by 1 for all general stores within all sector
B
4 x 4
Rich Soil x 5; Distorted Stone x 10; Fire Element x 30; Earth Element x 20
Giant Chess Board
40.000
15
2
Higher sales by 1 for all general stores within all sector
B
4 x 4
Precision Block x 5;Dense Wood x 3; Earth Element x 30
Cafe
80.000
10
2
Higher sales by 1 for all grocery stores within all sector
B
4 x 4
Colorful Brick x 5; Honey x 10; Fire Element x 30; Water Element x 20
Cafeteria
125.000
10
2
Higher sales by 1 for all grocery stores within all sector
A
5 x 5
Precision Block x 5; Liquid Metal x 3; Fire Element x 30; Water Element x 20
Cake Shop (Elie)
36.000
10
2
Higher sales by 1 for all grocery stores within all sector
C
4 x 3
Distorted Stone x 5; Snow Stone x 10; Fire Element x 30
Fountain Square
125.000
10
2
Higher sales by 1 for all boutiques within all sector
A
5 x 5
Water Pump x 5: Colorful Brick x 10; Water Element x 30
Crystal Monument
48.000
10
2
Higher sales by 1 for all boutiques within all sector
B
5 x 4
Spruce x 5; Traditional Bread x 10; Fire Element x 30; Water Element x 20
Inn
100.000
15
2
Higher sales by 1 for all boutiques within all sector
B
4 x 4
Aurora Crystal x 5; Star Piece x 10; Wind Element x 30
Special Facilities Part 2
Name
Costs
Sectors (not sure)
Construction time
Effect
Dev. Rate
Spaces
Materials
Athanor
192.000
10
2
Higher sales by 1 for all weapon shops within all sector
B
4 x 4
Tough Alloy x 5; Liquid Metal x 10; Fire Element x 30
Transport Cannon
128.000
10
2
Higher sales by 1 for all weapon shops within all sector
B
4 x 4
Precision Block x 5; Petrified Wood x 3; Fire Element x 30
Apple Tree
37.500
15
2
More experience by 10% within all sector
A
5 x 5
Rich Soil x 5; Ultramarine Soil x 10; Earth Element x 30
Training Ground
40.000
15
2
More experience by 10% within all sector
B
4 x 4
Precision Block x 5; Crystal Fang x 10; Earth Element x 30
Arboretum
62.500
15
2
Boost productivity by 5 within all sector
A
5 x 5
Rich Soil x 5; Magic Stone x 10; Earth Element x 30
Windmill
60.000
10
2
Boost productivity by 5 within all sector
B
5 x 4
Precision Block x 5; Spruce x 10; Wind Element x 30
Bee Colony
112.500
15
2
Higher productivity by 20% during a plentiful harvest within town
A
5 x 5
Iron Board x 5; Aurora Crystal x 3; Beehive x 10; Earth Element x 30
Carrot Patch
48.000
10
2
Higher productivity by 20% during a plentiful harvest within town
B
4 x 4
Rich Soil x 5; Tar Fruit x 10; Earth Element x 30
Adventurer's Guild
30.000
15
2
Higher gather rate by 6 per person within investigation route
B
5 x 4
Dense Wood x 5; Magic Stone x 5; Water Element x 30; Wind Element x20
Church (Marie)
50.000
10
2
Higher gather rate by 6 per person within investigation route
B
4 x 5
Timber x 5; Water Element x 30
Library
37.500
10
2
Higher chance by 10% for success at all ateliers within all sector
B
5 x 3
Distorted Stone x 5; Ether Ink x 10; Wind Element x 30; Earth Element x 20
Alchemy Academy
50.000
10
2
Higher chance by 10% for success at all ateliers within all sector
B
4 x 5
Precision Block x 5; Aurora Crystal; Wind Element x 30
Nelke Statue
187.500
15
2
Support rate up by 0,1% per turn within town
A
5 x 5
Tough Alloy x 5; Precision Block x 1; Liquid Metal x 10; Fire Element x 20
Puni House
126.720
10
2
Success rate of fairies up by 1,5 times within all sector
B
4 x 4
Rainbow Paint x 5; Puniball x 10; Earth Element x 30
Fairy Academy
60.000
10
2
Success rate of fairies up by 1,5 times within all sector
B
4 x 5
Distorted Stone x 5; Dense Wood x 5; Wind Element x 30
Hot Spring
80.000
15
2
Reduce hiring cost by 10% for all characters within all sector
B
4 x 4
Water Pump x 5; Magic Stone x 10; Fire Element x 30, Water Element x20
Pie Shop
24.000
10
2
Reduce hiring cost by 10% for characters within all sector
B
4 x 4
Rainbow Paint x 5; Living Pie x 10; Fire Element x 30
2nd Playthrough ("new game +")
After 130 turns I decided to end the extended term (At this point I didn't meet everyone, I still had some people missing).
The end is followed by a long sequence and credits. You have to save the game. Choose a new slot to save the game. It will be called "Clear Data".
You can skip entire event scenes you have seen before.

The following data will carry over from your previous playthrough:
-Unlocked achievements
-Trade shop bonus effects
-Item production records
-Gate Battle count

The following bonuses will be applied to your next playthrough:
-Sales bonuses
-Achievement points
-Friendship levels for characters in facilities

I skipped the intro and the first 3 turns and started at turn 4. I confirmed the achievements and points. Friendship levels... are at 1. Let's see what happens in the next turns -> the friendship level raises quickly.
And I got a playthrough bonus of 2.0 instead of 1.0 in the first playthrough.