Dark Deception

Dark Deception

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Dark Deception - All Achievements & Secrets Guide
Por RyGuy LV
This guide is intended to help players get each and every achievement in Dark Deception with some additional tips and tricks included.
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Premio
Favoritos
Favorito
Quitar
Introduction
WARNING: This guide contains spoilers for nearly all of the content in Dark Deception.

Need help collecting any achievements in Dark Deception's various nightmares? Well, you've come to the right place! Each level comes packed with five achievements in total, so let's break them all down.

If you wish to use this guide for help, ensure you are on the latest version (v1.9.6). To check your game's version, refer to the upper right corner of the main menu.

REPLAY mode (fourth option on the main menu), will be your way of netting any missed achievements during the main story. Fortunately, this works for obtaining every single one.

NOTE: While Dark Deception keeps getting updates featuring new levels and content, this guide will be incomplete and a work in progress until the game is finalized. It currently goes up to the "Bearly Buried" level (Chapter 4). As such, this guide will be constantly changing until then. When the final chapter drops, this guide's contents will constantly change as new information becomes available.

The following achievements are also unobtainable right now due to bugs:
  • Unruly Patient
  • The Luckiest
  • Bearly Noticeable
  • Smarter Than Your Average Bear
  • No Bear Hugs
  • Rule Breaker (used to be obtainable)
  • Problem Child
Monkey Business


Service, Please!
Ring the service bell 10 times.
At the very start of the level, look to your right and interact with the service bell. After ten rings, the Monkey cutout should appear, prompting the achievement to unlock.




Shard Enthusiast
Collect 100 soul shards without deaths.
This one is fairly straightforward. Just acquire a total of 100 soul shards without dying to the Murder Monkeys. The game will give you an indication of your streak through the popup below.



Not Monkeying Around
Don't die for 2 minutes.
Successfully evading the three Murder Monkeys for at least two minutes gets you this achievement. This one goes hand in hand with "Shard Enthusiast" in terms of difficulty, so if you have one it shouldn't be too difficult to nab the other.



Eagle Eyes
Found a secret!
The first level has two secret rooms you can find. Use the tablet map to help you search. Their locations are shown below. Collect either of the two files for the achievement.



Monkey King
Earn an S Rank in Monkey Business.
The description says it all. A strong piece of advice is to use stereo headphones, which can help clue you in on the locations of monsters and how close they are.


Time
Less than 10 minutes
Soul Shards
289
Bonus Shards
1/1
Secrets
2/2
Lives Lost
0 (Can not die once)
Shard Streak
250

Things to Keep In Mind:
  • Murder Monkeys have no unique ability and are quite slow
  • They will know your location if they're within a certain range instead of patrolling
  • Three will be active during the main zone gameplay
  • Chef Monkeys are slightly faster but otherwise, they’re the same
  • During the boss section, two chefs are at the altar and must be lured while one wanders the maze
  • Secret rooms can be used as short break areas (monsters usually can’t enter them)
  • The stun orb and reveal shard can be used at any time, including the boss encounter

Secret Locations:
Refer to the "Eagle Eyes" achievement.

Map Guide:
Elementary Evil


Ahead of the Class
Beat Elementary Evil without using any stun orbs.
Avoiding the stun orb power-up in both zones of the school will net you this achievement. Either find a way around them or teleport past them to make sure you don't activate it.



Playtime!
Slide down the slide!
In between the two zones by the ring altar is a playground slide. Upon interacting with it from behind, you will slide down it and earn the achievement.




Peer into Darkness
Found Agatha's hiding place.
Hidden deep in Zone 2 is Agatha's hiding place. Unearthing it doesn't earn you any secret files, but it does unlock this achievement. Again, this is not required for earning an S Rank.


There exists a bug where you can unlock this achievement by entering the room for the first secret in Stranger Sewers. It's strange, but it is an alternative way of unlocking this achievement.

Smarty Pants
Didn't touch any fake portals.
Scattered across Zone 1 in the Phantom Malak chase are fake portals that will be rigged for detonation upon contact. You can either get around them by using teleport, or you can dodge them completely by taking the route shown below.


During the boss fight in the auditorium, Agatha will summon these same traps to make the encounter more difficult. You must dodge them here as well to get the achievement. She will spawn two the first time and four the second.

This achievement is currently bugged in the sense that it may very well be impossible to complete the level without unlocking it. Ever since the enhanced/Chapter 4 update changed the functionality of the fake portals, many have unlocked this achievement without meeting the proper criteria.

Too Cool for School
Earn an S Rank in Elementary Evil.
Beating Agatha at her own game with an S Rank will net you this achievement. With this being the first level with two zones, it's important to note that there is double the number of bonus shards and secret files to be found.

Time
Less than 20 minutes
Soul Shards
283
Bonus Shards
2/2
Secrets
4/4
Lives Lost
1 or less
Shard Streak
250

Things to Keep In Mind:
  • Agatha is faster than your normal speed but slower than speed boost
  • She will only chase you if she can see you with a direct line of sight
  • She will always teleport through closed doors and can teleport randomly in Zone 2
  • You can trick Agatha's teleport during chases by looking in the direction you're not moving
  • Closing doors can slow her down but interacting with them can also help her find you
  • Each zone only has one of Agatha
  • Fake portals can be disabled by boosting through them or backing away after touching one
  • Players must only speed boost when being chased in the boss fight to survive

Secret Locations:

The key to finding the locations of each secret is to analyze your tablet map. Look for empty rooms that bulge out from the main map. There are three in the first zone and only one in the second. All four secrets are behind unlocked doors. However, the "Mysterious Room" in Zone 1 and Agatha's hiding place don't count as required secrets for the S Rank.

Map Guides:


Deadly Decadence


Watching the Watchers
Watched a Gold Watcher for 10 seconds.
Watching the Gold Watchers freezes them in place. Doing it for ten seconds unlocks this achievement.




Bushmaster
Completed the hedge maze in under 6 minutes.
This is what you should aim for when shooting for an S Rank. Just complete Zone 1/the hedge maze in under 6 minutes and you'll be golden.




Fools Rush In
Killed by every trap type in Deadly Decadence.
This level introduces you to traps, now making the mazes themselves an additional threat. Learn how both the spike and pendulum traps function by dying to both of them at least once.



Observant
Didn't get killed by any traps.
Now the inverse of the last one... making it out alive of Deadly Decadence without getting killed by any of the tall spike or pendulum traps nets you this achievement.




The Golden One
Earn an S Rank in Deadly Decadence.
Besting the Gold Watchers with excellence is not an easy task, but ultimately a satisfying one to complete. Traps are the newest addition to this stage, and failure to be careful with them will cost you dearly.

Time
Less than 25 minutes
Soul Shards
354
Bonus Shards
2/2
Secrets
4/4
Lives Lost
1 or less
Shard Streak
250

Things to Keep In Mind:
  • The Gold Watchers will only move when you're not watching them
  • Looking in their direction, despite any distance or walls in between, will still lock them in place
  • They always know your location (unless you're using Vanish in Replay Mode)
  • Their speed is faster the further away they are from you
  • There are 3 Watchers in Zone 1, 7 in Zone 2, and 3 more spawn at the Ring Altar when the piece is exposed
  • 3 of the 7 Watchers are "Fake" in Zone 2 and will keep a certain distance
  • These can only kill you if you touch them directly
  • Paying too much attention to your tablet map can get you killed by the traps
  • Spikes are more audio-based (both zones) and the pendulums rely on sight (Zone 2 only)
  • The locked gate during the Titan Watcher boss encounter must be hit 3 times by the giant axes

Secret Locations:
NOTE: There have been several reports that some secrets in this level won't be registered as collected if you grab them at certain times. This also goes for the red shards the secrets are associated with. As a result, you need to grab these ones during...
  • Secret 1: During the escape sequence
  • Secrets 2-4: Before collecting the ring piece in Zone 2
The first secret is found next to the hedge maze on the right side. Open the gate, be wary of the traps, and snatch the file. A Gold Watcher will also be guarding it during the escape sequence.
The second secret is found on the left side of the manor's interior. Interact with the wall to make it raise and head inside.
The third secret is found behind another walled-off area. Interact with the walls and go around the corner to find the secret.
The last secret can only be collected by flipping the lever shown below in the middle of the manor. Continue north and you'll find yourself in an area with no soul shards whatsoever (the area is gated off without flipping the lever prior). Keep going until you come across the final secret file of Deadly Decadence.


Map Guides:


Stranger Sewers


Open Door Policy
Open every door in Stranger Sewers.
Opening as many doors as possible is essential to decreasing your chances of getting cornered. Open all of them to nab this achievement. Included below are maps of each zone with the locations of the doors marked.





Lucky Day
Survive a Dread Ducky stun attack.
After a Dread Ducky is awoken, it'll stun you if you're within its range. Spam 'F' on your keyboard to escape and get away as fast as possible. Surviving the encounter successfully will get you the achievement.

Speed Boost is recommended strongly to increase the odds of getting away safely. It's also important to note that the stun attack at the beginning of the level does not count towards this achievement (as it's impossible to die from that one).

They Float
Found something that floats.
Finding this specific keypad in Zone 2 will take you down to the final secret file. Collecting it triggers this achievement to unlock.




Smooth Moves
Defeat the Doom Ducky without dying.
Beating the Doom Ducky by turning the sewer valve four times without losing a life will grant you this achievement.


As the fight progresses, more Dread Duckies will join the fray (1 after the first turn and another after the third). Make sure to use your abilities to outmaneuver them and use the pillars to stun the boss.


Ducky Boss
Earn an S Rank in Stranger Sewers.
As the game progresses, enemies evolve beyond simple chasers. The duckies are the first of many monsters with the power to stun you from a distance, and level hazards (such as water that slows players down) are becoming more present.

Time
Less than 28 minutes
Soul Shards
310
Bonus Shards
2/2
Secrets
4/4
Lives Lost
1 or less
Shard Streak
250

Things to Keep In Mind:
  • Dread Duckies blend into the environment and have semi-decent speed when awakened
  • They have a long-range stun that will force you to break out before moving if you're hit
  • Harmless ducks have their spawn points fixed and will always appear in their assigned places
  • Each zone has one patrolling duck that will always be roaming the labyrinth
  • Zone 1 has 6 sleeping ducks while Zone 2 has 9 of them
  • The doors are infamously slow at opening
  • The water will slow you down at points, especially when turning around
  • The only traps are short spikes that you must listen for
  • Doom Ducky will grab you when you're too close (indicated by his laugh)

Secret Locations:
At the beginning of the stage, head over to the left, and raise the wall. After climbing the ladder, you'll be face-to-face with the first secret file.
The next secret is found in Zone 1. The remaining secrets are found through keypads scattered in the sewers. Interact with it to ride the lift down and grab the secret.
The third secret is found after entering the second zone. Simply look for another keypad and ride down to collect the file. You'll see some dancing Dread Duckies to keep you company (they are harmless).
There is a fourth secret that's tied into the "They Float" achievement. Refer to that achievement to understand how to discover it.

Map Guides:


Crazy Carnevil


Sweet Tooth
You eat some demonic cotton candy.
At the start of the level, after passing the merry-go-round and entering the second isle of carnival booths, interact with the center cotton candy on display to your left. You can only interact with this specific booth for the achievement.



Multiplicity
Allow all Clown Gremlins to exit the clown car.
The Clown Cars act as enemy spawners for the Clown Gremlins. Letting them unleash all of their contained clowns (three on easy mode, five on normal mode) will unlock this achievement. Simply being too close at any time to the car will cause it to do this.



No Surprise's Here
No deaths from the jack-in-the-box trap.
While collecting the sixty soul shards in the first zone, be wary of the jack-in-the-box traps. Listen to their sound cues (the music box) and make sure you're aware of where they attack on the red lights.

These particular traps only appear in Zone 1, so you don't need to worry about them after you complete that part of the circus.

The Last Laugh
Defeat the Goliath Clowns in under 8 minutes.
Malak ups the ante with the Goliath Clowns' boss battle at the end of the stage. You are given a mallet and your objective is to attack the bosses when they slam their fist down. Beating them in under eight minutes awards you with this achievement.

It's recommended to not attack the Gremlins and instead let them chase you constantly around the carousel, although you should kill a clown with the mallet if one gets too close. Primal fear can also be used to destroy all the clowns that touch its radius, which is handy for clearing out swarms. Make sure you know where the clowns are at all times and keep trying to use the mallet to attack each of the bosses (one hit each on easy mode, two hits on normal mode).

Clown Prince
Earn an S Rank in Crazy Carnevil.
Not clowning around and having determination will let you come out on top with an S Rank. The clowns specialize in swarming players with large numbers, so it's always imperative to have a strong balancing act with all of your powers.

Time
Less than 36 minutes
Soul Shards
280
Bonus Shards
2/2
Secrets
4/4
Lives Lost
2 or less
Shard Streak
250

Things to Keep In Mind:
  • The Clown Gremlins are almost as fast as you
  • Regardless of how far away, they will chase you if they have a clear line of sight
  • Clowns can communicate with others and inform them of your location when spotted
  • 25 of them patrol in Zone 2 (starting in groups of 5)
  • Clowns can only be spawned in Zone 1 by the Clown Car
  • Five are dispensed by them and can be returned through stun orb or Primal Fear
  • Sounds can help you dodge every one of the traps
  • The Roller coaster hazard will always be faster than you and can be evaded with Teleport

Secret Locations:
NOTE: There have been several reports that some secrets in this level won't be registered as collected if you grab them at certain times. This also goes for the red shards the secrets are associated with. As a result, you need to grab these ones during...
  • Secret 1: Before interacting with the mallet and triggering the cutscene
  • Secret 4: Before collecting all of the soul shards in Zone 2
After being invited into the Big Top Tent, take notice of the ladder over to the left. It's fairly tall, but climb up it and you'll see the first secret of the circus.
Zone 1 is filled with portals that will transport you to different locations (mostly the upper and lower floors), but one will bring you to a secret room. This particular portal is found to the right of the lower floor (on the exact opposite side of the exit portal).
Secret number three is easy to spot. When you first enter the ring altar tent, wait for it to rotate three times before showing a secret. It's recommended that you use Primal Fear to stun the Clown Gremlin before picking up the file.
The final secret of the level is found along the outskirts of Zone 2 on the coaster track. Listen closely so the Clown Cart doesn't catch you off guard while you raise the wall. Whence inside, grab the secret and make sure the cart isn't on its way before exiting.


Map Guides:




Torment Therapy


Blood Donor
Gave blood in the Needle Room.
While you shouldn't normally trust the Reaper Nurses (a death tip recommends this, in fact), you'll want to in this situation. Obey their instructions and wait in the needle room until the countdown is over.



Evasive Maneuvers
Didn't get killed by any traps.
Like most nightmares, the hospital is no stranger to housing deadly traps. Defibrillator paddles occupy the whole level and saw blades are introduced in the second zone. Evade all of them to net this achievement.



Stealthy Survivor
Sneak by the Matron undetected.
Players are tasked with demonstrating their stealth skills before they enter Zone 2. Getting spotted doesn't result in death, but it does fail this bonus objective. You can either be cautious with your teleport power or use vanish in replay mode.


If you choose the former method, pay attention to the tablet so you can tell where the nurses are looking. Take it slow and you'll make it out alive with this achievement in no time after enough tries.

The Bigger They Are
Defeated the Matron.
Speaking of the Matron, her main boss fight is certainly unique, to say the least. Teleport between the medical vans to secure the syringe and then attack a stunned Reaper Nurse. Stay put until she hits her boss. Repeat this process four times to win.


Never stay in one spot for too long- you will die. Keep some distance between you and the Matron, and be prepared to teleport to another lane if she starts destroying vans in front of you. Wait on of the furthest cars until a Reaper Nurse swings onto the roof. If you can't stun her (either with primal fear or a stun orb), abort mission and wait until the situation is more convenient.

This achievement is also unavoidable during regular gameplay.

Unruly Patient (Unobtainable)
Earn an S Rank in Torment Therapy.
An unruly patient a day keeps the Reaper Nurses away. Persevering in the hospital and meeting the requirements will give you your rightful S Rank. Do you have what it takes to best the twisted angels of mercy?

Time
Less than 45 minutes
Soul Shards
679
Bonus Shards
2/2
Secrets
4/4
Lives Lost
2 or less
Shard Streak
200

While you can earn an S Rank on this level, the achievement will not unlock, thus making it unobtainable.
Things to Keep In Mind:
  • Reaper Nurses are faster than your running speed and wander while invisible
  • Voicelines, their skating, the spark particles they make, and them using doors can reveal them
  • When chasing after you, they can throw a pill that stuns you on contact or via the gas it emits
  • They are persistent and will not stop chasing you unless they're stunned
  • 3 Nurses are present in both zones
  • If you die during the introduction sequence (before Zone 1), restarting is your best bet
  • Telekinesis is designed to benefit you strongly in this level for loops and multi-layered areas
  • Defibrillator paddles only start activating when you're close to them
  • Stationary saw blades make a sound before appearing while ones on a path don't
  • Using Primal Fear during the boss fight can send the Matron back when she's charging

Secret Locations:
Two of the hospital's secrets are kept within elevators in the first zone. You will need to call the elevators with the button to collect them. Look for the first in the bottom right corner of Zone 1.
Secret number two is found closer to the map's center. Another thing to note is that just because an elevator opens doesn't mean there's a file behind it. Only these specific places house secrets.
The third secret is found in Zone 2 on the upper level right above the starting area. Make your way up there via a lift and head to this room for a file and several notes of interest.
Right as you complete Zone 2 and are heading to the Ring Altar, pick up the fourth and final secret of the level from where the Matron previously was.


Map Guides:




Mascot Mayhem


Camera Shy
Did not trigger any cameras in Zone 1.
Cameras are a recurring trap in Mascot Mayhem. When spotted, all enemies will be immediately alerted to your location and will get there as soon as possible. You can either cloak yourself with Vanish or sneak by them with Teleport.


You only have to dodge these traps in Zone 1 to get the achievement. It should unlock as soon you hit the elevator button to head down to Zone 2. This also doesn't count for the cameras before Zone 1 starts.

Going Vegan
Avoid Penny's eggs in all zones.
One of Penny's abilities is a long-ranged stun. This comes in the form of eggs she can throw at you. You must avoid these eggs in Zone 1, Zone 3, or the boss fight to get this achievement.



A Joyful End
Killed by all 3 members of the Joy Joy Gang.
Each Joy Joy Mascot will need to end your run for this achievement to be obtained. The easiest way to lure them to you is to get spotted by the cameras. You can even run up directly to them if you need a specific one to kill you.


There's currently a bug that can prevent this achievement from unlocking (likely something with Hangry's clones in Zone 2). If it doesn't pop up, keep trying it and it will work eventually.

Terminated
Defeated Joy Kill.
The three mascots will fuse after Zone 3 to form Joy Kill. Your objective in the fight is to pull all four switches in the arena. When that is done, you will then be able to use the crusher to push the boss into the pit of molten metal.


Don't run much in a straight line or let Joy Kill get too close, as most of its attacks will benefit from either close range or targets in a direct path. Use primal fear if things get dicey or if you want to guarantee some uninterrupted time to pull a switch. Alternatively, you can wait until Joy Kill uses its triple laser attack for a similar outcome.

This achievement isn't able to be missed while playing the level as defeating Joy Kill is the only way to continue. Dealing with them during the escape sequence in the Ring Altar room is also not a part of this process.

The Luckiest (Unobtainable)
Earn an S Rank in Mascot Mayhem.
Escaping this chaotic level with high ranks in all categories will prove your luck. Being the first level with three zones might sound intimidating, but as long as you play it safe and use all of your powers effectively, you shouldn't need good luck outside of Zone 2.

Time
Less than 55 minutes
Soul Shards
501 (The game will oddly say 300)
Bonus Shards
3/3
Secrets
5/5
Lives Lost
3 or less
Shard Streak
200

While you can earn an S Rank on this level, the achievement will not unlock, thus making it unobtainable.
Things to Keep In Mind:
  • Lucky has a speed boost (just barely slower than the player's boost at level 4)
  • Hangry can hide behind walls he can break down and try to cut you off by surprise
  • He will need to take a breather during prolonged chases and stop momentarily
  • Penny will fly in Zone 1 and can land on you if you aren't careful
  • By default, their speeds are slower than the player running normally
  • Zone 1: 1 Lucky + 1 Penny, Zone 2: 1 Lucky + 2 Hangrys, Zone 3: 1 of each
  • Cameras will be present across all zones and triggering one will teleport the mascots around you
  • A useful strategy is to use primal fear as soon as this happens to stun the now-close enemies
  • The red shard in Zone 2 may spawn behind walls that you need to let a Hangry clone break first
  • Even if you're using Vanish, a Hangry clone can still chase you if it breaks out of a wall after

Secret Locations:
NOTE: There have been several reports that some secrets in this level won't be registered as collected if you grab them at certain times. This also goes for the red shards the secrets are associated with. As a result, you need to grab these ones during...
  • Secret 3: During the escape sequence
The first two secrets reside in Zone 1 of Joy Joy Land. You need to interact with certain walls to raise them and reveal the secret files behind them. The first can be found in the back of the zone.
The second secret file can be found near the exit by the pink shard barrier. Something to keep in mind is that other doors in the zone function the same with no secret behind them.
The third secret is within the castle on your immediate left upon entering. Breaking the boards will collect the file for you.
The next secret can only be obtained after collecting all of the shards in Zone 2. When in the room with the fuse box, head left and follow the hallway. This will lead you to secret number 4.
The final secret of the level is not as easy to nab as the others. You will need Hangry to burst through one of two specific walls on the right side of the map. After either stunning him in his tracks or returning later after a chase, enter the new opening to claim your prize.


Mascot Mayhem Map Guides:




Bearly Buried


Bearly Noticeable (Unobtainable)
Got the first ring piece without dying.
Right before this level kicks off, Malak breaches Bierce's Ballroom and takes back the ring pieces, effectively making you powerless. Your first run through Zone 1 of Bearly Buried tasks you with reaching the attic in search of the first ring piece.


Getting by this area without dying is currently much easier said than done. The developers have even admitted to it being bugged. The achievement also simply won't unlock for those who conquer the challenge. I will provide a more detailed set of instructions when this is possible.

Smarter Than Your Average Bear (Unobtainable)
Didn't get killed by any traps.
The only trap present in Bearly Buried are the bear traps. These begin showing up right before Zone 2 and are the only trap that can disabled by the player (one blast of Primal Fear). Don't let a single one kill you to nab this achievement.



No Bear Hugs (Unobtainable)
No deaths from Mama Bear in the mazes.
Mama Bear's trade-off to being slow is her level of power. Avoid dying to her at all costs during both Zone 2 and 3 to claim this achievement. Using Vanish is the only way to make her not see you.



Rule Breaker (Unobtainable)
Defeated Mama Bear
After Zone 3, Mama Bear doesn't hold back any longer and morphs into her boss form. Her second fight consists of various brutal attacks that all must be managed to continue the level unscathed.


When she's in the pool, just keep running to the side to dodge her three jabs. Next, Mama will leap out and begin marching towards you. When the Trigger Teddies begin spawning, use vanish and wait until they are close to the boss. Using Primal Fear on the Teddies forces them to self-destruct, which is your way of dealing damage to Mama Bear in this encounter. Lastly, speed boost is crucial for both her spinning and spike ball moves.

Much like the other bosses in Chapter 4, this process is impossible to beat the level without doing so. However, this achievement has now been made unobtainable until Chapter 5 releases. It was previously possible to unlock but has now been disabled since December 7th, 2022 for unknown reasons.

Problem Child (Unobtainable)
Earn an S Rank in Bearly Buried.
S Ranks are given out to those who break Mama Bear's rules and overcome the Trigger Teddies. This level is unique as your main goal isn't collecting a new ring piece. Instead, your mission to is recollect your old ones in Malak's execution site.

Time
Less than 55 minutes
Soul Shards
630 (The game will oddly say 300)
Bonus Shards
2/2 (None in Zone 1)
Secrets
5/5
Lives Lost
3 or less
Shard Streak
200

While you can earn an S Rank on this level, the achievement will not unlock, thus making it unobtainable.
Things to Keep In Mind:
  • Trigger Teddies in Zones 2 and 3 you match your running speed
  • Using Primal Fear remote-detonates them, which can kill you if they're close enough
  • Running will wake up sleeping Teddies and get you swiftly murdered (they are very fast)
  • There are four patrolling Teddies in Zone 1 and a supply of 50 that Mama Bear can spawn in Zones 2 and 3
  • Mama Bear is slow and knows where you are at all times if you're not cloaked with Vanish
  • When she's close, her bloodlust will kick in and increase her speed (faster than your running)
  • The order you get your powers back: Vanish, Primal, Telekinesis, Speed, Telepathy, Teleport
  • Your powers are given back at levels determined by the game (not what you upgraded them to)
  • Certain Teddies in Zones 2 and 3 are holding ring pieces and should be prioritized
  • For Zone 3, the first two ring pieces you try to grab will always be fake
  • Teddies will spawn randomly during the first fight (1 in Phase 2 and 2 in Phase 3)
  • In both boss fights, Mama needs to be hurt three times to win

Secret Locations:
NOTE: There have been several reports that some secrets in this level won't be registered as collected if you grab them at certain times. This also goes for the red shards the secrets are associated with. As a result, you need to grab these ones during...
  • Secrets 3-4: Before collecting all of the soul shards and the real ring piece in Zone 3
When heading up the stairs, hang a right instead of going left. This will lead you to a boarded-off room that holds this stage's first secret.
While traversing the tunnels, you will need to drop down to a lower level at some point. After landing, turn around and snag the second secret.
The next two secrets are hidden in the third zone behind boulders. Secret number three can be found on the map's right side with additional letters for lore.
Both of these buried areas are near large, square-shaped rooms. They're in the out-of-place circular rooms close by. The fourth secret is in the northern section of the maze.
This stage's last secret can be grabbed after beating Mama Bear's second boss fight, which awards you with teleport. Use your old power to reach the left alcove and follow the path to the cave's final file.

Bearly Buried Map Guides:




Holiday Horror
No information on the achievements is currently available for this stage.
Prison Panic
No information on the achievements is currently available for this stage.
Fear Fortress
No information on the achievements is currently available for this stage.
Untitled Bonus 12th Stage
No information on the achievements is currently available for this stage.
Wicked Ways
No information on the achievements is currently available for this stage.

HOWEVER, access to this level is only going to be possible after accumulating S Ranks in the previous stages, so I'd recommend getting started on that process while we wait for Chapter 5.
Conclusion
Thanks for reading, I hope you got something out of this guide! If you have any questions or suggestions feel free to comment below!

Also if you're interested, check out my guides for Glowstick Entertainment's other games:
https://steamcommunity.com/sharedfiles/filedetails/?id=3370521072
https://steamcommunity.com/sharedfiles/filedetails/?id=3372219459
https://steamcommunity.com/sharedfiles/filedetails/?id=3287279182
206 comentarios
GenoIsCool 8 ENE a las 7:45 a. m. 
Thanks so much dude!
𝘴𝘵𝘰𝘯𝘦 💢 26 NOV 2024 a las 6:23 a. m. 
Nice guide, thank You so much 🤜
Dragolantis 23 MAY 2024 a las 3:29 p. m. 
I've noticed something while going back through the levels to S rank them. First of all, got the nice treat when I came to start with Monkey Business that I can use the abilities unlocked later for the levels. Second, Currently I'm at Stranger Sewers attempting to S rank it, and I've noticed something odd. If you get too close to a sleeping dread ducky while under the effects of Vanish, not only will it still wake up, but it will still chase after you as if Vanish wasn't active. It has caused me a number of failed attempts so far, so I thought it was something that could be kept in mind.
The Ghost™ 31 MAR 2024 a las 10:27 a. m. 
Yes you can go back, in replay mode.
So if a Level is too hard for an S-rank or you forgot something you can do replay mode later so you have new abilities or upgraded abilities to make it easier
CoolSkull_666 31 MAR 2024 a las 2:52 a. m. 
Do you know if after we finish a level we can go back???
The Ghost™ 17 ENE 2024 a las 8:43 p. m. 
duckandrice, some of the Ch.4 achievements are bugged and you cannot get them. I hear that it's a chance to get them when doing the requirements but, I am not sure on that. So for now if you read the guide and see (unobtainable) it means you cannot get them because of a bug.
duckandrice 17 ENE 2024 a las 3:05 p. m. 
is it just me but last achivements don't work at all for me!!! i've completed nurse's level on @ rank but didn't have an achive... what to do
RyGuy LV  [autor] 11 ENE 2024 a las 7:43 p. m. 
@Df1303
I guess just keep making sure you're getting every single one. I've seen other people in the past thing it's bugged before realizing they just missed a door.
Df1303 11 ENE 2024 a las 7:37 a. m. 
i tried the open door policy i open every door and i still did not get the achievement what do i do?
Loloiiiiiou 23 NOV 2023 a las 5:30 p. m. 
Just noticed the message i was responding to was deleted