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Once you've created a kingdoms exe file, you should be able to launch the mods through launchers inside of the mod's files, if the mod has no launcher you can either make one, which is not horrendously hard and you can find a guide on how to do it in total war forums (unfortunately I cant remember the process off the top of my head) or you can switch to another method, such as renaming the folder. Hope this helps
Some other mods get a launcher too.
Third Age (Or at least the Divide and Conquer submod)
Lucium Total War does too, if I remember correctly
For most others, temporarily renaming to one of the Expansions for Kingdoms works well
Mods that get a launcher don't have to do this