Digimon Story Cyber Sleuth: Complete Edition

Digimon Story Cyber Sleuth: Complete Edition

27 lượt đánh giá
Digimon Support Skills & Special Moves
Bởi Japa
Press Control+F and type the name of the skill or digimon to search through the list

Use the Guide Index at the right of the page
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Support Skills / SS
Are passive skills wich are always active as long the digimon is in the battlefield and its alive, these skills also affects the whole party unless stated otherwise by the same very skill. When a digimon digievolves, it loses the support skills it had and gains the support skills from the new digimon he turns into, this is not optional.
Special Moves / SM
Also called as Signature Moves are the Unique Moves each digimon have, most of them have only 1 but some have 2 SMs, they can be Damaging or Non Damaging Skill, they are all active skills that you need to use to activate unlike Support Skills that are all Passive and always active, SMs are like Inherited Skills but you cant pass them to other Digimons.

Each SM have it own animation, Support Skills dont have any animation and all Inherited Skills share the same digimon inherited skill actvation animation.
SS List - 1
Adroit Wisdom
Effect: Increases INT by 15%.

All-Rounder
Effect: Increases ATK, DEF, INT and SPD by 5%.

Analyze
Effect: Increases scan values by 10%.

Animal Colosseum
Effect: Increases damage from Earth skills by 15%.

Aus Generics
Effect: Increases SPD and EVA by 25% when HP drops below 25%.

Backwater Camp
Effect: Increases damage given by 20%, but also increases damage received by 20%.

Battle Sense
Effect: Increases ATK by 50% when HP drops below 10%.

Beast Spirit
Effect: Increases ATK by 20%, but reduces SPD by 10%.

Blaster
Effect: Increases ATK by 10% and amount of HP received from absorption effects by 30%.

Bull's-Eye
Effect: Increases ACU by 15%.

Caledfwlch Dive
Effect: Increases ACU and EVA by 5%, and CRT by 10%.

Chaos Expert
Effect: Increases ATK and INT by 10%.

Chiryu
Effect: Increases ATK and damage dealt by Earth skills by 10%.

Counter-Attack
Effect: Increases damage dealt to Royal Knights by 50%.

Crimson Formation
Effect: Increases damage from Electric and Wind skills by 10%.

Crimson Mode
Effect: Increases ATK, DEF, INT, and SPD by 10%.

Cross Heart
Effect: Increases ATK and probability of combos occurring by 8%.

D-Brigade
Effect: Increases ACU and CRT by 10%.

Dark-Lgt, Thunder-Cannon
Effect: Increases damage dealt by Electric, Water, Light, and Dark skills by 8%.

Deep Savers
Effect: Increases damage from Water skills by 15%.

Deep Sea Slumber
Effect: 10% chance of putting target to sleep when attacking.

Destiny
Effect: Restores 3% of Max HP and SP every turn.

Destroyer
Effect: 10% chance of instantly killing target when attacking.

Digital Hazard
Effect: Increases both ATK and damage dealt by Fire and Dark skills by 10%.

Dragon Mode
Effect: Increases DEF and INT by 10%..

Dragon's Roar
Effect: Increases damage from Fire skills by 15%.

Dragon's Wrath
Effect: Increases ATK by 15%.

Envy
Effect: Increases damage done to targets by 15% if they are Mega or above.

Evil Heart
Effect: Increases amount of SP received from absorption effects by 30%.

Fairy Protection
Effect: Increases given stat boost effects by 5%.

Feint
Effect: Increases EVA by 7%.

Feral Power
Effect: Reduces damage received by 10%.

Feral Pulse
Effect: Increases EVA by 7%.

Fight or Flight
Effect: Increases ATK by 20% when HP drops below 50%.

Fighter Mode
Effect: Increases ATK and SPD by 10%

Flower Guard
Effect: Prevents poison.

Freyr
Effect: Increases damage from Wind and Light skills by 10%.

Full Functionality
Effect: Prevents sleep.

Furious Howl
Effect: 30% chance of instantly killing target when attacking if lower than Ultimate.

Gehenna
Effect: Reduces damage received from magic attacks by 10% and converts it to HP.

Gekirin
Effect: Has a 5% chance to raise ATK and lower DEF by 50% when damage is received.

Gluttony
Effect: Reduces HP by 5% of Max HP and increases ATK by 5% every turn.

God of War
Effect: Increases ATK and INT by 10%, and increases damage done by Light skills by 10%.

Greed
Effect: Increases amount of HP and SP received from absorption effects by 20%.

Haymaker
Effect: Increases CRT by 15%.

Hermitic Loner
Effect: Increases damage to Royal Knights by 50%.

High Resolution
Effect: Prevents dotting.

Holy Knight
Effect: Increases SPD by 10%, and damage from Fire and Light skills by 10%.

Holy Ring
Effect: Increases HP recovery effects by 20%.

Holy Salvation
Effect: Reduces damage received from species with bad affinity by 15%.

Human Spirit
Effect: Increases SPD by 20%, but reduces ATK by 10%.

Immobility
Effect: Prevents stunning.

Infinity Dream
Effect: Cuts the rate of abnormal statuses received by 10%, and recovers 5% of HP per turn.

Innocent Eyes
Effect: Increases ACU and EVA by 1%.

Ironclad Defense
Effect: Increases DEF by 15%.

Ironclad Fortification
Effect: Reduces damage received by 10%.

Justice Genome
Effect: Increases damage from light skills by 15%.

Justice Union
Effect: Increases probability of combos occurring and continuing by 10%.

Legend-Arms
Effect: Increases damage dealt by Light and Dark skills by 10%.

Leopard Mode
Effect: Increases EVA and CRT by 5%, and SPD by 10%.

Lust
Effect: Reduces damage received from physical attacks by 10% and converts it to SP.

Master's Disposition
Effect: If HP is over 50% of Max HP, a fatal attack will instead leave you with 1 HP.

Meditation
Effect: Restores 6% of Max HP every turn.

Menace
Effect: Restores 6% of Max HP every turn.

Metal Empire
Effect: Restores 6% of Max HP every turn.

Millionaire
Effect: Increases YEN earned in battle.

Miracle
Effect: Has a 10% chance of reducing damage received by 75%.

Mirage Burst
Effect: Increases physical damage received by 20% but alsos increases INT by 13%.

Moon-Kissed Blade
Effect: Increases damage from Water and Light skills by 10%.

Muscle Monkey Suit
Effect: Reduces physical damage received by 15%.

Mysterious Scale
Effect: Nullifies received stat reduction effects.

Mystic Protection
Effect: Cuts the rate of abnormal statuses received by 50%.

Nature Spirits
Effect: Increases damage from Plant skills by 15%.

Nightmare Soldiers
Effect: Increases damage from Dark skills by 15%.

Numbing Waves
Effect: Prevents Paralysis.

NXEdge Style
Effect: Reduces SP consumed by skills by 15%.
Effect: Increases damage dealt by 5%, and decreases damage received by 5%.
Effect: Increases yen earned in battle, and ensures successful escape from battle if possible
Effect: Cuts the rate of abnormal statuses received by 30%.
Effect: Raises CRT and probability of combos by 10%.

Obsidian Knight
Effect: Increases DEF by 10%, and damage from Water and Dark skills by 10%.

Ocean Love
Effect: Restores 5% of Max SP every turn.

Parallel World Tactician
Effect: Increases Light and Dark skill damage by 10% and increases HP recovery effects by 10%.

Phoenix Feathers
Effect: Prevents instant death.

Platinum Bonus
Effect: Significantly increases EXP earned in battle.

Platinum Service
Effect: Increases EXP earned in battle.

Poison Thorns
Effect: 10% chance of poisoning target when attacking.

Pride
Effect: Increases damage from all attribute skills by 5%.

Primal Trooper
Effect: Increases damage from Neutral skills by 15%.

Purge Shine
Effect: Reduces damage taken from attacks from bad matchups by 10% and converts it to SP.

Revelation
Effect: Increases damage from Neutral skills by 20%, but decreases all other skill damage by 10%.

Royal Commando
Effect: 10% chance of paralyzing target when attacking.

Samurai Spirit
Effect: Increases ATK and CRT by 10%.

Scavenge
Effect: Increases foe drop rate for items.

Shining Burst
Effect: Increases magic damage received by 50%, but also increases ATK by 25%.

Sloth
Effect: Prevents Sleep, and has a 30% chance of putting target to sleep when attacking.

Strange Dance
Effect: 10% chance of confusing target when attacking.

Strategist
Effect: Reduces SP consumed by skills by 20%.

Supervisor
Effect: Slightly increases EXP from battles, and reduces damage taken by 5%.

Supreme Focus
Effect: Prevents confusion.

Swiftness
Effect: Makes sure you always move first in battle. (Only affects the caster.)

Tenryu
Effect: Increases SPD and damage dealt by Wind skills by 10%.

Tifaret
Effect: Restores 5% of max HP every turn, and increases HP received from absorption effects by 20%.

To Fight Another Day
Effect: Ensures successful escape from any battle you can escape from.

Trickster
Effect: 10% chance of dotting target when attacking.

Unmatched Cruelty
Effect: Increases damage from attributes with good affinity by 15%.

Unstable Singularity
Effect: Increases damage given by 30%, but also increases damage received by 30%.
SS List - 2
Unwavering Defense
Effect: Greatly decreases EVA, but also reduces damage received by 15%.

Utopia
Effect: Reduces chance of Instant Death by 50%, and increases CRT by 10%.

Vampire
Effect: Increases HP received from absorption effects by 25%.

Vampire King
Effect: Increases HP from absorption effects by 25%, and damage dealt by Dark skills by 10%.

Wind Guardians
Effect: Increases damage from Wind skills by 15%.
In-Training I & II 001-017
001 Kuramon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Glare Eye
    • Magic attack, 30 dark damage to one foe.
002 Pabumon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Adhesive Bubble Blow
    • Physical attack, 25 Plant damage to one foe. 10% chance of reducing target's SPD by 10%.
003 Punimon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Bubble Blow
    • Magic attack, 30 Water damage to one foe.
004 Botamon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Bubble Blow
    • Magic attack, 30 Water damage to one foe.
005 Poyomon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Super Bubble Blow
    • Magic attack, 35 Water damage to one foe.
006 Arcadiamon In-Tr.
  • Utopia
    • SS: Reduces chance of Instant Death by 50%, and increases CRT by 10%.
  • SM: Data Drain
    • Physical attack, 35 Dark damage to one foe, with 30% of damage restored as HP.
007 Koromon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Bubbles
    • Magic attack, 30 Water damage to one foe.
008 Tanemon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Adhesive Bubble Blow
    • Physical attack, 25 Plant damage to one foe. 10% chance of reducing target's SPD by 10%.
009 Tsunomon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Bubbles
    • Magic attack, 30 Water damage to one foe.
010 Tsumemon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Nail Scratch
    • Physical attack, 40 Dark damage to one foe.
011 Tokomon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Bite
    • Physical attack, 40 Neutral damage to one foe.
012 Nyaromon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Fox Tail
    • Physical attack, 35 Light damage to one foe.
013 Pagumon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Poison Bubbles
    • Magic attack, 25 Dark damage to one foe. 10% chance of poisoning the target.
014 Yokomon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Soap Flower
    • Magic attack, 30 Water damage to one foe.
015 Bukamon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Air Bubbles
    • Magic attack, 30 Water damage to one foe.
016 Motimon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Elastic Bubbles
    • Magic attack, 30 Water damage to one foe.
017 Wanyamon
  • SS: Innocent Eyes
    • Increases ACU and EVA by 1%
  • SM: Smile Fang
    • Physical attack, 40 Neutral damage to one foe.
Rookie 018-054
018 Agumon
  • SS: Dragon’s Roar
    • Increases damage from Fire skills by 15%.
  • SM: Pepper Breath
    • Physical attack, 70 Fire damage to one foe.
019 Agumon (Blk)
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Spitfire Blast
    • Physical attack, 35 Fire damage to all foes. 10% chance of increasing ATK by 10%.
020 Arcadiamon Rookie
  • SS: Utopia
    • Reduces chance of Instant Death by 50%, and increases CRT by 10%.
  • SM: Soul Absorption
    • Physical attack, 70 Dark damage to one foe, with 30% of damage restored as HP.
021 Armadillomon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Diamond Shell
    • Physical attack, 60 Earth damage to one foe. 10% chance of increasing DEF by 10%.
022 Impmon
  • SS: Androit Wisdom
    • Increases INT by 15%.
  • SM: Summon
    • Fixed damage of 100 to one foe. 30% chance of increasing INT by 10%.
023 Elecmon
  • SS: Metal Empire
    • Restores 6% of Max HP every turn.
  • SM: Thunder Cloud
    • 2 magic attacks, 30 Electric damage to one foe.
024 Otamamon
  • SS: Deep Sea Slumber
    • 10% chance of putting target to sleep when attacking.
  • SM: Lullaby Bubble
    • Magic attack, 55 Water damage to one foe. 10% chance of putting target to sleep.
025 Gaomon
  • SS: Feint
    • Increases EVA by 7%.
  • SM: Double Backhand
    • 2 physical attacks, 20 Neutral damage to all foes.
026 Gazimon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Electric Stun Blast
    • Physical attack, 65 Electric damage to one foe. 15% chance of paralyzing target.
027 Gabumon
  • SS: Feral Pulse
    • Increases EVA by 7%.
  • SM: Blue Blaster
    • Physical attack, 65 Fire damage to one foe. 10% chance of reducing target's DEF by 10%.
028 Gabumon (Blk)
  • SS: Menace
    • Restores 6% of Max HP every turn.
  • SM: Little Horn
    • Physical attack, 70 Neutral damage to one foe. 10% chance of reducing target's DEF by 10%.
029 Guilmon
  • SS: All-Rounder
    • Increases ATK, DEF, INT and SPD by 5%.
  • SM: Rock Breaker
    • Physical attack, 70 Earth damage to one foe.
030 Kudamon
  • SS: Mystic Protection
    • Cuts the rate of abnormal statuses received by 50%.
  • SM: Blinding Ray
    • Magic attack, 65 Light damage to one foe.
031 Keramon
  • SS: Destroyer
    • 10% chance of instantly killing target when attacking.
  • SM: Crazy Giggle
    • Physical attack, 75 Dark damage to one foe.
032 Gotsumon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Rock Fist
    • Physical attack, 65 Earth damage to one foe. 10% chance of increasing DEF by 10%.
033 Goblimon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Goblin Strike
    • Physical attack, 65 Fire damage to one foe. 10% chance of stunning target.
034 Gomamon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Marching Fishes
    • 1-3 physical attacks, 15 Water damage to all foes.
035 Syakomon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Black Pearl Blast
    • Magic attack, 25 Water damage to all foes.
036 Zubamon
  • SS: Legend-Arms
    • Increases damage dealt by Light and Dark skills by 10%.
  • SM: Twenty Dive
    • Physical attack, 75 Neutral damage to one foe.
037 Solarmon
  • SS: Full Functionality
    • Prevents sleep.
  • SM: Shiny Ring
    • Physical attack, 70 Light damage to one foe. Alwatys hits.
038 Chuumon
  • SS: To Fight Another Day
    • Ensures successful escape from any battle you can escape from.
  • SM: Cheese Bomb
    • Physical attack, 70 Fire damage to one foe.
039 Terriermon
  • SS: Bull’s-Eye
    • Increases ACU by 15%.
  • SM: Terrier Tornado
    • Magic attack, 20 Wind damage to all foes.
040 Tentomon
  • SS: Numbing Waves
    • Prevents Paralysis.
  • SM: Super Shocker
    • Magic attack, 60 Electric damage to one foe.
041 ToyAgumon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Plastic Blaze
    • Physical attack, 60 Fire damage to one foe. 10% chance of reducing target's INT by 10%.
042 Dracmon
  • SS: Vampire
    • Increases HP received from absorption effects by 25%.
  • SM: Eye of Nightmares
    • Magic attack, 50 Dark damage to one foe, 10% of damage restored as HP. Confuses target.
043 Dracomon
  • SS: Gekirin
    • Has a 5% chance to raise ATK and lower DEF by 50% when damage is received.
  • SM: Baby Breath
    • Physical attack, 75 Fire damage to one foe.
044 Dorumon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Metal Cannon
    • Physical attack, 70 Neutral damage to one foe. 30% chance of increasing DEF by 10%.
045 Hagurumon
  • SS: Metal Empire
    • Restores 6% of Max HP every turn.
  • SM: Cog Crusher
    • Physical attack, 70 Dark damage to one foe. Always hits.
046 Patamon
  • SS: Justice Genome
    • Increases damage from light skills by 15%.
  • SM: Air Shot
    • Magic attack, 50 Wind damage to one foe. 10% chance of increasing SPD by 10%.
047 Hackmon
  • SS: Battle Sense
    • Increases ATK by 50% when HP drops below 10%.
  • SM: Fifth Rush
    • 5 physical attacks, 20 Earth damage to one foe. 80% accuracy.
048 Palmon
  • SS: Poison Thorns
    • 10% chance of poisoning target when attacking.
  • SM: Poison Bubbles
    • Magic attack, 25 Dark damage to one foe. 10% chance of poisoning the target.
049 DemiDevimon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Demi Darts
    • Physical attack, 20 Dark damage to all foes, absorbs 5% into HP.
050 Biyomon
  • SS: Phoenix Feathers
    • Prevents instant death.
  • SM: Spiral Twister
    • Magic attack, 55 Fire damage to one foe. 10% chance of increasing INT by 10%.
051 Falcomon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Ninja Blade
    • Physical attack, 35 Wind damage to all foes.
052 FanBeemon
  • SS: Royal Commando
    • 10% chance of paralyzing target when attacking.
  • SM: Gear Stringer
    • 3 physical attacks, 25 Electric damage to one foe.
053 Veemon
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Veemon Headbutt
    • Physical attack, 75 Neutral damage to one foe.
054 Salamon
  • SS: Holy Ring
    • Increases HP recovery effects by 20%.
  • SM: Puppy Howl
    • INT-penetrating medium Light attack on one foe. 10% chance of paralyzing target.
Rookie 055-064
055 Betamon
  • SS: Mysterious Scale
    • Nullifies received stat reduction effects.
  • SM: Electric Shock
    • Magic attack, 55 Electric damage to one foe. 10% chance of paralyzing target.
056 Hawkmon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Feather Slash
    • DEF-penetrating medium Wind attack on one foe.
057 Mushroomon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Fungus Crusher
    • Physical attack, 60 Plant damage to one foe. 10% chance to inflict each abnormal status.
058 Monodramon
  • SS: Justice Union
    • Increases probability of combos occurring and continuing by 10%.
  • SM: Knuckle Beater
    • Physical attack, 75 Neutral damage to one foe.
059 Lalamon
  • SS: Flower Guard
    • SM: Prevents poison.
  • Seed Blast
    • 2 physical attacks, 15 Plant damage to all foes.
060 Lucemon
  • SS: Justice Genome
    • Increases damage from light skills by 15%.
  • SM: Grand Cross
    • INT-penetrating medium Light attack on all foes.
061 Lunamon
  • SS: Moon-Kissed Blade
    • Increases damage from Water and Light skills by 10%.
  • SM: Tearing Shot
    • Magic attack, 65 Water damage to one foe.
062 Renamon
  • SS: Androit Wisdom
    • Increases INT by 15%.
  • SM: Diamond Storm
    • Magic attack, 25 Plant damage to all foes.
063 Lopmon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Blazing Ice
    • Magic attack, 60 Water damage to one foe.
064 Wormmon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Sticky Net
    • Physical attack, 65 Plant damage to one foe. 30% chance of reducing target's SPD by 10%.
Champion 065-100
065 IceDevimon
  • SS: Supreme Focus
    • Prevents confusion
  • SM: Frozen Claw
    • DEF-penetrating medium Water attack on one foe.
066 Icemon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Iceball Bomb
    • Physical attack, 80 Water damage to one foe. Tends to critical more often.
067 Aquilamon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Glide Horn
    • Physical attack, 85 Wind damage to one foe. 15% chance of stunning target.
068 Agunimon
  • SS: Human Spirit
    • Increases SPD by 20%, but reduces ATK by 10%.
  • SM: Pyro Punch
    • 2 physical attacks, 45 Fire damage to one foe.
069 Arcadiamon Champion
  • SS: Utopia
    • Reduces chance of Instant Death by 50%, and increases CRT by 10%.
  • SM: Prison Fist
    • 3-5 physical attacks, 20 Dark damage to one foe, with 30% of damage restored as HP.
070 Ankylomon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Tail Hammer
    • Physical attack, 85 Earth damage to one foe. 15% chance of stunning target.
071 Ikkakumon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Harpoon Torpedo
    • Physical attack, 90 Fire damage to one foe. Always hits.
072 Wizardmon
  • SS: Androit Wisdom
    • Increases INT by 15%.
  • SM: Thunder Cloud
    • 2 magic attacks, 30 Electric damage to one foe.
073 Lobomon
  • SS: Human Spirit
    • Increases SPD by 20%, but reduces ATK by 10%.
  • SM: Zwei Sieger
    • Physical attack, 90 Light damage to one for. Tends to critical more often.
074 Woodmon
  • SS: Strange Dance
    • 10% chance of confusing target when attacking.
  • SM: Branch Drain
    • Physical attack, 75 Plant damage to one foe, absorbs 20% into HP.
075 Airdramon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Spinning Needle
    • Physical attak, 45 Wind damage to all foes.
076 ExVeemon
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Vee Laser
    • Physical attack, 95 Light damage to one foe.
077 Angemon
  • SS: Justice Genome
    • Increases damage from light skills by 15%.
  • SM: Heaven's Knuckle
    • Physical attack, 80 Light damage to one foe. 10% chance of increasing ATK & INT by 10%.
078 Ogremon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Pummel Whack
    • Physical attack, 90 Dark damage to one foe.
079 Guardromon
  • SS: Metal Empire
    • Restores 6% of Max HP every turn.
  • SM: D-Grenade
    • Physical attack, 40 Fire damage to all foes. Always hits.
080 Guardromon (Gold)
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: D-Grenade
    • Physical attack, 40 Fire damage to all foes. Always hits.
081 GaoGamon
  • SS: Feint
    • Increases EVA by 7%.
  • SM: Spiral Blow
    • Physical attack, 90 Wind damage to one foe.
082 Kabuterimon
  • SS: Numbing Waves
    • Prevents Paralysis.
  • SM: Electro Shocker
    • Magic attack, 80 Electric damage to one foe.
083 ShellNumemon
  • SS: Scavenge
    • Increases foe drop rate for items.
  • SM: Mature Poop
    • Physical attack, 75 Earth damage to one foe. 30% chance of reducing target's INT by 10%.
084 Gargomon
  • SS: Bull’s-Eye
    • Increases ACU by 15%.
  • SM: Dumdum Uppercut
    • Physical attack, 90 Neutral damage to one foe. 10% chance of stunning target.
085 Garurumon
  • SS: Feral Pulse
    • Increases EVA by 7%.
  • SM: Fox Fire
    • Physical attack, 85 Fire damage to one foe. 10% chance of increasing SPD by 10%.
086 Garurumon (Blk)
  • SS: Menace
    • Restores 6% of Max HP every turn
  • SM: Freeze Fang
    • Physical attack, 85 Water damage to one foe. 10% chance of increasing SPD by 10%.
087 Kyubimon
  • SS: Androit Wisdom
    • Increases INT by 15%.
  • SM: Will-o'-Wisp
    • Magic attack, 30 Fire damage to all foes.
088 Growlmon
  • SS: All-Rounder
    • Increases ATK, DEF, INT and SPD by 5%.
  • SM: Exhaust Flame
    • Physical attack, 85 Fire damage to one foe. 10% chance of increasing ATK by 10%.
089 Kurisarimon
  • SS: Destroyer
    • 10% chance of instantly killing target when attacking.
  • SM: Data Crusher
    • Physical attack, 90 Dark damage to one foe. 5% chance of instantly killing target.
090 Greymon
  • SS: Dragon’s Roar
    • Increases damage from Fire skills by 15%.
  • SM: Mega Flame
    • Physical attack, 95 Fire damage to one foe.
091 Greymon (Blue)
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Bit Fire
    • 3 physical attacks, 30 Fire damage to one foe.
092 Clockmon
  • SS: Metal Empire
    • Restores 6% of Max HP every turn.
  • SM: Chrono Breaker
    • Fixed damage of 150 to one foe. 30% chance of reducing target's SPD by 10%.
093 Kuwagamon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Scissor Claw
    • DEF-penetrating medium Neutral attack on one foe.
094 Gekomon
  • SS: Deep Sea Slumber
    • 10% chance of putting target to sleep when attacking.
  • SM: Symphony Crusher
    • INT-penetrating medium Neutral attack on one foe.
095 Geremon
  • SS: To Fight Another Day
    • Ensures successful escape from any battle you can escape from.
  • SM: Hyper Smell
    • Physical attack, 70 Earth damage to one foe. 15% chance of confusing or paralyzing.
096 Coredramon (Blue)
  • SS: Gekirin
    • Has a 5% chance to raise ATK and lower DEF by 50% when damage is received.
  • SM: Blue Flare Breath
    • Physical attack, 85 Fire damage to one foe. Always hits. Reduces target's DEF by 10%.
097 Coredramon (Green)
  • SS: Gekirin
    • Has a 5% chance to raise ATK and lower DEF by 50% when damage is received.
  • SM: Green Flare Breath
    • DEF-penetrating medium Fire attack on one foe. Tends to critical more often.
098 GoldNumemon
  • SS: Millionaire
    • Increases YEN earned in battle.
  • SM: Golden Rush
    • 2 physical attacks, 10 Light damage to all foes. 1% chance of instantly killing target.
099 Golemon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Crimson Curse
    • Physical attack, 45 Fire damage to all foes.
100 Cyclonemon
  • SS: Fight or Flight
    • Increases ATK by 20% when HP drops below 50%.
  • SM: Hyper Heat
    • Physical attack, 85 Fire damage to one foe. 10% chance of reducing target's DEF by 10%.

Champion 101-140
101 Sangloupmon
  • SS: Vampire
    • Increases HP received from absorption effects by 25%.
  • SM: ticker Blade
    • 3-5 physical attacks, 25 Dark damage to one foe, with 10% of damage restored as HP.
102 Sunflowmon
  • SS: Flower Guard
    • Prevents poison.
  • SM: Sunshine Beam
    • Magic attack, 80 Light damage to one foe.
103 Seadramon
  • SS: Mysterious Scale
    • Nullifies received stat reduction effects.
  • SM: Ice Blast
    • Magic attack, 75 Water damage to one foe. 10% chance of reducing target's SPD by 10%.
104 Coelamon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Fossil Bite
    • 3 physical attacks, 30 Water damage to one foe.
105 GeoGreymon
  • SS: Fight or Flight
    • Increases ATK by 20% when HP drops below 50%.
  • SM: Mega Burst
    • Physical attack, 45 Fire damage to all foes.
106 Sukamon
  • SS: To Fight Another Day
    • Ensures successful escape from any battle you can escape from.
  • SM: Poop
    • Physical attack, 75 Earth damage to one foe. 30% chance of reducing target's SPD by 10%.
107 Starmon
  • SS: Justice Union
    • Increases probability of combos occurring and continuing by 10%.
  • SM: Meteor Shower
    • Physical attack, 40 Neutral damage to all foes. 90% accuracy. Tends to critical more often.
108 Stingmon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Spiking Strike
    • DEF-penetrating medium Plant attack on one foe. Tends to critical more often.
109 Strikedramon
  • SS: Justice Union
    • Increases probability of combos occurring and continuing by 10%.
  • SM: Fang Strike
    • Physical attack, 90 Fire damage to one foe. 10% chance to stun.
110 Zubaeagermon
  • SS: Legend-Arms
    • Increases damage dealt by Light and Dark skills by 10%.
  • SM: Vantheon
    • 4-8 physical attacks, 15 Neutral damage to one foe. 20% chance of increasing ATK by 10%.
111 Socerimon
  • SS: Supreme Focus
    • Prevents confusion.
  • SM: Crystal Cloud
    • Magic attack, 30 Water damage to all foes.
112 Tankmon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Hyper Cannon
    • Physical attack, 200 Fire damage to one foe. Cannot move from recoil for one turn.
113 MudFrigimon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Great Weight
    • Physical attack, 85 Earth damage to one foe. 10% chance of reducing target's DEF by 10%.
114 Tyrannomon
  • SS: Menace
    • Restores 6% of Max HP every turn.
  • SM: Fire Breath
    • Physical attack, 90 Fire damage to one foe. Tends to critical more often.
115 Gatomon
  • SS: Holy Ring
    • Increases HP recovery effects by 20%.
  • SM: Lightning Paw
    • Fixed damage of 150 to one foe. 60% chance of confusing target.
116 Devimon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Death Claw
    • Fixed damage of 200 to one foe. Absorbs 20% of the damage as HP.
117 Turuiemon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Ninja Claw
    • 3 physical attacks, 30 Neutral damage to one foe. Tends to critical more often.
118 Togemon
  • SS: Poison Thorns
    • 10% chance of poisoning target when attacking.
  • SM: Needle Spray
    • Physical attack, 40 Plant damage to all foes. 5% chance of paralyzing target.
119 Dorugamon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Power Metal
    • Physical attack, 90 Neutral damage to one foe. 30% chance of increasing attack by 10%.
120 Nanimon
  • SS: Immobility
    • Prevents stunning.
  • SM: Poop Dunk
    • Physical attack, 80 Earth damage to one foe. 30% chance of reducing target's DEF by 10%.
121 Numemon
  • SS: Scavenge
    • Increases foe drop rate for items.
  • SM: Poop Toss
    • Physical attack, 75 Earth damage to one foe. 30% chance of reducing target's ATK by 10%.
122 Birdramon
  • SS: Phoenix Feathers
    • Prevents instant death.
  • SM: Meteor Wing
    • Magic attack, 25 Fire damage to all foes. 10% chance of increasing SPD by 10%.
123 BaoHuckmon
  • SS: Battle Sense
    • Increases ATK by 50% when HP drops below 10%.
  • SM: Fif Cross
    • 2 physical attacks, 55 Earth damage to one foe. 90% accuracy.
124 Bakemon
  • SS: Strange Dance
    • 10% chance of confusing target when attacking.
  • Death Charm
    • Reduce 10% HP from one enemy.
125 Veedramon
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: V-Nova Blast
    • Physical attack, 105 Fire damage to one foe. After use, receive 5% HP damage from recoil.
126 Hudiemon
  • SS: infinity Dream
    • Cuts the rate of abnormal statuses received by 10%, and recovers 5% of HP per turn.
  • SM: Flying Kick
    • Physical attack, 95 Plant damage to one foe.
  • SM: Infinity Dream
    • Has a 50% chance to inflict Poison, Confusion and Paralysis on all foes.
127 PlatinumSukamon
  • SS: Platinum Service
    • Increases EXP earned in battle.
  • SM: Rare Metal Poop
    • Physical attack, 80 Earth damage to one foe. Causes Knockback.
128 BlackGatomon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Lightning Paw
    • Fixed damage of 150 to one foe. 60% chance of confusing target.
129 Vegiemon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Super Stinky Jet
    • Magic attack, 20 Earth damage to all foes. 30% chance of reducing target's SPD by 10%.
130 Peckmon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Kunai Wing
    • 3 physical attacks, 30 Wind damage to one foe.
131 Meramon
  • SS: Dragon’s Roar
    • Increases damage from Fire skills by 15%.
  • SM: Burning Fist
    • Physical attack, 80 Fire damage to one foe. 30% chance of increasing ATK by 10%.
132 Monochromon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Volcanic Strike
    • Physical attack, 95 Fire damage to one foe.
133 Frigimon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Sub-zero Ice Punch
    • Physical attack, 80 Water damage to one foe. 10% chance of stunning target.
134 Unimon
  • SS: Justice Genome
    • Increases damage from light skills by 15%.
  • SM: Holy Shot
    • Magic attack, 75 Light damage to one for. 10% chance of increasing INT by 10%.
135 Raptordramon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Ambush Crunch
    • Physical attack, 90 Neutral damage to one foe. Tends to critical more often.
136 Raremon
  • SS: Scavenge
    • Increases foe drop rate for items.
  • SM: Sludge
    • Physical attack, 40 Earth damage to all foes. 10% chance to poison.
137 Leomon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Fist of the Beast King
    • Physical attack, 95 Earth damage to one foe.
138 Lekismon
  • SS: Moon-Kissed Blade
    • Increases damage from Water and Light skills by 10%.
  • SM: Moon Night Bomb
    • Magic attack, 60 Water damage to one foe. 50% chance of putting target to sleep.
139 Reppamon
  • SS: Mystic Protection
    • Cuts the rate of abnormal statuses received by 50%.
  • SM: Razor Wind
    • 2-4 physical attacks, 30 Neutral damage to one foe.
140 Waspmon
  • SS: Royal Commando
    • 10% chance of paralyzing target when attacking.
  • SM: Turbo Stinger
    • 4 physical attacks, 25 Electric damage to one foe.
Ultimate 141-175
141 MegaKabuterimon
  • SS: Numbing Waves
    • Prevents paralysis.
  • SM: Horn Buster
    • INT-penetrating strong Electric attack on one foe.
142 Arcadiamon Ultimate
  • SS: Utopia
    • Reduces chance of Instant Death by 50%, and increases CRT by 10%.
  • SM: Dot Matrix
    • DEF-penetrating strong Neutral attack on one foe. Absorbs 30% of the damage as HP.
143 Antylamon
  • SS: Meditation
    • Restores 6% of Max HP every turn.
  • SM: Bunny Blades
    • 2 physical attacks, 55 Wind damage to one foe.
144 Andromon
  • SS: Metal Empire
    • Increases damage from Electric skills by 15%.
  • SM: Spiral Sword
    • Physical attack, 110 Electric damage to one foe. Tends to critical more often.
145 Meteormon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Galactic Flare
    • Magic attack, 55 Neutral damage to all foes.
146 Infermon
  • SS: Destroyer
    • 10% chance of instantly killing target when attacking.
  • SM: Spider Shooter
    • 4 physical attacks, 30 Fire damage to one foe. 5% chance of reducing target's DEF by 10%.
147 Myotismon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Night Raid
    • Magic attack, 65 Dark damage to all foes, absorbs 15% into HP.
148 Wingdramon
  • SS: Tenryu
    • Increases SPD and damage dealt by Wind skills by 10%.
  • SM: Blaze Sonic Breath
    • Physical attack, 100 Fire damage to one foe. Increases SPD by 10%.
149 BurningGreymon
  • SS: Beast Spirit
    • Increases ATK by 20%, but reduces SPD by 10%.
  • SM: Corona Blaster
    • 3-6 physical attacks, 30 Fire damage to one foe.
150 AeroVeedramon
  • SS: Swiftness
    • Makes sure you always move first in battle. (Only affects the caster.)
  • SM: Dragon Impulse
    • Physical attack, 250 Wind damage to one foe. Receive damage equal to 50% of HP from recoil.
151 Etemon
  • SS: Muscle Monkey Suit
    • Reduces physical damage received by 15%.
  • SM: Love Serenade
    • INT-penetrating medium Dark attack on all foes. 15% chance of paralyzing target.
152 Angewomon
  • SS: Holy Ring
    • Increases HP recovery effects by 20%.
  • SM: Celestial Arrow
    • Magic attack, 100 Light damage to one foe. Always hits.
153 Okuwamon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Double Scissor Claw
    • DEF-penetrating strong Neutral attack on one foe.
154 Garudamon
  • SS: Phoenix Feathers
    • Prevents instant death.
  • SM: Shadow Wing
    • Magic attack, 65 Fire damage to all foes.
155 KendoGarurumon
  • SS: Beast Spirit
    • Increases ATK by 20%, but reduces SPD by 10%.
  • SM: Speed Star
    • Physical attack, 90 Light damage to one foe. Increases SPD by 20%.
156 Gigadramon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Genocidal Gears
    • Physical attack, 60 Fire damage to all foes.
157 CatchMamemon
  • SS: Full Functionality
    • Prevents sleep.
  • SM: Miracle Bomb
    • Physical attack, 130 Fire damage to one foe. Crystallizing attack occurs at random.
158 CannonBeemon
  • SS: Royal Commando
    • 10% chance of paralyzing target when attacking.
  • SM: Nitro Stinger
    • DEF-penetrating strong Electric attack on one foe.
159 Groundramon
  • SS: Chiryu
    • Increases ATK and damage dealt by Earth skills by 10%.
  • SM: Scrapless Claw
    • Physical attack, 110 Earth damage to one foe. Tends to critical hit more often.
160 GrapLeomon
  • SS: Feral Pulse
    • Increases SPD by 15%.
  • SM: The King of Fists
    • 1-3 physical attacks, 55 Wind damage to one foe. 15% chance of stunning target.
161 Grademon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Cross Blade
    • Physical attack, 110 Light damage to one foe. Tends to critical more often.
162 Crescemon
  • SS: Moon-Kissed Blade
    • Increases damage from Water and Light skills by 10%.
  • SM: Lunatic Dance
    • Physical attack, 100 Water damage to one foe. 50% chance of confusing target.
163 Cyberdramon
  • SS: Justice Union
    • Increases probability of combos occurring and continuing by 10%.
  • SM: Desolation Claw
    • Physical attack, 115 Neutral damage to one foe. 10% chance of instantly killing target.
164 Shakkoumon
  • SS: Justice Genome
    • Increases damage from Light skills by 15%.
  • SM: Disaster Blaster
    • Magic attack, 65 Light damage to all foes.
165 Cherrymon
  • SS: Strange Dance
    • 10% chance of confusing target when attacking.
  • SM: Cherry Bomb
    • Physical attack, 65 Plant damage to all foes.
166 Silphymon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Top Gun
    • Magic attack, 110 Wind damage to one foe.
167 SuperStarmon
  • SS: Justice Union
    • Increases probability of combos occurring and continuing by 10%.
  • SM: Superstar Uppercut
    • Physical attack, 110 Light damage to one foe.
168 SkullGreymon
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Oblivion Bird
    • Physical attack, 110 Fire damage to one foe. 50% chance of reducing target's DEF by 10%.
169 SkullSatamon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Nail Bone
    • Reduce HP of one foe by 20%. 50% chance of crystallizing target.
170 Zudomon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Vulcan's Hammer
    • Physical attack, 115 Electric damage to one foe.
171 SaviorHuckmon
  • SS: Battle Sense
    • Increases ATK by 50% when HP drops below 10%.
  • SM: Trident Saber
    • 3 physical attacks, 40 Neutral damage to one foe.
172 Taomon
  • SS: Androit Wisdom
    • Increases INT by 15%.
  • SM: Talisman of Light
    • Magic attack, 105 Dark damage to one foe.
173 Dragomon
  • SS: Deep Sea Slumber
    • 10% chance of putting target to sleep when attacking.
  • SM: Forbidden Trident
    • Physical attack, 115 Water damage to one foe.
174 Chirinmon
  • SS: Mystic Protection
    • Cuts the rate of abnormal statuses received by 50%.
  • SM: Wind Cutter Sword
    • 3 physical attacks, 40 Wind damage to one foe.
175 Dinobeemon
  • SS: Backwater Camp
    • Increases damage given by 20%, but also increases
  • SM: Hell Masquerade
    • 3 physical attacks, 35 Plant damage to one foe. Tends to critical often.
Ultimate 176-210
176 Digitamamon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Nightmare Syndrome
    • Reduce 15% HP from one enemy. 20% chance of putting target to sleep.
177 SkullMeramon
  • SS: Immobility
    • Prevents stunning.
  • SM: Heavy Metal Fire
    • Physical attack, 110 Fire damage to one foe. 30% chance of increasing DEF by 10%.
178 Duramon
  • SS: Legend-Arms
    • Increases damage dealt by Light and Dark skills by 10%.
  • SM: Blinded
    • Physical attack, 115 Neutral damage to one foe. Tends to critical more often.
179 ShogunGekomon
  • SS: Deep Sea Slumber
    • 10% chance of putting target to sleep when attacking.
  • SM: Musical Fist
    • INT-penetrating medium Neutral attack on all foes with 10% chance of reducing ATK/INT by 10%.
180 Triceramon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Tri-Horn Attack
    • Physical attack, 150 Earth damage to one foe. Stuns target. 50% accuracy.
181 DoruGreymon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Metal Meteor
    • Physical attack, 115 Earth damage to one foe.
182 Knightmon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Berserk Sword
    • Inflict Death on one enemy. 30% accuracy.
183 Datamon
  • SS: Analyze
    • Increases scan values by 10%.
  • SM: Digital Bomb
    • Magic attack, 80 Fire damage to one foe. 5% chance of reducing base stats by 10%.
184 Paildramon
  • SS: Backwater Camp
    • Increases damage given by 20%, but also increases damage received by 20%.
  • SM: Death Parade Blaster
    • 2 physical attacks, 40 Light damage to all foes.
185 Panjyamon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Fist of Ice
    • Physical attack, 110 Water damage to one foe. 15% chance of stunning target.
186 Pandamon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Animal Nail
    • Physical attack, 115 Earth damage to one foe.
187 Pumpkinmon
  • SS: Strange Dance
    • 10% chance of confusing target when attacking.
  • SM: Trick or Treat
    • Physical attack, 100 Neutral damage to one foe. Decrease target's INT by 10%.
188 Piximon
  • SS: Fairy Protection
    • Increases given stat boost effects by 5%.
  • SM: Pit Bomb
    • Magic attack, 105 Fire damage to one foe.
189 HippoGryphonmon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Heat Wave
    • Magic attack, 75 Fire damage to all foes.
190 Phantomon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Soul Chopper
    • INT-penetrating extra strong dark attack on one foe. 10% chance of Instant Death.
191 BlackKingNumemon
  • SS: Scavenge
    • Increases foe drop rate for items.
  • SM: Dark Pupil
    • Physical attack, 110 Dark damage to one foe. 80% chance of poisoning target.
192 BlueMeramon
  • SS: Dragon’s Roar
    • Increases damage from Fire skills by 15%.
  • SM: Cold Flame
    • Physical attack, 100 Fire damage to one foe. Increases INT by 10%.
193 Vademon
  • SS: High Resolution
    • Prevents dotting.
  • SM: Unidentified Flying Kiss
    • Magic attack, 95 Dark damage to one foe. 15% chance of dotting target.
194 Whamon
  • SS: Ocean Love
    • Restores 5% of Max SP every turn.
  • SM: Tidal Wave
    • Magic attack, 65 Water damage to all foes.
195 MagnaAngemon
  • SS: Justice Genome
    • Increases damage from Light skills by 15%.
  • SM: Heaven's Gate
    • Magic attack, 100 Light damage to one foe. 10% chance of instantly killing target.
196 Volcanomon
  • SS: Unwavering Defense
    • Greatly decreases EVA, but also reduces damage received by 15%.
  • SM: Big Bang Voice
    • DEF-penetrating medium Neutral attack on all foes. 20% chance of inflicting Paralysis.
197 Matadormon
  • SS: Vampire
    • Increases HP received from absorption effects by 25%.
  • SM: Earth-Shattering Stomp
    • 3-5 physical attacks, 30 Dark damage to one foe, with 20% of damage restored as HP.
198 MachGaogamon
  • SS: Feint
    • Increases EVA by 7%.
  • SM: Winning Knuckle
    • Physical attack, 115 Neutral damage to one foe. 20% chance of stunning target.
199 Mamemon
  • SS: Immobility
    • Prevents stunning.
  • SM: Smile Bomber
    • Physical attack, 110 Fire damage to one foe. Always hits.
200 MegaSeadramon
  • SS: Mysterious Scale
    • Nullifies received stat reduction effects.
  • SM: Lightning Javelin
    • Magic attack, 105 Electric damage to one foe. 40% chance of paralyzing target.
201 Megadramon
  • SS: Bull’s-Eye
    • Increases ACU by 15%.
  • SM: Genocide Attack
    • Physical attack, 110 Fire damage to one foe. Tends to critical more often.
202 WarGrowlmon
  • SS: All-Rounder
    • Increases ATK, DEF, INT and SPD by 5%.
  • SM: Atomic Blaster
    • Physical attack, 250 Electric damage to one foe. Cannot move from recoil for one turn.
203 MetalGreymon
  • SS: Dragon’s Roar
    • Increases damage from Fire skills by 15%.
  • SM: Giga Destroyer
    • Physical attack, 115 Fire damage to one foe.
204 MetalGreymon (Blue)
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Revenge Flame
    • Counterattack the enemy when you receive a physical or magic attack.
205 MetalTyrannomon
  • SS: Menace
    • 10% chance of stunning target when attacking.
  • SM: Nuclear Laser
    • DEF-penetrating medium Electric attack on one foe. Increases DEF by 10%.
206 MetalMamemon
  • SS: Full Functionality
    • Prevents sleep.
  • SM: Energy Bomb
    • Magic attack, 100 Electric damage to one foe. Always hits.
207 Monzaemon
  • SS: Primal Trooper
    • Increases damage from Neutral skills by 15%.
  • SM: Hearts Attack
    • Heals one ally's HP and increases ATK, DEF and INT by 10%.
208 Crowmon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Savage Emperor
    • Magic attack, 105 Light damage to one foe.
209 RizeGreymon
  • SS: Fight or Flight
    • Increases ATK by 20% when HP drops below 50%.
  • SM: Trident Revolver
    • 3 physical attacks, 40 Fire damage to one foe.
210 Lilamon
  • SS: Flower Guard
    • Prevents poison.
  • SM: Lila Shower
    • Magic attack, 60 Plant damage to all foes. 20% chance of poisoning target.
Ultimate 211-217
211 Rapidmon
  • SS: Bull’s-Eye
    • Increases ACU by 15%.
  • SM: Golden Triangle
    • Magic attack, 110 Light damage to one foe. 20% chance of increasing base stats by 10%.
212 Lillymon
  • SS: Poison Thorns
    • 10% chance of poisoning target when attacking.
  • SM: Flower Cannon
    • Magic attack, 105 Plant damage to one foe. 50% chance of paralyzing target.
213 Lucemon FM
  • SS: Pride
    • Increases damage from all attribute skills by 5%.
  • SM: Dead or Alive
    • Magic attack, 130 Neutral damage to one foe. 10% to inflict a status effect, 5% chance of instantly killing target.
214 LadyDevimon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Darkness Wave
    • 2 magic attacks, 35 Dark damage to all foes.
215 WereGarurumon
  • SS: Feral Pulse
    • Increases SPD by 15%.
  • SM: Wolf Claw
    • Physical attack, 120 Neutral damage to one foe.
216 WereGarurumon (Blk)
  • SS: Menace
    • 10% chance of stunning target when attacking.
  • SM: Full Moon Kick
    • Physical attack, 110 Earth damage to one foe. Increasing SPD by 10%.
217 Wisemon
  • SS: Trickster
    • 10% chance of dotting target when attacking.
  • SM: Pandora Dialogue
    • Reduces HP of all foes by 20%. Receive damage equal to 10% of HP from recoil.
Mega 218-246
218 Arcadiamon Mega
  • SS: Utopia
    • Reduces chance of Instant Death by 50%, and increases CRT by 10%.
  • SM: Dot Matrix
    • DEF-penetrating strong Neutral attack on one foe. Absorbs 30% of the damage as HP.
219 Alphamon
  • SS: Hermitic Loner
    • Increases damage to Royal Knights by 50%.
  • SM: Blade of the Dragon King
    • Physical attack, 150 Light damage to one foe.
  • SM: Soul Digitalization
    • Magic attack, 95 Neutral damage to all foes. 5% chance of instantly killing target.
220 UlforceVeedramon
  • SS: Swiftness
    • Makes sure you always move first in battle. (Only affects the caster.)
  • SM: The Ray of Victory
    • Physical attack, 100 Light damage to all. Always hits. Increases SPD by 10%.
  • SM: Victory Sword
    • 2 physical attacks, 65 Wind damage to one foe.
221 Ebemon
  • SS: High Resolution
    • Prevents dotting.
  • SM: Brain Rupture
    • Magic attack, 115 Electric damage to one foe. 50% chance of confusing target.
222 Imperialdramon DM
  • SS: Dragon Mode
    • Increases DEF and INT by 10%.
  • SM: Megadeath
    • Magic attack, 95 Dark damage to all foes.
223 Imperialdramon FM
  • SS: Fighter Mode
    • Increases ATK and SPD by 10%.
  • SM: Positron Laser
    • Physical attack, 150 Light damage to one foe.
224 Vikemon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Arctic Blizzard
    • Physical attack, 125 Water damage to one foe. 40% chance of stunning target.
225 Valkyrimon
  • SS: Freyr
    • Increases damage from Wind and Light skills by 10%.
  • SM: Fenrir Sword
    • Physical attack, 130 Water damage to one foe. 15% chance of instantly killing target.
226 Varodurumon
  • SS: Purge Shine
    • Reduces damage taken from attacks from bad matchups by 10% and converts it to SP.
  • SM: Aurora Undulation
    • Magic Attack, 80 Light damage to all foes. Always hits. Removes all abnormal statuses.
227 VenomMyotismon
  • SS: Nightmare Soldiers
    • Increases damage from Dark skills by 15%.
  • SM: Venom Infusion
    • Physical attack, 135 Dark damage to one foe. 50% chance of poisoning target.
228 WarGreymon
  • SS: Dragon’s Roar
    • Increases damage from Fire skills by 15%.
  • SM: Great Tornado
    • DEF-penetrating strong Neutral attack on one foe.
  • SM: Terra Force
    • Physical attack, 90 Fire damage to all foes. 30% chance of increasing ATK by 20%.
229 Ophanimon
  • SS: Holy Ring
    • Increases HP recovery effects by 20%.
  • SM: Eden's Javelin
    • Magic attack, 120 Light damage to one foe. 30% chance of increasing INT by 20%.
230 Gaiomon
  • SS: Backwater Camp
    • Increases damage given by 20%, but also increases damage received by 20%.
  • SM: Will-O'-Wisp Slash
    • 2 physical attacks, 70 Fire damage to one foe.
231 KaiserGreymon
  • SS: Wind-Flame, Ice-Sword
    • Increases damage dealt by Fire, Wind, Plant, and Earth skills by 8%.
  • SM: Firedrake Strike
    • Physical attack, 140 Fire damage to one foe.
232 ChaosGallantmon
  • SS: Chaos Expert
    • Increases ATK and INT by 10%.
  • SM: Demonic Disaster
    • Physical attack, 140 Dark damage to one foe.
  • SM: Judecca Prison
    • Magic attack, 115 Dark damage to one foe. Always hits and undoes any stat reductions.
233 Chaosdramon
  • SS: Backwater Camp
    • Increases damage given by 20%, but also increases damage received by 20%.
  • SM: Destroyed Hook
    • DEF-penetrating strong Electric attack on one foe. 80% accuracy. Inflicts poison.
  • SM: Hyper Infinity Cannon
    • Physical attack, 115 Electric damage to all foes.
234 Gankoomon
  • SS: Master’s Disposition
    • If HP is over 50% of Max HP, a fatal attack will instead leave you with 1 HP.
  • SM: Quake!Blast!Fire!Father!
    • 4 physical attacks, 35 Fire damage to one foe.
  • SM: Table Flip
    • Physical attack, 100 Earth damage to all foes. 70% accuracy. Tends to critical more often.
235 KingEtemon
  • SS: Muscle Monkey Suit
    • Reduces physical damage received by 15%.
  • SM: Monkey Wrench
    • Reduces all stats of one foe by 30% and decreases combo rate.
236 Kuzuhamon
  • SS: Supreme Focus
    • Prevents confusion.
  • SM: Taizoukai Mandala
    • Magic attack, 70 Dark damage to all foes. Undoes ACU, EVA, or CRT boosts on target. Always hits.
237 GranKuwagamon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Dimension Scissor
    • DEF-penetrating strong Plant attack on one foe. Tends to critical more often.
238 GranDracmon
  • SS: Vampire King
    • Increases HP from absorption effects by 25%, and damage dealt by Dark skills by 10%.
  • SM: Crystal Revolution
    • Magic attack, 90 Water damage to all foes. 20% of damage restored as HP.
  • SM: Eye of the Gorgon
    • Decreases one foe's DEF by 30% and inflicts Confusion.
239 GroundLocomon
  • SS: Ironclad Defense
    • Increases DEF by 15%.
  • SM: Destruction Crush
    • Magic attack, 85 Earth damage to all foes.
240 Gryphonmon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Supersonic Voice
    • INT-penetrating extra strong Wind attack on one foe. 20% chance of inflicting Bug.
241 Craniamon
  • SS: Ironclad Fortification
    • Reduces damage received by 10%.
  • SM: Breath of the Gods
    • Nullifies any damage received until next turn.
  • SM: Waltz's End
    • 3 physical attacks, 35 Neutral damage to all foes.
242 Kerpymon (Blk)
  • SS: Evil Heart
    • Increases amount of SP received from absorption effects by 30%.
  • SM: Lightning Spear
    • INT-penetrating strong Electric attack on one foe. Tends to critical more often.
243 Kerpymon (Good)
  • SS: Kerpymon
    • Restores 6% of Max HP every turn.
  • SM: Heaven's Judgment
    • Magic attack, 90 Light damage to all foes. Tends to critical more often
244 Goldramon
  • SS: Justice Genome
    • Increases damage from Light skills by 15%.
  • SM: God Flame
    • Physical attack, 100 Light damage to all foes.
245 SaberLeomon
  • SS: Animal Colosseum
    • Increases damage from Earth skills by 15%.
  • SM: Howling Crusher
    • 2 physical attacks, 65 Earth damage to one foe.
246 Sakuyamon
  • SS: Androit Wisdom
    • Increases INT by 15%.
  • SM: Amethyst Mandala
    • Magic attack, 70 Light damage to all foes. Undoes base stat boosts on target.


Mega 247-277
247 Jesmon
  • SS: Aus Generics
    • Increases SPD and EVA by 25% when HP drops below 25%.
  • SM: Judgement of the Blade
    • 5 physical attacks, 30 Neutral damage to one foe.
  • SM: Weltgeist
    • Nullify all received damage until the next turn, and counterattacks when receiving physical or magic attacks.
248 ShineGreymon
  • SS: Fight or Flight
    • Increases ATK by 20% when HP drops below 50%.
  • SM: GeoGrey Sword
    • Physical attack, 130 Fire damage to one foe. Increases ATK by 10%.
249 ShineGreymon BM
  • SS: Shining Burst
    • Increases magic damage received by 50%, but also increases ATK by 25%.
  • SM: Final Shining Burst
    • Physical attack, 200 Fire damage to all foes. Decreases ATK by 50%. 90% accuracy.
250 Justimon
  • SS: Justice Union
    • Increases probability of combos occurring and continuing by 10%.
  • SM: Justice Kick
    • Physical attack, 130 Neutral damage to one foe. 5% chance of increasing ATK by 50%.
251 Kentaurosmon
  • SS: Mystic Protection
    • Cuts the rate of abnormal statuses received by 50%.
  • SM: Bifrost
    • Magic attack, 120 Light damage to one foe. Increases SPD by 10%.
252 Slayerdramon
  • SS: Tenryu
    • Increases SPD and damage dealt by Wind skills by 10%.
  • SM: Divine Dragon Slash
    • DEF-penetrating strong Neutral attack on one foe. Increases SPD by 10%.
253 Seraphimon
  • SS: Justice Genome
    • Increases damage from Light skills by 15%.
  • SM: Strike of the Seven Stars
    • 7 magic attacks, 15 Light damage to all foes.
254 MegaGargomon
  • SS: Bull’s-Eye
    • Increases ACU by 15%.
  • SM: Burst Shot
    • 2 physical attacks, 50 Fire damage to all foes.
255 Darkdramon
  • SS: D-Brigade
    • Increases ACU and CRT by 10%.
  • SM: Dark Roar
    • Physical attack, 130 Dark damage to one foe. 90% accuracy, tends to critical more often.
256 TigerVespamon
  • SS: Royal Commando
    • 10% chance of paralyzing target when attacking.
  • SM: Mach Stinger V
    • 6 physical attacks, 20 Electric damage to one foe. Tends to critical more often.
257 Titamon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Soul Core Attack
    • DEF-penetrating strong Earth attack on one foe.
258 TyrantKabuterimon
  • SS: Nature Spirits
    • Increases damage from Plant skills by 15%.
  • SM: Shine of Bee
    • DEF-penetrating strong Fire attack on all foes. Cannot move from recoil for one turn.
259 Dianamon
  • SS: Moon-Kissed Blade
    • Increases damage from Water and Light skills by 10%.
  • SM: Good Night Moon
    • Magic attack, 120 Light damage to one foe. 50% chance of putting target to sleep.
260 Diaboromon
  • SS: Destroyer
    • 10% chance of instantly killing target when attacking.
  • SM: Catastrophe Cannon
    • 3 physical attacks, 80 Fire damage to a foe. Cannot move from recoil for one turn.
261 Creepymon
  • SS: Wrath
    • Raises INT by 50% when HP drops below 25%.
  • SM: Flame Inferno
    • Magic attack, 90 Fire damage to all foes.
262 Gallantmon
  • SS: All-Rounder
    • Increases ATK, DEF, INT and SPD by 5%.
  • SM: Lightning Joust
    • Physical attack, 140 Light damage to one foe. 50% chance of increasing DEF by 10%.
  • SM: Shield of the Just
    • Magic attack, 115 Light damage to one foe. Always hits. Cancels negative effects on itself.
263 Dynasmon
  • SS: Wyvern
    • Increases damage from Fire and Wind skills by 10%.
  • SM: Dragon's Roar
    • 2 physical attacks, 60 Fire damage to a foe and absorbs 50% of the damage as HP.
  • SM: Wyvern's Breath
    • Physical attack, 110 Wind damage to all foes. Receive recoil damage equal to 20% of HP.
264 Durandamon
  • SS: Legend-Arms
    • Increases damage dealt by Light and Dark skills by 10%.
  • SM: Zwei Glänze
    • Physical attack, 150 Neutral damage to one foe.
265 Leopardmon
  • SS: Strategist
    • Reduces SP consumed by skills by 20%.
  • SM: Black Aura Blast
    • Magic attack, 110 Dark damage to one foe. Decreases target's DEF by 20%
  • SM: Extinction Wave
    • Magic attack, 80 Light damage to all foes. Always hits.
266 Leopardmon LM
  • SS: Leopard Mode
    • Increases EVA and CRT by 5%, and SPD by 10%.
  • SM: Vulcan Crusher
    • Physical attack, 145 Earth damage to one foe. 35% chance of stunning target. 95% accuracy.
267 Dorugoramon
  • SS: Haymaker
    • Increases CRT by 15%.
  • SM: Brave Metal
    • Physical attack, 200 Dark damage to one foe. Cannot move from recoil for one turn.
268 Neptunemon
  • SS: Deep Savers
    • Increases damage from Water skills by 15%.
  • SM: Vortex Penetration
    • DEF-penetrating strong Water attack on one foe. Always hits.
269 HiAndromon
  • SS: Metal Empire
    • Increases damage from Electric skills by 15%.
  • SM: Atomic Ray
    • Physical attack, 125 Electric damage to one foe. 40% chance of stunning target.
270 PileVolcamon
  • SS: Unwavering Defense
    • Greatly decreases EVA, but also reduces damage received by 15%.
  • SM: Volcanic Driver
    • Physical attack, 130 Fire damage to one foe. Tends to critical more often.
271 Barbamon
  • SS: Greed
    • Increases amount of HP and SP received from absorption effects by 20%.
  • SM: Pandemonium Lost
    • Magic attack, 80 Dark damage to all foes, absorbs 20% into HP.
272 BanchoLeomon
  • SS: Backwater Camp
    • Increases damage given by 20%, but also increases damage received by 20%.
  • SM: Flashy Boss Punch
    • Physical attack, 130 Light damage to one foe. 75% chance of stunning target.
273 Piedmon
  • SS: Trickster
    • 10% chance of dotting target when attacking.
  • SM: Trump Sword
    • 4 magic attacks, 35 Neutral damage to one foe. Prevents the use of support skills.
274 Puppetmon
  • SS: Strange Dance
    • 10% chance of confusing target when attacking.
  • SM: Puppet Pummel
    • Physical attack, 125 Earth damage to one foe. 50% chance of stunning target.
275 PlatinumNumemon
  • SS: Platinum Bonus
    • Significantly increases EXP earned in battle.
  • SM: Platinum Junk
    • 4 physical attacks, 35 Earth damage to one foe. 30% chance of reducing target's ATK by 10%.
276 BlackWarGreymon
  • SS: Dragon’s Wrath
    • Increases ATK by 15%.
  • SM: Black Tornado
    • DEF-penetrating extra strong Dark attack on one foe.
  • SM: Dark Terra Force
    • Physical attack, 100 Dark damage to all foes. 30% chance of increasing DEF by 20%.
277 PrinceMamemon
  • SS: Millionaire
    • Increases YEN earned in battle.
  • SM: Smile Warhead
    • Physical attack, 110 Neutral damage to one foe. Causes knockback.


Mega 278-309
278 Breakdramon
  • SS: Chiryu
    • Increases ATK and damage dealt by Earth skills by 10%.
  • SM: Destroyed Rush
    • 5 physical attacks, 25 Earth damage to one foe. Tends to critical more often.
279 Plesiomon
  • SS: Deep Sea Slumber
    • 10% chance of putting target to sleep when attacking.
  • SM: Sorrow Blue
    • INT-penetrating medium Water attack on all foes. 25% chance of putting target to sleep.
280 HerculesKabuterimon
  • SS: Numbing Waves
    • Prevents paralysis.
  • SM: Giga Blaster
    • Magic attack, 130 Electric damage to one foe.
281 Beelzemon
  • SS: Gluttony
    • Reduces HP by 5% of Max HP and increases ATK by 5% every turn.
  • SM: Double Impact
    • 8 physical attacks, 20 Dark damage to one foe. 90% accuracy.
282 Beelzemon BM
  • SS: Blaster
    • Increases ATK by 10% and amount of HP received from absorption effects by 30%.
  • SM: Corona Destroyer
    • DEF-penetrating strong Dark attack on one foe. Absorbs 20% of the damage as HP.
283 Belphemon SM
  • SS: Sloth
    • Prevents Sleep, and has a 30% chance of putting target to sleep when attacking.
  • SM: Eternal Nightmare
    • INT-penetrating medium Dark attack on all foes. 50% chance of putting target to sleep.
284 Hououmon
  • SS: Phoenix Feathers
    • Prevents instant death.
  • SM: Starlight Explosion
    • Magic attack, 90 Light damage to all foes.
285 Magnadramon
  • SS: Fairy Protection
    • Increases given stat boost effects by 5%.
  • SM: Fire Tornado
    • Magic attack, 95 Light damage to all foes.
286 Boltmon
  • SS: Immobility
    • Prevents stunning.
  • SM: Tomahawk Stinger
    • Physical attack, 130 Neutral damage to one foe. 40% chance of confusing target.
287 MagnaGarurumon
  • SS: Dark-Lgt, Thunder-Cannon
    • Increases damage dealt by Electric, Water, Light, and Dark skills by 8%.
  • SM: Machinegun Destroyer
    • Physical attack, 150 Fire damage to one foe. Decreases DEF by 10%.
288 MagnaGarurumon (SV)
  • SS: Dark-Lgt, Thunder-Cannon
    • Increases damage dealt by Electric, Water, Light, and Dark skills by 8%.
  • SM: Starlight Velocity
    • Physical attack, 130 Light damage to one foe. Increases SPD by 10%.
289 Mastemon
  • SS: Parallel World Tactician
    • Increases Light and Dark skill damage by 10% and increases HP recovery effects by 10%.
  • SM: Chaos Degradation
    • Reduces HP of all foes by 25%.
290 MarineAngemon
  • SS: Ocean Love
    • Restores 5% of Max SP every turn.
  • SM: Ocean Love
    • Restore HP to all battle members and recover all status effects.
291 Minervamon
  • SS: Primal Trooper
    • Increases damage from Neutral skills by 15%.
  • SM: Strike Roll
    • Physical attack, 140 Neutral damage to one foe. Tends to critical more often.
292 MirageGaogamon
  • SS: Feint
    • Increases EVA by 7%.
  • SM: Full Moon Blaster
    • Physical attack, 135 Light damage to one foe. Always hits.
293 MirageGaogamon BM
  • SS: Mirage Burst
    • Increases physical damage received by 20%, but also increases INT by 13%.
  • SM: Full Moon Meteor Impact
    • Physical attack, 120 Light damage to one foe. 30% chance of stunning and tends to critical.
294 Machinedramon
  • SS: Full Functionality
    • Prevents sleep.
  • SM: Infinity Cannon
    • Physical attack, 115 Electric damage to all foes. 80% accuracy.
295 Megidramon
  • SS: Digital Hazard
    • Increases both ATK and damage dealt by Fire and Dark skills by 10%.
  • SM: Megiddo Flame
    • Physical attack, 130 Fire damage to one foe.
296 MetalEtemon
  • SS: Muscle Monkey Suit
    • Reduces physical damage received by 15%.
  • SM: Banana Slip
    • Magic attack, 115 Dark damage to one foe. 80% chance of stunning target.
297 MetalGarurumon
  • SS: Feral Pulse
    • Increases SPD by 15%.
  • SM: Freezing Breath
    • Magic attack, 120 Water damage to one foe. 25% chance of paralyzing target.
  • SM: Ice Wolf Claw
    • 2 physical attacks, 45 Water damage to all foes.
298 MetalGarurumon (Blk)
  • SS: Menace
    • 10% chance of stunning target when attacking.
  • SM: Garuru Tomahawk
    • Physical attack, 140 Neutral damage to one foe. Always hits.
  • SM: Ice Wolf Claw
    • 2 physical attacks, 45 Water damage to all foes.
299 MetalSeadramon
  • SS: Mysterious Scale
    • Nullifies received stat reduction effects.
  • SM: River of Power
    • Magic attack, 130 Water damage to one foe.
300 Merukimon
  • SS: Feral Pulse
    • Increases SPD by 15%.
  • SM: Thousand Fists
    • 8 physical attacks, 15 Wind damage to one foe. Tends to critical more often.
301 RustTyranomon
  • SS: Menace
    • 10% chance of stunning target when attacking.
  • SM: Terrors Cluster
    • Physical attack, 125 Electric damage to one foe. 50% chance of paralyzing target.
302 Leviamon
  • SS: Envy
    • Increases damage done to targets by 15% if they are Mega or above.
  • SM: Biting Crush
    • Physical attack, 145 Water damage to one foe. 15% chance of instantly killing target.
303 Lilithmon
  • SS: Lust
    • Reduces damage received from physical attacks by 10% and converts it to SP.
  • SM: Phantom Pain
    • INT-penetrating extra strong Dark attack on one foe. 35% chance of poisoning target.
304 Ravemon
  • SS: Wind Guardians
    • Increases damage from Wind skills by 15%.
  • SM: Celestial Blade
    • Magic attack, 90 Electric damage to all foes.
305 Ravemon BM
  • SS: Crimson Formation
    • Increases damage from Electric and Wind skills by 10%.
  • SM: Mourning Dance
    • 8 physical attacks, 20 Dark damage to one foe. Damage tends to fluctuate.
306 Crusadermon
  • SS: Unmatched Cruelty
    • Increases damage from attributes with good affinity by 15%.
  • SM: Fist of Athena
    • DEF-penetrating extra strong Fire attack on one foe. 30% chance of stunning target.
  • SM: Spiral Masquerade
    • 4 physical attacks, 30 Dark damage to one foe. 30% chance of increasing SPD by 20%.
307 Rosemon
  • SS: Poison Thorns
    • 10% chance of poisoning target when attacking.
  • SM: Thorn Whip
    • Physical attack, 120 Plant damage to one foe, absorbs 50% into HP. 30% chance of paralyzing target.
308 Rosemon BM
  • SS: Tifaret
    • Restores 5% of max HP every turn, and increases HP received from absorption effects by 20%.
  • SM: Aguichant Lèvres
    • INT-penetrating strong Light attack on one foe. Absorbs 50% of the damage as HP.
309 Lotosmon
  • SS: Flower Guard
    • Prevents poison.
  • SM: Seven's Fantasia
    • Magic attack, 75 Light damage to all foes. 20% chance of confusing target.
Ultra 310 - 322
310 Armageddemon
  • SS: Counter-Attack
    • Increases damage dealt to Royal Knights by 50%.
  • SM: Black Rain
    • Physical attack, 110 Dark damage to all foes. 20% chance of confusing target.
  • SM: Ultimate Flare
    • 3 physical attacks, 90 Fire damage to one foe. Cannot move from recoil for one turn.
311 Arcadiamon Ultra
  • SS: Utopia
    • Reduces chance of Instant Death by 50%, and increases CRT by 10%.
  • SM: God Matrix
    • DEF-penetrating strong Neutral attack on all foes. Absorbs 10% damage as HP.
312 Alphamon Ouryuken
  • SS: Blast Digivolution
    • Increases damage given by 10%.
  • SM: Ultimate Ouryuken
    • DEF-penetrating extra strong Neutral attack on one foe.
313 Imperialdramon PM
  • SS: Holy Salvation
    • Reduces damage received from species with bad affinity by 15%.
  • SM: Omni Sword
    • Physical attack, 150 Light damage to one foe. 30% chance of dotting target.
314 Examon
  • SS: Caledfwlch Dive
    • Increases ACU and EVA by 5%, and CRT by 10%
  • SM: Dragonic Impact
    • Physical attack, 100 Fire damage to all foes. Also knocks back targets.
  • SM: Pendragon's Glory
    • Physical attack, 145 Electric damage to one foe.
315 Omnimon
  • SS: Holy Knight
    • Increases SPD by 10%, and damage from Fire and Light skills by 10%.
  • SM: Supreme Cannon
    • INT-penetrating strong Water attack on one foe.
  • SM: Transcendent Sword
    • Physical attack, 115 Fire damage to all foes.
316 Omnimon Zwart
  • SS: Obsidian Knight
    • Increases DEF by 10%, and damage from Water and Dark skills by 10%.
  • SM: Supreme Cannon
    • INT-penetrating strong Water attack on one foe.
  • SM: Transcendent Sword
    • Physical attack, 115 Fire damage to all foes.
317 Chaosmon
  • SS: Unmatched Cruelty
    • Increases damage given by 30%, but also increases damage received by 30%
  • SM: Bantyo Blade
    • Physical attack, 150 Neutral damage to one foe. Damage tends to fluctuate.
  • SM: Dark Prominence
    • INT-penetrating extra strong Dark attack on one foe. 50% chance of inflicting Crystallization.
318 Chaosmon VA
  • SS: Unmatched Cruelty
    • Increases damage given by 30%, but also increases damage received by 30%.
  • SM: Aurora Blaster
    • Magic attack, 120 Light damage to one foe. Undoes stat boosts on target.
  • SM: Bantyo Blade
    • Physical attack, 150 Neutral damage to one foe. Damage tends to fluctuate.
319 Susanomon
  • SS: God of War
    • Increases ATK and INT by 10%, and increases damage done by Light skills by 10%.
  • SM: Celestial Blade
    • Physical attack, 110 Light damage to all foes. Always hits.
  • SM: Heaven's Thunder
    • 8 magic attacks, 20 Electric damage to one foe. 30% chance of paralyzing target.
320 Gallantmon CM
  • SS: Crimson Mode
    • Increases ATK, DEF, INT, and SPD by 10%.
  • SM: Quo Vadis
    • DEF-penetrating strong Light attack on one foe. Always hits. 10% chance of Instant Death.
321 Belphemon RM
  • SS: Furious Howl
    • 30% chance of instantly killing target when attacking if lower than Ultimate.
  • SM: Gift of Darkness
    • DEF-penetrating extra strong Dark attack on one foe.
322 Lucemon SM
  • SS: Gehenna
    • Reduces damage received from magic attacks by 10% and converts it to HP.
  • SM: Divine Atonement
    • Magic attack, 200 Light damage to all foes. Decreases INT by 50%. 90% accuracy.
Armor 323-325
323 Flamedramon
  • SS: Fight or Flight
    • Increases ATK by 20% when HP drops below 50%.
  • SM: Flaming Fist
    • Physical attack, 70 Fire damage to all foes.
324 Magnamon
  • SS: Miracle
    • Has a 10% chance of reducing damage received by 75%.
  • SM: Plasma Shot
    • 3 physical attacks, 35 Fire damage to all foes.
  • SM: S-Gold Solar Storm
    • Magic attack, 75 Light damage to all foes. Increases DEF by 15%.
325 Rapidmon (Armor)
  • SS: Destiny
    • Restores 3% of Max HP and SP every turn.
  • SM: Golden Triangle
    • Magic attack, 110 Light damage to one foe. 20% chance of increasing base stats by 10%.
None 326-327
326 Shoutmon
  • SS: Cross Heart
    • Increases ATK and probability of combos occurring by 8%.
  • SM: Fiery Fastball
    • Physical attack, 70 Fire damage to one foe.
327 OmniShoutmon
  • SS: Cross Heart
    • Increases ATK and probability of combos occurring by 8%.
  • SM: Flame Cannon
    • Physical attack, 100 Fire damage to all foes.
  • SM: Hard Rock Spirit
    • 2 physical attacks, 65 Fire damage to one foe.
Rookie 328
328 Ryudamon
  • SS: Samurai Spirit
    • Increases ATK and CRT by 10%.
  • SM: Katana Attack
    • DEF-penetrating medium Neutral attack on one foe.
Champion 329
329 Ginryumon
  • SS: Samurai Spirit
    • Increases ATK and CRT by 10%.
  • SM: Metal Armor Blade
    • DEF-penetrating medium Neutral attack on one foe. Tends to critical hit more often.
Ultimate 330
330 Hisyaryumon
  • SS: Samurai Spirit
    • Increases ATK and CRT by 10%.
  • SM: Legendary Dragon Blade
    • DEF-penetrating strong Earth attack on one foe.
Mega 331
331 Ouryumon
  • SS: Samurai Spirit
    • Increases ATK and CRT by 10%.
  • SM: Eiseiryuoujin
    • DEF-penetrating strong Electric attack on one foe. Tends to critical hit more often.
Ultra 332
332 Apocalymon
  • SS: Revelation
    • Increases damage from Neutral skills by 20%, but decreases all other skill damage by 10%.
  • SM: Darkness Zone
    • Fixed damage of 444 to all foes.
Rookie 333-334
333 Sistermon Blanc
  • SS: Supervisor
    • Slightly increases EXP from battles, and reduces damage taken by 5%.
  • SM: Divine Pierce
    • Magic attack, 65 Light damage to one foe.
  • SM: Protect Wave
    • Prevents any abnormal statuses in all allies.
334 Sistermon B (Awake.)
  • SS: Feral Power
    • Reduces damage received by 10%.
  • SM: Divine Pierce (Awake)
    • Magic attack, 90 Light damage to one foe.
  • SM: Protect Wave (Awake)
    • Nullifies damage received to all allies until next turn and prevents any abnormal statuses.
Champion 335-336
335 Sistermon Ciel
  • SS: Supervisor
    • Slightly increases EXP from battles, and reduces damage taken by 5%.
  • SM: Fury Fire
    • Two physical attacks, 40 Light damage to one foe. Tends to critical hit more often.
  • SM: Silent Bullet
    • 2-4 physical attacks, 15 Dark damage to all foes.
336 Sistermon C (Awake.)
  • SS: Feral Power
    • Reduces damage received by 10%.
  • SM: Fury Fire (Awake)
    • 2 physical attacks, 60 Light damage to one foe. Tends to critical hit more often.
  • SM: Silent Bullet (Awake)
    • 2-4 physical attacks, 30 Dark damage to all foes.
Mega 337-341
337 Alphamon NX
  • SS: NXEdge Style
    • Reduces SP consumed by skills by 15%.
  • SM: Blade of the Dragon King
    • Physical attack, 120 Light damage to one foe.
  • SM: Soul Digitalization
    • Magic attack, 90 Neutral damage to all foes.
338 Crusadermon NX
  • SS: NXEdge Style
    • Increases damage dealt by 5%, and decreases damage received by 5%.
  • SM: Fist of Athena
    • DEF-penetrating extra strong Fire attack on one foe.
  • SM: Spiral Masquerade
    • 4 physical attacks, 30 Dark damage to one foe.
339 Leopardmon NX
  • SS: NXEdgeStyle
    • Increases yen earned in battle, and ensures successful escape from battle if possible.
  • SM: Black Aura Blast
    • Magic attack, 110 Dark damage to one foe. Reduces target's DEF by 20%.
  • SM: Extinction Wave
    • Magic attack, 80 Light damage to all foes. Always hits.
340 Omnimon NX
  • SS: NXEdge Style
    • Cuts the rate of abnormal statuses received by 30%.
  • SM: Supreme Cannon
    • Magic attack, 95 Water damage to all foes.
  • SM: Transcendent Sword
    • Physical attack, 130 Fire damage to one foe.
341 Gallantmon NX
  • SS: NXEdge Style
    • Raises CRT and probability of combos by 10%.
  • SM: Lightning Joust
    • Physical attack, 135 Light damage to one foe. 50% chance of increasing DEF by 10%.
  • SM: Shield of the Just
    • Magic attack, 110 Light damage to one foe. Always hits. Removes basic stat debuffs.
3 bình luận
Kitemay 10 Thg05 @ 10:45am 
the mistake still shows in the digimon list like clockmon
Japa  [tác giả] 10 Thg05 @ 9:04am 
thanks, i will change that
Kitemay 3 Thg05 @ 5:02am 
the 2 SS after meditation do other things than meditation does and the mistake carries to digi list too