Crusader Kings III

Crusader Kings III

1,083 ratings
SarcFa's Custom Ruler Designer [For 1.1.*, Obsolete for 1.2 Onwards]
25
27
23
11
17
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.199 MB
Sep 1, 2020 @ 7:39pm
Oct 2, 2020 @ 10:06am
33 Change Notes ( view )

Subscribe to download
SarcFa's Custom Ruler Designer [For 1.1.*, Obsolete for 1.2 Onwards]

Description
A mod that adds an event chain that lets you make a custom ruler. Keeping this up for anyone who still wants to play on earlier patch versions on the game.

The mod handles the custom character generation by creating a character and, depending on your choice, makes them a random disconnected dynasty member or child of your current ruler.

To get the event chain, go to the decision menu (pressing F8 opens it), and select "Trigger Character Design Event Chain", and then confirm.

You can customize the character in the event chain after they've been created. Once finished, the event chain kills off your current ruler and kills or disinherits immediate dynasty members so that your character inherits.

At the moment you have to be of the first ruler's dynasty.

You can select a male or female character, education traits, personality traits, physical and congenital traits, stress management traits, health traits, commander traits, lifestyle traits, and some other traits, sexuality, culture, and religion. You can also modify your base skill amounts, and name your character. You can also change your character's height and body weight.

You can add and remove any traits from the categories mentioned above.

Traits that cause characters unable to inherit are not selectable.

There is an optional point buy system you can turn on in the game rules. Current options for points to spend are 25, 50, 75, 100.

Also in the game rules is the option to disable the character design decision after use, or for it to never disable.


Planned additions/changes:
Nothing, since the base game added it's own ruler designer in 1.2.

Notes on custom coat of arms, it seems that I cannot add dynamic custom coat of arms in the mods. You can however either edit the base game files to change the coa's to what you want, or edit your save file.


Feel free to use anything in my mod in anything else. Crediting is appreciated.


Mod Incompatibilities:

Partial Incompatibility - Any mod that adds traits, cultures, religions will not be fully covered by this mod. Also full conversion mods, since they completely change or remove base game cultures/religions, will not work with this mod. I will look into making compatible versions at some point. (Mod will still run, but options from other mods aren't covered, and if base cultures/religions are removed, none of the choices of such will work in the event chain)



Credits:
-fuzzypurge for Korean translation of the event chain
-Dalob for the German translation of the event chain

(Note, the mod is updated fairly often so the parts of the newest updates tend be google translated until an update is received)


Version Française - French version here thanks to Faraday



Paradoxplaza listing of the mod in case you want to subscribe there instead of here.[mods.paradoxplaza.com]

Dropbox download of the mod zip here for people that like manual installations or use non-steam versions.[www.dropbox.com]

To anyone experiencing issues:

1. Please post in the pinned Bug Reports discussion.

2. Please include a screenshot showing what your issue is, or a thorough description, along with a list of other mods you are using, if you are.

3. Information like "the decision doesn't appear for me" does not help me, since when using the same version I've uploaded to here and paradoxmods, it always appears for me. The only advice I can give in that situation is to delete/re-download or try another source (paradoxmods, dropbox, etc), and to make sure the mod is activated.



Changelog:
(latest versions only, full changelog here)

v1.8.4.1

- Quick change: Made it so the character portrait wouldn't duplicate in dynasty tree or family member's screens when using child of ruler option.

v1.8.4

- Added an option for your character to either be a disconnected dynasty member or be the child of your current ruler.
- Changed the way age selection works, it is now a cycle-able event, with the first shown options 16-23. Can cycle for all options between 0-50. Age selection happens after dynasty relation choice selection. For child of current ruler, age selection is limited to being younger than your current ruler.

v1.8.3

- Changed how the character inherits. Your custom character is no longer made a child of the current ruler selected, and are instead made the "designated heir". This allows making characters older than the character selected.
- Added an event that gives any custom character that was made under 16 a random education trait roughly 5 days after they turn 16. Equal chances between all the traits for what stat they are for, higher chance for a tier 2 or tier 3 trait, lower chances for tier 1 or tier 4.
- Fixed pure blooded bug with point system.
- Changed point cost of Khan of Khans and Crusader King traits. Khan of Khans has been increased to 12 point cost from 6, Crusader King has been increased to 8 from 3. Still looking into how to balance prowess values.
- Made it so that your vassals and courtiers no longer have "opinion of predecessor" on the custom character. This can both hurt and help. Sometimes it was a rather sizeable relation penalty, other times it was a decent boost. In the cases where it was a penalty it should made transition somewhat smoother.

v1.8.2

- Quick small change. Made it so if you choose the dynasty disinherit option, they lose the trait after your character inherits, to not disrupt the larger dynasties.
Popular Discussions View All (5)
31
Nov 17, 2020 @ 10:46pm
PINNED: Bug Reports
SarcFa
5
Dec 16, 2020 @ 7:11pm
Changing your Coat of Arms
Little Hexy
1
Sep 12, 2020 @ 3:51pm
Possible multiplayer issues?
ℕatas Ҝhan}HvC{2.0
< >
388 Comments
ThePope Jul 13, 2022 @ 8:16pm 
I'll be honest, I still use this mod. The base game character designer is good for appearance modification, but it has it's limits in other fields.
SarcFa  [author] Aug 23, 2021 @ 12:02pm 
@Redsmoker123 Haven't played CK3 in a while, so don't know about other mods that do anything similar, might make an update that changes values/unlocks traits in the base game designer, but that will probably be a while if at all tbh.
Redsmoker123 Aug 23, 2021 @ 8:58am 
Will this be updated? or is there another mod like this you would recommend?
Luzilyo Jul 1, 2021 @ 10:55am 
well done, you did a really good job with this mod
just came here to press f for respect.
matt81093 (Jojo) Jun 25, 2021 @ 1:33pm 
Have to thrown in that in some ways, this is indeed better than the in-game ruler designer. I understand why you left it as-in when it came out, but just throwing in my support.
Worukan Mar 25, 2021 @ 5:53am 
We all knew that this day would come. We salute you. You will never be forgotten.
Ser Gallow Mar 4, 2021 @ 11:41pm 
I feel this is still relevant as the vanilla ruler creator is limited in comparison to your mod. For instance, your mod allowed multiple ruler creations, while the vanilla is a one ticket deal. Also your mod allowed ruler creation during existing savegames, while vanilla disables the ruler creator once the game starts.
ThePope Jan 9, 2021 @ 6:57pm 
Also, the designer in game has limits to trait combinations that your mod doesn't have. at the very least a version update to match the game version would be nice so the game stops saying the mod is out of date perhaps?
Aura Dec 30, 2020 @ 11:47am 
hey man this mod isn't obsolete just because they added ruler designer!

once you made a character you cant make anymore! so your mod is very important to me and alot of people.
CodaMission Dec 16, 2020 @ 4:44am 
WAIT! This mod still has practical value!