Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reason this guide is no longer up to date is because ReShade created a tutorial for their program. This tutorial overrides the KeyMenu button till its been completed. So to fix this you will need to change the tutorial button to Print Screen as well.
tl;dr:
Change:
KeyOverlay=36,0,0,0 and KeyMenu=36,0,0,0
to
KeyOverlay=44,0,0,0 and KeyMenu=44,0,0,0
in
Reshade.ini
You're the man!
https://imgsli.com/NDA1NjY
It's almost the same preset as I shared before, but I added some light MXAO on top as RTGI in this over-bright game looks off no matter how I tweak it and both FXAA and SMAA.
https://i.ibb.co/3FMhDJF/digimon-cyber-sleuth-sample.png
My Reshade.ini and reshadepreset.ini for Digimon Story Cyber Sleuth:
http://s000.tinyupload.com/download.php?file_id=47509764033152894337&t=4750976403315289433764559
Next up, once you get access to the depth buffer and enable an effect like SSR, MXAO or RTGI, you'll spot that the depth buffer is upside-down and as you cannot tweak that ingame, make sure to set it to 1 in the preprocessor definitions inside Reshade.ini before you launch the game.