Call of Duty: Black Ops III

Call of Duty: Black Ops III

242 ratings
Dimensions
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File Size
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3.497 GB
Jun 16, 2020 @ 7:16am
Aug 8, 2020 @ 11:43am
7 Change Notes ( view )

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Dimensions

Description
Explore different environments and making your way to the temple with a spirit guarding the tomb.
Please make sure Volumetric Lighting is enabled for this map for intended experience.

Features:
- Custom Sounds
- Ambient sounds (new 3d sounds)
- Dog Rounds
- Boss Room
- Buyable Ending (for those who like it)
- Buildable Shield

Known issues:
Perk machines give 200 instead of 100 points
Volumetric light bleeding through doors - FIX - Turn on Dynamic Shadows in graphics settings

Credits:
andy6170 - Mapping
DexiTheZombie - Custom Models
CraftDAnimations - Online Tutorials
JBird632 - Online Tutorials
UGO aka Wakka - Online Tutorials


Previous Maps:
Bishy - https://steamcommunity.com/sharedfiles/filedetails/?id=1109741026
Nacht Der untoten - https://steamcommunity.com/sharedfiles/filedetails/?id=837915370


I started this map off with one idea of an old house. I realised I wanted to do so many themes but not enough time in the world to do them. So instead I decided to make a bunch of themes and link them together thus giving us Dimensions. I would love to do more but I'd never get this finished. This is not the biggest map I've made but learning from Bishy bigger isn't always better.

I will not always get things right so please let me know what you think and if you get any glitches/bugs please let me know. I have set the end game cost to 30000 but can be changed higher or lower if it's too easy or too hard.

Good luck and have fun
Popular Discussions View All (1)
4
Jun 24, 2020 @ 10:43am
Bug reports
andy6170
91 Comments
FR0ZN Jan 2 @ 1:44am 
a fun quick run to that 40k buyable ending :steamthumbsup:
Nobodyn88 Mar 19, 2024 @ 4:04pm 
Map is cool and the jokes funny xD but idk why I got so bored
CoyPinoy May 15, 2023 @ 7:25pm 
Add a contributable ending.
Highly Potent Apr 10, 2023 @ 7:11am 
I love this map! But to anybody else who has thelassophobia, DO NOT JUMP OFF THE SHIP! I had to close the game hahah
gigabowser20 Dec 14, 2022 @ 3:24pm 
Definitely one of the coolest maps in terms of concept and design! The idea of traveling to so many unique places is really cool. I have noticed one issue is that I strangely get “connection interrupted” a few times now that I’ve played this map, usually when pack a punching past round 30. Not sure if this is a bug with the map or something on my end.

More unique features would be nice, but it’s still a really cool map as is.
I’m guessing this map can’t be updated more, but maybe a rework/“sequel” some day that adds a few new features and new zone or two would be awesome!

Also, collab with deadshot maybe? Seeing they’re also a fan it seems. Would be awesome to have two incredible map developers teaming up!
andy6170  [author] Sep 15, 2022 @ 5:18am 
@Deadshot.mp4 - Thanks that really means a lot :D
I had too many different themes I wanted to make and just not enough time so this was the only was to do it lol. I've taken a break from zombie map making and been trying other things but would love to return to it at some point. I had planned an additional area (might be accessible via noclip). But it might be better off as it's own map. Sorry for it being on the basic side in terms of features, I've always been into the design side than anything else. I'm really glad that you enjoy the map and still come back to it. Hopefully if I make another map in the future it lives up to expectations :P
Deadshot.mp4 Sep 14, 2022 @ 6:41pm 
When someone asks me what my favorite map is, I still come back to this one. I don't know exactly why or how, but it feels like such a creative and passion-filled map with so much attention on the different environments to make them unique. Although it lacks unique features (i.e., it has base weapons and a shield iirc), it's still so well done with what it aimed to be.

I don't know if you will make another map, but just know this one is something real special to me and that you did a good job on it, truthfully.
󠁳 Jun 20, 2022 @ 12:48pm 
I personally found the zombie spawns to be very poorly optimized, as I found myself having rounds take way longer than they should, which is unfortunate, since I think this map would be fun if they were optimized.
SrHache Aug 3, 2021 @ 10:39am 
SpacialSpud Oct 29, 2020 @ 12:38am 
I would suggest putting some fog near the edge of the Ship's room box to hide the fact that it is in a box. Custom Weapons would also make this map 10x cooler, There are asset packs for guns that other people have made. More little easter eggs and possibly a bigger one for more back story would be nice. Love the sound design as it is done quite well. Possibly make the ship larger more so for the interior space to be more forgiving and add some ground spawns for zombies in the mine section. Love the doorway effect. 8/10 just need some more to it. Maybe add a small interaction section with dynamite sound in the mine to open the tomb. Just Ideas as I really do find the map is great it just needs more to it to keep up with the big dogs and make it more replayable.