Transport Fever 2

Transport Fever 2

82 ratings
Invisible Spacer, Timer and Speed Limit Wagons
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Vehicle: Wagon
File Size
Posted
Updated
1.830 MB
Jun 23, 2020 @ 10:23pm
Jun 25, 2020 @ 7:54pm
5 Change Notes ( view )

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Invisible Spacer, Timer and Speed Limit Wagons

Description
What does this do?

This mod adds a number of invisible, costless and maintenance-free' dummy' vehicles to the game that provide a number of different functions for detailing and operational purposes.These include:

-An invisible engine - use this for detailing freight yards by towing trains of wagons into sidings without a visible locomotive.

-'Timer' wagon - with a capacity of 1 of any cargo, you can set up engines to shunt or move about through siding or waypoints and force them to stop and wait to reload - simply set the train to accept cargo that isn't available at the station, and by using settings like 'set maximum wait time' and full load ordering, you can force trains to wait at stations and the like.

-'Spacer' wagons for detailing freight yards - add one of these between vehicles and they will create a 50 centimeter or 1, 5, or 10 meter gaps between wagons.

-'Booster' Engines - add one of these to a train to give it more power than the locomotive has. Comes in 10, 100 and 1000 increments for both kilowatts and horsepower.

-'Mothball' - simply move your trains or carriages into a siding, then add this to the train using the 'edit train' function, and it will reduce the maintenance costs significantly. Has a top speed of (as near as makes no difference) zero, so unfortunately this does not work with shunters or any aesthetic moving stock.

-A large number of speed limiting wagons - simply attach these to your train to force it to run at reduced speeds. Available in both KPH and MPH, and set at increments of 10 of both measurements. An added bonus? Your maintenance costs go down when the train is limited to slower than its maximum speed!

These vehicles are all sorted into group menus that will appear at the top of the vehicle list for easy accessibility. Additionally, the Force Reverse/ No reverse wagons from my 'Standardised Reversing Rules & Force Reverse/No Reverse Dummy Wagons' mod will merge with the 'fake wagons' menu item to reduce overall clutter.

Like my mods?

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Requests and Feedback

Constructive feedback is always welcome, and I love reading your comments, so if you have any notes on what I can improve, or just want to leave a nice message, by all means please leave a post below!
30 Comments
Driver Kaldie Mar 30 @ 6:41am 
@Green Ranger (aka Gr1m) That's ok. Thanks for the quick response...If you manage to find something like that could you pm me or respond here ?
Green Ranger (aka Gr1m)  [author] Mar 30 @ 6:10am 
@Driver Kaldie: Unfortunately the way the game works is that the slowest wagon or vehicle determines the speed of the overall train. You might be able to look at some kind of top speed override mod? I don't use one myself so I'm not sure what's available.

Unfortunately such a mod is probably also going to override these mods as well, so I'm not sure what the options are, sorry!
Driver Kaldie Mar 30 @ 5:28am 
Very nice ! Will it also make trains go faster. For example, when I have a locomotive that has a top speed of 120 km/h and waggons behind it that can only go 80 km/h, can I then put in a speedlimiter with a top speed op 120 km/h ?

There are a lot of nice waggon-mods and they look beautifull, but it's bugging me that some of those waggons have such low maximum speeds, so then I cannot use them on main freightlines were most of the time the speeds go up to 120-140 km/h.

If it's not in this mod, do you know how to get this done (without manually change every waggon's maximum speed) ?
VacuumTube Nov 4, 2023 @ 3:36am 
Very nice mod! I see the use for train maneuvering since this can avoid the sudden loco position change when waggons are removed.
However, for being more precise I would appreciate if the SPACER wagon would also be available in lengths 2m, 0.2m, 0.1m.
Ollio31 Sep 16, 2023 @ 2:35am 
Thank you Sir.
翔翔翔 Jan 20, 2023 @ 12:24am 
Very good mod! It's perfect to join 10000 kw! 10000 tons of trains need a lot of 1000kw...... thank!
rb58nl Jun 22, 2021 @ 11:03pm 
Video please.
RustyBucket Jun 2, 2021 @ 12:47am 
Oh, and a loading speed booster might be nice too
RustyBucket Jun 1, 2021 @ 3:47pm 
One thing I think I miss is a traction booster. sometimes you want to boost some vehicle to silly speeds, but there's a limit to acceleration by boosting horsepower, thus I'd appreciate a traction booster, should you ever come around to update this mod. Or when you're trying to make a fake MU that's actually usable (since the fake loco has a max speed of 12mph).
bmr Feb 19, 2021 @ 3:26am 
@mongolteiko thanks for the information, but the Invisible Engine has a top speed of 40kph which is slower than the Rocket and adding the Fake Engine changes it from 37kW, 8.4kN to 1MW, 300kN which wasn't the 'bit of a boost' I was looking for. I can just double (or triple) head the train, but then it doesn't look or sound correct.