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Thanks for your thoughts!
"Armor piercing" stat is overrated. With exception of a few Low-Threat vests, the tougher ones have Level III armor which is impenetrable by ANY of your bullets. You kill them by throwing the dice against the armor's coverage probability (40% on Assaulter Vests) and hope a bullet gets through.
All SMGs (not including PDWs i.e. P90, MP7, X635) suffer from their poor attacktypes restricting to only burst at 3-7m, and rapid semi-auto at 7-15m. I had to make a SMG full-auto mod just to fix this glaring oversight. The P90 and MP7 are only weapons that fires full-auto at 3-7m (X365 fires 3-6 round bursts), and has the fastest retrigger time at the 7-15m rapid-semi range. Becus most fights in DK occur at these ranges, they are the best weapons against armor simply by overwhelming the probability dice rather than being "armor piercing"
Pistol: defensive sidearm
There are times your primary runs dry and you have to pull out the sidearm because the guy in front is still alive (Breachers run into quite often). You have to factor draw time on top of Mozambique 3-shot cycle. For this reason the XD4 is my go-to defensive sidearm where accuracy doesn't matter; G17 and M&P 40 deserves honorable mentions followed by VP9 for those who care about accuracy
Thank you for your comment!
The detailed answer in response to your comment exceeded the comment length limit, so I have amended my article with an appendix outlining my analysis. Do let me know if you find error or issue.
To me, the biggest selling point of the P90 is the magazine combined with the lack of glaring weakness. You only reload it in the most extreme circumstances.
* Promoted FS AP pistol from "Honorable Mention" to "Wishlist" after further exploring its effectiveness against armored and small groups of armored enemies. Not moved to "Shopping List" because judicious tactics may negate its benefits.
* Added chart of highlighted pistols' performance for quick reference and rationale.