Ancient Warfare 3

Ancient Warfare 3

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SCP-008 Containment Action 1.1
   
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185.167 KB
11. juni 2020 kl. 8.45
25. mai 2023 kl. 5.09
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SCP-008 Containment Action 1.1

Beskrivelse
INCOMING REMOTE CONNECTION
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...
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REMOTE CONNECTION ESTABLISHED
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ANGEL ONE: We have lost contact with G2 Site #98.
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HECU Command: Deploy local containment.
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ANGEL ONE: Negative. Local containment team has failed. No Foundation resources immediately available.
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HECU Command: Confirmed. Deploying air assets for area liquidation.
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ANGEL ONE: Negative. G2 Site #98 is code Echo.
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HECU Command: Acknowledged. Deploying ground assets to neutralise and secure. Please advise threat level.
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ANGEL ONE: Euclid
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HECU Command: Acknowledged. Ground assets are on site. Air assets on standby.
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ANGEL ONE: G2 Site #98 is code Echo. Say again, code Echo. Negative on the deployment of air assets.
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HECU Command: You called us. If ground assets fail, termination of G2 Site #98 will commence with or without the Foundation's consent.

END TRANSMISSION.
10 kommentarer
Soviet Noob Master 21. jan. 2024 kl. 17.04 
*MCP
Soviet Noob Master 21. jan. 2024 kl. 10.47 
How GCP was born.
sleeper 31. aug. 2020 kl. 21.17 
HECU Command, ha, ha, ha, ahhhh.
Desert-Mammoth  [skaper] 19. juni 2020 kl. 2.34 
I can neither confirm nor deny these allegations at this time.
HaloSpartanCats 18. juni 2020 kl. 21.00 
it should be MTF Command not HECU Command.
Don'tknowwhattoput 16. juni 2020 kl. 22.47 
Have you made the MTF unit?
Readysetrobot25 15. juni 2020 kl. 12.05 
10/10 for the description and the map as well
Astrozi 13. juni 2020 kl. 10.24 
I beat it first try, im a god hahahahAHAHAH. No but seriously this is probs one of the best maps in the whole workshop so far. 10/10
Fleck VII 12. juni 2020 kl. 12.08 
Difficulty: Very Hard
Unit Design: Amazing
Map Design: It looks good but has a fatal flaw

How Easy to Get Lost? Impossible

Potential Improvements: Make the ferals have less health

What I liked: The unit design and the idea you went for
What I didn't like: Getting absolutely fucked in the arse by god like zombies

Rating: 5/10

Overall Opinion: I really like the idea and the effort you made but just getting bitched about by feral zombies isn't fun
BIG_QUAZZ 12. juni 2020 kl. 12.08 
Difficulty: Challenging
Unit Design: Decent w/ Variety
Map Design: Pretty good design, atmospheric aesthetics

How Easy to Get Lost? Very very rare (Involves backtracking)

Potential Improvements: Maybe set the spawners to spawn zombies in waves rather than a constant stream? Once you get the initial wave down it becomes very easy until you get real close to the spawners.

What I liked: The atmosphere
What I didn't like: The zombie spawn rate

Rating: 7/10

Overall Opinion: A pretty good and challenging map with good enemy variety, but has a reverse bell curve when it comes to the difficulty.