Deadly 30

Deadly 30

76 ratings
[Davy]'s Guide to Deadly 30! (Dead)
By [Davy] *RAIN-BOW SPOH
A work in progress guide that covers everything from beating the game to unlocking achevments! Feel free to rate this based on it's finished content.

Current finished content: Achievments and nights 1-6.

I'm Lonely :(
Make sure to leave feedback! :3


I have unfortunately abbandoned this guide due to time constraints and personal interests amoung other things. If you would like to contribute the this guide please leave a comment on my profile. Sorry. :c
   
Award
Favorite
Favorited
Unfavorite
Disclamer
This guide is completly based on personal experence.

All images are links leading to dropbox. This is because steam wont let me upload photos.

Table of Contents Statis:


Finished Content (80-100% done.)

  • Days 1-6
  • Achievements
  • Weapons Glossary

In Dev Content (5-80% done.)

  • Introduction
  • Days 7-30
  • Zombie Glossary
  • Glitch Glossary
  • Item Glossary

Upcomming Content (5-100% done, currently poorly written and evaluated.)

  • Understanding the AI (New)[Later]
  • Item Glossary (Update)[Later]
  • Days 7-30 (Update)[Later]
  • Days 3-6 (Update)[Next]
  • Weapon Glossary (Update)[Later]
  • Wave Glossary (Update)[Unknown]
  • And more!

END OF TABLE
^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^

Icon created by Gonzzo
Introduction
Hey there! Through trail and error i've managed to complete the game fairly easly and i'v also managed to unlock all the achevements all in 2 1/2 hours! Now seeing the global stats, ive decided to creat this guide to help others complete and enjoy this game in all it's glory. But before you read this guide there are something to take note of.

  • Some achevements instructions will lack explelantion and will instead act you to revist another section of the guide. These achevments are best unlock at the point of the game coresponding to the section you were redirected too and will have the 'Achevement Alert!' Title above them.
  • Glitchs found through out the game will be annotated in a fasson simular to achevements under the title 'Glitch Alert!' and can also be found in the glossary.
  • The 'Weapon Glossary' and 'Tips & Tricks' sections are completly based on speculation. I'm working on getting the exact spesifications without looking at wikis.
  • If this guide explicitly asks you NOT to talk about something in the comments, such as the how to get the 'Vodka' achevement, please dont do so or your comment will be deleted.
  • This guide is being updated slowly. Although i've already beaten the game as i've stated, i'm trying too find the best way to get through the game. Please be pataint in waiting for this guide to update. Thank you.
  • This guide is writen by me and is lacking in propor grammar and spelling. If you would like too contribute too this guide by correcting a section or more, please rewrite that section and send the changes to me at Davydov611@gmail.com. If your changes are aproved they will be inserted and you will be credited in the credit section.
  • If i missed something please write about it in the comments and i will edit it in too the guide. You will be credited in the credits section.
Night 1-2, Day 1-2
There are two stratagys for these first two days. The secound allows you to get a garrentied 4000+ scrap when all is said and done by the time you get back home on the secound day, making it more reliable and easier all together. The first however, gives you a chance of getting 3000-6000. Note that this may leave you unprofeted if you are unlucky. Note that the secound stratagy allows you too get the 'Staying Alive' Achevement.

First Stratagy


Night 1


Buy genorator and thomson and repare the fences while the game gives you instructions on how to play. Crouch in the middle of the house and listen for a sound besides for zombies while holding your mouse and fov twords one side of the house. If you hear something and dont see any zombies, turn move your cursor too the other side of the screen and shoot the zombie in the head.

Once you see the sawblade in the top right corner of the screen buy two packs of ammo from the shop and run twords the cornfeild (Located at your left.)

Day 1


Now that you've gotten in to the corn feild make your way to the left and crouch & shoot at the head when ever you see a zombie. If you want to conserve on ammo shoot the zombies in the head with three bullits and then hit them with your melee, this will also allow you to move quicker. Which is priority right now.

Collect any money you find and move as quickly as possable. However if you see a hoard of three or more zombies, take your time to gun them down. Make sure to dismantle any vehicle you find and cross into the mounton range. If the time is still morning or early day when you go in to the mountion range go explore the rest of it untell you dismantle a vehicle or untell it becomes late day. If it's late day go back to the corn feild and repeat what you did before going from left too right. You can tell the time of day by looking at the 'Day' icon. If it's a lighter shade of blue it's early day and if it's a darker shade of day it's late day. If you took damage then you might want to head back early to rest and recover hitpoints.

Make sure to get home before it hits night!

Night 2, Day 2

Go ahead and buy the the AK-47, this will let you tare through areas now and will still be a core item mid game. The Wave for the nights zombies is reletivly the same exept the the extra zombies added to it so do the same thing you did on the first night.

When Day hits grab a pair of boots and look for scrap again. Make sure you get before it's night!

Secound stratagy:


Night 1


Buy the genorator, Thomson, and 6 ammo packs. DO NOT grab a health pack. Go and stand towards the right of the black forest (the area you're currently in) while the game gives you instructions on how to play. Chose a spot about 2/3 of the screen away from the end of the black forest. DO NOT repair the fence. Crouch and listen for zombies while holding your mouse and fov away from the house. If you hear a zombie too your left simply move your cursor too the other side of the screen and shoot the zombie in the head before moving back the your right.

Day 1


Once you see the sawblade in the top right corner of the screen run twords the snow land. Dismantle any vehicals you see and crouch to shoot any zombies you see. Take your time and dont risk taking any damage. You're not in a hurry any way. Get to the castle and do everything i told you to do in snowland. When you get to the end reload your gun, crouch #in this spot[www.dropbox.com], and wait for night fall.

Achevement Alert!

This is by far the easiest way to get the 'Staying Alive' Achevement so make sure you do this if your playing the game and want to hit two birds with one stone!

Night 2


Once it becomes night go ahead and listen for zombies. Unlike most sounds zombie grones arnt mono and let you predict where their comming from. Simply keep your cursor twords your right and move it too the left when ever you hear a zombie coming from there, just like on the first night. Make sure you dont waist bullets, you'll need them.

Day 2

After the night has passed you will get the #'Staying Alive' achevement[www.dropbox.com] and you'll have a nice cash too to boost! But it's not over yet. The secound you pass the wave and it starts getting light rush your way to the left. Zombies group up in larger hoards when your going towards home so prepare for a painful walk home. Dash constently by double tapping A as it's your fastest mode of transportation right now. When ever you see a single zombie shoot 3 bullits to the head and for two zombies shoot 5 to the head. Make sure to crouch while doing so. Afterwards run towards them and hit them with your melee. Make sure to dismantle only 1-2 vehicals if you encounter any. If you run out of ammo. At this point just run and dash through the endless hoards of zombies and heal when your hitpoint bar gets to redish-brown. Once you get home refill your ammo too 250, set up the fences and go to sleep before night starts to regenorate some hp. You should now have 4500-6000 scrap depending on how lucky you are you as long as you know what your doing, you'll be ready for the next night. Buy a AK-47 and a tier of boots.
Night 3-4, Day 3-4
The next few nights are fairly easy with your new AK-47, not to mention the upcoming adition to your crew!

Night 3

Tonight you will be introduced to blue zombies. Unlike regular zombies, their fast and have a 3 hitpoint bonus. you'll notice this because unlike zombies who have 16 hitpoints, these new zombies will take three bullets to the face instead of the normal two from your mighty AK-47.

They will also do more damage then ususal so go ahead and repare a fence if you need too. Other wise just crouch in the middle of the house like you normaly would.

Day 3


Go ahead and buy ammo packs untell you get it to around 350. (Remeber: you should have a AK-47, Teir 1 Boots and 350 ammo right now.) Then head to the area of your choice and keep walking towards the end. Half way through you'll find your new charactor! Although it always seems to be the germen it has a chance of being the russian. Don't worry, either way you'll get both soon enough. If you don't find the new charactor simpily pause the game, press surrender and do this all over again. Theres a small chance of the new charactor being in the area you didnt chose to go too and if so, you'll want to restart for the sake of time and scrap.

Any way once you find your new commerad just keep running to the coresponding further left or right area and dismantle every vehical you see. Go in to the furthest area and repeat this step. You should be able to get back to the cornfeild before night fall. If you didnt find at least one tank or pick up truck, press surrender and try again.

Night 4


You might be thinking: OH NOSE, IM NOT HOME! DEATH TO DAVY! But fear not my freind! Tonight's waves contain only the slow, but relitivly healthy, Red Zombie! Now normaly being outside with these monstrositys on the 4th night would leave you to be road kill, how ever due to your new and improved AK-47 you can kill them with ease. Simply crouch and aim at the head to kill these 30 hit point beasts. They'll go down in 4 hits.

Any way, slowly walk towards home and crouch 'n headshot to get rid of any aproching zombies. Make sure to dismantle any vehicals along the way! Once you get home just crouch in the middle of your house and shoot the aproching zombies. Although the ai has a steady aim, it gets no headshot or crouch damage modifers so you'll have to do most of the work entell day 6. (Hint, hint!)

Day 4


Now you may be thinking, whow, it was sure alot harder sustaining my self at the base then it was sustaining my self in outside, why dont i just stay there? The answer is simple. Scrap and difficulty. Although scavanging the wild has its benifits, less zombies spawn at the cost of no defenses other then your guns and health packs. Another thing is the scrap. You get 7 scrap per a zombie killed in a night-day cycle. So although you can easily survive out side, your scrap income is lowered sugnificintly. The only reason we stayed outside last night was because of the high chance of vehicals and the high pay out they give us.

Any way tonight is mostly the same with the exeption of the harder wave. Just grab some scrap and make sure to come back before night fall. Get a pair of tier 2 boots and sleep to skip to the night.
Night 5-6, Day 5-6 (and the Basics of 3)
Remeber that hint we gave you? Well horay! Were finaly getting the final adition too your Union! (Heh, get it? No? Ok :( ) This part of the guide gives some basic info as to how to utilize the way the bots work.

Night 5


Tonight is going to be scary! Well kinda. Yet again your 1337 machine gun is more then enough to fend off the wave of zombies. Tonight may have been your first fence breech and difinitly shouldnt have been your secound or third. If so, you may want to considor practicing your aim.

Day 5


Today should be another good day of scavanging! Simply run out towards the cornfield and fire as per normal. You should be in the mountions before dawn ends. Keep exploring untell you come across a vehical and dimantle it. If you have no such luck surrender and retry. If you keep getting bad luck just explore the mountion range and go back. Try not to crouch and headshot and only do so if your low hp or if you see a hoard of 3 or more zombies (2 or more if it contains a red zombie.)

Once your amarican gets low just switch to the germen or russain and keep fighting on from there. You should find another few vehicals but dont restart if you didnt. While your dismantling switch to the amarican and shoot off in too the distence to cover some ground in advance. Make sure to switch back. Once thats all said and done you should be home before nightfall. Go have a rest, upgrade your fence, and get a health pack or two. DONT use the health pack yet. We'll explain later!

Night 6


Tonight will be a tough one, which is exactly why we asked you to upgrade your fence! Also remeber how we asked you not to use your health packs? Thats because you charactor passivly heals over time. Simply stay away from harm and by the end of this wave you should have healed for quite a bit! In other news, another new zombie is comming to your humble home. The Fat Zombie! This zombie is a low health hazard that exploads on death. When it exploads, it releases projectiles that effect both the player, and the zombies around him (See Enemy Glossary.) This ones gonna be a bit tougher. This is how you're gonna want things to go. Take up a side and leave your compainion to another, he/she should stay by the fence and defend. Make sure not to cross your fence or the AI will rush towards you leaving the other side of the house undefended. Any way your ai partner will not be able to handle to hoards by her self. Make sure to shoot in her direction when no zombies are near your side of the house and if your having little company or if she comes on to your side regardless of whether shes on the roof or on the same floor as you, run over too her side and repair the fence ASAP. You might also want to do this if you hear the consistent fence braking sound, however make sure you patch up the fence to green 90-95% hit points before you run to the other side. Remeber, never forget to crouch and head shot at the same time. If your shooting too the other side you should be able to prodict where the enemy's head will be using the red lazer. If you have a breach fear not, simply take care of the enemy and patch it up.

Day 6


Today is a new day! If you listened to me well you should now have some nice scrap, over 3000 but under 4000 to be more precise. Go ahead and grab some ammo if you havent gotten any from the waves of dead and contenue to do out. Today will be a bit more harder if your unlucky!

Go to the cornfield, you should find some stuff to dismantle there, unless its a tank ignore it, there will be more on the way back. Keep going untell you the russain (Or if you encountered him first, you'll grab the germen.) After the encounter go ahead and kill the hoards, progressing to the left. Go in to mountions and keep going untell you see a vehical if you dont see a vehical after traveling for some time, or if you hit by the fat zombies projectile, go back asap. Dismamtle anything you see on the way and make sure to switch inbetween all three of them so that they take damage equaly. Once they do use a health pack and tada! They all healed! this is a great way to save money and to tank through the waves of zombies. Any way once you get back home you should have 5000-6500 scrap. Grab another fence upgrade and sleep to recover any slivers of health left.

Night 7-30, Day 7-30
Under development. Please check the comments for next update.
Enemy Glossary
Under Development. Please see comment section for next update.


Note that a ? means the value isnt secure enough to write down directly.

Green Zombie
Hit Points: 16
Move Speed: 3/5
Attack Speed: Fast
Damage: ?
Notes: N/A

Blue Zombie
Hit Points: 19
Move Speed: 4/5
Attack Speed: Fast
Damage: ?
Notes:
  • First seen on wave 3.

Red Zombie
Hit Points: 30
Move Speed: 2/5
Attack Speed: Ok
Damage: ?
Notes:
  • First seen on wave 4

White Zombie
Hit Points: 30
Move Speed: 2/5
Attack Speed: Ok
Damage: ?
Notes: N/A

Fat Zombie
Hit Points: ? (>6)
Move Speed: 3/5
Attack Speed: Ok
Damage: ?
Notes:
  • First seen on wave 5
  • Releases projectiles apon death that tints the screen green for a short time and makes zombies more agressive. This also makes zombies spawn closer behind the player when in areas other then the black woods.

Fatter Zombie
Hit Points: ?
Move Speed: ?
Attack Speed: ?
Damage: ?
Notes:
  • Releases the same projectiles the Fat Zombie releases but projectiles are larger and cover more distence.

Giant
Hit Points: ?
Move Speed: ?
Attack Speed: Slow
Damage: ?
Notes:
  • Attacks go through other hitboxes, allowing it to hurt players and defensive structures behind what ever it's punching.

Red Giant
Hit Points: ?
Move Speed: ?
Attack Speed: ?
Damage: ?
Notes:
  • Attacks go through other hitboxes, allowing it to hurt players and defensive structures behind what ever it's punching.
  • Killing one gives you the 'Happiest Giant in he Land' Achievment.

Hound
Hit Points: ?
Move Speed: 5/5
Attack Speed: Slow
Damage: ?
Notes:
  • Attacks once before retreating off screen. Comes back givin enough time.

Black Hound
Hit Points: ?
Move Speed: 5/5
Attack Speed: Slow
Damage: ?
Notes:
  • Attacks once before retreating off screen. Comes back given enough time.

Crow
Hit Points: ?
Move Speed: 3/5
Attack Speed: Modorate
Damage: ?
Notes:
  • Can fly.
  • Removes house's wall physics for bullits and the crows them selfs when on screen.
  • Apperes every where ware after wave 14
Weapon Glossary
Note that numbers with a * next to them are rounded and were originaly irratonal.
Note that the Weapon modifers for crouching , head shoting, and both are (3/2), (8/3), and (4/1) respectivly.


Melee (Amarican)
Damage: 8
Rate of Fire: Slow

MP-40
Damage:1
Crouch Damage: 1.5
Head Shot Damage: 2.7*
Crouch & Headshot Damage:4
Ammo Capacity: 30
Rate of Fire: Fast
Reload Time: Modorate
Price: Free


M1-Thompson
Damage: 1.5
Crouch Damage: 2.25
Head Shot Damage: 4
Crouch & Headshot Damage: 6
Ammo Capacity: 50
Rate of Fire: Fast
Reload Time: Modorate
Price: 700

AK-47
Damage: 2.5
Crouch Damage: 3.75
Head Shot Damage: 6.7*
Crouch & Headshot Damage: 10
Ammo Capacity: 32
Rate of Fire: Fast
Reload Time: Modorate
Price: 3,200

Golden AK-47
Damage: 3.5
Crouch Damage: 5.25
Head Shot Damage:9.3*
Crouch & Headshot Damage: 14
Ammo Capacity: 40
Rate of Fire: Fast
Reload Time: Modorate
Price: 6,000


Melee (Russian)
Damage: ?
Rate of Fire: Slow

Rifle
Damage: 1.5
Crouch Damage: 2.25
Head Shot Damage: 4
Crouch & Headshot Damage: 6
Ammo Capacity: 5
Rate of Fire: Modorate
Reload Time: Modorate
Price: Free

Winchester

Damage: 2.5
Crouch Damage: 3.75
Head Shot Damage: 6.7*
Crouch & Headshot Damage: 10
Ammo Capacity: 5
Rate of Fire: Modorate
Reload Time: Modorate
Price: 800

Bolt-Action
Damage: 3
Crouch Damage: 4.5
Head Shot Damage: 8
Crouch & Headshot Damage: 12
Ammo Capacity: 7
Rate of Fire: Modorate
Reload Time: Modorate
Price: 2,500

Alien Lazer Gun
Damage: 5
Crouch Damage: 7.5
Head Shot Damage: 13.3*
Crouch & Headshot Damage: 20
Ammo Capacity: 3
Rate of Fire: Fast
Reload Time: Slow
Price: 9,500


Melee (Germen)
Damage: ?
Rate of Fire: Slow

Double Barrel
Damage: 2.8
Crouch Damage: 4.2
Head Shot Damage: 7.5*
Crouch & Headshot Damage: 11.2
Ammo Capacity: 6
Rate of Fire: Modorate
Reload Time: Slow
Price: Free

Super Double Barrel
Damage: 4.5
Crouch Damage: 6.75
Head Shot Damage: 12
Crouch & Headshot Damage: 18
Ammo Capacity: 4
Rate of Fire: Modorate
Reload Time: Slow
Price: 850

Pump Action
Damage: 4
Crouch Damage: 6
Head Shot Damage: 10.7*
Crouch & Headshot Damage: 16
Ammo Capacity: 5
Rate of Fire: Modorate
Reload Time: Slow
Price: 2,750

Striker
Damage: 5
Crouch Damage: 7.5
Head Shot Damage: 13.3*
Crouch & Headshot Damage: 20
Ammo Capacity: 10
Rate of Fire: Modorate
Reload Time: Slow
Price: 8,900


A specual thanks to Iggy for these refinded values. It was near to impossable to find the shotgun and rifle's exacte damage values. If you're reading this, thanks yet again! x3
Item Glossary
Under Development. Please check the Update Table and Comments for more information.

A list of in game items.

Consumables


Health Pack
Price: 400
Hit Points Granted: ? (About 60-75%)


Mechine Gun Ammo:
Price: 25
Ammo Granted: 30

Rifle Round:
Price: 25
Ammo Granted: 5

Shotgun Shells:
Price: 25
Ammo Granted: 6


Defensive Structures


(Build) Mini Turret:
Damage: ?
Ammo Capacity: 200
Rate of Fire: Fast
Reload Time: Slow
Hit Points: ?
Price: 4,000

Big Turret 3000:
Damage: ?
Ammo Capacity: 400
Rate of Fire: Fast
Reload Time: Slow
Hit Points: ?
Price: 6,000

Box:
Hit Points: ?
Price: 100


Upgradable Items:


Boots:
Price: 2,000 > 4,000 [6,000]
Effect: Gives incressed running speed per a upgrade.
Effect Details: N/A

Fence:
Price: 2,000 > 5,000 > 8,000 > 15,000 [30,000]
Effect: Gives incressed hit points to both fences per a upgrade.
Effect Details: N/A

Armor:
Price: 4,000 > 7,000 [11,000]
Effect: Reduces the damage taken by players by a flat amount per level.
Effect Details: N/A




Wave Glossary
Under Development. Please see comment section for next update.


Night 1, ?:

Contains:
  • 11 Green Zombie

Night 2, These green things arn't very nice:

Contains:
  • More (?) Green Zombies.

Night 3, ?:

Contains:
  • ? Green Zombies
  • ? Blue Zombies

Night 4, The red tide is apon us!:

Contains:
  • ? Red Zombies

Night 5, Blue and red makes purple:

Contains:

  • ? Blue Zombies
  • ? Red zombies


Night 6, Awh, look at the fatty:
Contains:
  • ? Green Zombies
  • ? Red Zombies
  • ? Fat Zombies

Night 7, ?:

Contains:
  • ? Green Zombies
  • ? Blue Zombies
  • ? Red Zombies
  • ? Fat Zombies
Glitch Glossary
Glitchs with a ~ next to them are still working.

~Shooting in shop:
If you make the pause screen come up inside the shop menu (Causes unknown) and click on the vodka, pressing resume will allow you to shoot in the shop, effectivly letting you kill anything that was on the screen when you acessed it.

~Im super man!:
When finding a new team member and clicking the surrender button, that team memebr will take NO damage from zombie hoards untel he moves into a new area or untell it becomes nightfall.

~OS Achevement Error:
Achevements dont link up to steam if you run the game on linux or mac. Too fix this, you must transfer your save data too a windows computer and run the game again.

~Defender Achevement Error:
Makes you have to buy 6 turrets to get the achevement. (Causes unknown.)

~Rich:
Makes 2-3 top tier vehicals apper in every newly reloaded location entil nightfall.(Causes unknown, Rare.)
Tips and Tricks
Under Development. Please see comment section for next update.
Achievements
Behold! Tips and tricks for winning these achevements!

Warming Up:
Just survive the first night. Nuf said!

Dang-a-lang:
Kill a naked zombie.

Boom, Headshot!:
Deal the killing blow with a headshot to 500 zombies. Crouch to sharpen your aim and incress the chance of hitting a zombie on the head.

Golden Shells:
If your willing to spend alot more money on ammo this should be easy. Simply use the amarican as much as possable and shoot bullets all the time in too the distence. You can still hit can kill enemys because they spawn about a screen away from you, the same travel distence as your bullets.

Can't Stop Now!:
Simply play the game for an hour.

Shanked!:
Deal the killing blow with your melee weapon to 300 zombies. To help with this try killing hoards of zombies with the germen's melee weapon durring night or crouch and headshot zombies and deal the killing blow with your melee.

Traveler:
Just make sure to explore alot. You should be able to get this long before winning the game. If you want this achevement faster, get a secound upgrade in to boots as fast as possable.

Infected Meat:
Kill 2,000 zombies. Going in and out of the Mountions or Castle when getting to the end of the Cornfeild or Snow World helps alot.

Getting Paid:
Do what the 'Infected Meat' disc tells you and also make sure to kill lots of zombies in genural. Every zombie you kill is worth 7 scrap at the end of the day-night cycle so killing 143 zombies ensures 1000 scrap. Although you cant get this much zombies per a day in the begining, towards the end of night 11 you should start getting there. Because you will gain 200-350 zombie kills a cycle late game you can compensate for the scrap you missed. This leaves less then 20,000 scrap left assuming 1000*30 is 30000 and im not actualy crazy. The rest is up to your exploration skills and luck so make sure to grab some boots and a AK-47 and remeber: If your doing bad on scrap early game you should surrender and look again to see if you got any vehicals to dismantle.

Medic!:
Simply buy health packs and in late game switch between charactors so that they all take damage untell their hit points bar is reddish-brown, then use the health pack and it will heal all of you. Using this stratagy effectivly means not only acheving this achevement three times faster, but it also effectivly grants you an extra 160% hit points. Remeber that giants will ruin your fun and you should heal earlier to prevent a team K.O. in the event that it's punch crits.

Defender:
Build 4-6 or more turrets. See Glitch Glossary.

Can't Touch Me:
Have 10 boxes active in Dark Woods at once.

Mechanic:
Cap out all the weapons and item upgrades. You do not have to buy consumables or defensive strutures to get this achievement.

Take a Nap:
Get home before nightfall and use the bed. Do this 5 times.

Union:
Redirects to Day 3 and Day 6

DIY?!:
Buy the Alien Lazer Gun. Unlocked through leveling up.

Oh Hia Thar:
Kill a Red Giant. Found on wave [?].

1 Up!:
Reach level 14! (The text will display level 13 and the Exp bar will be full.)

Survivor:
Win the game.

VODKA:
Although i refuse to tell you where exactly the secrite button is, i suggest you take a close look at the shop.

Staying Alive:
Redirects to Day 1-2; Stratagy 2.

FAIL:
The game, you just lost it.

Blargh!:
Kill a Fat Zombie or Fatter Zombie and get hit by one of it's projectiles.

2 Weeks Later:
Survive night 14.

Deadly 3:
Get all three soldiers to the rescue chopper.
47 Comments
Resident NATO Freedom Enjoyer Oct 23, 2020 @ 9:54pm 
50,000 people used to live here.
BalgaBear May 17, 2016 @ 2:47pm 
I found from Day 14 on it was just a repeat of going through the entire corn fields, maybe a LITTLE bit into mountain then back to camp for the night.

Also the Golden Shells, death did not affect it for me, and I wasn't even the one that shot the achievement bullet! I was busy placing boxes and turrets when I got it.
Grom Mar 9, 2016 @ 9:55am 
You wrote this guide whilst being dwunk, didn't ya?! :duranceleft::duranceright:
(:AR:)-Paradox Mar 11, 2015 @ 7:10pm 
Death also affects "Getting Paid" - you need to get both of these ones in a single life. xD
Skr4tchy Jan 6, 2015 @ 11:36pm 
Yes , I became convinced from personal experience , you can not die!
[Davy] *RAIN-BOW SPOH  [author] Jan 6, 2015 @ 9:31pm 
I don't think so but as far as i know it DOES , again I was told this but I never died in my first play through so I personaly have no idea.
Skr4tchy Jan 6, 2015 @ 10:37am 
Hey, Davy, death doesn't affect to get Golden Shells?
Neonetik Dec 28, 2014 @ 5:54pm 
Yeah mate, fair enough. I totally get that.
[Davy] *RAIN-BOW SPOH  [author] Dec 28, 2014 @ 3:54pm 
No, It's not. I usualy go really in depth in guides i actualy commit to, regardless of how much attention it needs. An example for instence is my incomplete guide on BEAT HAZARD ULTRA, in which I was about to start discusing how to make custom levels by making your own audio patterns etc. You could pretty much put in any fast paced song and just shoot thing up and still end up on the leader boards but I decided to do it anyway.

I think in the end, I just enjoy making in depth guides (and apperently never finishing them.)
Neonetik Dec 28, 2014 @ 12:21am 
No offence or anything, it's clear a pretty decent amount of effort went into making this, but... I'm just curious... is it really necessary to have such a detailed guide, night by night, exact damage values, for a game like this? I mean, to be honest, all this game really is is walking one direction for a while, shooting, walking back, and upgrading yourself. That's it. It's not particulary taxing on the mind, or in need of any complex strategic tactics. I really don't think ANYONE plays the game while thinking about min maxing damage potential or whatever, and I highly doubt zombie HP is an important thing to know at all.

Once again, I don't mean to be offensive, it's a good guide, but it's just strange to me. What caused you to decide to make a guide for this game to begin with?