Magicka: Wizard Wars

Magicka: Wizard Wars

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Wizard Build Guide 0.2 (I have stopped work on this guide)
By Athos
I will no longer be working on this guide. I have lost faith in Paradox Interactive as a plublisher.

I will not be making another full update until the Meta is fixed. I will just be updating the best stats to spec into. The info on playstyles might still be usefull so I won't be taking anything down. if you have any questions feel free to ask away! :D

    As of 8/23/2014 the meta is as follows
  • Cold* > Water**
  • Death < Fire (unless you can stack +death really really high)
  • Life > Shield**
  • Earth > lighting**
[/b][/h1]

  • * Top stat in the game (for now)
  • ** What I would call a worthless stat (for now)



I will continue to update this ^ every update until we get a good balance update, then I will redo everything below.
   
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Overview


This guide is not to be taken as "You must do X Y and Z exactly as I say for these to work" it's simply the builds I feel work good for certain play styles. A huge part of the game is finding out what you like the most. All of these builds can be tweaked for what you like and are just here to give you a base understanding of the strengths and weaknesses, on top of that just because you are using a build for tanking it does not mean you shouldn't and can't turn into the healer mid game if you need to.

This guild is in no way finished, it is a work in progress. I am not the first person to use or create these builds. If you have a build not talked about or seen here please let me know and I will add it giving you full credit :) Also I will be happy to make a video version of this guide if enough people want it.
Support Builds v2
A personal favorite the "Support Build"

A good support build needs to have lots and lots of + healing (obviously)

Right now maxing out +heal as much as possible is really strong for support, you can out heal a lot of damage for yourself and your team. Also going +15 rock will make you immune to shatter.



Play style When you're playing as the healer and lets say you're in a 3v4 team fight trying to keep you're team alive while being out numbered you should sit back heal, always stay behind the you're DPS (unless you really need to switch to DPS for a bit) rock snipe, and beam
try and force the other team out of rock and cold wards, if they don't have a fire ward on keep a fire DoT on each one as much as possible with SF and DF a good trick is to have the DPS spam ESX mines while you charge rocks thus forcing them to pick between mine damage or rock damage while the hole time having a pretty fire DoT on them thanks to you :) and make sure to save focus for revive or a timed Alti.
Roaming Builds
A roamer is someone who needs to be able move from A to B fast without getting stopped or killed by other players. The magicks I recommend are haste and revive.
Haste is an obvious choice here and revive is always good to have as a roamer, you need to be able to res a team member if the other team just wiped them and are capping the 3rd point among a million other things like the 500hp heal it gives you. The gear I picked for this are based on + speed +speed takes away some health so to make up for some that I like to use a + shield staff. if you use this build and don't die try and switching to a lighting staff, Lightning is really good for roaming because you will not be around teammates a good part of the time.
Close range destruction
As the name suggests Close range destruction is focusing on dealing lots of damage to Wizards at extremely close Ranges. The first magick for this build IMO is teleport. Teleport will be able to place you right next to your opponents before they have much time to react giving you a big advantage as well as being handy for running away. The second magick I would recommend revive (I know big surprise) it is just such a powerful game changing magick, it's not a good idea to go without it unless you are just having fun and fooling around. The rest really depend on what the player likes most.

For the gear there really are a ton of really good options, it really boils down to is what you like the most so I'm going to break it down to 2 specs for now Lighting, and Death based builds.


Lightning/death builds:



With these builds Lightning walls, mines and death based aoe are going to be your strong spells.
To give you an idea a few combos could be Teleport - DDD aoe - mines and or ASE Also try out SSF aoe and SSR aoe spam. If you want to go more pure Lightning try switching up the robe for something like this.


Medium and Long Range Damage builds
Medium and Long Range Damage is done with one of two base elements Earth or Death. lightning can be great medium range damage also but I'm not going to be using it in this build (for now)

For the first Magick I picked haste, It's really good at getting you from point A to be fast just make sure to have a base ward of R on. For the second I picked revive, again I really recommend to not go without this unless you are just fooling around with different magicks 3 and 4 are really up to what you like more as with all the magicks you should try them all.



Fire can be especially good for going against good players because from what I've seen they tend to use frost wards before anything else, (because of how strong frost is atm) For the second element you have a few choices +frost and +shield, +frost is really nice to really keep an opponent on the defensive by switching from fire to frost soon as they ward switch. This is also a really good all around build it is good at about every range.


Death and fire is also really good at long range you get the extra DDS and SSS damage on top of nice fire tick dmg
Tank Builds
Tank builds are all about being able to take more than one Wizard attacking them at a time even if they are the same or at a better skill level than you.

For The first Magick Midsummer's blessing is a must have, and of course for the second magick revive, for the third I highly recommend on playing around with Dragon Strike especially if you are planning on being outnumbered a really strong combo right now is QQE wall then dragon strike, it will almost guarantee you a kill. That said Summon Death is still a good choice and it's still what I mainly use. For the fourth magick they are all good but I like lightning storm because it's the easiest to QQQ push someone into it.

This build is going to focus on + Shield it makes it really hard for people to burst you down.


Magicks
74 Comments
callofmuts Mar 20, 2020 @ 6:49am 
It sucks that I can't even launch the game anymore because the anti cheat servers aren't up
:steamsad:
MrFlamadak Jan 7, 2020 @ 1:17pm 
I am the best
Athos  [author] Apr 13, 2016 @ 4:16pm 
@Garket Mardener uhh this guide is super old and not worth reading....
Garket Mardener Apr 13, 2016 @ 11:27am 
Shield worthless? shield is top kek
[Lemons] w!z@rD Feb 22, 2015 @ 12:02am 
Splendid
Athos  [author] Feb 21, 2015 @ 8:27pm 
Fixed. Ty.
[Lemons] w!z@rD Feb 21, 2015 @ 4:19am 
"guild"?
Athos  [author] Oct 9, 2014 @ 7:23pm 
Yep pretty much. I use them for the CC you can combo with lightnig or earth and get some pretty crazy CC dmg.
loopuleasa Oct 9, 2014 @ 2:38am 
Mines like shards have diminishing returns anyway, so there isn't that much damage, just better range
Athos  [author] Oct 8, 2014 @ 5:12pm 
@[Lemons] loopuleasa agreed! Working on it as we speak, I don't have many hours with this update and I need a few more untill I feel that I have a good enough understanding of the meta. +lighting is awesome but I'm not too sure about life yet, probably because I like mines...