Tabletop Simulator

Tabletop Simulator

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Curse of Strahd: One World Build
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Type: Map
File Size
Posted
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52.343 MB
May 28, 2020 @ 7:51pm
Oct 20, 2020 @ 5:33am
3 Change Notes ( view )

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Curse of Strahd: One World Build

Description
This is my Curse of Strahd table I've been building/using. It contains maps for the majority of the first half of the campaign and will be updated as I build out more. Many of the maps were taken or modded from other builds I found in the workshop, so I don't take credit for all of these.

The game runs a little choppy for me, occasionally freezing for 5-10 seconds. I haven't found the reason exactly and it only seems to happen on this save, so I think it's possible I've just overloaded One World. Anyway, just a heads up in case it happens to you too.

Enjoy!

Update: Added 2 swamp maps for Berez and 2 maps for the Werewolf Den. I had issues with the colliders for the maps, so the models are placed in cleanup bags that deploy with one world. Simply move the bag and click "Place" to complete the map build. I suggest having your players blindfolded during this setup so you can fog of war the area as needed.

Update 2: Added maps for Tsolenka Pass and the Amber Temple. These maps, again, utilize the cleanup bags. I recommend pulling them off the table and onto the side before deploying.
24 Comments
incrediblyJUICY May 24, 2023 @ 5:31pm 
This is great, thanks :D
DirtyChito  [author] Jun 21, 2022 @ 5:10am 
UPDATE: Unfortunately, this project has died. Since building this table, a lot of the assets and links have broken and I have lost all files and art after getting a new computer. Sadly, I no longer have time to try and fix this project. Thanks for all of the positive feedback and I hope it helped your game and players to feel like Barovia was alive.
Aylegs Jun 7, 2022 @ 8:57am 
fix pls
a friggin rando Mar 9, 2022 @ 11:36am 
is there any way you could update the assets for this mod? a lot of the assets are missing and the links are all dead.
Mister Maf Jul 31, 2021 @ 3:28pm 
Great table. FYI the map for Krezk is not properly hosted and instead has a local PC directory for its address.
nlongo91 Apr 16, 2021 @ 11:57am 
Yes, I'm getting the same issue with the _324.jpg file not loading. Anyone find a fix?
vi hava en usel regering Mar 24, 2021 @ 5:41am 
When I try to load this it gets stuck at 99% (1 object left). Error message Load Image Failed Unsupported Format and the Custom Token Import pop-up with the link " https://rlv.zcache.com.au/awesome_cool_trendy_old_wood_grunge_u_k_flag_square_sticker-r0560c84f42274919be825555727bd0d9_v9wf3_8byvr_324.jpg " Entering the link into my browser leads to a blank 1x1 gif. Is there another link for this image? (or maybe a way to choose to not load it?)
DirtyChito  [author] Feb 12, 2021 @ 5:44pm 
@Morphender Unforunately my group skipped Argynvostholt altogether so I had no need to make it. I'm finished with the campaign now, but if I find some free time I may try and put one together to finish the map.
Morphender Feb 12, 2021 @ 12:07pm 
Any chance of getting Argynvostholt included?
Thanks for the amazing work :D
RektRolled Oct 31, 2020 @ 4:43pm 
Pretty astounding work. This'll help reduce your prep time on TTS.OP is pretty generous in making this available.

For those building their own One World, certain issues and bugs remain, and you may want to pull maps from other sources. The following locations are either are bugged, aren't complete, or are missing important assets :

- Church in Barovia has missing assets.
- Coffin maker's shop does not appear
- Wachterhaus is functioning, but may not be practical for users.
- Burgonmeister's house in Vallaki is bugged (Floors 2 and 3 aren't functioning)
- Werewolf's Den
- Krezk (board mesh missing)
- Swamp maps (Berez) may not be what DMs may prefer.
- Mt Baratok needs a tree update.

At any rate, this is a great ressource. Thanks for this DirtyChitos!