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Upgraded Crew Silo + Repair Warehouse
   
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3.011 MB
3. juni 2020 kl. 14.01
1. aug. 2020 kl. 22.01
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Upgraded Crew Silo + Repair Warehouse

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Mod ID is 2118117742

Merges my two other Mods of an Upgraded crew silo and a repair silo

Adds new skills with following buildings

Upgraded Crew Silo:

Allows all food that a larder can hold in the crew silo, buildable via 500g and a crew silo

Repair Shed:

Repairs all parts of a ship around the island that is on the same team as the structure.

Default: Runs every 60s checking for ships, repairs ships and marks them as repaired. Will not repair ship again for another 60m

All settings are changeable via INI settings
[RepairShed]
RepairShipTime= --time between looking for new ships to repair




Future Plans:
Fix broken lanterns and torches

Use Work Crews (requires INI to turn on)
Runs every 60s checking for ships, adds a crew buff on ships telling when ship will be repaired(default is every 15s)
first ship is repaired in 15s, second in 30s and so forth
newly docked ships are added at the end of the line.

All settings are changeable via INI settings
[RepairShed]
UseCrews= --to use repair crews or not
CrewTime = --Time between shiprepairs if using crews.
36 kommentarer
Falcon19 21. feb. 2023 kl. 11.07 
It's a shame not to be able to use this mod in SP. The repair warehouse disappears after a disconnection. On reconnection it is invisible. It's there, it works, but it's invisible.
I know that there are often problems in SP, but I don't know if the problem can be solved.
Kell Wolf  [skaper] 8. des. 2020 kl. 7.22 
I will take a look, Blackwood uses Islands differently then regular servers/
TerrorSenpai 7. des. 2020 kl. 16.19 
Same issue as Schlei. Playing on a Blackwood server and am unable to place the Repair Warehouse says Must be placed on Island.
Schlei 6. des. 2020 kl. 10.13 
Does this mod work on blackwood ( dedicated server) ? If i want to place the silo or the warehouse it says "must be placed on island"
Ƒгєѧҝҹ_Ǻлҕєƛџȿ 25. okt. 2020 kl. 8.43 
Well, I'm considering it my end mainly at this point... but if you need anything / if I can help in any way in finding some specific log, let me know.

In addition, with the new updates incoming I'm expecting to do a wipe (oh let the others not read) and restart the map. That should also clear any fonkyness that may have conflicted in the background, but it's still all a bit weird.

As for other mods, only running eco rp, rustic, farsight (thnx as well), vanilla sails rework v2 and this one (back due to the nice food storage). I'm not expecting the sails to conflict and I believe a community you're much aware off is using the other combination without issues (?).
Kell Wolf  [skaper] 24. okt. 2020 kl. 20.41 
I will look into these issues thanks for the help
Ƒгєѧҝҹ_Ǻлҕєƛџȿ 24. okt. 2020 kl. 15.49 
oh and repair does work but it's not using resources from the repair silo or warehouse.. repair silo btw has more mats options than your warehouse version (crystal for one)
Ƒгєѧҝҹ_Ǻлҕєƛџȿ 24. okt. 2020 kl. 15.48 
Dedicated server, but it looks to be on my side
- previous comment deleted
- tried repair silo separately, works, normal silo still not
- moving back.. no matter what the reason is, the storage is still beneficial over nothing
- not sure why no resources are moved around, guess it's an Atlas thing...
Kell Wolf  [skaper] 23. okt. 2020 kl. 20.39 
are you on single player or a server?
Ƒгєѧҝҹ_Ǻлҕєƛџȿ 23. okt. 2020 kl. 16.51 
Hi, so quick question... is there in any form a distance variable in this?

I can't seem the standard silo, upgraded or repair to work, with the mod installed obviously. Switched between claim types just to be sure, but in no situation are either working. Great storage houses, but nada on repair/feeding or paying...

Is there in any way something I will have missed to initialise?