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Apparently comments have a limit of 1000 Characters, who knew
A cost 0 card that gives you + 2 range allows you to ride your reclaim option and build up your hand and still be impactfull.
I personally prefer ocean in 4-5 player games but it is a fun experience with 1/2 with the energy conversion but it does add time to the game when playing with people as it changes the rules and often needs clarification on events/fear cards "no you cannot push into the ocean"
I treat lands 1-3 on each board as my domain.
As for set up i ideally take the board with double coastal wetland as depending on which adversary you are up against call of the deeps does gods work in there.
Doing the middle growth option next to spread onto other boards prioritising spirits that have push actions or will be in a coastal land with a town for my tidal boon to also result in a drowned town and repositioning dahan for the next turns defence. in a 4p game you can do a cheeky 3rd growth out of sequence to push your presence out first and adding presence to a coastal land at 1 range and getting on the 4th board.