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Rapporter et problem med oversettelse
When you purchase the Lancer core pdf, you can download mech tokens that are properly sized .pngs, in this file there are blanks that can be used to create custom mech tokens, and just a cursory test shows that the tokens will conform to these pngs properly
The part where there's very, very obvious improvement is that the way I created the "template" images was to start with a blank white square, do some math on the dimensions of an even hexagon, and use those dimensions to calculate (by hand lol) the exact pixel location of the six (or more) vertices, then I used the 'select shape' function to create a shape targeting each of those pixels in order, then inverted selection, then cut. I am extremely inexperienced with image editing so I refuse to believe this was the best method. I might still have the .xcf files for those templates (I thought of them as "punches" like hole punches) and can share them with you if you'd like, but if you have a better technique (again this felt like a frankenstein method) then go right ahead.
Tl;dr "create custom token" respects transparency layers, use that to create non-square shapes
The basic thing I did is that the "Create Custom Token" function in game will create shapes from flat images that adhere to the shape of the image itself - which means that if you have an image with transparency, the transparent parts of the image will not exist. So I started with a white square, cut the image in GIMP such that it was the "shape" of a size 1, 2, 3, etc, saved that as a template, and then for each token I'd basically copy art from the LANCER book and then I'd center/resize it until I was happy with how it looked (Hydra was the most trouble IIRC). Obviously for things like smoke grenades and such I used images as I credited them. Once that image was completed I'd export it to...I think PNG? Then I'd go into TTS, use the Create Custom Token, choose the file, set it to "Cloud," and then label it.