Hunger Dungeon

Hunger Dungeon

Not enough ratings
All about Hunger Dungeon
By you only live now
All what you want to know about Hunger Dungeon
   
Award
Favorite
Favorited
Unfavorite
Story
"Adventurers have a number of reasons for entering the Dungeon.

A labyrinth from which no living soul has ever left...

Some say there may be an escape in the lowest depths.

Rumours speak of a unused Teleportation Device...

That can be activated only once..."
Book tips
  • Rank is based on Kills and Deaths.Player kills increase rank by 1 while deaths decrease rank by 1. If two or more players have the same ranking, the winner is determined by the highest remaining Health.

  • Movement speed and Knockback are more powerful than usual.

  • When Goddess Statue is touched in any way, gain one-time damage reduction shield.
  • Being knocked back against a wall will inflict additional damage.


  • Lava causes continuous damage and reduces movement speed.

  • Killing creatures in the Dungeon can generate Gold Coins.

  • Killing roaming spirits grants Lv.1[Power Blessing].

  • When enemy players have accumulated a certain amount of damage, there will be a damage bonus.

  • Try to use meteorite to block Fire Dragon's Dragonscale Armor!

  • Destroy the Crystals to block Ice Dragon's Dragonscale Armor!

  • Touching all barriers destroys all shield of the Wind Dragon and removes all curses.

  • Move behind Mound Shelter to escape from Wind Dragon's ultimate skill.

  • When your character dies, you just need to wait for the revival time and your character will revive in the revival location.When reviving, you can only recover Health.

  • In Special Round, Revivals will increase with Deaths.(max. 30s)

  • The victor in this round will get a keyand can go through the channel to select a level.If you take too much time, all players will get a key.

  • After the entrance to the next stack is selected, the one with the Key receives Trailblazer effect.
  • Attack other Players to obtain their Energy Shards.

  • When starting the device, taking damage will not cause Energy Shards to drop.

  • When chanting fails, the Energy Shards held by the player will be dispersed everywhere.

  • You need to stand on the device and chant for a certain amount of time to successfully start the device.

  • Some characters have Hero Values.It's a special value. Values and functions differ from character to character.

  • Affect HP, Mana recovery and Knockback.(higher than 60%), high HP and Mana recovery; low Knockback.(between 20-60%), normal HP and Mana recovery.(lower than 20%), no HP recovery, low Mana recovery; high Knockback.(lower than15%), plus [Peckish].(equals to 0%), plus [Very Hungry].
Gameplay tips
  • In Massacre Mode, the first player to get a kill receives an additional 1 point.
    Match TacticsIt is usually a more effective tactic to collect resources and increase Hunger than it is to rush straight into battle.

  • Hover over your Hero portrait to view detailed descriptions of the Hero.

  • On the final round of the Classic Mode, the amount of time required to charge the

  • Teleportation Device will decrease as the round goes on.

  • The more Energy Shards held when chanting, the less damage you will receive. If you hold more than two Energy Shards when chanting, the Health will be restored to maximum!

  • There are no restritions on the Spell Scrolls and equipment you can equip. How you prepare for battle is up to you.

  • When a projectile moves through an elemental field or barrier, that projectile inherits the same elemental property.

  • Kill mice to collect Gold Coins (the gold mouse will give extra Gold Coins).Kill whisps to gain a damage increase buff.Break chests to collect items.

  • During a match, dealing damage to opponents generates Gold Coins.

  • Hunger away is the key to victory - remember to search for food.

  • Being pushed or pulled into a wall will inflict damage. Use this to your advantage!
Merchant's phrases
"Remember to speak to me and gear up before heading into combat!Not sure of your skills?(Hover over your Hero portrait for a quick reminder.)"

"Better give it your all - this is the last round!"

"Gold Coins aren't carried over into new matches - spend it all while you've got it!"

"Before entering the Dungeon, why not put in some practice time?You can borrow some of my stuff if you want!"

"Customize your own equipment with the items you obtained from the Merchant!"

"There's nothing in this world that has no use!You're sure to find something here."
Dragon's tips
  • Fire
    "They need to remove Fire Dragon's Armor... And destroy the meteorite to let the Fire ball hit the Fire Dragon."
  • Ice
    "They need to remove Ice Dragon's Armor... And destroy the Crystal Barrier around."
  • Wind
    "They need to remove Wind Dragon's Armor... And touch the Wind Barrier around."
Characters:
1. Old Prisoner
"He is always in the shadows, avoiding any witnesses. He had to enter Hunger Dungeon to lie low. How was he to know this was one big prison..."

Clan / Profession Human/Old Prisoner
Characteristics Meele, Displacement

[Fatal Sprint] (Spec. Skill)
Charge a short distance forward.

[Patience]
Reduces speed of hunger drop.

[Sinner's Irons]
Innate equipment.

The prisoner can reset the cooldown for [Fatal Sprint] by attacking creatures.

Depending on the number of [Sprint Marks], a Prisoner can use [Fatal Sprint] twice.

The prisoner will move sloer because it is part of his character, but the effectiveness of Knockback is also reduced.At the same time the reduction in Hunger is also reduced.
2. Beast Hero
"Since ancient times, heroes have braved the perils of the Dungeon, defeated monsters, discovered treasure and written the saga of legends, tale by tale. But this time the outcome may be a little different..."

Clan / Profession Beast/Hero
Characteristics Meele, Stamina

[Arrow of Justice] (Spec. Skill)
Penetrative range attack that marks a target.

[Brave's Sword]
Attacking a marked target increases damage dealt.

[Force of Bravery]
Fatal attack instead leave a hero with 1 Health.

[Brave's Promotion]
Defeating players recovers Health, Mana and Hunger.

The Beast Hero can use [Arrow of Justice] to ad a [Conquest Mark].Attacking targets with a [Conquest Mark] will inflict extra damage.Collecting the arrow will reset the [Arrow of Justice] cooldown.

When the Beast Hero attacks creatures or characters, it will gain a recovery status.When the Beast Hero receives a fatal attack, it will temporarily be invincible.
3. Goblin Profiteer
"A general merchant in this vast subbterranean maze. He uses underhanded tactics to get his way. Never content with his earnings, he has decided to explore the oldest dungeon for the rarest loot. But he never thought that his path would lead him to such an unprofitable line of buisness..."

Clan / Profession Goblin/Goblin Merchant
Characteristics Ranged attack, Scatter

[Drunken Collision] (Spec. Skill)
Charge a short distance forward.

[Gold]
Gathering Gold Coins increases attack power.

When the Goblin Profiteer attacks a creature, there is a chance of Gold Coins dropping.Collecting Gold Coins temporarily increases Goblin Profiteer's attack power.

Use [Drunken Collision] to attack a target, causing them to drop Gold Coins. This is even more effective on player characters.
4. Octo Pirate
"He discovered a strange underground passage on a remote island. He led his group in to explore, but they walked into a trap and his pirate crew were decimated. With no way out, this captain has had no choice but to explore alone. Little does he know that there is no way out..."

Clan / Profession Sea Monster/Pirate
Characteristics Meele, Dirty Water

[Death Cannon] (Spec. Skill)
A ranged attack witch creates Dirty Water on the ground.

[Dirty Water]
Movement leaves a trail of Dirty Water on the ground, poisoning opponents.

[Octopus Suckers]
Increased movement speed and reduced Knockback when travelling in Dirty Water.

[Miracle of Water]
Use a potion to recover Hunger

When the Octo-pirate moves, it will generate a toxic path.When a creature crosses the path, they will be slowed and damage taken.And when you move over the path, your movement speed will be increased and the effectiveness of Knockback reduced.

Try using [Death Cannon] to create a pah of toxin.When the [Death Cannon] hits a creature, it will reduce cooldown by half.
5. Samurai
"From a small and mestirious country in the East, the Samurai arrived in the Dungeon to find a way to the rid himself of the Cursed Katana. he's faced dangerous situations before. He can face one more..."

Clan / Profession Human/Samurai
Characteristics Meele, Sprint Block

[Leaf Louch] (Spec. Skill)
Removes all negative status effects and recovers Health, Mana and Hunger.

[Obsession]
Uses health to launch Sword Aura

[Nimble Chop]
Block ranged missiles and charge.

[Cursed Katana]
Innate equipment

The Mercenary is equipped with a Cursed Katana. Vieew it to understand more about its effects.

Against missile attacks, it is possible to offset damage and trigger a Sprint effect.(After successfully blocking, it will enter a cooldown.)

Using [Leaf Touch] will recover the mind, remove Tainted Blade and other negative debuffs.
6. Princess Ranger
"The daughter of promient family, she entered the Dungeon to escape the political marriage her father had planned for her and prove her independence. She wants to show the world that she can choose her own fate..."

Clan / Profession Human/Longbow Archer
Characteristics Ranged attack, Ambush

[Set Trap] (Spec. Skill)
Set a trap to damage and immobilise opponents.

[Hunter's Mark]
When stationary, attacks are more powerful.

[Conceal]
Fade into the terrain, becoming invisible.

[Capable]
Picking up arrows increases movement speed.

When using the Prince Ranger, you can get [Hunter's Mark]Depending on your stacks of [Hunter's Mark], the Princess Ranger's attack will increase.

When you don't use any skill, you will enter [Conceal] status.In this way, other players won't be able to see you.

When you take damage, there is a chance of entering [Slink] status.Other players will not be able to see you and you can still move.

When the Princess Ranger collects an arrow, movement speed will be temporarily increased.When killing creatures, the Princess Ranger will recover some Hunger.
7. Were-vampire
"A vampire and a werewolf in one cursed form. A sinner suffering two great punishments. It is said he entered the Dungeon to change his destiny and is confident that somewhere in the depths of Hunger Dungeon lies the end to his torment."

Clan / Profession Werewolf/Vampire
Characteristics Meele, Transform

[Transform] (Spec. Skill)
Transform into a bat

[Viscious Talons]
Collect Blood Balls to transform into a fighting form.

[Blood Ball]
Collect Blood Balls to recover Health.

[Blood Magc - Blood Transform]
An innate Spell Scroll.

The Were-vampire can use [Transform] to transform in to a bat and increase movement speed. It can also use [Transform] again to return to its original form.(Transforming costs Heroic points. If you don't have enough, you won't be able to transform.)

The number of [Vampire Marks] will affect the attack power of the Were-vampire.
8. Nimble Assasin
"I was born here... Am i the collective resentment of adventurers? Or perhaps I am a lifetime prisoner. It is not important... If I am to be reborn, I must find a way to escape Hunger Dungeon. It does no harm if I know that I an no different from the heresy of the outside. I jusy need to follow the sound from the depths."

Clan / Profession Undead/Assasin
Characteristics Meele, Backstabbing

[Scared to Death] (Spec. Skill)
Instantly teleport to target.

[Slink]
Move while invisible

[Back Stab]
Attacking enemies from behind deals increased damage.

When the Nimble Assasin attacks a creature in the back, it will cause much more damage.Other attacks on non-creatures will also inflict an additional attack bonus.

The Nimble Assassin can use [Unpredictable] up to 3 times depending on the number of [Scared Marks].

The Nimble Assassin is naturally fast.He also won't feel the effects of [Very Hungry].

For a period of time the Nimble Assassin can enter [Slink] status.Other players will not be able to see you and you can still move.
9. Vargant Ninja
"Meow Release! Universe transfer skill!" An old teleporter ninja somehow found himself trapped in here, In his home village, his talent is well recognized. What is cat to do?"

Clan / Profession Cat/Ninja
Characteristics Ranged attack, Clone

[Meow Release - Clone] (Spec. Skill)
Summon another version of yourself.

[Mouser]
Hunting mice recovers Hunger.

[Ninja - Smoke Bomb]
An innate Spell Scroll.

The Vagrant Ninja's attacks cost [Meow Marks].Casting will cost 1 [Meow Mark].

Killing mice will recover Mana and Hunger for the Vagrant Ninja.

10. Element Fuse
"Over a thouseand years. millions of pieces of residual magic from the Dungeon condensed to form a sentient being. Now the Element Fuse plans to leave the Dungeon and seek the source of more magic."

Clan / Profession Elemental/Mage
Characteristics Ranged attack, Spell Scroll Master

[Element Fuse] (Spec. Skill)
Temporarily reduces Spell Scroll cooldown to 0, get speed buff and can't be hurt.

[Master of Chef]
When casting skills, there is a higher chanse of dropping chese.

[Meditation]
Recovers Mana while stationary.

[Void]
Automaticly teleport away when taking damage.

[Multi-Robe]
Innate equipment

When Element Fuse uses [Element Explode], there can't be hurt and will be no cooldown for the duration of the effect and use as many Scroll Skills as they like.

Taking damage will increase your Heroic. When you have the max, you will automatically use [Void] to transport to any area.

Attacking reduces the [Element Explode] cooldown. If the target is a creature, the effect is multiplied.If any skill is used, there is a chance that cheese will drop.
11. Demonic Knight
"She was inspired by God to join church and ascent to the highest rank. She came alone to this cursed place to retrieve a holy relic witch she believes came from God in ancient times. But even her belief can't protect her in this place."

Clan / Profession Demon/Knight
Characteristics Melee, Holy

[Holy Summon] (Spec. Skill)
Summon a Holy Relic.

[Grace - Divine Blessing]
Buffed when close to the Holy Relic.

[Grace - The Call]
An innate Spell Scroll.

The Demonic Knight's attack power will be increased by [Holy].

When in the range of Holy, Health will continuously recover and you will get vampire ability and damage reduction.But when Holy is destroyed, the Demonic Knight will suffer severe damage.
12. Auto Repair
"Procedure code...HD-0931...Launch!"
"Confirming indentity... Auto Repair Unit."
"Programmed task... Maintaining Hunger Dungeon.......@#*($&@...!"
"System error!" "System error!" "System error!"

Clan / Profession Machine/Repairer
Characteristics Melee, Overload

[Speed Turn] (Spec. Skill)
Increase movement speed temporarily.

[Steam Operation]
Inflicts damage on enemies within range every second.

[Overload]
Basic Attack releases an electric discharge.

[Sleep]
Enter Sleep mode to recover health.

When a mechanical engineer wants to enter [Overload] they just need to attack and and he attacking creature will give [Body Shock].You will gain Heroic when moving or using [Speed Turn], and when you reach the maximum you will enter [Overload].

The mechanical engineer can continuously inflict damage on enemies in range.And when receiving an attack with a creature with [Body Shock], you will gain Health.

When waiting, enter sleep mode to recover Health.
13. Dwarf Forgemaster
"Swarves take great pride in the dungeons they create. But there is one they cannot claim to be the masters of: Hunger Dungeon. Worst of all, Hunger Dungeon is proclaimed to be the grandest and most legendary dungeonj in the world. What makes this one - not created by the hand of the Dwarves - the greatest?! The Dwarf Forgemaster delves inside to pursue the answer..."

Clan / Profession Dwarf/Forging Devision
Characteristics Tank, Ale Drinker

[Blackstone Firearm] (Spec. Skill)
Long range attack witch inflicts the target with Shell Shock.

[Shell Shock]
3 stacks will cause Dizziness

[Dwarven Ale]
Three Dwarven Ales can be dropped on th floor.

[Petrochemical Skin]
Reduced damage from Basic Attacks.
14. Holy Sister
"The most powerful member of the church has dedicated her life to curing her brother's vampiric curse. Regardless of her talents or how many attempts she makes, no progres has been made. And then one day, her brother went missing..."
"There's only one place he could have gone..."

Clan / Profession
Characteristics

[Holy Spirit] (Spec. Skill)
Consume Belief stacks to restore the Health of nearby players.

[Pray]
Generating Heroic while meditating.

[Blessing]
Damage, attack speed and movement speed is increased when Heroic is at maximum.

[Belief]
Basic Attacks grant stacks of Belief, increasing the healing potency of Holy Spirit.
15. Magic Armor
"A set of armor originally possessed by a witch to safely explore the Hunger Dungeon. An unexpected interruption severed the link and granted the armor free will. As its own master, it wishes to explore Hunger Dungeon to procure magic...and food!"

Clan / Profession Enchanted/Fighter
Characteristics Meele, Magic

[Magic Armor] (Spec. Skill)
Create a magic shield o increase defence.

[Magic Release]
Consume Heroic to increase Basic Attack.

[Consume Magic]
Consume Mana to gain the same amount of Heroic.

[Magic Dust]
Drops Magic Dust when taking damage from Spell Scrols.
16. Fishman Cutthroat
"As right hand to captain Octo Pirate, his ultimate goal was to have the captain assassinated and take the helm. During their expedition to the Hunger Dungeon je led a coup, witch ultimately failed. Little did he know how this opened up another opportunity."

Clan / Profession Fishman/Pirate
Characteristics Meele, Poison

[Fishman Dash] (Spec. Skill)
Dash a short distance and leave a poisonous trail of Dirty Water on the ground.

[Wave Slash]
Basic Attacks on a trail of Dirty Water discharges a wave that inflicts poison.

[Backstab]
Backstab deals doubled damage to enemies.

[Miracle of Water]
Use a potion to recover Hunger
Descriptions and names of bundle characters skins
  • Old Prisoner
    Chuck Skin - "He doesn't sleep; he waits."

  • Beast Hero
    Red Blood Clan Skin - "For the horde!"

  • Goblin Profiteer
    Bounty Hunter's Denim Skin - "Yee haw, cowboy!"

  • Octo Pirate
    Chef Whites Skin - "Would you like the special?"

  • Samurai
    Wandering Swordsman Skin - "Some say he's only wandering because he can't see out of that hat."

  • Princess Ranger - Amazonian Huntress Skin - "Welcome to the jungle!"

  • Were-Vampire - Were-Rabbit Skin - "Oh, it's just a harmless little bunny, isn't it?"

  • Nimble Assassin - Biological Warfare Skin - "Now, it is time. Let our game begin. I wish you all the best of luck."

  • Vagrant Ninja - Gray Skin - "Puuuuurfect!"

  • Element Fuse - Merlin Skin - "Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt!"

  • Demonic Knight - Scythe Maiden Skin - "All our times have come."

  • Auto Repair - Version 2.00 Skin "Version 2.00 tech specs: Removed headphone jack."

  • Dwarf Forgemaster - Conqueror Skin - "O Captain! My Captain!"

  • Holy Sister - Maid Skin - "Does master like the Maid outfit?"

  • Magic Armor - Immortal Flame Skin - "I burn with the power of two million candles!"

  • Fishman Cutthroat - Pirate Captain Skin - "Finally got my slippery ass on the throne!"
Equipment:
1. Unique items
  • Cursed Katana
    "This blade does not discriminate"
    Increases Basic Attack damage by 1.

    When a Basic Attack hits a target recover 1 Health and gain 20 stacks of Cursed Katana.100 Cursed

    Katana stacks inflict the Cursed Katana status.

    While under the effects of Cursed Katana, Basic Attacks grant Sword Aura draining Health every 0.55 seconds.

  • Muli-Robe
    "Limits are individul"
    Increases the damage of Spell Scrolls by 1.2
1. Boots
  • Light Boots
    "Running is almost like flying"
    Increases movement speed by 65
  • Heavy Boots
    "This isn't just for practice"
    Knockback effect is reduced by 50%
  • Lava Boots
    "Hot on your heels!"
    Movement creates a path of fire witch inflict Burn
  • Icicle Boots
    "I'm as cold as ice!"
    Movement creates a path of icicles
  • Elven Boots
    "No one can catch me!"
    Increases movement speed by 25
    Movement speed is increased by 1.5% while under the effect of Windroar
3. Staves
  • Cursed Staff
    "It's not cursed, you're holding the wrong end."
    Spell Scrolls inflict 1.4x damage but 10 Mana is drained every 3 seconds.

  • Master's Staff
    "More bang for your buck."
    Spell Scrolls inflict 1.4x more damage.

  • Greedy Staff
    "Your Mana is my Mana and my Mana is my Mana!"
    Spell Scrolls inflict 1.1x damage and Basic Attacks drain 10 points of Mana from targets, giving that Mana to the caster.

  • Therapy Staff
    "Half the price of a psychiatrist."
    Recover 3 Health every 3 seconds.When a Basic Attack hits a target, there is a 25% chance that the target will drop Health Essence.Collecting Health Essence will recover Health.

  • Endless Staff
    "Magic has no bounds"
    Spell Scrolls inflict 1.1x damage and regenerate 3 Mana every 3 seconds.When a Basic Attack hits a target there is a 25% chance that the target will drop Magic Essence.Collecting Magic Essence recovers Mana

  • Staff of Hiding
    "You can't see me!"
    Grants 1 second of Slink each time spell hits a player. Effect is removed upon receiving damage.
4. Swords
  • Warrior's Swords
    "Slash, poke, jab. Simple."
    Basic Attacks inflicts 1.25x damage.

  • Bloodeater
    "Who wants to die first?"
    Each Basic Attack deals 1.3x damage but Health is drained by 3 every 3 seconds. When a Basic Attack hits a target recover 1 Health.

  • Broadest Sword
    "How do they even lift them?"
    Increases all attack damage by 2 and increases Max Health by 15.

  • Defeated
    "It was always burning, since the world's been turning."
    When a Basic Attack hits a target suffering from Burn, they will received an additional 3 stacks of Burn.
    When a Basic Attack hits a target without Burn, there is a 25% chance of inflicting 1 stack of Burn.

  • Demon hunter
    "Die, foul beast!"
    When a Basic Attack hits a target damage is increased by 1 and Health recovered by 2 for each stack of Windroar.

  • Icy Sword
    "Don't you think it's getting colder?"
    When a Basic Attack hits a target there is a 50% chance of inflicting Chilly and a 5% chance of inflicting Frozen.

  • Sacred Sword
    "The holy sword that makes more holes."
    Each Basic Attack that hits a target grants 1 stack of Holy Aura.
    Holy Aura recovers 1-5 points of Health every 0.5 seconds per stack for 6.5 seconds. Receiving damage removes Holy Aura.
5. Rings and Lances
  • Avarice Rings
    "I’ve gilded it!"
    Receive 5 Gold Coins every 13 seconds.Receive an extra 2 Gold Coin every time an attack hits a target.

  • Colossus Ring
    "Big muscles, big ring..."
    Increases Max Health by 45.

  • Holy Ring
    "Faith? Can you eat that? Perhaps..."
    Recover 1 point of Hunger every 7 seconds.

  • Raging Lances
    "It's fine; the handle is flame retardant."
    When a Basic Attack hits a target, there is a 15% chance of inflicting 1 stack of Burn and a 33% chance that the target will drop Fire Essence.
    Collecting Fire Essence will inflict burn.

  • Cracking Lance
    "Numbs the pain..."
    When a Basic Attack hits a target, there is a 5% chance of inflicting Paralysis and a 25% chance that the target will drop Thunder Essence.
    Collecting Thunder Essence will inflict Paralysis.

  • Elegant Lance
    "This is the lightest lance around."
    Basic Attack damage increases by 2 for each stack of Windroar.
    When a Basic Attack hits a target there is a 50% chance that the target will drop Wind Essence.Collecting Wind Essence will grant Windroar.

  • Glacial Lance
    "Just don't lick it."
    When a Basic Attack hits a target, there is a 5% chance of inflicting Frozen and a 15% chance that the target will drop Ice Essence.
    Collecting Ice Essence will inflict Frozen.
6. No specification
  • Shockproof Armor
    "Safety first."
    Reduces damage by 10% and grants immunity to damage when hitting a wall.

  • Burning Cape
    "Man, I am on fire!"
    Inflict 1 stack of Burn on targets in a 15 yard range every 1.75 seconds.

  • Scavenger Hat
    "You do what you want. I'll sort myself out."
    Receive a bonus 2 Gold Coins when you pick up items.

  • Cruel Axe
    "The weight of cruelty."
    Increases Basic Attack damage by 1.4x but decreases movement speed by 110.

  • Colossus Belt
    "Huh? Did you guys just shrink?"
    Recover 3 Health every 3 seconds.Increases maximum Health by 75.

  • Elven Shelter
    "Faith protects."
    Recover 6 Health every 4 seconds.Recover an additional 1 Health for each stack of Windroar.

  • Laurel
    "I earned this!"
    Regenerate 9 Mana every 3 seconds. Regenerate an additional 15 Mana for each stack of Windroar.

  • Troll Dentures
    "Mmm. This is tasty!"
    Recover 3 points of Health every time you pick up an item.

  • Elven Longbow
    "Shot through the heart! And you're to blame!"
    Arrow Skills inflict 1.2 x more damage.

  • Assasin Dagger
    "Let's take a gamble!"
    When a Basic Attack hits a target, there is a 25% chance of inflicting 2x damage.

  • Spell Book
    "Complete with pictures!"
    Each Basic Attack that hits a target grants 1 stack of Magic Source.
    Magic Source regenerates 4-12 points of Mana every 0.5 seconds per stack for 5 seconds.Recieving damage removes Magic Source.

  • Chicken Leg
    "Don't even think about it."
    When a Basic Attack hits a target there is a 30% chance of draining the target's Hunger by 1 point.

  • Thor's Hammer
    "I hope you know, this is no ordinary hammer."
    When a Basic Attack hits a target, there is a 15% chance of inflicting Paralysis.

  • Adept's Magic Gloves
    "Yeah that's right, gloves that increase movement speed."
    Increases Movement Speed by 1.25x for 2 seconds each time a spell hits a player. Effect is removed upon receiving damage.

  • Butcher
    "Meat is meat."
    Basic Attacks inflict 1 extra damage. When a Basic Attack hits a target there is a 20% chance of the target dropping raw meat.

  • Icebreaker
    "Shatter!"
    When a Basic Attack hits a target with the Frozen status effect it inflicts 2.5x damage.
Spell Scrols:
1. Ice
  • Ice Bomb
    Cast to inflict Chilly.
    Mana: 45,55,65
    Cooldown: 3 seconds
    Cast 3,5,9 ice bombs to inflict 5 Individual Damage and 1 stacks of Chilly.

  • Icicle
    Summons a wall of icicles to block the enemy.
    Mana: 65
    Cooldown: 9 seconds
    Create 3,6,8 icicles with 45 Health that last for 15 seconds.

  • Ice Arrow
    Cast to inflict target with Chilly and Frozen status.
    Mana: 85
    Cooldown: 7.5 seconds
    Cast 1,2,3 Ice Arrows to inflict 16,17,18 each, inflicting 4 stacks of Chilly and with an additional 15% chance of inflicting Frozen.

  • Glacier Shock
    Cast an ice arrow with an icicle trail.
    Mana: 150,100,100
    Cooldown: 15,10,10 seconds
    Fire 1 ice arrow 65,65,110 yards, generating an icicle trail in the area inflicting 22,22,34 penetrate damage and 1 stack of Chilly.

  • Ice Totem
    Summon an Ice Totem which casts ice arrow magic for a period of time.
    Mana: ├200,175,175┤
    Cooldown: 15,15,10 seconds
    Summon 1 Ice Totem with 100 Health that lasts 40 seconds and casts ice arrow every 4,3.5,3 seconds.

  • Ice Ball
    Casts a breakable ice bomb and inflicts Frozen.
    Mana: 150,120,120
    Cooldown: 12,12,8 seconds
    Cast 1 ice ball which doesn't distinguish friend from foe for 2.5 seconds. Upon detonation, those in a 18.5 yard range will suffer 10,30,30 area damage and a Frozen status.
    Level 3. Quick cast. Explosion generates 8 ice missiles.

  • Ice Burst
    Cast missile attacks which cause Chilly and Frozen.
    Mana: 85
    Cooldown: 7.5 seconds.
    Cast 1 missile where it causes damage to you and your enemies over a 10 yard range with 5 area damage and 1 layer of Chilly, also an extra 5 chance to cause Frozen. depending on the number of layers of Chilly, it gives extra 3,4,5 damage to each layer.
2. Fire
  • Fireball
    Cast fireballs to inflict Burn and Explode.
    Mana: 95
    Cooldown: 8.5 seconds
    Cast 1,2,3 fireball(s) over 7.5 yards which deals 20,21,22 area damage, and inflicting 1,2,3stacks of Burn.

  • Raging Assault
    Create an explosive assault around you after a few seconds.
    Mana: 95
    Cooldown: 8.5 seconds
    Cast Raging Assault which explodes after 3 seconds, which deals 18,22,26 area damage and inflicts 1,2,3 stack(s) of Burn to all enemies in a 16 yard radius.

  • Meteorite
    Summon a meteorite from the sky.
    Mana: 150,150,120
    Cooldown: 12,12,8 seconds
    Summon 1 meteorite, which doesn't distinguish friend from foe on a specified area. After 1.85 seconds, those within 22.5 yards will suffer 50,60,70 area damage and receive 5 stacks of Burn.(Additional Effect)Level 2. Unstable remnants of the meteorite remain on the ground. Smashing open these meteorite remnants will cast fireballs in all directions.Level 3. Reduces cast time.

  • Flame Totem
    Summon a Flame Totem which casts fireball magic for a period of time.
    Mana: 200,175,175
    Cooldown: 15,15,10 seconds
    Summon 1 Fire Totem with 100 Health that lasts 40 seconds and casts fireball every 4,3.5,3 seconds.

  • Firewall
    Summon fire wall which consists of layers of fire.
    Mana:85,85,65
    Cooldown: 9 seconds
    Summon 3,4,5 firewalls to the designated direction for 4,4,4.5 seconds. Passing through the firewalls causes Burn.
3. Air
  • Tornado
    Summon a tornado to pin down the enemy.
    Mana: 130
    Cooldown: 12 seconds
    Summon 2,3,4 tornadoes with Attraction every 0.5 seconds within a 5 yard range 6 causing area damage and inflicting 1 stack of Windroar.

  • Troubled Times
    Cast an explosion to create a ball with Attraction.
    Mana: 95,95,95
    Cooldown: 8.5 seconds
    Cast 1 ball of wind explodes creating a Troubled Times effect with Attraction within a range of 30 yards for 4,8,16 seconds.Every 1.25 seconds, those within a 5 yard range will suffer 3 damage and gain 1 stack of Windroar.

  • Air Shield
    Envelops the caster in a shield of air, inflicting Knockback on nearby targets when taking damage.
    Mana: 125
    Cooldown: 16 seconds
    Envelops the caster in 1 air shield for 8 seconds. Inflicts Knockback on targets when taking damage. Disappears after 2,3,4 contacts.

  • Airwave
    Summon a wall of tornadoes that reflect missiles and ranged magic.
    Mana: 120,120,80 Cooldown: 12,12,8 seconds
    Summon 3,3,4 tornadoes in a line for 10,12,12 seconds that reflect any missiles and ranged magic. Any characters who pass through the wall will be temporarily accelerated.

  • Natural Power
    Summon a thicket to hide in.
    Mana: 38
    Cooldown: 5 seconds
    Summon 1 thicket that can be hidden in. The thicket has 100 Health and lasts 20,30,40 seconds.

  • Wind Blindings
    Summon an unstable Wind Binding.
    Mana: 45,30,20
    Cooldown: 3.5,3,2.5 seconds
    Summons 1 Wind Binding which doesn't distinguish friend from foe for 6,18,18 seconds. Causes Knockback and inflicts an additional 1,5,10 stacks of Windroar upon detonation.

  • Wind Walker
    Transport to any of the summoned Wind element objects.
    Mana: 80
    Cooldown: 20,18,16 seconds.
    Transport to any Wind Element object within 80 yards.
    Level 2: 0.75 second speed up and Slink. Level 3: 1.5 seconds speed up and Slink.
4. Electricity
  • Flash Arrow
    Cast a flash arrow which inflicts a stack of Paralysis.
    Mana: 90
    Cooldown: 8,7.5,7 seconds
    Cast 1,2,3 flash arrow(s) which deals 16,19,22 individual damage and inflicting Paralysis.

  • Lightning
    Cast area lightning which inflicts Paralysis.
    Mana: 150,150,120
    Cooldown: 12,12,8 seconds
    Cast 1 bolt of lightning after 1.1 seconds which doesn't distinguish friend from foe and inflicts 20,25,35 area damage and Paralysis on those in a 17 yard range.

  • Thunder Totem
    Create a Thunder Totem which casts flash arrow magic for a period of time.
    Mana: 200,175,175
    Cooldown: 15,15,10 seconds
    Create 1 Thunder Totem with 100 Health that lasts 40 seconds and casts flash arrow every 4,3.5,3 seconds.
5. Shadow
  • Black Ball
    Summon a black ball which indiscriminately inflicts death.
    Mana: 100,150,200
    Cooldown: 15 seconds
    Summon 1,2,3 randomly moving black ball(s) for 45 seconds, which don't distinguish friend from foe and explode on contact causing 75 area damage to those in a 15 yard range.

  • Deep Attraction
    Cast Attraction to pull enemies toward you.
    Mana: 175,140,105
    Cooldown: 14 seconds
    Enemies within a range of 27,32,40 yards will be drawn toward you.

  • Imprision
    Cast a darkness arrow which inflicts Imprison.
    Mana: 140,105,105
    Cooldown: 14 seconds
    Cast 1 darkness arrow with flight speed of 5,7,7 which deals 6,10,10 individual damage and inflicts Imprison.
    Level 3. When the arrow hits a target another arrow is automatically cast.

  • Silence
    Summon a silence ward on the ground.
    Mana: 90
    Cooldown: 12,6,6 seconds.
    Summon 1 silence ward in a 20 yard radius for 6,6,12 seconds inflicting targets with Silence. Targets under the effects of Silence are unable to use Spell Scrolls and Special Skills.

  • Shadow Claw
    Cast a shadow claw which draws a target in.
    Mana: 130,120,110
    Cooldown: 13,12,11 seconds.
    Cast 1 short-ranged shadow claw which travels 48,66,90 yards and draws the target closer to you, inflicting 5,15,28 damage and the Imprison status.
Medals
  • Escaper's Medal - He's the final winner no matter what!
  • Experienced Warrior - Make the most damages with the least losses.
  • King of Fight - Well deserved, the highest output and kills.
  • Rambler - Totally lost it.
  • Job finisher - In simple terms, he offends everyone.
  • Hard-worker - Work so hard, but receive no appreciation.
  • Dragon Slayer - The one who kills the dragon.
  • Millionaire - Made a stash with all those Gold Coins.
  • Hog - Keep eating.
  • Berserker - Killing is what they do.
  • Unnatural death - Die without a clear reason.
  • Struggler - Always a narrow escape.
  • Most Energetic - You really put a lot of effort in, didn't you?
  • Most Tortured Victim - Ouch, that's gotta hurt! My condolences!
  • Winners - Team Red - Red Team escaped the Dungeon. Tough luck, Blue Team.
  • Winners - Team Blue - Blue Team escaped the Dungeon. Unlucky, Red Team.