Crusader Kings III

Crusader Kings III

Ocen: 493
More buildings
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1.267 MB
15 września 2020 o 9:58
9 czerwca 2022 o 3:43
Listy zmian: 25 ( zobacz )

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More buildings

Opis
The aim of this mod is to add more buildings to vanilla, and give the player a row of options and not simply pick the same buildings everytime. By including more and vanilla balanced buildings, you get a sense of player choice and can modify your holding to your need, be it tax focused, war focused or population focused. Balance also means that buildings are gated and locked with realistic barriers so you can't abuse the mod.

BUILDINGS
- adds a game rule to decide how many building slots in your holdings you want.

Tribal
- "Town Square" with 2 upgrades. (Slave trade and rally point)
- "Simple Port" with 1 upgrade (tribal version of the common port)
- "War Improvements" with 2 upgrades (Scout towers, command tents)
- "Raiding Camps" with 1 upgrade

Feudal
- "Exterior Improvements" with 7 upgrades (Including, a moat, arrowslits and citadel etc)
- "Interior Expansion" with 7 upgrades (Including, a well, chapel, courtyard etc)
- "Vineyard" with 4 upgrades (Pressers, Winery, plantations.)
- "Stables" with 7 upgrades (Western version of the camel building in vanilla)
- "Underground Work" with 5 upgrades (Catacombs, Vault, Secret passage etc)
- "Tunnel Networks" with 4 upgrades (Tunnel passages, bolt holes etc)
- "Hospital" with 7 upgrades (Treatment camps, soup kitchen etc)
- "Castle Settlements" with 7 upgrades (small, medium, large etc)
- "Variety Farms" with 6 upgrades (windmills, farmers market etc)
- "Militia" with 6 upgrades (patrols and guard posts etc)
- "Support Structure" early game fort increase - if needed.


City
- "Trade District" with 7 upgrades (Inlcuding, a brothel, a tavern etc)
- "Slaughterhouses" with 3 upgrades (abattoirs, butcheries etc)

Extra
- Custom hand drawn icons for all the new buildings!

To-do
More buildings - but it seems like there is a solid base now.
Balance and better localization.

Compatibility
Compatilible with building slots mods, isnt quiet necessary tho.
Not compatible with Dieu et Mon Droit or any other complete overhaul mods. (that change basic buildings)
Not compatible with “More Game Rules”


German localization by Thodin
Korea localization by 티에

PS: looking for work, any overhaul mods who could use someone to create buildings and icons contact me! Nothing left to add to this mod besides keeping it updated.
Popularne dyskusje Zobacz wszystkie (4)
2
15 stycznia 2023 o 3:49
simp_chinese Translation
shinukiishinukii
2
28 lutego 2022 o 13:44
AI Militia Spam
Ambitions
1
21 września 2022 o 4:06
French Translation
Haborym
Komentarzy: 251
Archa3opt3ryx 29 stycznia o 16:36 
Hey, I'm with the After the End team for ck3, and in the desc of the mod, you mentioned looking for a mod team to join. Let me know if you're still interested in that.
Jbfresh 102 7 września 2023 o 13:46 
it this Compatible lotr mod
Belgrifex 19 czerwca 2023 o 15:21 
Amnikarr 3 czerwca 2023 o 8:46 
Please update <3
Nuka 3 maja 2023 o 6:53 
Does this conflict with More Provinces Expanded?
DonBaTzu 11 kwietnia 2023 o 0:33 
BUG,it well copy artifact
see two 9 kwietnia 2023 o 0:28 
this kinda just makes new meta, don't see the point
buzina 4 kwietnia 2023 o 6:37 
It does not seem to be compatible with the Trade Goods mod. Do not know? The trading market is not displayed.
♜ GAIVS IVLIVS CAESAR AVGVSTVS 9 marca 2023 o 10:58 
looks like this doesn't work with new patch
Lost Nomad 7 marca 2023 o 15:09 
I have released a reboot of the mod with fixes for the issues, a realignment to the vanilla design and a few new features.

More Buildings Reboot