Spore: Galactic Adventures

Spore: Galactic Adventures

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Modding For Yourself (Just values, no parts)
By Sin Archbishop of Vainglory
This guide will show you what tool/app that I use to mod spore and what folders have the game data associated to change how each stage plays out.

Note: The tool Spore Modder Fx has extensive documentation and guides linked into the tool for custom parts and how implement them into the game with the use of blender so a guide for that is not needed.

   
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SporeModderFx
Heres the tool i personally use, there are others but they are obsolete and not still in development
https://emd4600.github.io/SporeModder-FX/

Its a very simple tool to use, and allows you to browse almost every file in spores data with a few small exceptions.

It comes with a texture viewer and model viewer with convienient easy to read code.

What this guide is focusing on is the coding aspect and where the files for each stage configuration are located and what some of the variables do as it is very hard to tell what variable does what for some of these and others its self-explanatory.

Naming for spores data is sometimes spot on such as for space stage almost everything is starts with space and for spaceships tools and settings the folder is titled ufo... that makes sense but other times the names are not the same as in the game. For example civ stage is listed as CityGame and inside the files for civ you'll find more settings for space stage.

Many of the folders, files, values, and references for variables are hexadecimal which makes it a lot harder to read something and know what is going on unless you know what each hex references and the value of it; lucky for us we dont have to worry about it for this guide as most of the values we change can be a normal integer or decimal and work just fine.


Warning: Do not update it at first when asked. The current update is 2.1.19 while the download should give around 2.0.4

At least for me I had to make sure i was able to unpack spores data with 2.0.4 before updating or 2.1.19 would not be able to unpack the data. Also it can take upwards of 20 minuets for this tool to unpack the data so give it some time.
Cell Stage (still looking)
Creature Stage and File naming
Heres one of the odd naming schemes, for creature stage the folder that contains that stages configuration is titled 0xAD56080C

The "main" file(s) for each stage's config is the one that dosnt have a difficulty setting in the file name for example for creature stage we have 6 files with 2 being the "main" that the others use as a base.
(

CreatureGameTuning.prop.prop_t

CreatureGameTuning_hard.prop.prop_t
CreatureGameTuning_easy.prop.prop_t

MotiveTuning.prop.prop_t

motivetuning_easy.prop.prop_t
motiveturning_hard.prop.prop_t

As you can see the main file for each has every value for the stage and is used when medium is the difficulty selected and the others usually change very little.

A lot of these configs/properties here are self explanatory as i said before until you reach ones that have a hexadecimal value that can reference literally anything in the game and i dont have the time nor patience to sift through and find what each is for, then some are followed by a few lines of seemingly random numbers usually being multipliers for certain effects on gameplay they always end with an "end" and can even be arrays.

in the gametuning file if you want to make the creature stage last longer then you can scroll down to line 28-31 and change the amount of "creatureEvoPointsToLevel_#" and set them higher.

my personal changes are making creature stage last longer but also giving more health from food and 1-2 points of dna everytime you eat a fruit or animal
Tribal
Started this guide at 10:00pm after working 6 hours in direct sunlight with what i was told by the internet the temp was 95 at the time and felt like 107 ill finish the rest later.
Civ
Space
Random Properties to Learn More (about what certain values do and what some stuff does)
Heres a pastbin since its over 5000 lines long

https://pastebin.com/0bisV1xj


if its down comment and ill see if i have a backup still saved

also here is another link to learn more about the structure of the files and how they are interpreted
http://simswiki.info/wiki.php?title=Spore:00B1B104