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Сообщить о проблеме с переводом
░█░░░░░░░░▀▄░░░░░░▄░Toby wants to take over Steam.
█░░▀░░▀░░░░░▀▄▄░░█░█He needs your help.
█░▄░█▀░▄░░░░░░░▀▀░░█Copy/paste Toby to help him.
█░░▀▀▀▀░░░░░░░░░░░░█If not, he will use the Legendary Artifact's power. On you.
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*Doesn't understand spell absorbtion*
As you can see, the character creation in this game goes DIRECTLY AGAINST what you would want. It's negligent game design, and it's clear no one at Bethesda knew what they were doing... the leveling system is completely backwards!
Pick easy MAJOR skills to level, and make sure they have nothing to do with the actual skills you want, and make sure they have nothing to do with the governing attributes you want to increase.
Thanks for reading!
(page 3 of 3)
With this out of the way, here's my main point. Pick the skills you want to excel at for your MINOR skills. This will allow you to train these skills without adding to your character leveling experience (because only leveling MAJOR skills add to this XP bar). This will let you get a +5 into every single attribute you want to focus on when you sleep and character level. You can bust out some blade levels, and some destruction levels without being forced to character level.
(page 2 of 3)
Leveling and acquiring skills points in Oblivion is inherently flawed and broken. When you gain a skill level, you are given a small amount of your character level experience. Based on whatever skills you advance before you reach your next character level, is what will determine what +5's you will get to place on your attributes (strength, endurance, willpower, etc.). If you advance your heavy armor skill all the way to a new character level, then you sleep you will be given the option to add 5 points to your endurance stat. If you leveled heavy armor and athletics a few times, then you'll get +5 option for endurance, and also a few points to add onto your speed stat.
(page 1 of 3)
The Atronach sign might be the best in the game for a non-mage and even for a magic casting character it's amazing as the extra MP allows you to cast ridiculous amounts of magic. Sure you don't regen naturally, but with a few welkynd stones or potions on hand that's never an issue.