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First, the other stat stick options, being the Mire and Tekko. They have their own purposes in general and greatly effect how your builds work around Atlas's abilities. Mire can output a lot of damage immediately, and can provide an extra energy boost via Blight procs. Tekko makes the base status and crit chance on landslide more reasonable to use, and makes a crit/status build actually possible.
Also, the need for Flow is somewhat questionable. It comes down to what you have available, but it's usually better to drop it in favor of more duration, probably through Augur Message, if you can run an Arcane Energize + Dethcube combo with Rubble Heap. The constant energy output that you get from that pairing should be enough to get you to the 1400 rubble stack.
Also consider putting in range on Atlas. Strength doesn't scale as hard as one would hope, and that extra range can make building up your rubble way easier.
I remember that when Khora was initally shown to the public, there was a large call from the playerbase to have her whip be an exalted weapon (a similar call was made when Harrow was announced, but that was more speculatory) and for whatever reason DE said they "didn't want her to be another exalted weapon frame"
Given the changes made a while back to exalted weapons as a whole, think it's about time DE do something about it.
Yeah I also think its kinda dumb. I do wish DE would finally address this. Personally I'd love to run around with the Gram P on Atlas - a hunk of steel wielded by a mountain of meat, but alas...
Range also effects his 1, at least that's what it seems to do, because when I punch it seems to break statues further out away from me but again not sure. Though with range in combination with his 4 is defiantly better then the default 100% range, I know that for a fact.. I agree that it's a playstyle thing so I'm just giving you my experience as well
I have had that happen to me a few times, where I don't petrify enough mobs to get rubble quickly. However - most likely because of my playstyle - that isn't frequent enough for me to re-mod Atlas. With higher efficiency (and substituting Streamline for Hunter Adrenaline/Rage in higher end missions) I tend to get better mileage out of him that way. Although an argument for higher range can definitely be made.
With your point about his 1's range: I personally don't find the 6m range of the third strike "too short" to be usable. But maybe for higher-level content (Arbi's and above) that might be the best move to make.
Thanks for pointing it out!