Reus
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Reus Information and Achievements Tips
By Kiwininja
A comprehensive guide comprised of information about the giants, aspects, natural sources, and projects as well as achievement tips. This guide is best utilized by players with at least a basic understanding of gameplay mechanics and terminology.
   
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Introduction
Welcome to my Reus guide. This guide is best utilized by players with at least a basic understanding of gameplay mechanics and terminology. If you don't have this knowledge I would recommend checking out the other steam or online guides. I decided to compile this information after wanting to plan out my gameplay for achievements ahead of time and being unable to find it in any steam guides visible to the public.

Other than my tips, the majority of information listed and pictures used throughout the guide can be found at the Reus wiki: https://wiki.reusgame.com/index.php?title=Main_Page. Unfortunately, I did not find this treasure trove till I was halfway through creating the guide and was looking for pictures.


Will add/finish (when I have time):
1. Developments/Achievements
2. Natural Resources Transmutations
3. Pictures for all resources


Additional to add (if enough people use this guide):
1. Pictures for all aspects
2. Pictures for all natural sources/projects
3. Aspect unlocks include if they are biome specific
4. Neaten format of natural resources


Guide Format:
Giants
Aspects
Natural Sources
Projects
Developments
Achievements
The Giants
Ambassador combinations needed to unlock/improve the giants abilities
Additional information about aspects is listed separately

Ambassador Key:
Level 1/Level 2/Level 3
F = Forest, S = Swamp, D = Desert, A = Any, 0 = None

#A = number of ambassadors (2F2A = 2 Forest and 2 Any required)


Forest Giant


Fruit Plant - 0/FA/2F2A

Leaf Aspect - 0/SA/SF2A
Fruit Aspect - F/2F/3FA
Hunt Aspect - D/2D/2D2A

Fertilize - 0/DA/DF2A
Migrate - S/2S/2SA


Swamp Giant


Herbs - 0/FA/FS2A
Exotic Animal - 0/DA/DS2A

Toxic Aspect - S/2S/3SA
Predator Aspect - D/2D/2D2A
Reaction Aspect - F/2F/2F2A

Muck Bomb - 0/SA/2S2A


Rock Giant


Precious Minerals - 0/DA/2D2A
Advanced Minerals - 0/SA/SD2A

Exotic Aspect - F/2F/2F2A
Noble Aspect - D/2D/3DA
Seismic Aspect - S/2S/2S2A

Earthquake - 0/FA/FD2A


Ocean Giant


Domestic Animals - 0/SA/S3A

Growth Aspect - 0/2D/3DA
Herd Aspect - S/2S/3SA
Crystal Aspect - F/2F/3FA

Aurora - 0/FA/F2A
Monsoon - D/DA/D3A
Aspects
Aspect Levels

Key:
(Resource Type) (Aspect Name):
P = Plant, A = Animal, M = Mineral

(Aspect Name):
(L)esser
(P)otent
(G)reater
(S)ublime


Forest Giant:

(P)Leaf:
L:+2 Technology +1 Natura
P:+4 Technology +2 Natura
G:+8 Technology +3 Natura
S:+12 Technology +4 Natura

(A)Hunt:
L:+1 Food if ≥ 3 Natura
P:+1 Food +1 Danger (+2 Food +1 Danger if ≥ 7 Natura)
G: +2 Food +2 Danger (+3 Food +2 Danger if ≥ 14 Natura)
S: +3 Food +2 Danger (+4 Food +2 Danger if ≥ 30 Natura)

(P)Fruit:
L: +3 Food
P:+5 Food (+7 Food if ≥ 7 )
G:+10 Food (+13 Food if ≥ 14 )
S:+15 Food (+20 Food if ≥ 30 )

Swamp Giant:

(P)Toxic:
L:+3 Technology
P:+5 Technology (+7 Technologyif ≥ 7 )
G:+10 Technology (+13 Technologyif ≥ 14 )
S:+15 Technology (+20 Technologyif ≥ 30 )

(A)Predator:
L:+1 Wealth if ≥ 3
P:+1 Wealth +1 Danger (+2 Wealth +1 Dangerif ≥ 7 )
G:+2 Wealth +2 Danger (+3 Wealth +2 Dangerif ≥ 14 )
S:+3 Wealth +2 Danger (+4 Wealth +2 Dangerif ≥ 30 )

(M)Reaction:
L:+3 Technology
P:+5 Technology (+7 Technologyif ≥ 7 Natura)
G:+10 Tech (+13 Techif ≥ 14 Natura)
S:+15 Tech (+20 Techif ≥ 30 Natura)
Aspects Part 2
Rock Giant:

(A)Exotic:
L:+1 Wealth if ≥ 3 Natura
P:+1 Wealth (+2 Wealth if ≥ 7 Natura)
G:+2 Wealth (+3 Wealth if ≥ 14 Natura)
S:+3 Wealth (+4 Wealth if ≥ 30 Natura)

(M)Noble:
L:+3 Wealth
P:+5 Wealth (+7 Wealth if ≥ 7 Natura)
G:+10 Wealth (+13 Wealth if ≥ 14 Natura)
S:+15 Wealth (+20 Wealth if ≥ 30 Natura)

(M)Seismic:
L:+1 Technology +1 Awe
P:+3 Technology +1 Awe (+6 Technology +2 Aweif ≥ 7 Natura)
G:+6 Technology +2 Awe (+10 Technology +3 Aweif ≥ 14 Natura)
S:+10 Technology +3 Awe (+15 Technology +5 Aweif ≥ 30 Natura)

Ocean Giant:

(P)Growth:
L:+2 Food +1 Natura
P:+4 Food +2 Natura
G:+8 Food +3 Natura
S:+12 Food +4 Natura

(A)Herd:
L:+1 Food if ≥ 3 Natura
P:+1 Food (+2 Food if ≥ 7 Natura)
G:+2 Food (+3 Food if ≥ 14 Natura)
S:+3 Food (+4 Food if ≥ 30 Natura)

(M)Crystal:
L:+1 Wealth +1 Awe
P:+3 Wealth +1 Awe (+6 Wealth +2 Aweif ≥ 7 Natura)
G:+6 Wealth +2 Awe (+10 Wealth +3 Aweif ≥ 14 Natura)
S:+10 Wealth +3 Awe (+15 Wealth +5 Awe if ≥ 30 Natura)
Aspect Transmutation Unlocks
Aspect Transmutation Unlocks

Key:
Level (1) : Lesser
Level (2) : Potent
Level (3) : Greater
Level (4): Sublime

3: 1/2 (name) means it requires 1 or 2 of that level of aspect depending on which plant it is being created from


Forest Giant:

(P)Leaf:
1: Strawberry, Barrel Cactus, Tomato
2: Aloe Vera, 1/2 White Willow
3: Plum Tree, Tea Plant
4: Sunflower, Rubber Tree, Ginkgo

(A)Hunt:
1: Beaver, Armadillo, Otter, Seabass
2: Boar, Javelina, Tapir, Musk Deer
3: Wisent, Gila Monster, 2 Marlin
4: Moose, Bighorn, Orangutan, Dolphin

(P)Fruit:
1: Apple Tree, Agave, Pineapple
2: Pear Tree, Date Palm, 2 Papaya, Dragonfruit
3: Lychee
4: Orange Tree, Cardon Cactus, Cacao Tree

Swamp Giant:

(P)Toxic:
1: Nightshade, Barrel Cactus, Marsh Mallow
2: Foxglove, Dragonfruit
3: Chili Pepper, Hemp
4: Sunflower, Opium Poppy, Rubber Tree

(A)Predator:
1: Fox, Rattlesnake, Iguana, Seabass
2: Musk Deer
3: Wolf, Coyote, Gila Monster, Komodo Dragon, Snow Leopard
4: Bear, Bobcat, Crocodile, White Shark

(M)Reaction:
1: Copper
2: Iron, Phosphorus
3: Aluminium
4: Uranium, Fluorite

Rock Giant:

(A)Exotic:
1: Beaver, Armadillo, Iguana, Parrotfish
2: Grey Fox, Crane, Musk Deer
3: Gila Monster, Langur Monkey, 2 Anglerfish
4: Bear, Bobcat, Panda, White Shark, Dolphin

(M)Noble:
1: Topaz
2: Onyx
3: Gold
4: Diamond, Ruby

(M)Seismic:
1: Salt, Copper
2: Iron
3: Silver, Zinc
4: Oil, Fluorite

Ocean Giant:

(P)Growth:
1: Strawberry, Agave, Tomato
2: Kiwifruit
3: Cherry Tree, Desert Lime, 2 Coffea, Cinnamomum
4: 1/2 Oak, Cardon Cactus, Brazilwood, Cacao Tree, Ginkgo

(A)Herd:
1: Rabbit, Goat, Otter, Parrotfish
2: Deer, Pangolin
3: Wisent, Gila Monster, Buffalo, Yak, 2 Tuna
4: Bighorn, Orangutan, Panda, Blue Whale

(M)Crystal:
1: Salt, Topaz
2: Onyx
3: Platinum, Silver
4: Diamond, Coal
Natural Sources Part 1: Forest Plants
Key:
(Name) (level of aspect required) (yield) (symbiosis)
(transmutation)


Forest Plants:

Blueberry -1/5 Food, 1 Natura/+10 if next to an Apple Tree, Dandelion or Strawberry.

Strawberry -1/5 , 4 Natura/+3 Food if next to Blueberry or Strawberry and +5 if next to Dandelion or Strawberry.

Apple Tree -1/6 Food , 4 Natura/+8 Food and +2 Naturafor each Animal Nest next to it.

Pear Tree-1/5 Food , 2 Natura/+10 Food and +5 for each Plant next to the Pear Tree.
Orange Tree with Sublime Fruit Aspect.

Cherry Tree-2/10 Food, 1 Natura/+15 Food for each Mineral within NaturaRange.
+10 Food if next to Silver. +20 Food if next to Gold.

Plum Tree-2/10 Food , 15 Technology, 5 Natura/+10 for each Mineral next to it.
+12 Naturaand +20 Food if there is no other Plant within NaturaRange.

Orange Tree-3/25 Food , 5 Natura/+3 Food for each Naturaon this Patch.
+27 Food for each different Source Type within NaturaRange, excluding itself.

Oak-3/20 Food , 5 Natura/+80 Food and +25 Naturaif there is a Mineral within NaturaRange.
All Animals within NaturaRangegain +6 Food and +3 .

Dandelion-1/ 5/10 Technology, 2/4 Natura/+8/16 Technology and +4/8 Naturaif next to another Plant.

Nightshade-1/ 5/10 Technology, 3/5 Natura/+15/25 Technologyand +7/10 Naturaif next to a Mineral.

Foxglove-1/6 Technology, 1 Natura/+2 Technologyfor each Naturaon this Patch.

Sunflower-3/22 Technology, 5 Natura/+8 Naturafor each different Forest Plant within its NaturaRange.
+1 Awe and +1 Technologyfor each 5 Food within NaturaRange.

Natural Sources Part 1: Forest Animals
Forest Animals:

Chicken-1/1 Food, 2 Range/+2 food if a Blueberry is in Range.

Rabbit-1/2 food , 2 Range/+2 food if another Rabbit is in Range.

Beaver-1/2 food , 1 Wealth, 2 Range/+2 Wealthfor each Patch with 7 in Range.

Deer-1/2 food , 2 Range/+4 food and +2 Awe if a Dandelion, Foxglove or Nightshade is in Range.

Boar-1/4 food , 1 Wealth, 1 Danger, 2 Range/+1 Wealthfor each 1 Dangerthis Boar has.

Wisent-2/4 food , 2 , 2 Range/+1 food for each 4 on this Patch.
+4 food and +2 Wealthif there is a Deer or Rabbit within Animal-Range.

Moose-3/8 food 2 Range/+15 food if there is no Boar, Wolf or Wisent within Animal-Range.
+6 food for each Plant within Animal-Range.

Stoat-1/1 Wealth, 2 Range/+2 Wealthif there is a Mineral within Animal-Range.

Fox-1/1 Wealth, 1 Danger2 Range/+2 Wealthfor each Chicken, Beaver or Rabbit within Animal-Range.

Wolf-2/6 Wealth, 1 Danger2 Range/+3 Wealthand +1 Dangerfor each Deer, Wisent or Boar within Animal-Range.
All Minerals within Animal-Rangegain +15 Wealth, but also gives +1 Dangerto the Wolf.

Bear-3/5 food , 20 Wealth, 2 Danger, 2 Range/+2 Wealthfor each 1 Dangeron this patch.
+3 food for each Deer, Wisent or Boar within Animal-Range.

Natural Sources Part 2: Desert Plants
Desert Plants

Withered Shrub-1/1 Natura/+5 Naturaif next to a Mineral.

Agave-1/5 Food, 3 Natura/+10 Foodif next to another Plant.

Date Palm-1/5 Food, 4 Natura/+8 Foodfor each Animal Nest within NaturaRange.

Desert Lime-2/15 Food, 4 Natura/+35 Foodand +15 Awe for each patch without a Plant, Animal or Mineral next to it.
+15 Technology and +5 Naturafor each Plant next to it.

Cardon Cactus-3/15 Food, 4 Natura/+25 Foodfor each Mineral within NaturaRange.
Gains 50% of the Wealth Wealth of all Minerals within NaturaRange.

Barrel Cactus-1/2 Technology , 2 Natura/+8 Technology if at least 5 Wealth on this patch.

Aloe Vera-1/5 Technology , 4 Natura/+5 Technology and +5 Awe for each Animal within NaturaRange.

Chili Pepper-2/8 Food, 8 Technology , 4 Natura/+20 Technology for each Copper, Iron, Salt or Aluminium next to it.
+20 Foodfor each Topaz, Onyx, Platinum or Gold next to it.

Opium Poppy-3/30 Technology , 4 Natura/+50 Technology and +50 Wealth but -15 Awe for each Plant next to this Opium Poppy.
+100 Technology if there are at least 2 Plants in NaturaRange.

Natural Sources Part 2: Desert Animals
Desert Animals

Kangaroo Rat-1/1 Food, 2 Range/+2 Foodif a Mineral is within Animal-Range.

Goat-1/1 Food, 2 Range/+6 Foodon each patch within Animal-Rangethat has a Plant.

Armadillo-1/1 Food, 3 Wealth, 2 Range/+1 Foodfor each Mineral within Animal-Range.

Javelina-1/3 Food, 2 Range/+3 Foodand +1 Danger for each other Javelina within Animal-Range.

Coyote-2/3 Food, 5 Wealth, 2 Danger , 2 Range/+5 Wealth for each Javelina and Goat in Range.
+1 Rangeif not next to an Animal.

Bighorn-3/6 Food, 2 Range/+5 Foodfor each Mineral in Animal-Range.
All Goats and Deer on the planet gain +3 Food.

Bull-3/5 Food, 5 Wealth, 1 Danger , 2 Range/+30 Foodand +30 Wealth on each patch in Animal-Rangethat has a Plant.
+1 Wealth for each 1 Awe from Plants within Animal-Range.

Desert Tortoise-1/1 Wealth, 2 Range/+3 Wealth if next to a Plant.

Rattlesnake-1/3 Wealth , 1 Danger , 2 Range/+1 Wealth for each patch with a Kangaroo Rat, Armadillo or Desert Tortoise in Range.

Grey Fox-1/1 Food, 2 Wealth, 2 Range/+1 Rangeif next to an Mineral. +5 Wealth if the Grey Fox has at least 5 Wealth .

Gila Monster-2/10 Wealth , 5 Technology, 1 Range/The Gila Monster has a smaller area of effect, but gives +5 Wealth and +5 Technologyfor each patch with at least 15 Natura.
Gives bonus for each neighbor: Plants give +5 Food, Animals give +5 Wealth , and Minerals give +5 Technology.

Bobcat-3/5 Wealth, 2 Range/+5 Wealth for each Patch in Animal-Range with at least 5 Danger . +1 Range if there are at least 3 Animals in Animal-Range.
+6 Wealth for each different Source type (Animals, Plants, Minerals) within Animal-Range, excluding this Bobcat.

Natural Sources Part 3: Swamp Plants
Swamp Plants:

Elderberry-1/5 Food, 2 Natura/+7 Foodand +3 Naturaif next to an Animal Nest.

Pineapple-1/8 Food, 1 Natura/+14 Foodif next to a Mineral.

Tomato-1/8 Food, 2 Technology, 1 Natura/+0.5 Technologyfor each 1 Foodon this patch.

Papaya-1/6 Food, 4 Natura/+15 Foodand +5 Awe if at least 8 Natura.

Coffea-2/15 Food, 8 Technology, 5 Natura/+1 Technologyfor each 2 Foodfrom Plants next to this Coffea.
Plants next to this Coffea gain +10 Food, +10 Technologyand +5 Natura.

Cacao Tree-3/15 Food, 12 Natura/+25 Awe if next to a Plant. +25 Naturaif next to a Mineral. +50 Foodif next to an Animal.
+80 Foodif there is at least 150 Technologyin NaturaRange.

Brazilwood-3/20 Technology, 15 Wealth, 8 Natura/+40 Wealth and +10 Naturafor each Brazilwood within Naturarange. Stacks up to 2 times. -100 Wealthand -100 Technologyif there are more than 5 Brazilwood on the planet. +50 Technologyfor each animal nest nest next to this Brazilwood.

Peppermint-1/7 Technology, 2 Natura/+7 Technologyfor each Mineral next to it.

Marsh Mallow-1/4 Technology, 3 Natura/+15 Technologyand +10 Awe if next to an Animal Nest.

White Willow-1/6 Technology, 2 Natura/+6 Technologyand +2 Naturafor each other plant in NaturaRange. +4 Naturafor each other White Willow in Natura Range.

Hemp-2/8 Technology, 4 Natura/+1 Technologyfor each Awe Awe within NaturaRange.
+15 Technologyand +10 Awe for each Iron, Phosphorus, Salt or Aluminium next to it.

Rubber Tree-3/25 Technology, 4 Natura/+20/+40/+80 Technologyand +10/+20/+30 Awe if at least 18/24/30 Natura.
+55 Technologyand +10 Awe for each Oil, Aluminium or Uranium next to this Rubber Tree.

Natural Sources Part 3: Swamp Animals
Swamp Animals:

Frog -1/1 Food, 1 Range +2 Foodand +1 Range if next to an Elderberry.

Otter-1/2 Food, 2 Range +3 Foodif next to a Plant.

Tapir-1/1 Food, 2 Wealth, 2 Range /+1 Foodfor each Patch within Animal-Range with at least 7 Natura.

Crane-1/1 Food, 3 Wealth, 2 Range /+1 Wealthand +1 Technology for each animal within Animal-Range , double bonus for Frog, Poison Dart Frog, Iguana or Komodo Dragon.

Buffalo-2/4 Food, 2 Range /Each patch within Animal Range with a Plant receives a 50% bonus of that Plant's Food.
+5 Foodfor each Hemp, Tomato or Marsh Mallow next to this Buffalo.

Orangutan-3/8 Food, 2 Range /+12 Technology for each Rubber Tree, Coffea, White Willow, Papaya and Cacao Tree within Animal-Range . Stacks up to 3 time

Poison Dart Frog-1/1 Wealth, 1 Range /+2 Wealthand +1 Range if next to an Elderberry.

Iguana-1/2 Wealth, 2 Range /+3 Wealthand +1 Dangerif next to a Mineral.

Komodo Dragon-2/4 Wealth, 2 Danger, 1 Range /+1 Range if next to an Iguana. Each Iguana and Poison Dart Frog within Animal-Range gains +2 Wealth.
+2 Wealth for each different Animal Nest in Animal Range from this list: Buffalo, Otter and Tapir.

Crocodile-3/8 Wealth, 1 Danger, 1 Range /+15 Wealth for each Mineral within Animal-Range .
Each Buffalo, Orangutan and Tapir within Animal-Range gains -2 Food, but the Crocodile gains +25 Wealth.

Natural Sources Part 4: Mountain Plants
Mountain Plants:

Kumquat-1/5 Food, 1 Natura/+8 Foodand +3 Awe if next to a Plant.
Dragonfruit with Potent Fruit or Toxic Aspect.
Kiwifruit with Potent Growth Aspect.

Ginger-1/5 Technology, 2 Natura/+10 Technology and +5 Naturaif next to an Animal Nest.
Dragonfruit with Potent Fruit or Toxic Aspect.

Dragonfruit-1/4 Food, 10 Technology , 1 Natura/+1 Foodand +0.5 Awe for each Natura.
Lychee with Greater Fruit Aspect.
Cinnamomum with Greater Growth Aspect.
Tea Plant with Greater Leaf Aspect.

Kiwifruit-3/10 Food, 5 Technology , 1 Natura/Other Plants within NaturaRange gain -3 Naturabut also +5 Foodand +10 Technology .
Lychee with Greater Fruit Aspect.
Tea Plant with Greater Leaf Aspect.

Lychee-2/10 Food, 4 Natura/+18 Foodfor each Animal Nest next to it.
Animals within NaturaRange gain +2 Food.
Ginkgo with Sublime Leaf or Growth Aspect.

Cinnamomum-2/15 Food, 15 Wealth, 1 Natura/Gains 60% of the Wealthof neighboring Minerals.
+5 Food for each Plant within NaturaRange. Also gains +20 Foodif next to a Plant.
Ginkgo with Sublime Leaf or Growth Aspect.

Tea Plant-2/10 Food, 7 Natura, 5 Awe/+12 Awe for each Tea Plant within Natura Range.
+1 NaturaRange and +35 Technology if this patch has at least 15 Natura.
Ginkgo with Sublime Leaf or Growth Aspect.

Ginkgo-3/20 Food, 20 Technology , 13 Natura/+20 Foodand +20 Technology for each Plant within NaturaRange. Has increased NaturaRange.
+100 Foodand +15 Naturaif next to 2 Langur Monkeys.

Natural Sources Part 4: Mountain Animals
Mountain Animals:

Marten-1/1 Food, 2 Range/+2 Foodand +1 Danger if next to a Mineral.
Musk Deer with Potent Hunt Aspect.
Pangolin with Potent Herd Aspect.

Monal-1/1 Wealth, 2 Range/+2 Wealth and +1 Awe if next to a Plant.
Musk Deer with Potent Predator or Exotic Aspect.
Pangolin with Potent Herd Aspect.

Musk Deer-1/2 Food, 1 Wealth , 2 Range/+1 Wealth for each patch within Animal Rangewith at least 10 Technology.
+1 Rangeif at least 2 Danger on this patch.
Snow Leopard with Greater Predator Aspect.
Langur Monkey with Greater Exotic Aspect.
Yak with Greater Herd Aspect.

Pangolin-1/1 Food, 1 Wealth , 2 Range/+2 Foodand +1 Awe if this patch has at least 8 Natura.
+3 Foodand +1 Awe if there is a Monal, Marten, Langur Monkey or Yak within Range.
Langur Monkey with Greater Exotic Aspect.
Yak with Greater Herd Aspect.

Snow Leopard-2/4 Wealth , 3 Danger , 2 Range/+4 Wealth for each other Yak or Musk Deer within Animal-Range.
+8 Wealth and +2 Danger if there is a Silver or Zinc Mineral within Animal-Range.
Panda with Sublime Exotic or Herd Aspect.

Langur Monkey-2/2 Food, 2 Range/+1 Rangeand +4 Wealth if next to a Plant.
+4 Technology for each Cinnamomum, Lychee or Ginkgo within Animal-Range.
Panda with Sublime Exotic or Herd Aspect.

Yak-2/2 Food, 2 Range/+1 Foodfor each 5 Natura on this patch.
+6 Foodif there are no Animals next to this Yak. +4 Foodif there is at most 1 Animal next to this Yak.
Panda with Sublime Exotic or Herd Aspect.

Panda-3/8 Food, 8 Wealth , 2 Range/+6 Danger if next to an Animal. +8 Awe if next to a Mineral. Plants next to this Panda gain +15 Natura.
+0.4 Wealth for each 1 Awe in Animal-Range.

Natural Sources Part 5: Ocean Animals
Ocean Animals:

Mackerel-1/ 2/4 Food, 2 Range/+1 Rangefor each other Mackerel within Animal Range. Stacks up to 2 times.
Has reduced number of aspect slots (1/1/2 instead of 1/2/3).
Seabass with Lesser Hunt or Predator Aspect.
Parrotfish with Lesser Exotic or Herd Aspect.

Seabass-1/ 2/4/8 Food, 2 Range/+3/6/12 Foodif there is a Mackerel or Clownfish within Animal Range.
Tuna with Greater Herd Aspect.
Marlin with Greater Hunt Aspect.

Marlin-2/ 2/4 Food, 2 Range/+4/6 Foodand +2/3 Technology for each Seabass within Animal Range.
+4/6 and +2/3 Technology for each Parrotfish within Animal-Range.
Blue Whale with Sublime Herd Aspect.
White Shark with Sublime Exotic or Predator Aspect.

Tuna-2/ 4/8 Food, 2 Range/+0.5/0.75 Foodfor each 1 in neighboring Clownfish, Parrotfish, and Marlin.
+3/6 Foodif there is no other Tuna within Animal-Range.
Blue Whale with Sublime Herd Aspect.

Blue Whale-3/8 Food, 2 Range/+25 Foodand +1 Rangeif neighboring patches have no Natural Sources.
+5 Awe and +5 Foodfor each Tuna, Seabass and Mackerel within Animal-Range.

Clownfish-1/ 2/4/8 , 2 Range/+2/4/6 if next to another Clownfish or Parrotfish.
Seabass with Lesser Hunt or Predator Aspect.
Parrotfish with Lesser Exotic or Herd Aspect.

Parrotfish-1/ 2/3/6 , 2 Range/+1/2/3 and +1/2/3 Technology for each different fish type within Animal-Rangeexcept itself (but another parrotfish works).
Anglerfish with Greater Exotic Aspect.
Marlin with Greater Hunt Aspect.

Anglerfish-2/6 , 2 Range/+0.75 Technology for each 1 Foodin neighboring Mackerel, Seabass and Marlin.
+5 Awe if this Anglerfish has at least 10 Technology .
White Shark with Sublime Exotic or Predator Aspect.

White Shark-3/5 Food, 10 , 2 Range/+4 Danger for each White Shark or Marlin within Animal-Range.
+30 but -1 for each 1 Danger on this White Shark.

Dolphin-3 /2 Food, 2 , 2 Range/+5 Technology and +3 Awe for each different fish type within Animal-Range.
+10 Foodand +15 if next to a Parrotfish or Dolphin.

Natural Sources Part 6: Minerals Part 1
Minerals:

F/S/D/M:

Topaz-1/10 Food in Use. 10 Wealth/+12 Wealth and +5 Awe if next to a Plant.
Onyx with Potent Noble Aspect.

Salt- 1/10 Food in Use and 10 Technology in Use. 5 Food, 5 Wealth, 5 Technology/+5 Wealth and +5 Technology for each non-Salt Mineral next to it. +5 Awe for each Animal next to it.
Onyx with Potent Crystal Aspect.
Iron with Potent Seismic Aspect.

Onyx-1/25 Wealth in Use.14 Wealth/+1.5 Wealth for each 1 Natura on this patch.
Gold with Greater Noble Aspect.
Silver with Greater Crystal Aspect.
Platinum with Greater Crystal Aspect.

Gold-2/100 Wealth in Use.25 Wealth/+60 Wealth but -15 Wealth for each other Gold on the planet.
+15 Wealth for each Mineral next to it.
Ruby with Sublime Noble Aspect.
Diamond with Sublime Noble or Crystal Aspect.

Silver-2/40 Wealth in Use and 40 Technology in Use.15 Wealth, 15 Technology/Gains 60% of the Wealth Wealth from neighboring Topaz, Onyx, Gold and Platinum.
Gains 60% of the Tech Technology from neighboring Copper, Iron and Aluminium.
Diamond with Sublime Noble or Crystal Aspect.
Coal with Sublime Crystal Aspect.
Oil with Sublime Seismic Aspect.

Diamond-3/500 Wealth in Use and 250 Food in Use.25 Wealth/+100 Wealth if next to 2 Plants, and +100 Wealth if there are 2 Minerals within 2 range.
+2.5 Wealth for each 1 Wealth from neighboring Animals.

Coal -3/100 Wealth in Use and 100 Technology in Use. 20 Wealth, 20 Technology/Copper and Iron on the planet gain +10 Wealth and +10 Technology. +50 Wealth for each Copper or Iron next to this Coal. +2 Wealth and +2 Technology but -1 Awe for each 1 Awe within 2 range from this Coal, excluding the Coal patch itself.

Copper-1/15 Wealth in Use./10 Technology +10 Technology if next to an Animal. +10 Technology if on a Mountain.
Iron with Potent Reaction Aspect.
Phosphorus with Potent Reaction Aspect.

Iron-1/20 Technology in Use./14 Technology +5 Technology for each 1 Danger on this patch. Silver with Greater Seismic Aspect.
Aluminium with Greater Reaction Aspect.
Zinc with Greater Seismic Aspect.

Aluminium-2/100 Technology in Use./20 Technology +10 Technology for each Iron or Copper on the planet. Stacks up to 5 times. +15 Technology for each Plant next to this Aluminium.
Uranium with Sublime Reaction Aspect.
Fluorite with Sublime Reaction or Seismic Aspect.

F/S/M:

Agate-1/10 Wealth in Use.8 Wealth/+10 Wealth if next to an Animal.
Salt with Lesser Seismic Aspect.
Topaz with Lesser Noble Aspect.

F/D/M:

Stone-1/5 Technology in Use. 8 Technology/+10 Technology if next to a Plant.
Salt with Lesser Crystal Aspect.
Copper with Lesser Reaction Aspect.

Natural Sources Part 6: Minerals Part 2
Desert Minerals:

Quartz-1/5 Wealth in Use.10 Wealth/+8 Technology if next to Stone. +8 Wealth if next to Quartz.
Salt with Lesser Seismic Aspect.
Topaz with Lesser Noble Aspect.

Platinum-2/75 Wealth in Use. 16 Wealth, 6 Awe/+15 Wealth and +10 Awe for each Coyote or Grey Fox next to it.+15 Wealth for each Animal next to it.
Coal with Sublime Crystal Aspect.
Oil with Sublime Seismic Aspect.

Ruby-3/200 Wealth in Use. 30 Wealth/+150 Wealth but -25 Wealth for each other Ruby on the planet. +30 Wealth for each neighboring patch without a Mineral. Animals next to this Ruby gain +5 Awe. Plants gain +15 Natura, +30 Food and +30 Technology.

Swamp Minerals:

Oil-3/500 Wealth in Use and 250 Food in Use. 15 Wealth, 25 Technology/+100 Wealth gain 100% of the Food Food from neighboring Plants as Technology Technology. +5 Technology for each Plant on the planet. +5 Wealth for each Mineral on the planet. +5 Food for each Animal on the planet.

Marble-1/5 Technology in Use. 10 Technology/+6 Wealth and +6 Technology if next to a Mineral. Salt with Lesser Crystal Aspect.
Copper with Lesser Reaction or Seismic Aspect

Phosphorus-1/25 Food in Use. 14 Technology/+10 Technology and +5 Awe for each Plant next to it. Silver with Greater Crystal Aspect.
Aluminium with Greater Reaction Aspect.

Uranium-3/400 Technology in Use. 30 Technology/+250 Technology if it's the only Uranium on the world.
Gains 50% Technology of all Natural Sources within 2 range, excluding itself.

Forest Minerals:

Colorful Lakelet-3/200 Food in Use and 100 Technology in Use. 25 Wealth/ Neighboring Fox, Wolf, or Bear gain +20 Food. +5 Wealth and +1 Awe for each 1 Danger on this patch.

Mountain Minerals:

Zinc-2/70 Technology in Use. 20 Technology/Copper, Iron and Aluminium within 3 patches range gain +40% Technology. This is an on-patch Symbiosis. +15 Awe for each Copper next to it.
Uranium with Sublime Reaction Aspect.
Fluorite with Sublime Reaction or Seismic Aspect.

Natural Gas-3/100 Food in Use. 20 Technology, 20 Wealth/-100 Wealth and -100 Technology if there is another Natural Gas mine within 3 range. +50 Wealth for each Animal within 3 range. +50 Technology for each Plant within 3 range.

Fluorite-3/100 Technology in Use and 100 Wealth in Use. 20 Technology/+20 Awe for each different Source type (Animals, Plants, Minerals) within 2 range, excluding this Fluorite. +25 Technology for each different statistic (Food Food, Wealth Wealth Technology Technology, Awe Awe, Danger Danger and Natura Natura) which is at least 10 on this patch.
Projects Level 1-2
Key:
(Name)(Level)(Biome)(Requirements)(Upgrades Into)

Granary-1/Forest, Swamp, Desert/30 Food in use./Mill, Plantation

Shrine-1/Forest, Swamp, Desert, Mountain/15 Food in use.15 Wealth in use.Temple, Sacrifice Altar

School-1/Forest, Swamp/15 Food in use.15 Technology in use/University, Barracks

Tradepost-1/Forest, Swamp, Desert/30 Wealth in use./Market, Customs House

Druid-1/Forest, Swamp, Desert, Mountain/30 Technology in use/Alchemist, Mad Scientist

Toolshop-1/Forest, Swamp, Desert, Mountain/15 Wealth in use.15 Technology in use.Workshop, Geologist

Fishing Docks-1/Ocean/20 Food in use.10 Wealth in use./Harbor

Mountain Lodge-1/Mountain/10 Food in use.20 Wealth in use.10 Technology in use.15 Natura in borders./Nature Park, Tavern

Mill-2/Forest, Swamp, Desert/100 Food in use.40 Technology in use.

Plantation-2/Forest, Swamp, Desert/125 Food in use.Village is in the Forest.At least 4 plants in Range.

Alchemist-2/Forest, Swamp, Desert, Mountain/120 Technology in use.

Mad Scientist-2/Forest, Swamp, Desert, Mountain/80 Technology in use.40 Wealth in use.Destroy the weakest neighbor.

Market-2/Forest, Swamp, Desert/120 Wealth in use.At least one neighbor with 20 Wealth in use.

Customs House-2/Forest, Swamp, Desert/40 Food in use.100 Wealth in use.The village has more Wealth in use that its neighbors.

Workshop-2/Forest, Swamp, Desert, Mountain/25 Food in use.70 Wealth in use.70 Technology in use.

Geologist-2/Forest, Swamp, Desert, Mountain/65 Wealth in use.75 Technology in use.Village has a least 3 patches of Mountain in Range.At least 3 Mines in Range.

University-2/Forest, Swamp, Desert/60 Food in use.20 Wealth in use. 60 Technology in use.

Barracks-2/Forest, Swamp, Desert/80 Food in use.40 Technology in use.Village has at least 1 War Mark.

Temple-2/Forest, Swamp, Desert, Mountain/70 Food in use.70 Wealth in use.

Sacrifice Altar-2/Forest, Swamp, Desert, Mountain/70 Food in use.40 Wealth in use.Destroy the closest village.

Harbor-2/Ocean/90 Food in use.50 Wealth in use.

Nature Park-2/Mountain 75 Food in use.30 Wealth in use.75 Technology in use.50 Natura in borders.

Tavern-2/Mountain 75 Food in use.75 Wealth in use.There are at least 4 other villages.

Projects Level 3-4
Key:
(Name)(Level)(Biome)(Requirements)(Upgrades Into)

Hamlet-3/Forest, Swamp, Desert/300 Food in use.60 Wealth in use.60 Technology in use.Castle, Canal Town

Bank-3/Forest, Swamp, Desert, Mountain/75 Food in use.300 Wealth in use.75 Technology in use. The Village has the most Wealth of all Villages. Multinational

Observatory-3/Forest, Swamp, Desert, Mountain/50 Food in use.75 Wealth in use.300 Technology in use.Laboratory

Circus-3/Forest, Swamp, Desert, Mountain/200 Food in use.200 Wealth in use.At least 5 Animals in Range.Opera

Blast Furnace-3/Forest, Swamp, Desert, Mountain/50 Food in use.175 Wealth in use.175 Technology in use.At least 5 Mines in Range.Factory

Apothecary-3/Forest, Swamp, Desert/200 Food in use.50 Wealth in use.200 Technology in use.At least 3 Plants in Range.Hospital

Lighthouse-3/Ocean/300 Food in use.200 Wealth in use.50 Technology in use.All neighbors of the Village have more than 100 Wealth in use.All neighbors of the Village have more than 100 Food in use.Island Town

Historic Point-3/Mountain/200 Food in use.100 Wealth in use.100 Technology in use.Village has at least 2 War Marks.Destroy the closest village.Monument

Castle-4/Forest, Swamp, Desert, Mountain/1250 Food in use.300 Wealth in use.100 Technology in use.

Multinational-4/Forest, Swamp, Desert/200 Food in use.1250 Wealth in use.200 Technology in use.
Has more Wealth than All other villages.At least 3 villages has more than 100 Wealth .

Laboratory-4/Forest, Swamp, Desert, Mountain/200 Food in use.200 Wealth in use.1250 Technology in use.At least 2 Plants in Range.At least 2 Animals in Range.At least 2 Mines in Range.

Opera-4/Forest, Swamp, Desert, Mountain/850 Food in use. 850 Wealth in use.The Village has more Food in use than at least one of its neighbors.There are at least 4 other villages.

Factory-4/Forest, Swamp, Desert, Mountain/250 Food in use. 750 Wealth in use. 750 Technology in use.At least 4 Mines in Range.

Hospital-4/Forest, Swamp, Desert, Mountain/750 Food in use. 200 Wealth in use. 750 Technology in use. 150 Awe At least 8 Plants in Range.

Island Town-4/Ocean/800 Food in use.400 Wealth in use. 150 Technology in use.All neighbors of the Village have at least 150 Food in use.All neighbors of the Village have at least 150 Wealth in use.

Monument-4/Mountain/900 Food in use. 300 Wealth in use. 300 Technology in use.Has more Food in use than neighboring villages.

Developments
Player Level

Key:
(Player Level) (# Developments Needed)(Unlocks)

Level 1 9 30 minute era
Level 2 12 60 minute era
Level 3 28 120 minute era

Developments (Game Achievements w/ unlocks)

Key:
(Name)(Level)(Goal)(Unlock)
*= Can't be done in alt mode

The First Era 0 Finish the first era Blueberry
A New Beginning 0 Finish the second era Tomato
A New Threat 0 Finish the third era Topaz
Forest Tribe 1 Finish an era with a forest village which has 100 village prosperity Deer
Desert Tribe 1 Finish an era with a desert village which has 100 village prosperity Onyx
Swamp Tribe 1 Finish an era with a swamp village which has 100 village prosperity White Willow
Genesis Era 1 Finish an era with 250 prosperity Dragonfruit
Chosen People 1 Finish an era with only one village which has 175 prosperity Javelina
Classical Era 1 Finish an era with 450 prosperity Tapir
Specialization 1 Finish an era with a completed upgraded project Papaya
Civilized 1 Finish an era with a village which has 250 prosperity Date Palm
Fishing Village 1 Finish an era with a village which has 200 prosperity and 5 ocean patches within its border Phosphorus
Fiscal-Military State 1 Finish an era with a village which has 200 prosperity and 3 war markers Boar
Specialized Economy 1 Finish an era with 3 completed upgraded projects Grey Fox
Post-Classical Era 1 Finish an era with 600 prosperity Foxglove
Aristocracy 1 Finish an era with a village of 150 prosperity using only animals and minerals Musk Deer
Physics 1 Finish an era with a village of 150 prosperity using plants and minerals Iron
Agriculture 1 Finish an era with a village which has 150 prosperity using only animals and plants Pear Tree
Vitality 1 Finish an era with a village with at least 50 of each resource Aloe Vera
Developing Era 2 Finish an era with 800 prosperity Marlin
Desert Town 2 Finish an era with a desert village which has 300 village prosperity Gold
Forest Town 2 Finish an era with a forest village which has 300 village prosperity Wisent
Swamp Town 2 Finish an era with a swamp village which has 300 village prosperity Buffalo
Vibrant Era 2 Finish an era with 1000 prosperity Cherry Tree
Legendary Warriors 2 Finish an era with a village which has at least 6 war markers Wolf
Great Development 2 Finish an era with a completed great project Yak
Booming Era 2 Finish an era with 1200 prosperity Aluminium
Desert City 2 Finish an era with a desert village which has 500 village prosperity Platinum
Forest City 2 Finish an era with a forest village which has 500 village prosperity Plum Tree
Swamp City 2 Finish an era with a swamp village which has 500 village prosperity Komodo Dragon
Divided Planet 2 Finish an era with at least 6 villages who all have at least 150 village prosperity Hemp
Fantastic Era 2 Finish an era with 1600 prosperity Chili Pepper
Mining Community 2 Finish an era with a village which has 250 village prosperity and only uses minerals Silver
Farming Community 2 Finish an era with a village which has 250 village prosperity and only uses plants Desert Lime
Hunter Community 2 Finish an era with a village which has 250 village prosperity and only uses animals Coyote
World Economy 2 Finish an era with at least 3 completed great projects Tea Plant
Harbor Town 2 Finish an era with a village with 400 village prosperity, and at least 8 ocean patches within its borders Anglerfish
Mountain Town 2 Finish an era with a village with 400 village prosperity, and at least 8 mountain patches within its borders Langur Monkey
Abundant World 2 Finish an era with at least 1000 food being used by villages Tuna
Rich World 2 Finish an era with at least 1000 wealth being used by villages Cinnamomum
Advanced World 2 Finish an era with at least 1000 tech being used by villages Zinc
Survivor 2 Finish an era with a village which has 500 prosperity and 30 danger Gila Monster
Capital 2 Finish an era with a village which has 650 village prosperity Lychee
Great Vitality 2 Finish an era with a village which has at least 150 food, wealth and tech in use Coffea
Golden Era 2 Finish an era with 2000 prosperity Snow Leopard
Great Era 3 Finish an era with 3500 prosperity Moose
Superior Development 3 Finish the third era with at least 1 upgraded great project Panda
Overpopulation 3 Finish an era with a village which has 1000 prosperity Opium Poppy
Overgrowth 3 Finish an era with 2000 food in use from villages Blue Whale
Industrial Revolution 3 Finish an era with 2000 tech in use from villages Oil
Modern Banking 3 Finish an era with 2000 wealth in use from villages Bobcat
Treasury 3 Finish an era with a village with 1000 wealth in use Diamond
Nuclear Energy 3 Finish an era with a village with 1000 tech in use Uranium
Prince of Orange 3 Finish an era with a village with 1000 food in use Orange Tree
Superior Vitality 3 Finish an era with a village which has at least 300 food, wealth and tech in use Cardon Cactus
Paradise Island * 3 Finish an era with a village of 1000 prosperity and at least 8 ocean patches within borders White Shark
Noble * 3 Finish an era with a village which has 200 awe and 1500 village prosperity Bighorn
Canyon City * 3 Finish an era with a village of 1000 prosperity and at least 8 mountain patches within borders Coal
Grand Era * 3 Finish an era with 5000 prosperity Sunflower
Modern Agriculture * 3 Finish an era with a village which has 1500 prosperity using only animals and plants Bear
Royalty * 3 Finish an era with a village which has 1500 prosperity using only animals and minerals Ruby
Modern Physics * 3 Finish an era with a village which has 1500 prosperity using only plants and minerals Rubber Tree
First World * 3 Finish the third era with at least 2 upgraded great projects Ginkgo
Violent Victory * 3 Finish an era with a total of 12 warmarks Crocodile
Mass Production * 3 Finish an era with at least 6 villages who all have at least 500 village prosperity Cacao Tree
Peaceful * 3 Finish an era with a village which has 1250 prosperity and no warmarks Orangutan
Utopia * 3 Finish an era with 6500 prosperity Fluorite
Ancient Civilization * 3 Finish a 30-minute Era with a village with at least 600 Prosperity. Kiwifruit
Diverse Town * 3 Finish a 30-minute Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Pangolin
Non Development Achievements
To be added when I have time