Baldi's Basics Plus

Baldi's Basics Plus

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The Characters of Baldi's Basics+ (v.0.10)
By |i.c.c.n|
A guide hopefully to explain more about everyone you may find in the game! This guide will get much longer as the game updates
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Baldi
Great teacher due to his incredible hearing abilities! He can not only tell where any sound came from, but who made it too!
[Principal's Office poster description]

Baldi is the most common character in-game, being the title character and mascot of the franchise. Baldi's role in-game is a math teacher, PA system announcer, owner of the schoolhouse*, field-trip coordinator*, as well as the player's main antagonist.
(*Implied)
Behaviour in-game
Baldi's the first NPC the player sees in-game, being greeted by him in the main modes of the game. Once the player leaves the elevator area, Baldi will count down from 10, then announce "Ready or not, here I come!" before beginning the chase. During gameplay, Baldi will continually slap his ruler, making it easy to track his position so long as you can hear him.
_ Sometimes, you wont be able to hear him regardless of distance: This happens if you're in a Library or there's a Broken Ruler event in effect. During the latter, however, you can still answer a question correctly to make Baldi audibly reveal his position

Baldi can be hard to lose, as his ability to hear makes him pretty good at tracking- he hears a lot of what you do! If you make a noise, it's best not to stick around... If he doesn't know where you are, however, he'll instead just patrol around the school until he sees/hears you again.

Even if Baldi does know where you are, that doesn't mean he'll always be in pursuit or even be able to catch you. These can happen for various reasons
Baldi won't actively chase you if:
  • He's attending the Party at the Principal's Office event (so long as he doesn't see you)
  • He's looking for a Gravity flipper to match your gravity
  • You've given him An Apple for Baldi
  • While praising you for getting a question correct
Baldi can't catch you if:
  • His ruler is broken
  • You two have different gravities in the Gravity Chaos event
  • He's busy eating an Apple
  • While praising you for getting a question correct
  • He was squished by Dr. Reflex
  • He's teasing the player for hiding in a locker

As of v0.10, Baldi will pull the player out of a Blue Locker if it wasn't silenced, stating he knows they're in there. If the player does not leave before the voiceline is finished, he'll promptly catch the player. The player cannot be caught while Baldi is talking, however, giving them a chance to get away.
Hardy Hearing
As mentioned above, Baldi hears what you do. Some sounds are more interesting than others; Even interactions with NPCs can catch his attention!
Doors, Missing a jump
Elevators
Chalkles
1st Prize, AnC
Blue/Storage Lockers, Vents
Detention
Alarm Clocks
Mrs. Pomp
Bad math
Lowest
Highest
[AnC and 1st Prize have the same noise value, and hiding in lockers continually sends a sound to Baldi whilst inside. Storage lockers, however, only notify Baldi upon closing]

There are ways to get around his powerful hearing ability, however. Using WD-NoSquee will temporarily prevent Baldi from hearing any sounds inside the sparkling AoE. (Going through a door opened by an NPC or flood event is also silent!)
_ You can also temporarily disable Baldi's hearing entirely, through the use of the Noise Phone or using Baldi's Least Favorite Tape in the Tape Player. Doing so will also make him forget what his priority was!
Priorities and the Baldicator
As mentioned above, some sounds are more interesting than others.. This is thanks to Baldi's priority system. Baldi's priorities go as follows:
  1. Where he's last seen the player
  2. The most interesting sound the player made
  3. The 2nd most interesting sound (if applicable)
For determining if Baldi's heard you and if that's his current priority, look no further than the Baldicator. The indicator does this through the two expressions it shows when it pops up:
Happy face
That sound is where his priority is!
Confused face
The sound is away from his current priority
[Please note: Baldicator does not pop up if he sees you- it's purely for sound]
If Baldi hasn't seen you, he'll go to the most interesting sound he hears. If you cause a less interesting sound before he reaches his priority, he'll remember that and check it afterwards, assuming his priorities don't get changed in that time. Creating an equally or more interesting sound will change his priorities.
As of v0.5, there's an exception to this rule: Getting teleported by Principal or AnC clears out his priority list, so a sound more interesting than teleportation being made beforehand won't keep his attention! (Though if the area was sprayed with WD-NoSquee beforehand, that will prevent Baldi from hearing it.)
Speed and Anger
Baldi's speed is dynamic, and is controlled by how angry he is. The angrier he gets, the lower the interval between slaps (until there is little to no change) as well as the greater the distance he travels overall (which increases on a curve defined on each floor, so he may move further on later floors)

In Hide-and-Seek, Baldi gets more aggressive for each notebook you grab.
Base speed
Very slow, easy to outpace via walking
Approx. Half Notebooks gotten
Slightly faster than player walking speed
Max Notebooks gotten
Faster than player run speed
Getting math wrong once he's started chasing will make him faster on top of the speed gained from gathering notebooks, so be careful.
Additionally, after school lets out, Baldi will continually get faster the longer you stay on the floor- so be quick!

In Endless mode, Baldi gets angrier the longer you take to get notebooks, and is temporarily slowed back down by the player grabbing them. This temporary change in speed is likely equivalent to adding a notebook in hide-and-seek, but with reverse effects [Citation needed]
Principal of the Thing
"If I see anyone breaking school rules, I'll make sure justice is served! It tastes good and fills my tummy!"
[Principal's Office poster description]

The Principal is the 2nd most common character in the game, spawning on every seed and floor. Principal of the Thing (also known simply as [the] Principal or PotT) is, as one would guess, the principal of Baldi's schoolhouse. As such, he enforces the numerous school rules, giving detention if he catches any rulebreakers.

Default speed
Faster than player's walk speed
Chasing speed
Faster than player's run speed
Behaviour in-game
The Principal will wander hallways semi-randomly and look inside of rooms, taking a preference to areas he hadn't checked in a while. While mostly silent, he may occasionally whistle a little tune.
_ You can also hear if Principal is about to enter a Faculty room as he'll knock on the door, waiting 3 seconds before entering.

You can grab the attention of Principal by using the Principal's Whistle. Upon hearing the whistle, the Principal will rush over to the exact location the whistle was blown, only slowing prematurely if he catches someone breaking the rules.
_ Upon seeing a rule being broken, he'll call out with a "No [insert offense] in the halls!" and move at a faster speed until he catches the rulebreaker. While he can't lose aggro on you, it is possible to make him lose track of you- Doing so will make him silently patrol the school until he sees you again.

Avoiding being caught:
  • Principal will not scold the player if they are in the Playground, nor will he scold the player for breaking any rules whilst they are wearing a Faculty Name Tag (The nametag will not make Principal forget rules you have broken before putting the tag on!)
  • Principal cannot catch the player if he is squished, or has opposite gravity during the Gravity Chaos event- though he can still get aggro'd
  • Principal will not patrol hallways during the Party at the Principal's Office event if he was not aggro'd before/during it, leaving a safe span of time to break rules.
Detention for you!
Upon breaking a rule, you will have a guilt value that goes away a short amount of time after you stop breaking said rule. Guilt times vary depending on the offense, and Principal can only respond to one infraction at a time. e.g If he sees It's a Bully bullying you before he can see you break a rule, he will only scold you (if you're still guilty) after punishing Bully
Relevant guilt times:
Running
0.1 seconds
Exiting locker
0.5 seconds
Opening green lockers
As long as the doors are open
Using BSODA/Diet BSODA
0.8 seconds
Exiting Faculty Room
1 second
Escaping Detention
Remaining detention time
Being in school
after-hours
As long as you're in the floor
after time runs out
When the player is given detention, Principal will say your detention time and a disappointed remark. It can be noted that you can tend to pretty safely break rules while already in detention, even if Principal is still giving you your sentence. Once he leaves, then he will be able to send you to detention again if he catches you breaking another rule.
_ The detention timer starts at 15 seconds, increasing by 5 seconds for each infraction until 60. Afterwards, the detention timer will jump to the max time of 99 seconds instead- Giving Baldi plenty of time to reach you. Thankfully, detention time is slightly faster than real time.
Gotta Sweep
What do you do when the school opens in 7 hours and you haven't hired a janitor? Hire a broom! It sweeps everything!
[Principal's Office poster description]

Gotta Sweep can be a fairly common character, able to appear on F1 onward in-game. He is the schoolhouse's janitor, sweeping through areas with little disregard for who/what he sweeps into.
Movement speed
Much faster than player's running speed
Push Speed
Slightly below movement speed
(Except when going to a Party at the Principal's Office event, in which he moves much closer to the player's walk speed.)
Behaviour in-game
Gotta Sweep is usually found in his 1x2 unit closet, waiting for 120-180 seconds to pass. After time's up, he'll announce "Look like it's sweeping time!" and begin doing his rounds throughout many different halls and rooms (sometimes doing loops), before returning to his closet to repeat the process.
_ While it can be hard to track the broom on the move as he's fast and typically quiet, you may sometimes hear him exclaim "Gotta sweep, sweep, sweep!" whenever someone gets caught in his bristles

An odd behaviour to note is that Gotta Sweep will usually not immediately return to his closet after a Party at the Principal's Office event, instead staying in the Principal's office as if that was his closet.
Gotta Sweep, Sweep, Sweep!
Gotta Sweep's sweeping will catch most anyone he passes by, so long as they're able to move and aren't moving too fast to be released immediately. Since his sweeping force is slightly lower than his speed, anyone caught inside will eventually escape with time. He slightly slows whoever is currently in the bristles, even if he's not moving!

Escaping from Gotta Sweep can be hastened or prolonged by moving against/towards where he's sweeping. Additionally, colliding with an object/structure whilst being swept will instantly release you.

You can avoid being swept entirely is by wearing Big Ol' Boots, if he was squished by Dr. Reflex, or if you two have different gravities during the Gravity Chaos event
Mrs. Pomp
Hops around in her high-heeled shoe inviting students to her class. Make sure you're not late! Or else!
[Principal's Office poster description]

Mrs. Pomp is semi-uncommon, being unable to show up until F2 of the game. She's the 2nd teacher added to the game, though what she teaches is a mystery and she doesn't interact with the player much.
Default speed
Slower than player's walk speed
Spotted speed
Inescapable without items/NPCs/nearby hiding spot
Drag speed
Even faster than spotted speed
Mrs. Pomp appears to still travel at a speed a touch slower than the player's old walking speed.
Behaviour in-game
Mrs. Pomp will wander through halls and rooms in the schoolhouse. Her position can be easily tracked thanks to the loud, distinctive stomping she makes as she hops around. Mrs. Pomp is immune to Conveyor belts.

As soon as she sees the player, she'll call out to the player and hurry on over. Upon reaching you, she'll remind you about her class, giving a time limit and telling you to check your map to see where the class is (typically on the other end of the school). After class is dismissed, Mrs. Pomp will be on cooldown for about 2.5 minutes before she can invite you again.
_ If you don't attend class in the allotted time, she will get angry. Once angry, if the player opens a door to leave the room, she'll be waiting outside to forcefully take them to class. Her loud anger attracts Baldi's attention, so watch out!
Avoiding Pomp
The player can avoid being stopped if they hide from view before she reaches them, or if they're wearing a Faculty Name Tag. She cannot stop the player if she was squished by Dr. Reflex, or you two have different gravities during Gravity Chaos.
_ If she's angry, she will only start dragging if the player opens a door whilst in a room. Keeping a door open, exiting through a door an NPC opened, or not using a door to exit the room will all prevent her from appearing to drag you away
Class time with Mrs. Pomp
When Mrs. Pomp informs the player of her class, time is effectively paused. Afterwards, she'll hurry off to where her classroom is currently held, and remain there until either the player attends class or the time runs out. The player can check the map for both the location of the room as well as to see how much time is left to get to class. In addition to the timer on the map, a timer will float across the screen (along with Pomp audibly reminding you) every minute

If you don't attend class for whatever reason, Mrs. Pomp will give a final warning before waiting to act. She won't be found anywhere in the map until the player goes to leave a room with a closed door, but can be heard rapidly stomping to wait outside a room they've entered. Once the door opens, Mrs. Pomp will forcefully pull the player with her to her classroom, demanding to know why they were late. The player will have greatly reduced speed while pulled, but can break away through various means.
_ If the player successfully breaks away, Mrs. Pomp will eventually turn back around to continue dragging them to class. After being successfully dragged to class, she'll lock all the doors and stomp around for several seconds, only unlocking the doors once she's done.
Dr. Reflex
A cheap doctor who employs a unique reflex testing method to diagnose students. Don't leave until the test is finished!
[Principal's Office poster description]

Dr. Reflex is the school's doctor, appearing on F2 and higher. He will walk around in search of someone who wants/needs their reflexes checked.

Behaviour in-game
Dr. Reflex will spawn in his office regardless of player distance, and briskly walk through halls while idle. You can often hear him asking if anyone wants/needs a checkup in a distinctive warbly voice. Dr. Reflex cannot see behind him, at most only being able to see the player if they are in view from the side.


Upon seeing the player, he will rush up to them, stating the first part of his catchphrase. Only upon reaching the player does he finish said catchphrase, being "Thiiiiiiiiink fast!". If he loses track of the player before catching up, however, he'll go back to wandering.
_ When Dr. Reflex reaches you, he holds you briefly in place to make sure you're looking at him, before starting the minigame. The minigame only requires you respond correctly once, though you can walk away at any time. Be aware, doing so has consequences...

After his test is complete, Dr. Reflex won't test again for 30 seconds
Walking speed
Same as player's walk speed
Chasing speed
Slightly faster than player's run speed
Anyone need a checkup?
When Dr. Reflex starts his minigame, he'll wait a varying amount of time before opening his palms and reveal two coloured circles with symbols on them. Click on the green side with the circle to beat his minigame! Clicking on the red side with the X, or reacting too slowly, will cause Dr. Reflex to reset the minigame. After completing it, he will make a small remark about the test, and can even praise the player for doing it first try. The more you complete his test, however, the longer it will take and more difficult it will be!

If the player chooses to walk away (or is forcefully moved away) from Dr. Reflex before the minigame ends, he will get angry and head to his office. When he gets there, he pulls out a comically large reflex hammer, swinging down on the ground occasionally as he walks. Be aware, Dr. Reflex can also hear noises you make while angry!

If he comes into contact with anyone (be it NPC or the player) he will pause momentarily and rapidly bash them with his hammer, squishing them. He'll only calm down upon reaching the player and squishing them, to which he says "See??? That wasn't so bad!"
_ Being squashed by Dr. Reflex lasts 30 seconds, and those affected have limited interactions; NPCs based off of touch won't be able to interact with the player, Cloudy's wind won't push anyone, and most things will be too high up for the player to reach

Dr. Reflex will ignore you (unless already angered) if you're wearing the Faculty Name Tag, and cannot interact with you if you two have different gravities in the Gravity Chaos event.
Arts and Crafters
Shy, and tries to be avoided. Doesn't like being looked at, and gets jealous at people with more notebooks than him.
[Principal's Office poster description]

Arts and Crafters (may also be referred to as AnC) is presumably a student, as well as a common character able to spawn on F1 that avoids the player for most the floor.
His poster once said something different in early versions of the original game, but it was changed for not originally revealing a lot about him.
Behaviour in-game
His behaviour matches fairly well to what the character poster says... Being, Arts and Crafters will typically spend his time trying to hide away from the player. Running away if they get too close, turning invisible, or even teleporting away when they aren't looking. You may often find him towards the end of hallways. He will run off after seeing you for a few moments, regardless of if the player was looking at him (v0.3.5)

AnC is a quiet character, not making any noise until aggressive towards the player. He gets jealous when the player gets at least one more notebook than him, which in each floor just means that grabbing the max amount of notebooks makes him jealous. Unless you're playing endless mode, in which case he has 6 notebooks and getting 7+ notebooks makes AnC aggressive.

Default speed
Much faster than player's run speed
Charging speed
Starts slow, increases indefinitely while still chasing
WHOOOOOSH
Once the player has enough notebooks to make Arts and Crafters jealous, they must traverse the hallways very carefully! Looking at AnC for longer than a second will make him charge the player, though he doesn't seem as easily aggro'd when you're looking at him backwards. Upon reaching the player after charging, he will spin around the player in a hypnotic fashion for a few moments before teleporting them to a location near an open elevator.
_ The possible teleport destinations are determined on level-gen, whilst the point AnC takes you to is chosen upon teleport. But beware; Baldi gets teleported to a set distance away from the player, and is alerted to your new location! (v0.3.3)
After teleporting the player, AnC disappears from the floor entirely for the rest of that life.

Please note that AnC may struggle following the player into rooms thanks to his high velocity, which may also make him miss turns through intersections- Potentially buying the player more time.

Arts and Crafters will ignore you despite jealousy if you're wearing a Faculty Name Tag, and cannot catch you if he's squished or you two have opposite gravities during the Gravity Chaos event (v0.3.5)
It's a Bully
Here at here school, we believe every good school needs a good bully! That's why we have this kid!
[Principal's Office poster description]

It's a Bully is semi-common, able to appear on F1, though may be hard to notice all the time due to him not walking around like others might. It's a Bully (otherwise known as THIS IS A BULLY or just simply [the] Bully) is one of many students found in Baldi's school. It's unspecified if Bully already attended the school when he became the school's dedicated bully, or if he was invited with the expectation to fill that role.
Behaviour in-game
It's a Bully will choose a location to stand in, then remain there until he gets bored (Which takes over about 180 seconds after spawning). Where Bully stands even affects NPC navigation, as they'll be forced to path around him.

While standing in place, Bully will block whatever he's in front of but doesn't make much noise. If the player approaches him, he'll request an item (or threaten to take your candy). Principal of the Thing will send the Bully to detention if he catches him bullying in the halls, and Bully will not appear again until after a cooldown timer ends. (est. 90 seconds)

It's a Bully, due to standing still, does not have any set speed- but instead teleports between locations. The game will check for potential traps with spawn locations, so he should never spawn in a place that will trap the player if they have no items. (e.g. If the spawn location is too close to the player)
Being Bullied by Bully
When the player approaches It's a Bully, as mentioned prior, he will request/demand an item. The Bully will not let the player pass by if they have no items to give, instead saying "What!? No items? No items, no pass.." and won't budge from his spot (Though as of v0.4, it is possible to shove past with enough speed). If the player has an item or items, he will take one at random and disappear, thanking the player for their "generous donation"

While standing in a hallway, he will actually block the view of other NPCs due to being so large they can't see around him (Canonical reason). Please note, however, that he doesn't block the full hallway- An NPC may still see you if you're both at the right angle!

If you don't want It's a Bully to take a valuable item, you can either have Principal send him to detention, or use the Faculty Name Tag, which makes It's a Bully disappear when you walk into him. It's a Bully cannot block your path (nor steal an item) if he's been squished, or you two have opposite gravities in the Gravity Chaos event. He can, however, still get in trouble for bullying.
Playtime
Despite her poor eyesight and short memory, she's always looking for a playmate!

"Let's play!"
[Principal's Office poster description]

Playtime is an uncommon character and can only spawn on F2 and higher. She's one of many students found in Baldi's schoolhouse and one of the smallest characters in the game.

Behaviour in-game
Playtime will wander through halls randomly until she finds someone to play with, and she will not spawn immediately if the player is too close.

She's currently the only character that plays a tune, being what seems to be a (potentially altered) music box version of the nursery rhyme 'A Tisket, A Tasket'. She also has 2 idle lines, being "I want to play with someone!" or a cheerful giggle. Because of this, she's very easy to listen out for.
Upon spotting the player, she'll call out "Let's play!" and hurry over. However, because of her poor eyesight, she very easily loses track of the player and gets sad. Another way of making her sad is by cutting her jump-rope. After a successful game of jump-rope (Or if the player cuts her jump-rope) she will not try to play again for about 15 seconds.

Walking speed
Similar to player's walk speed
Chasing speed
Slightly faster than player's run speed
It's Playtime
Once Playtime catches up to the player successfully, she will then require them to jump-rope with her 5 consecutive times, enthusiastically counting each jump. Should the player fail a jump, she will make them start over from the beginning. During this minigame, the player will be able to do a short hop in any direction if they're holding a movement control. After jumping 5 times (via pressing your 'interact' button) Playtime will happily leave, saying "Wow! That's great! Let's play again.. Sometime soon!"

You're able to get out of Playtime's minigame early by making her lose sight of you, or by using the Safety Scissors on her, which cuts her jump-rope. Other ways for the minigame to end early include simply moving far enough away (v0.4) or entering a nearby Blue Locker (added v0.1.5)

Playtime will ignore you if you're wearing the Faculty Name Tag, and cannot play with you if squished or you two have different gravities in the Gravity Chaos event.
Beans
Tries to impress others by blowing bubble gum bubbles, but usually just ends up spitting them out.
[Principal's Office poster description]

Beans is a fairly common character, able to appear on F1, and is the oldest student found in Baldi's schoolhouse thanks to being the only student confirmed to be held back (For being bad at math). Beans doesn't appear to know why he was held back, but attributes it to his gum habits.
Walking speed
Slightly faster than player's walk speed
Skipping speed
Faster than player's run speed
Behaviour in-game
Beans will wander randomly through halls, though the speed at which he does so varies on if he's walking or skipping. Every 2-10 seconds, Beans will hurry along for at most 2 seconds. You can tell where Beans is whenever he says a random idle line, usually a little rhyme.

Upon seeing you, he'll either stop in his place or go to the nearest turn/intersection before proceeding to chew gum. After this, he blows- spitting out the gum instead, and panicking because of it. If he manages to hit someone with the gum, he'll say a voiceline as well in reaction. This can let the player know if an NPC was successfully gummed, even if the player wasn't around to see.
_ Regardless of if the gum hit someone or not, Beans will run away from the splat and not be able to chew gum again for 15 seconds

Beans is immune to conveyor belts. Additionally, He will ignore the player if they wear a Faculty Name Tag.
Sticky Situations
Once spat out, the gum will travel in a straight line along an axis (it can't go diagonally!), before it either hits a wall, the player, or an NPC. In the case that it hits someone, the affected person will be greatly slowed for 10 seconds. If it doesn't hit anyone, the gum remains harmlessly against whatever it hits for some time.
_ If you're hit with gum, an overlay will cover your screen. You can get out of gum faster with the use of Safety Scissors.

Since Beans' gum travels through the center of the hallway, it can hit a target regardless of gravity during Gravity Chaos. He can still shoot gum while squished by Dr. Reflex
Miscellaneous students
[Image pending]
Appearing on F2 onward, there will be miscellaneous students that wander around the floor. They have no poster description, with multiple able to appear per-floor, and only serve to give the player YTPs. There's 12 total appearances they can have; 6 boys and 6 girls.

They will only wander so far from their spawn point (usually hanging around a classroom), going a random distance every 2-15 seconds. They also have no idle cues, which can make it tricky to find where they went to.

Walking up to a student will make them mumble at you, with thought clouds appearing that showcase what item they're asking for. Searching for this item and giving it to the respective student will make them jump for joy, giving you YTPs before disappearing.
Chalkles
Some kid drew this face and next thing you know it's floating around, laughing and making mischief.
[Principal's Office poster description]

Chalkles is an odd but rather common character (able to spawn on F1) that somehow gained sentience, as well as the current smallest character in the game. Perhaps the oddest case of a character being made by someone else, seeing as there's no known reason behind Chalkles flying off the chalkboard
Behaviour in-game
Chalkles only appears once the player enters a classroom (or rarely, faculty room) with a blank chalkboard on it, though the chalkboards spawn as soon as gameplay starts. While in the room, Chalkles will slowly fade into view with a warbling sound for 15 seconds. Once fully formed, they will fly off the chalkboard and circle the entire room while laughing for 25 seconds. Once they fly away, they won't reappear until the player re-enters the room (or enters a different room they can spawn in)
They can be easily avoided by:
  • Leaving before they fully form (or before they start laughing if the door was open as they formed)
  • Wearing a Faculty Name Tag
Making Mischief
Chalkles, if successfully formed, will lock the player inside the classroom and laugh. Chalkles' spawning attracts Baldi's attention, so it's important to either get out or hide quickly! The door(s) will be unlocked automatically once Chalkles flies up into the ceiling.
_ Chalkles won't deactivate immediately, taking about 25% longer to fully reset compared to how far along they were to spawning. If you go between rooms before Chalkles fully resets, their spawning progress will carry over!

If you couldn't get out in time, you can still escape through use of various items, the Flood event, or even being teleported by an NPC. If that isn't an option, then you could hide before Baldi arrives via Dirty Chalk Eraser. Please note that the sound Chalkles makes spawns from the chalkboard, so hiding near it isn't a good idea!
1st Prize
Won 1st Prize at the Science Fair! Loves hugging people, rushing towards anyone it sees. Sadly, it turns super slowly.
[Principal's Office poster description]

1st Prize is a semi-common character, though is able to appear on all floors. They were made by a student for the science fair, but it's never specified who made them.

Behaviour
1st Prize wanders hallways randomly in search of the player, specifically. It can be noted that they hardly try to move diagonally, and may struggle with diagonal movements if they're trying to follow you. 1st Prize also will not initially spawn if the player is too close.

1st Prize consistently makes a motor noise, which picks up in speed if they're moving. Aside from that, 1st Prize has a couple of idle lines. 1st Prize needs to come to a full stop in order to turn, taking quite a while to do. When the player enters their sight, 1st Prize would announce to the player that they see them/are coming over, then accelerate forward. 1st Prize would try to decelerate once the player leaves their sight, which may make them slide past the turn they needed to make due to their top speed being so fast. This can make it hard for them to turn into intersections. 1st Prize is immune to Conveyor belts.

Default speed
Slower than player's walk speed
Charging speed
Starts slow, accelerates quickly until faster than player's run speed
1st Prize and Gotta Sweep's max speeds are very similar (if not the same), but the broom often out-paces 1st Prize due to not depending on the player's presence to go fast. Despite this, 1st Prize can out-push Gotta Sweep thanks to never losing grip on the player. (They can even out-push a Grappling Hook!)
I see you!..... Friend!
If 1st Prize successfully reaches the player, they will push them until something forcibly stops their push (Most the time, a wall). The player can escape their grip prematurely, however, through a few methods e.g. being teleported by an NPC or being sucked up by a whirlpool. Perhaps the most effective method is via disabling them with Safety Scissors, which works for 30 seconds and the effect can be stacked. 1st Prize has a sort of gripping mechanism, making it hard to avoid getting pushed down hallways; This is likely 1st Prize "hugging" you. They cannot push other characters, nor do they try to. As of v0.3.6, the player can somewhat move in 1st Prize's grip, possibly making it easier to escape under the right circumstance (needs verification)

as of v0.3.5, 1st Prize can slam into walls and windows, making a noise (and breaking windows) if travelling fast enough.

1st Prize cannot push you while you're wearing Big Ol' Boots, while squished by Dr. Reflex, or if you two have different gravities in the Gravity Chaos event. 1st Prize will play their spotted dialogue but won't actually go to push you if you're wearing a Faculty Name Tag
Cloudy Copter
A cloud who loves being a cloud doing cloudy things. Floats around and blows strong winds down halls.
[Principal's Office poster description]

Cloudy Copter (otherwise abbreviated to "Cloudy") is a fairly common character, able to appear on F1, whose role is simply being a cloud. Cloudy Copter's name is in reference to Cloudy looking "vaguely like a helicopter"
Behaviour in-game
Cloudy Copter will randomly wander hallways, occasionally stopping at the end of a hallway segment (typically at corners, though could stop at intersections as well) to blow wind down the uninterrupted hallway segment they stopped at.

Cloudy Copter doesn't have a sound while moving, but when blowing wind does have a sound effect to listen for. Additionally, you will see a wind effect down the entire affected hallway.

Movement Speed
Faster than player run speed
Push speed
Slightly slower than player walk speed
Catch a breeze
Cloudy Copter will, as mentioned prior, travel around the schoolhouse until they stop at a hallway end, then blow wind down it. The wind blows away from their current position, and what hallway end they go to next is random. The wind cannot blow past elevators, into rooms, or through wide-open areas, but it can blow through swinging doors.

Cloudy can be interrupted from their wind-blowing by being pushed or if the Party at the Principal's Office event happens. Additionally, you can become immune to the wind via wearing Big Ol' Boots, and the wind will not be strong enough to push anyone if Cloudy was squished by Dr. Reflex
The Test
A strange result of a quantum-tastic test! Observing this thing will affect time in strange ways. Don't stare too much though!
[Principal's Office poster description]

The Test (Otherwise abbreviated to "Test", formally TestDithered) is possibly the rarest character currently in-game (Only able to appear on F3 onwards).

Behaviour in-game
Test will stand in a hallway for an indefinite amount of time, only changing positions if he's somehow moved by an outside force (e.g. Cloudy Copter), or if the player looks away after catching sight of him. He will not spawn if the location is too close to the player.

The Test has no idle sound cues, meaning the only way to know where he is is to spot him. However, since he moves when looked away from and can be moved by outside forces, it can be hard to pin down his location at times.
Don't look too long...
When you eventually do see Test, he will play his activation sound and raise his head, greatly slowing the environment around him and the player. Eventually, he'll start making a *SLAM* noise with his head. The faster he slams, the closer he is to exploding. Looking away will interrupt this timer and make him teleport to a random location, and avoiding looking at him in the first place will prevent the timer ticking down entirely.

After a total of 15 seconds of staring (the timer does not reset), he will finally explode; collapsing onto the floor and increasing the speed of everything except the player for 1 minute. The Test will not recover from this state.
20 Comments
Stradile Dec 25, 2024 @ 3:16pm 
@|i.c.c.n| Alright, thanks!
|i.c.c.n|  [author] Dec 25, 2024 @ 3:04pm 
you can arrange different cell types in different positions, so the table layout just depends on what cells you put in what row. their size also changes based off their neighbors, namely what the contents of the largest cell in the same row/column
Stradile Dec 25, 2024 @ 3:00pm 
How did you make the horizontal tables?
Ghaith Sep 7, 2024 @ 12:45am 
cool:steamthumbsup:
|i.c.c.n|  [author] Jul 12, 2024 @ 4:40pm 
@ryderlepoopooface I don't fully remember why 1st Prize is at the bottom. I think it's because they were added after Test but isn't a student. that is a good point, though, because I realise that they and Chalkles should be near each other thanks to both being made by someone else (trying to keep faculty, students, and other characters all together). I'll rearrange the guide accordingly!
ryderlepoopooface Jun 28, 2024 @ 5:28pm 
why first prize at the bottom??
|i.c.c.n|  [author] Feb 20, 2024 @ 7:44am 
apologies for the late response, I didn't see these comments until now-

@Earthworm Sally - assuming The Test didn't previously try to move, he'd try to blind you but you'd have some time to react, since The Test speeds up the more you don't look at him. if you fail to look at him before he catches up, however, you will still be blinded

@Feryncesco - characters don't get added from you dying, just from going to the next floor. the NPC probably coincidentally stuck to the other side of the map during your first life, which I've had happen to myself lol

@cameron.welsh7 - Johnny doesn't have an AI to talk about nor any in-game description, so I felt that he didn't warrant his own section; especially since he can't even be randomly chosen to appear within floors, instead only being interacted with in his in-elevator shop

@Fifon_213 - this guide is about BB+, which Null is not in. I do, however, briefly go over his behaviour in my BBCR overview guide!
Ladiesman217 Sep 30, 2023 @ 8:37am 
u forget null
cameron.welsh7 Aug 16, 2023 @ 10:00pm 
What about johnny?
idiot Jan 7, 2023 @ 11:13am 
i dont think playtime always turns around when she loses you, its prob more like a 50/50