Cities: Skylines

Cities: Skylines

7,431 ratings
Find It! 2
15
7
6
44
29
5
8
8
12
4
4
4
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
1.082 MB
Jun 18, 2020 @ 12:58am
Oct 25, 2024 @ 1:30pm
97 Change Notes ( view )

Subscribe to download
Find It! 2

Description
This mod allows you to search, filter, select, and place assets. It also provides some extra info that are usually not available in vanilla game.



Unsubscribe the BETA version before you use this mod!

This mod was forked from SamsamTS/Boogieman Sam's original Find It 1 mod(not available on the workshop anymore). SamsamTS retired from modding in December 2018 and left the code open-sourced. Find It 2 has new features, bug fixes, and some UI changes. This mod doesn't alter any game mechanism so it won't corrupt your game save, and you can unsubscribe this mod anytime. But still, save your game often when you're playing.

Please read the User Guide and the FAQ

For troubleshooting, please share your output log files

Follow this guide to see how to share your output log files. Provide as much info as possible. Screenshots, gameplay recordings, steps to reproduce the problem, etc

---------------------------------------------
Recent updates ---> Change Notes

Source code and some other info are available on GitHub[github.com].

Translation
Multi-language support is added(thanks algernon for setting up the translation framework!)

You can help translating this mod by contributing to this Crowdin project[crowdin.com]. Leave a comment below if you want to add a new language to the Crowdin project.

Credit
If you enjoy using this mod, please consider donating to SamsamTS, the creator of the original Find It!, via this link[www.samsamts.com] which was also posted on the page of the original version. Without their tremendous work, this forked version would not exist.

- Code from following modders are referenced or directly used in this mod(list might be incomplete): SamsamTS, algernon, BloodyPenguin, AJ3D, Elektrix, aubergine18.

- Contributors with merged GitHub pull requests: Brot[github.com], kian.zarrin

- Volunteer translators(list might be incomplete): 三棚(ja), Yohichi_Date(ja), raethegit (de), Catnip.(zh), alecsvaldez(es), noobcrafting(ru), naunau0102(fr), vitalii201(ru), sigmarpt(pt), CZ-SK(cz), Random5(it), 네인 | neinnew(ko), Syvies(fr), adon(ja), CyberpamX(id), domelcio(pl), Zeldslayer(es), symbol54(Fatih)(tr)

Thank you all!
Popular Discussions View All (17)
109
1
Oct 25, 2024 @ 8:43pm
PINNED: FAQ, Troubleshooting, Bug report & Suggestion
sway
3
Jan 7, 2023 @ 2:34am
Missing Asset
whysiv
2
Feb 2, 2023 @ 3:08am
Unfortunate Epic Games Player here
James_comers
1,305 Comments
jamesn1027 May 29 @ 3:38pm 
This mod is dead on arrival...
Bear Zerg May 7 @ 11:38am 
please, update the mod. I cant play part 2, because i have an old computer
J/S2046 May 6 @ 7:44pm 
how do i change language?
when i open mod in game?
its not in English.
thanks
patrioticparadox May 2 @ 11:32am 
Is it enabled in the content manager?
keyboarduio Apr 26 @ 9:29am 
i don't see the button and it is installed on the workshop folder
Careful·S Apr 12 @ 9:32pm 
When using this mod, placed objects start flickering.
O_Zarathustra Apr 12 @ 7:29pm 
O mod não funciona direito mais. Simplesmente os prédios colocados somem logo após a construção. Mais alguém com o mesmo problema? Tem alguma solução?
patrioticparadox Apr 10 @ 10:08am 
Sure thing! Thanks for putting in the effort.
citizen.empire Apr 10 @ 2:41am 
Yeah, I unsubscribed from everything, then resubscribed to a few each time I loaded in. That seemed to have done the trick. I'm still a little cautious about re-downloading everything at once, but I'll download step by step, just to see if anything starts to conflict. Thanks for keeping pace with me and being helpful.
patrioticparadox Apr 8 @ 8:47pm 
I just did a reinstall (for the switch over to Wayland) and I've found letting Steam download everything at once just makes a mess. I think it's very much worth taking the time to add a few mods (or one) at a time from your core mods and quickly test. I start a dump city and just build something random to 5-minute test the mod, then move on to the next one. That creates a stable base that you can add other mods and assets to.