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She's currently sitting at 920 kills on the way to getting me the Peacemaker achievement
Long Reach, Broadswipes, Zealous Leap: IMHO must-haves for Warriors - but not always. Zealous Leap+ costly. But is it good? Yes. But at what cost?
Thundering Challenge: Best upgraded to+ Tier, as soon as possible.
Aid, Endurance, Hardiness, Tinker: Still useful, but Aid vital since it works as a hidden "Engage". I have noted AI will prioritise taking down heroes with Aid active.
Engage, Backslam: Situational. Backslam useful only at higher levels. On the other hand Paladin is ideal if you can’t get Zealous Leap. Engage not easy skill to use: 5 times out of 7 foes I use Engage on die a turn after it was used. Probably ideal to upgrade, but only if foes provide a ready made source of compact meat like Thrixl.
Bloodrage: Agree. But if other choices are Shaprshooter and Shieldshear, can you refuse?
Shieldshear: There are other skills that can substitute for it, and at range too. Ember Arrows. Piercing Shot. Infernal Rain. Arches + Elementalist (gotta have that Splintersalvo).
If you end up acquiring Vost (The bow the Minotaur uses at the end of ch 4 of the deepist campaign) and you have a good archery based hunter, then its 100% worth it to get ambush, especially if you have a good means of repositioning enemies such as a naturalist mystic or a botanical hero.
It turns out that when a hunter makes an ambush attacks, the ambush does not end immediately and instead it waits to see what happens in case the enemy ends up repositioned for some reason. Since Vost has knockback on it, it makes it so that a well placed ambush can cause the hunter to shoot multiple ambush shots. Combined with grayplane and a large enemy, you can end up making as many as 4 ambush attacks on the same foe, which is just a stupid amount of damage.