Kynseed

Kynseed

161 ratings
A Long List of Tips and Other Information, A Kynseed Guide
By Jiuy
An incomplete collection of things I only found out through a lot of experimentation and one useful wiki.
Contains all the spoilers. I hope you find it useful!
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Introduction
Edit, 5/4/23: I have no motivation to continue updating this or to play the game. Maybe someday I'll come back, but for now, its best that you consider this guide to be outdated and as a result, possibly incorrect.

Uhm, hi. I just got annoyed that there wasn't much information on steam about this game despite the good amount of content it already has, and decided to keep a running list of what I found/wished I had known earlier. I'll try to keep updating this, but whether or not I do depends on if I'm currently playing it, which I may not be.

I am currently in Year 1 of Spring, and am very excited that the game is out of Early Access! Everythings so cool and so fun! I am on PC, and will be keeping this guide to the PC format of the game.

Still trying to do my best with this guide! I guess the incredible amount of awards you guys have given this duck-taped scrape of glue is testament to that. Seriously, thank you. I've no idea why there's so many, but I'm grateful anyways.

Links to wikis I like to use:
https://kynseed.fandom.com/wiki/Kynseed_Wiki

On another note, go check out Phantoms An Amateur's Guide to Kynseed! It has good info, and talks about things I haven't gotten to yet/didn't even know about! It is on Steam.

Also!! There's a Discord! You can get a link in the menu, and they have a lot of information there.


Starting Off
These section(s) are for beginners who just got this wonderful game and have not finished the Prologue yet.
Okay, you've finished going through character creation and the opening cutscenes. Picking your path in the beginning has an effect on stats and what lens you get (more on lenses later). The tutorial with your sibling shows you menus and information banks. You do need to press whatever button your sibling says to press in order to continue and complete the tutorial.

In the calendar menu you can see your tasks, the date and what events are on that date, and a collection of tips about gameplay. If you ever need to remember something about gameplay, you can check there first. There are 8 categories of tasks.


The inventory menu has anything you've picked up. It has categories within categories, including proverbs, recipes, books, and insect collections. You can move around in it either through a mouse or through your keyboard, A and D moving left and right respectively, and tab switching only the top categories.

During the Prologue, Uncle Bill and your sibling will have a lot to say, resulting in exclamation points or question marks over their heads. Other villagers will have the same marks if they have something to say or if you have some action to do involving them.

Find the mapstones that let you see the map, preferably in all areas, so in case you get lost, you're not aimlessly wandering around. And even if you do get lost, you can go to your Calendar and set a task for a Thatterway to follow, then press F1. The Thatterway will lead you to the task unless you're already in the area for it. Pick up everything that you can, using a tool for XP. So, Sickle for anything on the ground, Slingshot for anything in a bush or tree. M button is for the map. You don't need to fill the offering bowl outside your house until the end of the Prologue. If you'll notice in the picture below, there's a word in the top left corner. Clicking it lets you view different locations on the map, like Date Spots, Area Exits, Locations. No need to go to the wiki to find it if you're in the area its in already.



Mounts. Press Tab, and there you have a list of the animals who can follow you. Call Truffles, and you can ride around. Pig riding is a bit harder to do now, but who hasn't wanted to drift a pig? Take it slow, and if you need too, just run.
Walkthrough of all the days in the Prologue
This section is a day-by-day walkthrough of basic things that happen in the Prologue. All of this information is given to you in-game, I just had a random thought of “What if my mom was reading this?” and then decided to go ahead and compile everything.

The First Night.
You'll wake up on an icy road, with no way to go but up. At the end of the road, is an ominously floating seed. The Kynseed. When you interact with it, the seed promptly roots itself into your soul, and a mysterious figure asks if you fear the dark side. The figure tells you to wake up, and after being devoured by not-at-all creepy looking vine hands, you'll wake up to...

Day Two
Your sibling will meet you in the hallway of your new home, and tells you about Bubble Help. This tool is great for finding things you didn't even know were functioned, and it pauses the game.

Uncle Bill will ask you to go buy a tin bucket from the shop in the village, and will provide money for it. He tells you about Thatterways, which can be set to tasks from the Calendar. A Thatterway will fly out of your hair and lead you out of the area you're in and on to your next destination according to the task you've set for it. Thatterways are faster than you can run, but don't fret if it gets ahead of you. You can press F1 again. Each Thatterway will only lead you to the exit of an area; you'll have to summon another one to get further direction. They take you on the most direct route, so don't expect it to always follow the path.

You can find the shop here. The shop also has a selling function in the upper left corner. Use this to build up extra money, as there's 25 brass to gain each day!



















Unfortunately, you can't sell dandelions anymore, but collect them anyways! They have a use later.

On your way to the village, you might run into a Druida statue. These statues provide an offering function, and a quick-travel function that costs regular apples but only works if you've found another statue to travel too.

Picture of offering thing

Offering can only be done on Druida day, and is incredibly useful. Each bowl has two goddesses who offer you curses and blessings. Read each blessing and curse carefully. This is also a good time to plan out your week. When you're cursed by Freyl to have no extra crops, or crops just won't grow, don't plant a whole bunch of them. Focus on gathering fruits and berries instead.

You'll also receive your first letter from Twig, the guy who lives in Dreamers Nook, the area right above Willowdown Farm. He'll invite you for a visit and give you a fishing rod and unlock the fishing skill.

Day Three
Today is market day. Uncle Bill will send you to the market to buy seeds, and provides four coins. If you've built up other coins by completing tasks or selling items to the store, you can also use that money to buy more. Festival Green, the marketplace, is located directly south of the town square.You'll also notice a Wozzyit hovering over an empty stall. This stall is one you can use at the price of 2 brass per hour to sell items.

Day Four
Uncle Bill asks you to use the tin bucket you bought and bring milk to Mother Hubbard. To pick up liquids using the bucket, you stand next to them and hold right click. Bottles perform the same function. Liquids collected in bottles can be given as gifts, without losing the bottle or bucket. You can put things in your hotbar slots by finding them in your inventory and dragging it to the slot you want, or click it to get it go to the first slot. To get to her house, go left from Candlewych until you reach Candlewych Cottage, and then go up. Talking to her will start a quest to learn about cooking, and talking to her again will give you the option to deliver the milk.

Day Five
This day is headed by the need to buy a tin sickle from the Blacksmiths shop, located directly north from the Candlewych town square. Before you head out, pick up the lantern sitting on the table in your house, if you haven't already. If you go there too early, they might not be open, but if you can find the character you need to talk to, Jeremie Smith, you can still get the information and key needed to forge your own sickle. The mine is even more north and little to the left, surrounded by a wooden gate. When you go in, you can right click on the lantern to light it. You don't need to hold the lantern to keep the light on, and the light will follow your cursor. Once you've collected tin ore from the mine, you can go talk to Jeremie and start the Blacksmithing minigame at the forge.

Day Six
Today's task is to head down to the Festival Green and witness a pig auction, and if you've made enough money, buy one! The auction starts at noon, and can be found to the left in Festival Green.


There is also a task to see the noticeboard outside the shop. Every village has one somewhere. This is the place for people to ask other people (meaning you) to get things for them in exchange for money. There are four types of requests for you to take. You'll also notice events posted here. If you click on the event, you can add it to your calendar, and will then be able to see when the event is for the rest of the foreseeable future.
Types of requests:
Hampered. Asks for a lot of stuff, amount paid varies, so always check how much they want and how much they pay.
I've Dropped One. (NPC) lost something somewhere, and if you take the request, you can go find it for them. It will have the picture of the item the NPC is looking for underneath the text. It is really hard to find the items, so I typically just ignore them.
Can Cook, Will Cook?. Deliver homemade food between certain times.
Wearing HarvestGo water someones farm for them until their crops are grown. Not sure yet if you can do this quest over and over while gaining harvest privileges from them to get free crops, but I'll try it eventually.

NPC's with little exclamation marks in speech bubbles have tasks for you too. These ones can be for money or Friendship Points, and it doesn't seem like there's a way to tell which.

Day Seven
Druida day! Time to learn about offering from Uncle Bill at the Festival Green.

Day Eight
To cure Uncle Bills illness, you need to talk to the apothecary and gather some Cuckoo Dew and Bloodfew. Cuckoo Dew and Bloodfew in the Cuckoo Wood next to the Fae area in the upper left corner, or found separately in the Festival Green and Burial Grounds respectively. Lemmy gives you some proverbs too! Take it back, make your medicine, and then give it to Uncle Bill through the gift option.

Day Nine
I somehow managed to completely skip this day in three different saves. I don't know how. I don't think anything happens. Check your mailbox and talk to Uncle Bill and your sibling.

Day Ten
Deliver milk to Pappy Cowe, Hazel Nutt, and Worzel Scrumpy, located in Cowpat Farm, Cuckoo Wood, and Testy Acres respectively. Honey goes to Jacob in the Burial Grounds. I'd recommend buying a jar if you haven't yet. Two letters, one to meet Lucy Arrows at the stonehenge next to her house in North Gate at 6 pm, the other to mind Icabods shop tomorrow.
Walkthrough of days pt.2
Day Eleven
Report to Icabod before 9 am to get the tutorial on how running a goods store works. You get 15 brass at the end!

Ash Brown sends you a letter asking you to help him solve a puzzle.
Once you get to Cuckoo Wood, you can find him standing along the pathway. Once you approach, you'll automatically get put into his dialogue string. He tells you he wants to catch a Silver Skipper, and gives you a jar. If you go right from there and keep going right, you'll come across the tree he tells you about. After you've thrown a pear past the tree and into the water a silver butterfly will come flying out of the woods and you can catch it by holding right click with the jar in hand next to it. If you go find Ash, he tells you about a Master of Naturalism in Pinehaven. If its already late, after 6pm, he can be found by going directly to his home.

Side note, if it says this,





I don't know what to tell you. Its done it twice for me, and once I was actually late, so I'm not sure! I did notice that once I accepted the task, the time seemed to change. I still got paid, so I'm happy.

Day Twelve
Letter from Twig explaining the meeting with his friend.

Day Thirteen
Your sibling has gone to the North Gate for some reason and told you to come find them. They are standing at the actual gate itself at the top of the map.

Day Fourteen
A day of celebration. Uncle Bill wakes you up, you get teleported to a festival and some verse is said. Then Druida is called to pick someone to pick the Herald, and by an unfortunate stroke of sunlight, you get to decide which person gets sent to Opal, city of gods. Regardless of who you pick, a letter will be sent to you containing a Cemetary Tower Key.


When you go inside, you find a proverb about ginger and 250 brass.

From here, you can take it the rest of the way, and I'll be moving onto other topics.
Fairweathers Gifts
OUTDATED; gotta play the game some more to find check info

At the end of the Prologue, he will give you the Kynseed and will give you three options for a gift. There's the Clockwork Clock, which is a handy device that replaces the dandelions you would otherwise have to tell time by. It shows you the exact hour of the day, the date, and the season, and will never disappear.
The Gluttons Trough is an auto feeder for your pigs. You put food in, and at a specific hour, it'll send the food out.
The Wooden Key allows you to take the fairy pathways. Some of the areas don't have a pathway, and the entryways are a bit hard to find, even though they are on the map. Once you have the key, you can travel anywhere there's another entryway, once you've gone through one.

If you go back, each year he can also have other gifts.
Forget-Me-Yet seeds reset a persons opinion of you, whether good or bad.
Mirror Mirror boosts your charm that day on use.
Turdis which allows you to travel between outhouses.
Judiths Charming Charmer Charm allows you to buy gossip from NPC's.
Vase of Forgiveness makes it so your spouse will never hate you.
Watermans Reminder reminds you about events and mail.
Home Sweet Home can teleport you home from anywhere on the map.
Animals, Events, and where to find them.
OUTDATED; gotta play the game some more to find info

There are four types of farm animals currently in the game. Sheep, chickens, cows, and pigs. There are auctions for the sheep, chickens, and pigs, but currently the only cow you can own in the game is Buttercup.
Besides farm animals, there are also dogs and cats. You can purchase a dog from one of the general stores, and purchase cats from Hazel in Cuckoo Wood after you do a quest to save one of her cats. If you're on a old save, and have done the quest before, you'll unfortunately need to make a new save and do the quest again in order to buy a cat.

Auctions.
Starting at 12 pm, a bunch of NPC's and animals will show up here and the auctions will begin. The announcer standing behind the podium will tell you the animal's name, speed, quality, and mood. Speed, quality, and mood can either be good, bad, amazing, or average. To bid, stand behind one of the empty boxes with a gavel over it and click. Once the announcer has said what the animals mood is, bidding will begin. I won't tell you how I buy the animals because I make bad money choices, but basically, just raise the bid by one until you win, and don't wait long to bid because sometimes it won't give you a final warning before it ends.
Sheep auctions are in FineFayre, Mellowfields, on the 4th and the 12th. Chicken auctions are in FestField, Poppyhill, on the 1st and the 8th. Pig auctions are in the Festival Green below Candlewych, on the 6th and the 13th. You can only have 3 pigs at a time.


Animals. All animals will appreciate higher quality foods. Sheep will eat fruit, vegetables, dandelions, and wheat. Sheep don't currently give you anything, and cannot be blown up and popped like the pigs, and they can be ridden. Cows will eat fruit, vegetables, dandelions, and wheat, and can be milked with either a bucket or a bottle. You can also pet them to gain friendship points. Chickens will eat fruit, vegetables, and wheat. You cannot ride them, and can pet them instead. Chickens can be fed Gassy apples and popped with your slingshot like pigs, and they drop drumsticks when you do so. They also give eggs. You can take the eggs that other peoples chickens drop as well. Pigs will eat anything, and can be popped and ridden. According to its quality, each animal will give you different amounts of whatever it drops.

Dogs. Because yes, they do have some nice mechanics. If you've already found all the books about dogs and read them, you probably don't need this section, but for the people who haven't, here it is! Dogs, when they follow you around, will say 'Woof Woof' and sit next to it when they've found a digging spot. Its a little hard to see, but basically its a little lump on the ground you can hit with your shovel to open up a numbers minigame. The game is a bit like a minesweeper one, where you have to click one of the tiles to see how many blocks away you were from the actual prize. You have three clicks, each of them revealing a number of blocks away that isn't counted diagonally, to triangulate exactly where the prize is. Sometimes, there'll just be another layer to do but I hope that means its a better prize, cause I haven't won one of those yet. So far I've gotten bones and some brass for doing the minigame. Dogs will also help you fight, and will bark when enemies are near. They can be bought from the general stores in the different towns. They are also cute. Like every animal in this game.

Cats. In the Prologue, when you meet Hazel Nutt, you can talk to her again to receive a quest to go get one of her cats out of a tree. They can sense ghosts, and will HISS. No clue what this is used for :D

Click on the cat, then go talk to Hazel! She'll let you purchase a cat from her for ten brass. (Thank you to Shadzy for letting me know!)


Racing. For each type of farm animal (excluding cows) there is a racing event. In order to bet on the race, you need to click on the person behind the book table at the racing field. (racing field)
If you want to enter your own animal, ride up to the betting table and click to get a message asking you if you want to enter the animal you're riding. If you click yes, you can then proceed to the regular betting menu and then bet on whichever animal you want. Depending on the animals happiness, love for its owner, and speed, it has a bigger or smaller chance to win.

Events. As it stands now, I've already covered Racing and animal Markets. Other than those two, there are only three more events.
Market Day is exactly what it sounds like. A day where people go to the festival area and buy stuff. All of the NPC booths will sell different varieties of seeds, depending on what area you go to. Its a good day to sell your stuff too, since more NPCs will be wandering around. Other than that, in the Festival Green area you can play a tossing game. The prizes for it are a magic bean, a rainstick, and a lute. The magic bean you can plant near Twigs house, the rainstick will make it rain, and you can play the lute.
Druida Day. On this day, you celebrate Druida, in the hopes of good crops and plentiful orchards. Its also a day you can do the tossing minigame. And get blessings from the different Goddesses, depending on how much grace you generated over the week to spend.
Travelling Traders Notice the plural here. There are several, all popping around in each of the three areas in the major towns on certain days, which are marked on your calendar after you talk to each one.
Faery Areas
OUTDATED; gotta play the game some more to find info

Did you know that by shining a black light onto one of the stone henge type areas while standing on the intricately designed rock center will open up a portal to a faery realm? Well, if you didn't before, you do now!


In total, it looks like there's four areas we will eventually be able to go into. The spiral, in the picture above, and the top right symbol are the ones that are currently accessible. Going into the spiral portal will take you to Mr. Fairweather, where you can trade more of your lifespan for faery gifts. There is also a fourth gift you can choose, called Home Sweet Home, which just takes you back to your home at any time, from any where. It'll probably get nerfed soon.

In the right portal is Tir Na Nog, a faery town. Here, you can find Sugar Plums, Songstrells, Funflowers, and Gummy Mushrooms scattered about the area. There is also a mine that contains Luminum ore, a tinkers house, a game show, a cute shop, and the Tooth Fairy's house. There are also mapstones to find, but no goddess statues.

Unfortunately, the only things that currently function are the mine and the shop. The game show house just shows you the dialogue and then kicks you out.
Making Some Brass
OUTDATED; gotta play the game some more to find info

Heh heh, my favorite part so far. Mostly because its easy. Lets discuss how easy, shall we?

Selling Items to the General Stores. Its a quick way to get the 25 brass it has to spend every morning. Travel to every General Store and get more!

Smithing Items and then Selling Them. This can be fairly profitable if you have lots of copper ore and a sword mold. Simply craft some copper swords at Jeremies Irons, and then talk to Jeremie to get paid! Top quality copper swords get you about 14 brass each, and you can make them reasonably quickly. If you feel like it, you can purchase the ore from the general store in Mellowbrook.

Market Booth. I make most of my money here. What I do is I catch a lot of fish, then sell it for exorbitant prices at the Market. Really though, you can sell most anything at a market booth, at any time. Certain times of day will have an affect on how many people walk through, though. The best day to sell is a Goods Market day or a Druida Day. Read the things the NPCs say after they see your price, and then adjust it accordingly. You can adjust it by pressing Q, then picking the item you want to sell, once you're selling in the booth. Obviously, what you're selling can affect how much people would be willing to pay for it. Fish seems to have the most variety of prices. When you're selling in the booth, its a 2 brass fine per hour to sell. However, you can avoid it by either getting out before the hour is over, or not selling at the beginning of a new hour. Its hard to tell on a dandelion clock, so I'd suggest a Clockwork Clock if you really want to avoid the 2 brass fine.

Betting on the Races. I haven't tested this for all the animals, partially because I can't get my sheep to love me and partially because I don't remember which one is the one I wanted to race. But for the pigs, its a gold mine. Or brass, gold just sounds cooler.
You'll want to go to the animal auctions and buy an animal with a fast speed, and preferably a average or better mood, so you don't have to spend too much time making it love you. If you don't have one with a good mood, oh well. You'll just have to spend more time making it love you first. After that, ride it to the racing field on racing day, make sure its happy and fed, enter it, and reap your winnings. As with all betting, I wouldn't suggest putting everything you have in, just a moderate amount that you won't miss in the morning.
Random Things
OUTDATED; gotta play the game to check info

If you do take another gift and then pay your year penalty, your animals and relationships won't be effected.

Remember that year taxes are paid at the end of the year.

Once you offer something to the Brounies, the offering bowl will turn blue on the inside every new day you do it.

There are chests inside some of the houses that have combination locks that change every time you guess wrong.

While blacksmithing, if you own the shop, you can press y to shout 'hang on!' at a customer waiting for service. Depending on how well the customer likes you, you can get anywhere from an extra 1 to 10 seconds by doing so.

Don't forget you can sleep at any time to pass hours faster.

Using any tool enough will give you more of whatever you can use the tool for.

If you become good enough friends with someone, they'll allow you to steal take the crops from their private gardens.

Once you pass the prologue, you no longer have a curfew, and can stay up for weeks without sleep.

Noon is generally the busiest time of day.

You can use A and D keys when going through mail and setting times to sleep to rotate faster.

Feeding someone else's animal a gassy apple and then exploding them is allowed.

If you interact with someones mailbox, you can leave the people in that household gifts.

Feeding cows gassy apples does nothing.

Feeding sheep gassy apples does nothing.

If you buy a pig when Father sends you to the market, he will be pleased.

Unfortunately, you can't collect the faery lights in a jar when Twig sends you to Fairweather.

You can totally grind your own flour from wheat and barley in a windmill.

You can befriend farmers and then proceed to steal their livelihood when granted item permission.

When you befriend people, they will sometimes send you gifts.

You can store items in the cupboard next to the cooking station in your house.

Monument stones now glow when you click on them, making it much easier to find status's on relationships.

It is possible to fail the blacksmith minigame.

You can left click while holding an item over your head to put it away.

You can't collect water when its raining.

Your sibling looks different when playing the male(? nobody really has gender, other than the way they look. the left twin. idk.) character.
Ending
And that's it for now. I know there's a lot more I could put about character likes and dislikes, proverb and book location, fishing spots, all the good stuff. But for right now, I'm eager to get my information out there, and to find out more about Kynseed.

Eeeeeverythngs outdated, except for the prologue because I've just had to do that, but I'm hoping some information carried over from when I last played and updated this. Its not likely, seeing as the game went from early access to release, but I have no clue how much I missed, so... Eh. We'll see.

Please be nice! And share anything I didn't cover. If you do share information, please be aware that I might put it into the guide somewhere along the line.
16 Comments
Nyph Dec 10, 2022 @ 6:20pm 
Since a ton of changes have occurred since this was last updated, the twins should look the same now and I'm assuming the digging mini-game was removed/revamped and possibly a few others, considering I just dig up random items immediately and the toss game gives different items now.
krolpa21 Jul 18, 2021 @ 12:45pm 
i was so lost , tks.
Jiuy  [author] May 7, 2021 @ 4:31pm 
@QwanGetMad
Thanks for speaking up! I noticed this as well when making new saves and taking screenshots, but wasn't sure if I should mention anything since I'm mostly sure the developers will change it from the default before final release. If it doesn't get changed, well, I could see that being a problem. The hair though, I was thinking maybe you could have different colored hair because of dyeing, while your twin stayed the same? Not sure, but it takes no trouble from me to change what my guide says to include this information!
QwanGetMad May 4, 2021 @ 5:06am 
It's worth noting the twin is not *just* a red head despite your character, but also white. My character is brown with pale hair, and my twin doesn't really look related.
Luckily I'm mixed race and that kinda twin look wouldn't be too weird in my family, but I did find it a bit sad.
I think a few games have this issue.
Jiuy  [author] Nov 19, 2020 @ 11:42am 
@Plum_Stone
I have no idea how to help you. I've been trying to recreate this on new saves and old saves and so far I haven't been able to get it to show up. If your trough is full, then the thirst label is probably just a residual word that doesn't mean anything. If it is affecting the animals mood, then its something to take to the developers as a glitch.
Plum_Stone Oct 17, 2020 @ 4:02am 
Super helpful guide so far! Something I've got a bit stuck on - my animals become 'thirsty' - do you know how to help this (yes, the trough is full!).
Shadzy Oct 5, 2020 @ 9:32am 
In addition to the cat request: you find the cat in a tree in the upper left of the forest, once you click it it goes home on its own and when you meet up with the requester you buy a cat by talking to them, there'll be a 'shop' icon instead of a 'gift' option
Shadzy Oct 5, 2020 @ 9:11am 
You can get a cat currently! you have to do the 'find my cat' request in the forest, once you find the cat you talk to the requester and she'll let you buy one of her cats for 10 copper
VinelMint Jul 12, 2020 @ 1:02pm 
Thank you! I found the watering can in my inventory. I kept using the water bucket and couldn't figure out why it wasn't watering my crops!
Jiuy  [author] Jul 11, 2020 @ 11:46pm 
@VinnyMint
Well, once you have the watering can, all you need to do is make sure its in your hands and right click. In order to tell how much watering you need to do or even if a crop needs to be watered, you can press control (CTRL). This will let you see the status of your animals, people, and plants. It now tells you how long until the plant is grown too, regardless of if its something you planted or a dandelion sitting around the farm. Some things still need special situations in order to grow, even if they are ready.