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E.g. if you enter a combat at 180/250 and lose just 1 hp, you will get penalized with 30-50 max hp reduction (don't know the exact multiplier). So you need to make sure to heal up before you deliver the final blows but not too late that your companion accidently finishes the fight before you can heal.
All of your remarks are a perfect fit here as I Will update this guide shortly!
Will also add you as a contributor
-You don't lose max hp if combat ends with at least as much hp as you started it, even if you took damage during the combat. So healing potions are really good combat artifacts if you are above 100 max hp.
-You want to take easy curses, e.g. 1 enemy with 200% health, 20% less damage when full health, losing gold when starving, .... This makes Last Hope the strongest weapon. You can easily get to 30 damage per hit with only small drawbacks.
-You can have your max hp a constant 150 if you encounter Temple Prayers and take Monk's Vitality. Buying 1 food in camp can be used to increase your max hp by 5.
-As your health is 150 hp now at all times, you can use only Berserker's Creed to increase your own damage when getting hit.
-Hali's Ward destroys any bigger group; just throw it into a crowd and they all vanish within seconds.
-Shrapnel Bomb instantly kills Spire of Blight and knocks down Terror and Juggernaut. Additionally it helps with Knight and Captain.
-Ambushes are set by the faction who is currently your target. E.g. raider ambush can only happen on an adventure against Northerners. If your target is an unknown threat, all ambushes can appear.
-IMO Dionysius Revenge is best for undead as it instantly kills every basic skeleton with 2 uses and recharges its uses back to 3 after that. Same goes for the Briarfolk which is just an undead reskin with other abilities.
-There are more ways to get rid of unwanted curses, e.g. Little Devil, Cunning Man, Healer.
-Never use your equipment with the highest defense in combat as you need it for Ogre ambush to survive.and defense degrades when used in combat.
IMO Veles is king. If you run him, you will never blindly run into an ambush and you can prepare ahead for some encounters that instantly throw you into a gambit. And you can revive him whenever you want (as long as he is not kidnapped) by sacrificing 5hp for every turn he is unavailable. You can heal your damage with food, so optimise your build for that (Ring of food, Ring of feast, Gladiator's visage. Ring of feast synergises well with visage, too). This makes encounters with forced curses easy to beat as you can sacrifice Veles with King's Crown to avoid the curse and call him back after the encounter; on long runs that means any other character would be unavailable for 20 turns, not Veles. And you can ignore any Pain card you want, whenever you want with the Sacrificial Bond ring (same drawback as King's Crown).
As another plus he can give you gold whenever you want.