Rivals of Aether

Rivals of Aether

491 oy
Rayman
7
3
4
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
4.747 MB
31 Ağu 2020 @ 15:21
10 Oca 2021 @ 16:37
11 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Rayman

Açıklama
It's Rayman!
This thingamajig has finally come to Rivals of Aether through the magic of Steam workshop.
He's quick, wacky and ready to throw some punches.

Twitter links
Coding and sound mixing: NewFoundAbility
Spritework and animation: Zarc

Early alpha tester: BearNstyn

Unique Move Highlights

Jumping
Rayman can't double jump, but what he can do is float with his Helicopter Hair! There is no limit with this move.

Up Strong
Rayman gathers his strength then he puts it into hair and spins really hard, hitting anyone next to him and pushing anyone above him away with a mighty gust of wind. Charging this move also increases the wind power.

Forward Strong
Rayman pulls back his fist and sends out a beafy punch.
If you hold it down, you can also acquire up to three Blue Fists to send out on top of this.

Forward Tilt
Vortex.
Sending out an average sized tornado projectile forward, and if it hits opponents it rapidly sends them upward; giving Rayman a small advantage.

Neutral Special
Punchy fists.
Rayman winds up his fist readying up to throw at anybody standing in his way. Letting go of special at any time will release the fist. They also can hit on the way back.
Once you begin charging, he loses the power to turn.

Fully Charged Fist
Wind up long enough, and you'll reach Fully Charged Fist! Once fully charged, Rayman will not be able to run.
Releasing Fully Charged Fist will send out a huge power punch that will cause major damage, and will not hit on the way back.

Heavy Metal Fist
If you press the Attack button when pressing the Special button together, it enables Heavy Metal Fist!
A much stronger attack that can even break armored opponents.
Although if you hold it for too long and reach Fully Charged Fist, it will be disable, so use it when you can!

Punchy Passive
Watch out when using this special move, as other attacks that use his hands will be disabled until they return to him.

Up Special
Throttle Copter.
Rayman summons the power of flight and ascends slowly upwards. Letting go will stop the propellers in favor of moving freely, but are still able to use them until the timer runs out.
Once the timer runs out, Throttle Copter will no longer be available for use until Rayman lands on the ground, wall-jumps or gets hurt.
Helicopter Hair will be disabled when Throttle Copter is in use.

Propeller Passive
If Throttle Copter is enabled and you press any other attack when airborne (or get hurt), his propeller cap will be released into the air as a miniature explosive.

Forward Special
Shock Rocket.
Rayman pulls out a controllable rocket and shoots it forward. Pressing and holding up or down while the rocket is active, will slowly make it turn in that direction.
You can disable the rocket early if you press Attack button before he shoots, or if it is active, by pressing the Shield / Parry button.

Down Special
Lockjaw.
Rayman throws a beartrap on chains, allowing for mobility or a shocking surprise. Having two functions if he's standing or in the air.

If Rayman is on the ground and he hits an opponent, it will shock them in place.
If Rayman is mid-air and connects with an opponent, he and the enemy player will fly towards each other, swapping places or closing a gap.
Both scenarios allow for walls or floors to pull Rayman in.

Taunt
Grimace.
When Rayman taunts, he aggros any and all enemy players.
This isn't just for show, if Rayman lands an attack after taunting he will heal a flat 50%.
But if Rayman takes damage, any damage that he already has, will be doubled.
Note: It does not stack if he continues to grimace.
69 Yorum
DweebDorkus 30 Ara 2023 @ 23:20 
I've had a very hard time making the hover with this character work correctly
CoolSkeleton95 8 Eki 2023 @ 14:13 
i just imagine "taunt; rayman dies grimace behind him light purple liquid around rayman"
BoltBarker 31 Tem 2023 @ 12:52 
Beautiful spritework and animations but this character's absolutely busted, he kills extremely early and his forward strong knocks at an angle that's impossible to recover from.
Schmampus 21 Nis 2023 @ 20:08 
Is the Rayman Break The Targets course supposed to have no ground?
Blue Buffoon 15 Oca 2023 @ 1:01 
Also this happened. No idea why https://medal.tv/games/rivals/clips/QIvGf3fHl10ig/d1337zl2WiKn?invite=cr-MSxQNmcsMTY4NDIzMDcs
I went through it frame by frame. I just go to the bottom of the map the same frame I was hit
Blue Buffoon 15 Oca 2023 @ 0:28 
3. Forward Smash is REALLY buggy it seems. Firstly, it sends too low down, meaning your opponent will either lose all momentum by slamming into the ground (The LAST thing you want for a SMASH attack), or they can tech it and leave you in a bad spot, as you're in end lag from that punch. The gloves seem to be fine with knockback and stun, so why isn't the punch better? just make the punch raise the opponent up a bit so they don't hit the floor. Also, numerous times have I landed a Forward Smash, and he just DIDN'T FLINCH. I think he took damage, but either received no knockback, or was so little it was basically nothing at all. Please fix this
Blue Buffoon 15 Oca 2023 @ 0:28 
After playing around 30 games with me as Rayman and my friend as anyone else, we've found a couple things to look at
1. Down Air is stupid, as if the opponent doesn't dodge in time, or if they're at too high percent meaning they CAN'T dodge in time, it's basically a free kill, as they're carried to the top blast zone
2. I can't really find a use for Down Special. Sure it stuns them, but not long enough to be really worthwhile. If in midair, it pulls you in, but doesn't stun them, which is basically asking for them to combo you. And yes it does help with recovery, but Rayman's Up Special is amazing, so why would you use this?
indium 1 Oca 2023 @ 19:42 
Really good mod, but I wish there was a toggle for the aerials so they didn't stop you midair.
TankyFranky 2 Eki 2022 @ 3:02 
hmmm reminds me of super smash flash 2
TROBO 29 Eyl 2022 @ 18:58 
I love this mod, but the down air is a bit broken and should not send rayman or the opponent upwards. also, what is the white alt a reference to? I know the other ones