Hylics 2
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Hylics 2, Completionist Edition
Por mothmane
This is a guide which covers (hopefully) everything that's available to find and explore in Hylics 2. Please leave a comment if anything is missing and I'll make sure to add it asap.
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Parallido & New Muldul

Disclaimer: You can restore your flesh and will after a fight by slapping bugs (F key)
Disclaimer 2: Make sure to save ALL your Muscle Appliques until you get Somsnosa.

1. Wake up. You may change your appearance at the mirror, if you wish.
2. Go upstairs and take a bath. You stink. Also, take the Soul Sponge in the toilet.
3. Back downstairs, watch the news on TV to gain Poromer Gleb. This is a great defensive spell you’ll be using until you get Dedusmuln, and even after that it’s useful.
4. Go further downstairs, check the pots for a Cookie & some Juice, then jump into the pool. Pools are the Hylics 1’s equivalent of crystals which let you fast travel to any spot from the afterlife.
5. Welcome to Parallido! Pet the larva(s) on the way in. You can go down the west path to find a Burrito and some Meat.
6. Go up the stairs to the very top and use the machine. This takes away all the meat you have and increases your max health (flesh) by 1 for each one.
7. Go further until you reach the pool. Stand next to a pillar right below where the pool spurts out, then drop down to find another Burrito.
8. Getting back up to the pool, talk to the man cleaning it to select your destination (currently only wayne’s house), then have a swim.
9. Leave the house through the door next to your bed, then talk to the BIG Wayne to learn the state of things. Gibby’s agents are trying to bring him back and you need Blerol’s help to stop them. You may jump off of his head on the umbrella, then glide to the platform west, to find some Long Gloves. Equip them.

10. Destination: New Muldul. Feel free to wander around the house area for some tutorials, then head out.
11. Welcome to the world map! Just like in H1, This is where all your travelling business happens.
12. Head west. You’ll see a ramp but you can’t use it just yet. You’ll see a branching path, go down the northern one and enter New Muldul.
13. Make sure to hop into the fountain near the entrance to unlock the place for fast travel. You’ll be in Parallido again, fast travel back.
14. Going north from the fountain, look for a big green statue, this will be our signpost, so to speak.
15. Climb to the very top of the building west of the statue, then drop into the hole. Pick up the Stem Cell and a Cupcake, then drop further below. You’ll find yourself in the food store, but don’t buy anything yet. Head back to the statue.
16. Head north of the statue and go through the big open door to meet Smuldunde, Dedusmuln’s ally. You’ll find that he went north to Viewax’s edifice in search of cabinets.
17. There are some boots in a briefcase downstairs, equip them and head back outside.
18. From there, go east, over the bridge. Up the stairs is another bridge, after which awaits Blerol’s humble abode. Yet, he’s not home?
19. Welcome Pongorma, your first crewmember. You’ll find that Blerol has been abducted and taken to Viewax’s edifice, and it’s up to you to get him back. Pongorma will hand you a Pneumatophore and join your party.
20. The Pneumatophore allows you to dash through the air for a limited amount of time, simply press E while midair for a short dash, and hold it to turn into a spear and break the sound barrier.
21. If you jump on top of the green sofa in this room, you can then jump onto the eastern wall and walk on top of it a little bit west, you'll see some dark blue platforms which you can then jump on to get to a secret ladder. The ladder takes you to a pot with a Muscle Applique!
22. You may now head north of the statue and jump into the hole by the sleeping dude. Follow the cable east, then jump on the button. This unlocks a shortcut which you’ll forget about and never use. Now, head back into a passageway leading south to find a Burrito and experience your first battle, which shouldn’t be too difficult given you have 2 people and Poromer Gleb.
22. Head further south and talk to the dude there, trade Juice for a Key. Head back to the statue and right east of it is a green door, which unlocks with that key. You’ll find a TV with Soul Crisper inside, a very useful fire spell with a DoT effect.
23. Head a few steps north and stand between the dude and the hole. Fly southeast and try to land on the house you just left. From there, fly east and enter the Glove Store.
24. Buy 1 Long Glove and equip your gang. There’s a chest downstairs with a Dubious Berry. Take it, then leave New Muldul.
25. Back on the world map, head further west to the far end, and enter the area. Head up the stairs, dodging any red mobs as to not initiate combat, for you are too weak to hold your own just yet.
26. You’ll spot a ramp to your left. Sprint, jump off and fly off of it, then glide onto the newfound platform. Take the Banana and press the button. On the platform below a Cupcake awaits. Head back.
27. Head downstairs this time and go through the door (this is what the button unlocked). The northern path hides some Brain Digits, give those to Wayne. Head into the hole to find a funky chair and a TV with Nematode Interface. A Banana awaits under the platform, so hop off.
28. If you head down the hole at the top of the initial stairs, you’ll find that you need a Skull Bomb to progress in this area, so head back into the world map.
29. You can now fly off the ramp near your house, so do that. Fly off the next ramp you see. Northwest of where you land you’ll find your destination.

30. Ahh, Viewax’s Edifice. Head east past the bridge, then go down the stairs. Recruit Dedusmuln, take the Meat off the campfire and get the Cupcake in the tent. Before you take the boat, head back upstairs where the path branched off, and go straight this time. Unlock the fast travel pool. In Parallido, do the usual: bath & meat machine. (PET THE LARVA!!)
31. From the pool, head upstairs. Pick up the Banana. Head back to the boat and have a swim.
32. You find yourself in the prison area. There’s Blerol! Now to free him...

33. Head out and find the gate on the southern wall, it will open once you get close, unlocking a shortcut!
34. Take all the fights you can here, you need the meat and items. Make sure to slap the enemy (F key) to have the initiative, otherwise they get their turn first. After each fight just slap some bugs to heal.
35. There’s some Juice at the northeastern end of this area if you need it.
36. After you wiped out the entire population of the ground level, feel free to head up the stairs in the middle and go through the door. You’ll see a key in some kind of forcefield. Follow the cable.
37. You can go west of the cable to take a detour and find a Soul Sponge. Keep following the cable and at the very end you’ll see an arcade. Time to play!
Arcade #1
1. Controls are similar. You can dash midair and attack. You can also jump multiple times while midair, though it’s on a cooldown. The start is pretty straightforward, just follow the path for now. Once the path branches off, Go left first. Behind the lava pit and a pink enemy you’ll see a hole with coins. Jump down the hole and, with some dashes and air jumps, you’ll be able to reach the Upper House Key. Go back to the branching path. Go left again, find the button and you’ll be able to jump off the platform onto a path holding a Muscle Applique, you can hop off the platform to get back to the standard path. There’s also a red bone at the far western end.
2. The right path is more straightforward, shooting the crown headed dudes will turn them into pillars you can jump off of for a short period of time. Once you get to the big labyrinth part, feel free to gather as many coins and items as you want. East of the savepoint however, there is a Muscle Applique hiding, so make sure to grab it. Simply jump over all the holes leading into the labyrinth until you get to the edge, then drop and immediately dash right onto a moving platform.

3. From the moving platform you can then again jump east from to land on another one, which you can once again jump east from (behind the red squid thing) to find the Muscle Applique.
4. Once you’ve completed your muscle applique collection, drop down to land on the next savespot. Note the green sofa and get on the platform above using it. Get past the spawner and hop on the button, the platform will take you to the final room. Feel free to take the Banana and exit.
New Muldul: Episode 2 & Viewax
1. You can now grab the Tower Key. Exit the room and ascend the area, defeating all foes who stand before you. At the top, there’s a red coin and a Cookie east of the trampoline. After jumping up, open the locked door with the tower key and claim the legendary Paper Cup. Take note of the plant arrangement around the hole (can take a screenshot), then jump in. From there, head upstairs to the ramp where the banana was, and fly south. Drop into that hole.

2. You must now find the hole with the same plant arrangement as the one in the locked tower. Drop down to enter a new area, and follow the path up.
3. Ah, the Sage of Monitors. He’ll grant you his token and a Converter Worm.
4. Head back to the Paper Cup tower, this time follow the path and go through the face shaped entrance. Before you stands Viewax, for you are in his throne room. Anticipate your demise!

BOSS FIGHT: VIEWAX
Might seem overwhelming at first, but it’s pretty straightforward. Focus on the smaller Tyros first with Soul Crisper and Lightning; Foam Armor and Poromer Bleb whenever at low flesh, then burst down Viewax himself. Make sure to defend or cast Poromer Bleb on everyone whenever he starts charging up, since he casts Spiky Radius, a hard hitting aoe after.

5. After the dancing man perishes, grab his key and head back to the jail area.
6. Unlock the door behind which the button lies, you know what to do. Afterwards, have a chat with your friendly magnate, telling him the absolute truth.
7. After Blerol poofs out with a magic trick, talk to the dude in the next cell. You may now stop by the cafe in New Muldul whenever you desire! But first…
8. Go to the end of the easternmost cell and drop down into a hidden chamber. Follow the path and jump up the trampoline to get Time Sigil from a well hidden TV. Head to Muldul now.
The Queen of Bugs (and a maze!)
1. After you get back, you’ll find that you can now check out the pretty empty cafe by going down the hole east of the statue, where the dude used to stand. The guy sells pretty useful stuff though! Grab a Coffee or two, just in case.
2. If you’ve ever been wondering about the closed door past the bridge, time to unlock it. Head above it and you’ll see an arrangement of red platforms. After some parkour, you’ll see a door. You can go a bit further to find a Banana. Now, enter. You can combine your consumables into more powerful versions at the trader here. Glide down the pipe and take the eastern one to find a Faded Poncho and Materiel Mitts in the chests. You may now unlock the door.
3. Head to Blerol and learn how bad things really are and witness the very trippy opening of the Vault.
4. Head outside and go north. With the Dock Key you got, you may now go through the gate.
5. Go up the stairs...
6. And so, the airship is yours! While in it, you can press Q to explore the insides + use the paper cup you have on the dispenser to increase your maximum will. Feel free to chat with the team also. (DON’T FORGET TO PET THE LARVA!!!)
7. We need a point of reference, and so, the blue forcefield will be north. Head southeast to the lone island.
8. You’ll see a nice pink house, reminds me of another one...

9. Welcome to the juice harvesting fields. There are 3 Juice Packs outside, not too hard to find. You can also talk to one of the ranchers standing on a ledge (on the left side) for a Rancher Poncho. Enter through the door at the very top afterwards.
10. There’s Somsnosa, and she’s in quite the pickle. But first, relax and watch some TV on the couch with the boys to learn Fate’s Sandbox, an Ectrolan’s biggest nightmare (right next to freshly ground coffee).
11. Help the lass now. The fight is pretty easy if you just abuse Ectrolan’s sleep spores. After the fight, give all your Muscle Appliques to Somsnosa. (and give her every single one you find from now on).
12. Behold, your foes shed a key. Get the Pleather Gage out of the fridge and head out to the world map, then go north to the next area. Your key will open the door.
13. Down the ladder you will find… THE WORM!!! Feel free to get the button nice and activated, then head down into the newly opened passage.

14. The worm labyrinth unwinds itself before you. The first room is pretty straightforward, get to the exit.
15. In the next room, keep heading west whenever you can to find the Cave Key. From the key, head north, then find a path going east and follow that. You’ll know you’re on the right path when you see the travel pool out of reach. Head northwest and follow the path which winds around the stairs, this will lead you to the pool.
16. North of the pool is the next set of stairs. Just go forward in the next room until you get to the horn.
17. Blow into it and behold the worm.

BOSS FIGHT: FONTHINTRELPINE
A pretty tough worm. He can put you to sleep and has a pretty strong aoe attack, so he’s essentially a stronger Ectrolan. Start off by using Fate Sandbox/multicoffee and he won’t be able to do anything against you as long as you keep healing. Watch out for his speed boost, he’ll get to attack twice a turn. He’ll get enraged at low health, but it doesn’t change much.

18. You’ll get a cool cutscene showing the fruits of pest control, and you’ll even be thanked for your service. Simply lift off afterwards.
Island Exploration
1. Still using the (now gone) forcefield as north, fly west to the lone island on the other end of the map, and enter the area within.
2. If you go north here you’ll find a new travel pool, go to Parallido.
3. You can now use the Cave Key you found earlier on the gate by the orange dude. Head downstairs and watch some TV to find Teledenudate, a decent status removal. Warp back to the TV Island.
4. Don’t go inside just yet; Head upstairs first and hand over all your antennas, then enter the building.
5. The TV stands before you. Learn the most powerful of techniques, Charge Up. The spell makes your next move much more devastating than you’d expect, and it gets even stronger depending on how many antennas you turned in to the guy on the roof.
6. Keeping antennas in mind, head back out and fly north, to the longer island in the middle. Try not to fall here and enter the building.
7. You’ll find Smuldunde pondering over the key, if you see the cable then you know the drill. Hop downstairs and behold the Poolmagne. A fearsome opponent… Make sure to kill him first or he’ll multiply.
8. Behold, the second arcade. Enter.
Arcade #2
1. Welcome to Dark Souls! There's a LOT of stuff to explore in this level. Abusing the invincibility frames from the airdash will make your life here much easier. For now, head on right and use the magic carpet. They move in the direction you’re facing and you can go up and down also. If you fly left (through the starting ship) you'll eventually find a small hidden ship with a Banana & some bones on it.
2. Get past the first savespot, then use the green sofa to boost yourself up. Shoot down the pillar man and jump up, get rid of the flying gunner and take the moving platform left, onto the magic carpet. Fly straight up and get onto the ship to your left.

3. Get past the cannons here and drop down to find another magic carpet, follow the coins here and, when the carpet is about to expire, jump off, dash, and keep jumping left. You’ll eventually reach a new area with a savespot.
4. Hop to the top of this area to find yet another carpet. Follow the coins until you reach the next airship, get on it and drop down. You’ll reach the next savespot and a Paper Cup.
5. If you go back down and west, you should eventually see a carpet to the west. You can take it and follow the path all the way up, to another carpet, and there shall be a Muscle Applique at the very top! You may now backtrack to where you found the Paper Cup.
6. Take the carpet north-east, and keep going east after it expires. If you see the coins you’re on the right track. You should land on a new ship with 2 Bananas on it. Now, drop down and head to the bottom of the area.
7. One of the houses here has a savespot in it. Keep going east and eventually you’ll reach a platform going up and down, utilize it and enter the doorway, you’ll find the exit there.
Foglast

1. The Deep Key is yours. Back on the ship, use your newfound Paper Cup and talk to Somsnosa for a free Muscle Applique. Head back to New Muldul for a second and visit the glove seller. Buy everyone Pleather Gages. Additionally, feel free to visit the cafe and get some Multi-Coffee.
2. Pack your things boys, we’re going to Foglast.
3. In Foglast, head north and you’ll spot some cables, follow them east and into the entrance.
4. Enter the pool, then come back and go back outside.
5. Head back to where you started and go west. You’ll see a cable leading into a cave entrance. Ignore it for now and parkour above it, then cross the bridge. Jump over to the platform ahead and buy the Clicker from the guy there. Then, watch some TV to learn Link Mollusc. A pretty decent spell which transfers all your negative statuses to all enemies.
6. With the Mollusc phone in hand, head back in front of the entrance to the pool area, and look for a cable going straight up west of it. Follow that cable. Instead of entering the cave, take the detour upstairs and follow the path, entering the cave there instead.
7. This green dude will buy all your junk, feel free to get rid of the Clicker. Then head up the ladder and jump down south, activate the button.
8. You can follow the cable back now, and jump into the caged hole at the end of it.
9. Fly through the coins here, then head up to activate this button. A new cable to follow! Enjoy yourself!
10. Once you finish following the pink snake you’ll find yourself in the possession of the one and only Bridge Key. Jump north of the key to find a secret passage, follow it upstairs to emerge on a top secret platform. Fly off the ramp and press the button, then follow the cable to get the Cursed Gloves. Feel free to experiment with them, they’re groovy. You can now head to the far northwestern corner of the desert to find Smuldunde with a Multi Soul Sponge. Head back to the ladder at the junk buyer, then use it on the keyhole next to it. Follow the now extended bridge and hop to the other side.
11. Enter the temple now. If you drop down the hole on the left, you should be able to jump to the roof. There you’ll find a Looped Dome, give it to Somsnosa.
12. In the temple, drop into the eastern hole and follow the cable. Take a detour south to find a Tendril Hand; again, give it to Somsnosa. If you go all the way south, you can drop down to discover a secret area. Go southwest and drop into the oval shaped hole. You’ll find a Coffee Chip here. Follow the plants. Beware, if you stray from the path, you will fall under the temple and have to climb back up through Foglast all over again. You should reach some stairs eventually.
13. The Sage of Accretions greets you, grants you his token and some Bottomless Juice. Drop down afterwards and loot the fridge to find a Multi Soul Sponge. Head back to the cable.
14. Take every detour you can while following the cable. You’ll eventually find a Cloud Germ. After activating the button, head on back up to meet Gibby’s chief agent. Commence the combats!

BOSSFIGHT: ODOZEIR
To start, focus all your attacks on Odozeir. All his attacks hit pretty hard, so be quick. Carsoro is wrapped in toilet paper and is therefore impervious to all damage. Dissolution does wonders here. After Odozeir falls, Carsoro will shed his shell and will now be able to take damage. Be super careful with this guy, not only does he hit hard, but he also has the Fast & Angry buffs. Blast him with everything you have at your disposal to get rid of the rabbit eared fellow.

An alternative strategy (courtesy of Barfy): If you let one of your party members snap Carsoro's toilet paper armor off, Odozeir will ALWAYS spend his turn re-wrapping him, effectively negating his threat. I focused on Carsoro and actually defeated him first, Odozeir doesn't get the fast/angry buff if you do it this way. If Carsoro is wrapped, all he ever does is the standard shaker attack as well. Makes it a lot easier!

15. With the big boy reduced to a talking pool on the floor, check out the violently shaking sarcophagus.


BOSSFIGHT: GIBBY REDIVIVUS
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
The Sage Labyrinth
1. The Hylemxylem is upon us. Once you experience the strength of dynamite in this game firsthand, feel free to warp over to TV Island and turn in your impressive antenna collection.
2. Head back to Parallido and this time warp to New Muldul. You’ll see that noone was spared. Go to Blerol’s throne room and head downstairs into the treasury.
3. After becoming a bonellionaire, feel free to pick up the Skull Bomb spinning on the floor and loot the two chests in the room. You’ll find an Organ Fort and a Telescopic Sleeve.
4. Head to the drill site. Hand the Bomb over to the head honcho & witness its power.

5. With the entire underground population wiped out by this nuclear strike, hop down into the once drilled hole.
6. Welcome to the Sage Labyrinth! As the name suggests, this place is a maze so I’ll just give the directions. NOTE: As a rule of thumb, if you see an eyeless statue, it's always pointing in the direction of a breakable wall. The wall may be behind map geometry, so it's always wise to explore every corner!
7. Go forward, walk into the wall to destroy it, go left, go into the doorway, enter the pool, head back. From the pool: head left, and there will be a hidden wall near the end of the hallway, on the left side. Inside are 3 enemies guarding a Soul Sponge! Leaving that room, go right and take the first left, down the ladder, right, follow the path, right again, left, left, second left, left, left again and left, down the ladder. Now up the two ladders and flip the switch. Go right, follow the path until you reach a room with 2 white statues on one wall and an enemy. Go to the wall opposite the statue one, the leftmost wall hides some Peptide Bodkins. Now, head further and go up the ladder. Drop down and flip the switch, then drop down the hole. Go forward, then left, follow the path and left again. Ascend the ladder and go forward, you’ll find yourself back near the pool room. Keep following the path until you see a small opening to the right you can walk into, a hidden wall awaits behind it. Go down the only possible path and up the ladder, then up the next ladder you see.
8. The statue holds a Looped Dome. You can unlock the door with the Deep Key you got like 10 years ago, and after about 10 ladders you’ll emerge outside, on an island.
9. The Sage of Satellites grants you his token and a Single Glove. You can steal his limbs if you want. Head back out.

10. Back at the raised platform, from the ladder, head right where you’ll spot 2 ladders. Head down the one on the right and drop down the hole. Next to the ladder is a hidden wall housing a Paper Cup. Go up the ladder now. Turn right and keep going forward until you hit a split, then take the left path. turn left at the end, then to your right, on the left side, will be a breakable wall hiding a Muscle Applique. Now return to where you dropped down earlier (after getting the Paper Cup). We’ll have to get back to the raised platform again, meaning you go forward, left, follow the path and go left again. Go up the ladder and go forward until the pool room area, then head through the hidden wall in the opening again and up the ladder. This time, drop down from where the ladder is and flick the switch, then, looking at the ladder, head into the left tunnel. Dropping down the hole, there will be a breakable wall immediately to your left, hiding 2 Multi Stem Cells. Dropping down the next hole will lead you into a room full of pillars. Go forth, and… uh oh… SOMETHING APPROACHETH!

BOSSFIGHT: MOTOR HUNTER
Funny dude. Burst down the spears real quick, otherwise he’ll sacrifice them to burst you down instead. His regular attacks hurt like hell so use Poromer Gleb. This fight isn’t too hard, you have all the tools you could ever need at your disposal, just utilize them and you’ll come out on top.

11. Oops, someone had a car accident. Flip the switch you see to activate a certain airship. There is a Cloud Germ on the other side of said switch. Head back to the pool and warp to New Muldul, then head out to grab your airship. Don’t forget to use the paper cup.
The Ultimate Magic

1. You’ll see the airship you activated flying around, fly into it to get on. Jump over to your hijacked ship and go inside. The ball of flesh here sells some cool armor. Attach a Token to the receptable, then head out.
2. Go up the ladder. Do some crazy parkour (let the bones be your guide) and ascend the second ladder. Attach the second Token, then go back down and through the door, following the cable.
3. Attach the final Token, go up the ladder. Watch some moon TV.

4. BOMBO - GENESIS, the ultimate magic, is yours. Rejoice.
5. There’s a pot with a Multi Soul Sponge on the blob’s head here. Finally, you may now fly over to Gibby’s newly formed sky islands.
Hylemxylem

1. Enter the area. Go west and down the spiraling staircase and follow that path (make sure not to drown). Beware the Viewaxians.
2. Head down the southern path here, grab the Upper Chamber Key and head back up.
3. Go east from the spiral staircase, then up the northern stairs. You’ll see a coin to the right of the gate, flying east from it you will find a platform. Flying even further from that, you will find an entrance to a chest housing a Multi Soul Sponge. Back outside and south, there’s an entrance behind the statue. Inside you’ll find a Banana and, after taking the trampoline upstairs, a Muscle Applique merchant. Buy as many of these as you can, then head back into open and enter the Upper Chambers.
4. There’s a Banana on the path east. Head upstairs. Follow that path and drop into the hole with coins.
5. When you see water, fly south. Jump to the platform northeast (prepare to fight some mobs here), then jump to the other ledge. Head north, you can take a detour east to find a Ductile Habit.
6. Drop down the hole and push the button. Flip the switch in the room nearby to drain the lower level. Head back down to the first area, you’ll see a hole in front of the stairs you can jump into.
7. Examine the statue for some Psychic Knuckles, give them to Soms immediately. You’ll notice an INSANE power boost (to like 70). Drop from the ramp.
8. Take the Burrito and the Tarp from the nearby chest, then follow the southern path and fall into yet another hole. Flip the switch to drain the reservoir upstairs. Find the Cloud Germ in one of the statues here and head back up to the very top.
9. Back at the top, head south into the newly opened entrance, and drop down the hole. You’ll find yourself in a familiar room. Drop down again, and grab the Vessel Room Key. Now all that’s left is to get back to the top again and head north.
10. Slap some bugs and prepare, this is it. Turn in any antennas and meat you might have. MAKE SURE Somsnosa has both the Psychic Knuckle and Converter Worm equipped. Also, give Pongorma the Cursed Gauntlets. Then, open the Vessel Room. He awaits. Witness his Omnipotence.

FINAL BOSS: LORD GIBBY
The bastard. Whenever you attack him, he’ll spawn a minion. He can also spawn them on a whim. Once he has 4, he’ll cast Killer Tree, which will kill everyone not at full health. Gibby also casts Teardown, which deals damage equal to 50% of your max flesh. Forget about Killer Trees since this technique makes it impossible for him to cast it. And so, time to show you the power of a hundred antennas. Immediately Charge Up with Somsnosa. Dedusmuln should be focused exclusively on Foam Armor, and Wayne/Pongorma can kill whatever adds pop up. Since Pongorma is cursed, feel free to feed him a Dubious Berry and make use of Link Mollusc to gift his statuses to Gibby. Somsnosa’s BOMBO-GENESIS should come very close to oneshotting Gibby, making the rest of the fight pretty easy. And so, with the moon king defeated once more, peace is restored.

Go south of the stage to find a path leading to a lever.
Congrats.
The Compendium

SPELLS

Offensive:
Soul Crisper - Deals damage and inflicts Burning for 2 turns.
Nematode Interface - Deals some damage. Inflicts Leaking on both the target and user.
Link Mollusc - Gives all your negative status effects to all enemies.
Time Sigil - Deals damage and inflicts Lagging. Doesn’t work on bosses.
Charge up - Gives Charged, enhancing your next spell’s effect.
BOMBO-GENESIS - Requires Charged to cast. Deals aoe damage multiplied by the combined current will of your team/100. Drains all remaining will from everyone after use.

Defensive:
Poromer Bleb - Heals 1/3rd of flesh and gives Defending.
Fate Sandbox - Grants Insulated for 3 turns.
Teledenudate - Removes all status effects from the target. No effect on Fast or Angry.

Character exclusive:
Wayne: Dissolution - Deals damage. Inflicts Dissolute for 3 turns.
// Charge up effect: More damage.
Somsnosa: Wave Artifice - Damages all enemies.
// Charge up effect: Two additional attacks will be made, targeting random enemies.
Dedusmuln: Foam Armor - Increases max flesh and gives Foamed.
// Charge up effect: Foams all allies.
Pongorma: Lightning - Deals 175% attack damage. Stuns the user for 1 turn.
// Charge up effect: Inflicts Burning.


STATUS EFFECTS

Positive:
Defending - Reduces the damage taken from the next attack.
Charged - Increases the potency of your next spell.
Foamed - Increases your max health by 25%.
Cleaned - Makes you immune to the first status effect you’d be afflicted with.
Insulated - Immune to negative statuses except for Stunned.
Caffeinated - Unable to fall asleep.
Clean - Immune to negative status effects.
Regenerating - Restores health each turn.
Fast - Acts twice in a row.
Converting - Losing 5% flesh and gaining 10% will each turn.
Mania - Boosts max will and power by 25%. Causes Sleep and Dissolution after 1 turn.

Negative:
Burning - Takes damage each turn. Gains less flesh from healing.
Leaking - Takes damage each turn. Breaks shields.
Poisoned - Takes minor damage each turn.
Sleeping - Unable to act for 2 turns, breaks after taking damage.
Stunned - Unable to act for 1 turn.
Vulnerable - Takes more damage from attacks.
Indisposed - Skips their next turn.
Lagging - Acts last, as in they will always be the last one to attack in a turn. Causes Sleep after 3 turns.
Dissolute - Power reduced by 20%, takes damage each turn.
Discorporating - Power reduced greatly for 1 turn before reverting to Dissolute, takes damage each turn.



CONSUMABLES

Banana - Restores 75 flesh.
Burrito - Restores 65% of flesh and 25% of will. Removes Dissolute.
Cookie - Restores 40 flesh, removes Poisoned, Dissolute & Leaking.
Cupcake - Restores 50% flesh, gives Defending.
Dubious Berry - Restores 40 flesh and will, Poisons.
Juice - Restores 50 will, removes Burning.
Multi Juice - Restores 75 will, removes Burning. Targets entire crew.
Bottomless Juice - Restores 100 will, removes Burning. Reusable.
Soul Sponge - Revives a dead ally with 50% flesh.
Multi Soul Sponge - Revives all dead allies with 50% flesh.
Coffee - Restores 50% will, negates Sleep and Lagging.
Multi-Coffee - Restores 50% will, negates Sleep and Lagging. Targets entire crew.
Poolwine - Gives Mania.
Stem Cell - Restores 25 flesh, gives Regenerating.
Multi Stem Cell - Restores 25 flesh, gives Regenerating. Targets entire crew.
Cloud Germ - Fully restores the crew’s flesh and 50% of their will.
Muscle Applique - Permanently increases power by 1.
22 comentário(s)
UroTsuki 2 de mai. às 20:10 
that helps a lot
Frahd Chikun 1 de mai. às 18:16 
A couple things to add regarding the character-exclusive gestures:
Dissolution also applies Discorporating onto the target when charged
Lightning, when charged, also removes Stunned from Pongorma after being cast

Other than that, great guide! I didn't know about the Time Sigil gesture on my first playthrough.
gingergoat 13 de jan. às 16:04 
thank you now i can finally pet the larva
scarecrow 13/jul./2024 às 13:50 
Awesome guide really helped me throughout :) I found a really cool strategy but It relies on RNG pretty much. After you get the Cursed Gloves put them on Pongorma and set the grabs so that the speed stat Is modified and you have the following turn order Somsnosa>Wayne>Pongorma>Desdusmuln.Charge Somsnosa up and then with Link Mollusc on Pongorma use your debuffs on all the enemies,then finish with Wave Artifice.
mothmane  [autor(a)] 30/mar./2024 às 3:15 
Just letting everyone know that all the missing things you pointed out are now in the guide :)
lorehunterk 29/mar./2024 às 17:21 
There's a Muscle Applique in arcade # 2, top of the top left ship. Pretty hidden and a bit hard to get up there.
Savage Cutie 3/dez./2023 às 18:01 
Didnt like the mechanics of the game compared to the first. THe first game way easier. this game is a joke
OmegaMarcus 26/mar./2023 às 16:10 
Hey, You missed a pot you get with a muscle applique on top of blerol house/vault. After you get the air dash thing, go on top of the wall with a window where blerol stands when he is released. Youll see some dark blue squares on the black wall, those are platforms. Get up there and there will be a ladder that takes you to the roof of the building and there will be the pot.
butt naked dog 18/fev./2023 às 13:45 
as well as the hidden sarcophagus in the sage labyrinth
butt naked dog 18/fev./2023 às 13:44 
you're missing the hidden enemy and chest in the sage labyrinth