Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I know that there are often problems in SP, but I don't know if the problem can be solved.
In addition, with the new updates incoming I'm expecting to do a wipe (oh let the others not read) and restart the map. That should also clear any fonkyness that may have conflicted in the background, but it's still all a bit weird.
As for other mods, only running eco rp, rustic, farsight (thnx as well), vanilla sails rework v2 and this one (back due to the nice food storage). I'm not expecting the sails to conflict and I believe a community you're much aware off is using the other combination without issues (?).
- previous comment deleted
- tried repair silo separately, works, normal silo still not
- moving back.. no matter what the reason is, the storage is still beneficial over nothing
- not sure why no resources are moved around, guess it's an Atlas thing...
I can't seem the standard silo, upgraded or repair to work, with the mod installed obviously. Switched between claim types just to be sure, but in no situation are either working. Great storage houses, but nada on repair/feeding or paying...
Is there in any way something I will have missed to initialise?