Overcooked! 2

Overcooked! 2

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Overcooked ! 2 - Distinguish Illustrated Book of trouble maker
Por 贤君还要写指南
This guide aims to count and identify some wrong behaviors in the game, as well as how to prevent them from being affected by these players; newcomers can also learn how to avoid some detours after reading. (I will fill in the pictures in the article slowly, because the pictures can only be smaller than 2M, so the animation will adopt the form of [low definition + 2~3 times acceleration + low frame rate + localization], forgive me)
   
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Preface
This guide is dedicated to newbie me. This is what I wish someone taught me when I first started playing. Below is the original Chinese version of the guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2180838792
Stage classification
This is how most players evolve in the game based on experience, duration, operation skills, and cooperativity.
For some reason the definitiions are blacked out:
Blank period (They just bought the game, and definitely don’t play it by themselves at first. They must go online to make trouble for others) They play absolutely zero stars on their own; play with others, the result due to the level and mentality of teammates,
Novice period (played for a while, but only 30% of the understanding of the buttons and mechanisms in the level) can get one or two stars, depending on the difficulty of the level ,
Introductory period (Played for at least 30 hours, fully understand the buttons, mechanisms, and props of the level) Three stars are the threshold of this game, and the introductory period is more than two stars and maybe less than three stars,
Proficiency period (Because they are not at a particularly professional level, they dare not venture into the operation, but are the one with the least mistakes) at least three stars ,
Competition period For quite professional players, the game duration is often more than 500 hours. .
Of course there is another:
Intentionally, this is left to the end of the article.
  • The most terrifying is the player in the blank period. The other two could get three stars, but with him, three players got one star.
  • The second is the introductory period. The inexplicable self-confidence and stubbornness of the players at this stage is a big killer in the game. (Looking back now, I caused many people trouble at this stage)
  • A little better than these two types are the novice players. Players in this period tend to have a learning spirit and like to observe the actions of others, but they can't avoid making trouble because they are not skilled.

The picture shows the acceptable level of making mistakes at various stages (according to personal experience)

The other two are summarized in the corresponding chapters.

The examples in this guide are real, but for the sake of privacy, I will not list the player ID.

Here I emphasize the [specific] operation that appears later. This [specific] does not include the subsequent stages, but includes the previous stages. That is to say, people in low stages will (subjectively) make mistakes that people in high stages will make, but people at higher stages do not (subjectively) make the mistakes people at lower stages make.
Blank period
Since there is no one to play with them, or because they are not confident or like playing solo, they may not even know that there is a story mode. In short, based on a very incomprehensible reason, players from this period appeared endlessly in your arcade room.

This type of player has only one advantage-to be obedient (only in the game, he doesn't think you are right, he just wants to be embarrassed) , after all, they have played for less than a few hours.

Such players often have the following specific operations:
  • After entering the level, touch everything and try out all the props (Don’t know how to use pots and plates)
  • They entered the level and ran across the court, not knowing what to do (while doing nothing at the same time), and then messed with things in the kitchen.

  • Not long memory.

  • Take a dish out, want to put it in a pot or a plate, think about life for a long time (why can't it put it in?) and try again and again

The kid hugged the potatoes and played around for ten seconds.
  • Like to hold the pot, and they still don’t know that they should stand so that their teammates can’t serve food at all.

  • [Sushi] "Interesting! Conveyor belts are as fun as elevators"; "Why are there cars on the road? Oh, I'm dead?" [Balloons, drifting, mines, etc.] "If you fall, you will die, wow, you can be reborn !" [Magic door] "Wow, this door can be used to teleport! It's amazing!"...
  • Take the pot and serve. Maybe they are used to eating at home pots?

This type of behavior is not very lethal and can be regarded as a lack of one person. The premise is not to mess around.
  • Like to follow other players and imitate it again
  • When others take things, they take things, others cut things, they cut things, others throw ingredients and they throw ingredients, others wash dishes, they wash dishes, others serve dishes, they serve dishes, others jump into the river and die, they obligatory...


I throw flour and he throw carrot...
Whether this type of behavior is lethal or not depends on the specific circumstances, ranging from painful or itchy, breaking a tip, to burning the kitchen.

  • Don’t read the recipes (it’s worth noting: it’s not that they don’t read orders, but they don’t read recipes)

Look at the recipe, onions, broccoli, and cheese (potatoes) are all right!
  • An example is enough: the one that impressed me the most was a panda that was matched on the map during [Spring Festival]. He has to put two noodles and two bok choys in one pot. (What? You think the guests are just like you, and one serving is not enough?) What's more interesting is still behind, this guy is still a glass heart. My teammates and I dumped the wrong dishes in the wok. This guy started to send out the ridiculous emote, rushed and smashed people, moved the pot away from the fire, and destroyed it everywhere. Then my teammate and I sent him the same emote. This person didn’t have enough hand speed and started putting three or four noodles in a pot...
This type of behavior, how can I say it... anyway, we earned 150 (negative) after we were busy a lot.
  • Don’t look at the requirements of the dishes (they don’t understand what kitchen utensils can cook what kind of ingredients, or don’t see what the finished dishes look like)
  • This little deer really wants to put onions in the chicken sandwich.

This type of behavior is also very deceptive, and it is easy to destroy the dishes by occupying the kitchen utensils.
  • Don’t use throwing, dashing
  • Be sure to come here gracefully. "Want me to Dash? N E V E R"

The little yellow squirrel never dashed from the start to the end
  • Be sure to come over and put it in the pot/plate yourself. "There are still throws in this game? Don't you pick them up and put them down? Isn't it unhygienic to throw around? There is no such operation in real life!"
This type of behavior is due to level difficulty, 40% of the level can be ignored, and the remaining 60% depends on fate.
  • Like to push people away
  • This type of behavior often occurs because the players have a poor understanding of "time is money" and don't understand that interrupting other people's work is a loss for both sides. This kind of operation usually occurs in the place where cutting or assembling, usually other players are cutting or assembling things, and are inexplicably pushed away, and then they use these tools to continue their work, and they will never care about you. .
    "This chopping board is next to me. You can change it quickly."
This kind of behavior is not very lethal, but it is very annoying. To put it aside, this behavior is not uncommon in various multiplayer games, and such selfish people are often at the level of giant babies in life. If someone don't know how to cooperate but play cooperative games, it may stay in a blank period forever.
  • Requirements are TOOOOOOO LOW
  • They often think that one star is success, two stars are wonderful, and three stars are perfect. They feel that as long as the team gets a star, they have a lot of credit for themselves. (As everyone knows, it would be better if he didn't mess with everyone)

This type of behavior... Forget it, happiness is the most important, happiness is the most important, and happiness is the most important.
Summary: Players in this period may not out of subjective intentions (at least they didn’t realize it), but in my opinion didn’t get familiar with it and came to play with others is the original sin.
How to avoid wrong operation: finish the beginner tutorial first, after that, ask your friends or yourself to complete the first four levels of [Story Mode-World 1], and then go to [Seasonal Food-Spring and Winter] to complete the first two levels; finally (if you have) DLC to complete the new recipes and new prop levels.
How to quickly distinguish or let everyone know that you are a blank player?
Answer: Always choose [Sushi] (so everyone understands that you are in a blank period, they will take you to play, you will not be blamed; even if it is not a sushi level, everyone can slowly show you how to play)

Personally, I don't want to play with people who are in a blank period, unless I already know someone or there are other people I know in the room. The reason is simple. If a person can enter the arcade match in a blank period, and take it for granted, ninety-nine percent are people who don’t know how to respect people and don’t want to be responsible to others at all. This kind of people think that cooperative games are actually other people are babysitter playing with him.
Novice period-1
Because they have played the game for a while, they like to play with others, or the original intention of the game is to experience this kind of highly praised multiplayer cooperative game with a large number of players. Players at this stage appear in your arcade matching room.

Players at this stage have only two advantages: not impulsive and obey the rules. The playing time is not long, and they only know one kind of cooking procedure, but their ability to handle emergency affairs is low, so their behavior often appears very stable and regular, and making no mistakes is the first. (Personally, I admire the players at this stage. Whenever I see them, I think of how I was before. Whenever I meet them, I will play with patience and will not quit; I may add them as friends to give them some advices)

Such players often have the following specific operations:
  • After entering the level, wait a few seconds (subjectively, not because of network delays), and then pick up some work that no one does.
  • After entering the level, they thought about washing the dishes, only to find that there were no dirty dishes at all, so they had to stand.

  • They are afraid of making mistakes and only use raw ingredients, not the cooked or cutted ones.
  • They couldn't do anything well, they couldn't see what they should do, so they had to go around.

This type of behavior is not very lethal, but only slightly slows down the rhythm.
  • Like to think about life (the other end of the screen may repent, talk to oneself, give up on oneself, or start standing and doing nothing)
  • When they did something incorrect and were corrected by others, and found out why they didn’t expect it at the time, some of them would fall into contemplation, flashing a 10,000-word essay in their mind, and then you would find that the alarm went off... …(Wake up brother! OVERCOOKED!)

  • When they did something incorrect and were corrected by others, and found out why they hadn’t thought of it at the time, some of them would fall into contemplation, flashing a 10,000-word essay in their mind, and then ran to you and kept sending [ u]OK
[/u]…… (Don’t be so excited, okay?!)
[/list]
  • When he did something incorrect and was corrected by others, and found out why he didn't expect it at the time, some of them would fall into deep thought, flashing a 10,000-word essay in his mind, and then he uttered a gibberish emote , Take the ingredients and hit the pot... (Don't hit the pot, brother, it will splash you with hot oil)
  • When they did something incorrect and were corrected by others, and found out why they didn’t expect it at the time, some of them would fall into deep thought, flashing a 10,000-word essay in their mind, and then walked to the corner and stood... …(If you don’t retreat, you will only waste your own time)

This type is not lethal at all! (I didn’t cry, don’t need to comfort me, I didn’t cry)
  • Love to move the kitchenware (to notice that: not to change the position of the kitchenware, but to run around the screen with the kitchenware)
  • One of these players is terribly afraid of the alarm. Once there is an alarm, they will immediately resolve the alarm. They can only run with a pot without a plate or other ingredients in their hands.

  • Another such contestant is that he doesn't know that he can use the ingredients to find the kitchenware and then the container, only knows that he can use the kitchenware or the ingredients to find the container directly.
About the relationship between kitchenware, containers, and ingredients Under normal circumstancesIf you can use the ingredients, you should not move the container at will, and if you can use the container, don’t move the kitchenware at will. The former is to improve fault tolerance, the latter is to save time and continue cooking.
This type of behavior is more lethal and sometimes greatly affects the rhythm, and they often rush the line into chaos by holding the pot
  • Love to move the container (It is worth noting that: it is not to change the position of the container, but to run with the container full of the screen)

Don’t you think it’s a waste of time?
  • Basically the same as above, the most impressive are 1-1 for sushi and 3-2 for burgers. When you take the dishes to serve but there is no container, you realize that the container has been taken away by them.

The lethality of this type of behavior is the same as above
  • Mistakes when using throw and rush
  • Either they dare not; or they are not proficient and forgot this skill.
  • Or Butter Fingers.

The lethality of this type of behavior is not too great, it just slows down the rhythm.
  • Love to quit the game, love to stand still, love to hit others
  • When others suggest or stop their wrong behavior, the first reaction is "how dare you do this" instead of "why did you do this", lacking introspection. Most people will stay in the way, a small number of people will rush and hit people, and in serious cases (only for the homeowner) will exit the game to make the game unavailable.
It’s true that this type of behavior is not very lethal, but at least it greatly affects the experience of other players in the game.
  • Can not use complex props or unfamiliar complex mechanisms.
  • [Circus] 3-4, the little brother decided his destiny clearly.

  • In [HORDE], some people keep repairing the door even if they have no money, and spray the boss outside the door with a fire extinguisher
  • [/list]
    • Cannot use guillotine

    • Can't see mark

    • Put the steamer and the dishes on the conveyor belt

    • Can’t use oven or mixer, can’t read progress bar

    To tell you quietly, in fact, you are still making this dish wrong. lolllll
    This type of behavior may not be very lethal, but rather cute.
    • Always inexplicably and frequently used emote
    • Some people don’t know what to do, or they just post phrases without seeing what others are doing. If he weren't able to operate normally, I thought he was a chef who drank whiskey...

    This type of behavior is not very lethal, but it blocks the view.
    • Don’t know what and where are the sink and trash can.
    • Often wander around with a plate and don't know where the sink is (actually don't know what it is).

    • Put the prepared dishes, even the pot, into the trash can.
    This type of behavior is very lethal.
    Novice period-2
    Triggered the word limit for a chapter, I continued to write down.

    • Very eager to serve food, and just wait for it.

    • From the beginning to the end, they would just stand in front of the pot with a plate and wait, and they would do nothing. (The most interesting thing is that they desperately sent [we did it!] after the game, I wondered what this game has to do with you)

    The lethality of this type of behavior is not easy to predict and can be regarded as the lack of one person in the game (and eager to serve is a sign that the player is going to enter the next period).
    • Eager to serve, serve without looking at the order. (Especially [HORDE])

    • As if blind. The dishes are served as soon as they are cooked, and they are sent out in a hurry.


    This type of behavior is no longer a technical problem. It is recommended to uninstall the game and go to the hospital. lollllll

    Summary: Players at this stage are definitely not making trouble out of subjective will. They really want to complete the order, but due to the low level of the game, lack of experience, lack of game thinking, weak consciousness and many other factors, they can’t make things good.

    Ways to avoid wrong operation: Clear the story mode first, regardless of whether you can get all three stars; or your hand operation is very smooth, so you can get most of the three stars but there are still some minor errors. Please check and correct as above.

    How to quickly distinguish or let everyone know that you are a novice player?
    Answer: Choose the first few pictures from [Sushi] to [Mines] (so everyone will understand that you are a novice). Don't always choose random. Don't bite off more than one can chew.

    Personally, I can barely play with newbies. Although it's slow, at least it's cute, but it needs to be tolerant.
    Introductory period-1
    The players in this period are the most annoying to me, and the team with the largest proportion of the players that cause you trouble. Of course, if the game spirit and game mentality are good, people will quickly pass this stage.

    Because they have most of the understanding of the level, the game time is often more than 30 hours (but it is not capped, I met a player who has hundreds of hours of game time at this stage), but they always have extremely high confidence in themselves. Feeling that they have mastered the essence of the game, players of this type appear hysterically in your matching room.

    Players at this stage are neither obedient nor restrained. They are stubborn and feel that only what they do is right. To talk about the advantages, it is to have a certain degree of experience and relatively smooth operation. (Unfortunately, I entered the arcade mode from this stage, and I have 15-20 hours of game time as a player in this stage. I would like to thank the people who helped me and say sorry to the players I disturbed at this stage.)

    For the players at this stage, I would like to express in a few words: they operate inaccurately, move inaccurately, have poor precision, have no sense of cooperation, and often make mistakes; they have poor understanding, poor logic, small memory, glass heart, and they are particularly lazy. Poor eyes are they and feel themselves really awesome.

    Such players often have the following specific operations:
    • Use dash blindly without bypassing others
    • When crossing the bridge (in a broad sense), they were able to pass steadily, but as a result, they rushed and both themselves and their teammates were likely to fall.
    • When you are cutting vegetables on a double-wide road, he will usually not bypass you, but will rush over. Then you find that your work has been interrupted, and you have moved forward several positions.

    The lethality of this type of behavior is distinguished according to whether it is on fire. If it is on fire, it will be more harmful, and it will not be too much if it is not on fire.
    • The operation is often inaccurate, and they don’t know what order to throw

    • For example, when making hot chocolate, the pot on the same column (not the same row, the operation difficulty in the same row is very small) can be thrown in through the angle deviation, first throw chocolate or milk and then throw another , After this, it is safe to throw milk or chocolate into the next pot. But wanting to throw the same thing twice requires absolute accuracy, but to be honest, even players in the next stage cannot be absolutely accurate. After all, the attraction area of the pot or mixer during modeling is still not small, so if the accuracy is insufficient, the correct order should be used, but the players at this stage are often more impetuous, which can only be regretted .

    This panda has no accuracy, he still wants to throw at that position and at that angle.
    Whether this type of behavior is lethal or not depends on the feel of these players. Unless you are a three-point shooter; otherwise it will cause embarrassment.
    • Weak awareness of cooperation, including not willing to throw ingredients to teammates
    • They must cut everything they take, and shout at their teammates.

    • They tend to go their own way. They feel that they don’t need to throw it if their teammates can come by themselves. The most typical example is to make pizza at 3-3. On the left, they don’t know how to throw cheese on the right, and on the right they don’t know how to give tomatoes to the left. They didn't know to throw dough to save walking time in the front row when they were in the back.
    • They think serving food is their top priority. As for others, they don't even look at it.

    The lethality of this type of behavior is low, it depends on the teammates.
    • They are keen to show off—especially keen on serving dishes, especially able to serve the wrong dishes, especially out of order.

    • First of all, this game does not correctly teach everyone that the dishes should be served in order. In real life, it is not uncommon that the dishes ordered later are served first. After all, there are quick dishes and cumbersome dishes. But in fact, the setting of this game is in the kitchen, you are not going to serve the guests, you just pass the food to the waiter, and the waiter in the front hall serves the food. If you don't deliver the dishes in order, the waiter will put your tip into his pocket. Do you understand that way?

      This problem is not only frequent by Introductory players, novices and blanks are also frequent (including me, I have also made such mistakes during the introductory period and before. Fortunately, a friend added me later, and then taught me tips. ). And they will not understand why you grab their food, or push them away before serving. They will only think that you are targeting them and will not let them serve the food, or you just want to serve the food just like them. But in fact, you and I both understand that you are not actually targeting them, but...oh, forget it, WE
      ARE TARGETING THEM !!!!!! :(

      It’s not very hurt to serve dishes out of order, but who can stand these people serving dishes when they see the plate? My fruit platter hasn’t been finished yet. What do you mean by just taking an orange and serving it? Don’t know the order, don’t you know how to read the recipe? Are you an Avenger in a hurry to save the world?

    The lethality of this type of behavior is super high! Waste time, energy and materials; ruin money, orders and mood.

    h1]
    • Failure to observe the level carefully leads to the inability to find the optimal solution, thereby forcing others to implement the only solution they think.
    [/h1]

    • This example must be said because it is me (shyly covering my face). In [Circus 3-1], it’s generally an assembly line type of fixed-flow play, and I didn’t know it when I first played it. I thought I should use a transposition rush to fill positions (in theory, it’s possible. Yes, but it’s low efficiency. It’s hard to say, after all, I haven’t gathered four players to use the same tactics)... Then it’s a tragedy. Then I rushed in with the dirty plate, and my teammates all had question marks on their faces...Of course, in future games, I have also seen several people like me who insist on being shot. It seems that this is a common phenomenon? ? ? [Ahhhhhh, don't go, kid, let's make a round and finish my dream, lollll.

    Caught a lovely player~
    The lethality of this type of behavior is based on the level. In some levels, there are not so many too complicated items that will not appear, but once it appears, it will be very hurt.
    • The logic is confusing. They don't cook the rice before cutting vegetables, and they have no habit.
    • They don’t know that using a frying pan to fill out the pancake batter in the blender can save time, and even certain levels are not only as simple as saving time, but will greatly improve the team’s fault tolerance.
    This type of behavior is less lethal and slows down the pace of the game.
    Introductory period-2
    • They have faster hands than their brains and often forget which dishes they are cooking
    • This is easy to understand and more acceptable, after all, these people have not developed the habit of staring at the menu
    The lethality of this type of behavior is moderate, and the dish is made wrong and dumped.
    • Glass heart, easily irritable
    Glass heart means that one's heart is too fragile
    • Throwing people, rushing people, shouting at teammates (provided that they did something wrong and were corrected but they didn’t understand it)
    • When something goes wrong, they start to make mistakes deliberately.

    I don’t know if this type of behavior is lethal, but at least it adds a touch of color to this game and a new way of playing, lolllll.
    • Too lazy to observe teammates' behavior (or even position)
    • Although I am a ghost, I am not transparent...

    It's so cruel to smash me down so decisively...
    • Does not look at the hints of teammates at all.

    World famous painting "Indifferent"
    • The teammate made the second dish, and he also cooked the second dish, and it was served. . .
    This kind of behavior will be particularly hurt in the level of complex dishes. After all, it is time-consuming and labor-intensive. If you want to wait for an order to be fault-tolerant, it will occupy the container for a long time, reduce the utilization rate, and even cause the order to be dropped.
    What is "Fault Tolerance"? It is to find a way to solve the wrong consequences caused by mistakes. Human beings are flesh, not machines, even machines will make mistakes. It is easy to make mistakes when the pace is fast, and good players must have fault tolerance. Let me give you the simplest example: when you are in a hurry to serve food but there is no plate, the only dish on the plate is not what the customer wants, and many people may choose to throw it away unfortunately. (Of course some kitchen utensils can only be thrown out)

    • The person is still in the kitchen, but the soul goes far away first.
    • They pay too much attention to their roles, and they don't even see two eggs in a mixer.
    This kind of behavior will slow down the pace, and even lead to losing key points and continuously losing orders.
    • Mysterious confidence
    • They don't do specific work themselves, they want to do everything and grab everything. When you let him do it, he doesn't do it.


    • When you correct or stop his wrong behavior, he will yell at you directly, lollll
    This kind of behavior is funny!
    Summary: At this stage, players who make mistakes are really unbearable for others. I also hope that those who have read this guide can think about whether they are at this stage or were at this stage before to get rid of their problems and make themselves better. And the intersection between this stage and the next stage is a watershed: players who just want to pass the time to play casually (like the players who have hundreds of hours at the beginning) will stop at this stage, and players who really love this game are possible to go to the next stage.
    Ways to avoid wrong operations: learn to observe others, learn to think in different places, learn to look first and then do it, and be responsible for others. Once you can do this, congratulations, you will soon leave this terrible stage.
    How to quickly distinguish or let everyone know that you are an introductory player?
    Answer: You can often yell at your teammates in the game and spit passionately. As long as it is not pleasing to the eye, you must strike hard. (In this case, everyone will understand that you are an introductory player, and they will leave you alone, let you bloom alone, lolll)
    Personally, I didn't want to play with people in the introductory stage before, and the game experience is really poor. But then I figured it out. After all, I have also been at this stage. Playing with them can remind myself. At the same time, I can remind them with the correct or best operation to help everyone get rid of the bottleneck and make myself a light of the right way!
    There is more than one way to play the game, and happiness is the most important thing!


    YEAH, we are so happy!
    Proficiency period
    Players who have entered this stage can be said to be lovers of this game. Players at this stage often have more than 200 hours of online cooperative game experience and are overcooked! 2 Those who have played more than 80 hours (unless talented). These players are already relatively fluent in hand exercises and have a certain tolerance for faults; and the difference from the players in the previous three stages is that the previous players must make large-scale mistakes: if it is not this round, it may be the next round, if not With you, maybe with other people, if not for this level, maybe for the next level. But players in the proficiency and competitive periods can play for two three hours without making big mistakes. After all, experience and skills are not accumulated in vain.
    There are also some mistakes in the proficiency period, but not all of them are serious problems. Sometimes problems arise because of knowing how to play. These problems are often not caused by subjective will. What's interesting is that these errors are very similar to the introductory period, but the reasons are often opposite:
    • Mutual humility can cause both to froze or collide or fall

    • When crossing the bridge (in a broad sense), both walk around each other and want to protect each other. Generally speaking, there are 3 results: 1. Same side, collision; 2. Different side, clockwise or counterclockwise, both fall; 3. Simultaneously dumbfounded.
    The lethality of this type of behavior is similar to that of the introductory period. According to the distinction between fire and non-fire, fire is more harmful, and it is not too bad if it is not fired.
    • Too smooth operation sometimes leads to mistakes (commonly known as butter fingers)
    • I am a ""butter finger"", ""hand cancer"" advanced stage...

    • "Flour, eggs, flour, eggs... Hey, how come there are two eggs in this mixer, oh, did I put them?"
    This type of behavior is a bit lethal. The blender is okay, and the lethality in the pot is slightly greater, wasting the time for cutting vegetables.
    • Easy to throw too much ingredients to teammates

    • Throwing seven or eight ingredients in a row caused the teammates to have nowhere to cut or squat their feet (I always make this mistake, and I need to gradually optimize the consideration in the future).

      For example, [Magic] 5-4 cut all the chocolates that can't be used up in a round (the person who throws the chocolate on the left is also somewhat problematic), there are two humans below, one teammate, and walking hard.
    Players who have played the game for a while will know that the feet are quite uncomfortable.
    • Force others to implement the optimal solution.
    • Sometimes, they can't think of the lack of understanding of their teammates, desperately suggesting that their teammates are indifferent, and the players themselves are not willing to compromise.
    This type of behavior has often happened to me before, and now it seems that a broken car has to be driven. It is better than repairing the car until the end of the race.
    • Paying too much attention to observing teammates
    • Take me as an example. Sometimes teammates always serve the wrong dishes, in order to stare at the teammates without realizing that the dishes in my hands have been cut or the dishes have been washed.
    This type of behavior is not very lethal, as long as it is not a key link.
    • Talking about tuberculosis
    • There are always players who chop vegetables, wash dishes, and Mumble in one go, or just do something and it's always OK, OK...
    This kind of behavior is blocking everyone's sight...
    • Not sensitive to time control (usually this is the case at the beginning of this period)
    • In the end, there is a little time left to do meaningless things. In fact, the dishes should be washed and served in the end, except for sashimi or fruit platter.
      In my impression (please correct me if I say something wrong!), it usually takes 10s to cook in a frying pan and rice cooker, 5s to cut, 10s to stir, and 5s to wash the dishes.
    In theory, this type of behavior shouldn't occur at this stage, but from experience, a large percentage of players at this stage have this problem.
    Summary: Players at this stage are often less lethal than the previous stage if they make mistakes, but some problems do need to be noticed and corrected to make themselves better. Strictly speaking, I may be in the late stage of this period. I hope that in the future, I can master some special skills and understand the optimal solution of all levels, so as to enter the next stage. I also wish everyone at this stage make great progress.
    Ways to avoid wrong operations: sharpen yourself a lot, keep your hands steady, tolerate your teammates, and take the initiative to do miscellaneous tasks.
    How to distinguish quickly or let everyone know immediately that you are a proficiency period player?
    Answer: Play the game well, prompt your teammates in time, pay attention to hand exercises, and don’t be impetuous. Don't give up, finish the game patiently, actively cooperate with your teammates, be willing to assist, pay more attention and complete the unexpected points of your teammates. If you can roughly do this, you can get everyone's likes.
    Competition period
    At present, I can't say anything at this stage. After all, I haven't experienced it and my friends at this stage rarely have problems. I will modify it after I have something to write.
    Deliberately making trouble
    There is nothing to analyze for this type, and there are no suggestions. I will cite some examples for everyone to have fun.

    • Deliberately boiled, teammates took away the alarm pot, and these people deliberately put it back to cause a fire.

    • Deliberately cook the wrong dish.

    • A thick soup is usually potato, onion, carrot or oiled onion and leeks, or cheese, onion, broccoli. Then someone kept making potatoes, onions, broccoli, and the carrots on the ground were not put in the pot.

    • Deliberately serve the wrong dish.

    • The semi-finished product was given out, and they even took the red card without hesitation.

    • Deliberately up the wrong order.

    • I met a person, deliberately wrong order, and then added my friend to tell me that he thinks the emote of %#¥&* is particularly interesting and wants to do it with us... excuse me? ? ?

    • Show affection in public

    • I don't understand what is going on with these two people's brain circuits. [Balloon] 2-3, either do it honestly or cooperate well. Now that you have chosen to throw the plate, just pick it up. This is not the case for the two of them. If it is not thrown by one of them, the other will not pick it up; if it is not for one of them to pick up, the other will not throw it, the two of them are technically unable to pick it up, it is almost over. Only more than three hundred dollars. I wonder if you two love show off so much, wouldn’t it be okay to open a private room by yourself? Why do you come to the arcade match...

    • The host hangs up after opening the room

    • This situation makes people dumbfounding. The homeowners are not there for two or three games. They probably forgot to play the game, lolllll

    In short, if you don't know each other, it's best not to come up and deliberately cause trouble.
    Some extra game tips
    Code Words

    The codewords generally used in the selection interface and the end interface include:

    • The selection interface (4 people), after more than ten seconds, someone hits OK, that is telling you that the other three people are waiting for you, so you can choose quickly, don't waste time.

    • In the selection interface (just ended a game), someone played 3 or more HELLOs, that was telling you "I'm leaving" and waving to you. Just return an OK or HELLO.

    • At the end of the interface (just ended a game), after about five seconds, someone kept hitting OK, which is telling you to press confirm quickly, don’t waste time.
    2 comentários
    可达鸭 4 dez. 2020 às 20:50 
    nice
    贤君还要写指南  [autor] 12 ago. 2020 às 8:16 
    If you have any suggestions, please leave a message or private message! I wish the people who love this game get stronger and stronger, and I wish everyone happy every day! Finally, thank you for reading the guide I wrote.