Tabletop Simulator

Tabletop Simulator

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Lancer PC Mech Hex Tokens
   
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Type: Objects
Game Category: Role-playing Games, Wargames
Complexity: Medium Complexity
Assets: Components
Merkelapper: Lancer
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31. aug. 2020 kl. 9.00
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Lancer PC Mech Hex Tokens

Beskrivelse
Official art for the Lancer RPG, placed onto flat hex tokens, because I preferred having icons that fit neatly onto hex grids and were legible from near-vertical angles. I have tried to crop mechs so that they come across as 'cool' as possible in their hexes, I hope I did OK.

Some notes:

The GMS ones are every mech from the core rulebook that 1) was easy to read when placed on a white background and 2) wasn't very overtly a a different PC mech. The numbers after their names are the page numbers they cna be found on.

Icons are scaled for a hex grid of 1.5x1.5, because that was the size that made sense for the table I started this project on. They can be scaled up pretty readily but try to do all at once.

The size 2 icons are a little awkward and I apologize for that, it is something of a compromise. The hex grid in TTS is a bit "false" and so the size 2 icons end up 'riding high' and if they're sized up much from where they are, they bleed into the hexes above.

I have made a mod for NPCs that can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2248598897

I have plans to make a drones, statuses/conditions, and other deployables mod, but it is taking quite a bit of time.

All material regarding Lancer can be found at https://massif-press.itch.io/
6 kommentarer
pandamaster465 10. jan. 2023 kl. 6.52 
size 1/2 is different tho
pandamaster465 10. jan. 2023 kl. 6.52 
I think I found something that could have mitigated the problem
When you purchase the Lancer core pdf, you can download mech tokens that are properly sized .pngs, in this file there are blanks that can be used to create custom mech tokens, and just a cursory test shows that the tokens will conform to these pngs properly
pandamaster465 10. jan. 2023 kl. 6.36 
That'd be great, thank you so much for your help
Tulip  [skaper] 9. jan. 2023 kl. 13.10 
cont:

The part where there's very, very obvious improvement is that the way I created the "template" images was to start with a blank white square, do some math on the dimensions of an even hexagon, and use those dimensions to calculate (by hand lol) the exact pixel location of the six (or more) vertices, then I used the 'select shape' function to create a shape targeting each of those pixels in order, then inverted selection, then cut. I am extremely inexperienced with image editing so I refuse to believe this was the best method. I might still have the .xcf files for those templates (I thought of them as "punches" like hole punches) and can share them with you if you'd like, but if you have a better technique (again this felt like a frankenstein method) then go right ahead.

Tl;dr "create custom token" respects transparency layers, use that to create non-square shapes
Tulip  [skaper] 9. jan. 2023 kl. 13.10 
If you're at all adept at image manipulation you'll almost certainly have an easier time of it than I did, because I def made my life harder by just "using GIMP incompetently."

The basic thing I did is that the "Create Custom Token" function in game will create shapes from flat images that adhere to the shape of the image itself - which means that if you have an image with transparency, the transparent parts of the image will not exist. So I started with a white square, cut the image in GIMP such that it was the "shape" of a size 1, 2, 3, etc, saved that as a template, and then for each token I'd basically copy art from the LANCER book and then I'd center/resize it until I was happy with how it looked (Hydra was the most trouble IIRC). Obviously for things like smoke grenades and such I used images as I credited them. Once that image was completed I'd export it to...I think PNG? Then I'd go into TTS, use the Create Custom Token, choose the file, set it to "Cloud," and then label it.
pandamaster465 9. jan. 2023 kl. 7.11 
How did you make these? There have been new mechs added to the game, and I'd like to update this set for my players.