This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Dec 14, 2013 @ 1:05pm
Apr 16, 2015 @ 2:06pm
Recent Announcements View All (6)
Gimbal Cop is changing its name!
V0.2.3: Post-Round Replays, Settings Screen, New Tunes
Release date: 2014
NOW IN ALPHA! Lots more content coming soon!

The current alpha state of the game features "Snake Mode," where a single-player (for now!) Architect flies freely in space, trying not to crash into the level and the track they have created behind them in a twist on the classic 2D game. Players fly through a branching-difficulty campaign, collecting goodies while they avoid their tail and other obstacles, and completing challenge paths to unlock harder levels and campaign branches.

Key Features:
- Oculus Rift support!
- Colorful 3D graphics that explode out of your screen
- Original music by Ben Stepner, Steve Sando, Miles Baird

What we are working on:
- Another mode: racing - Runner players compete to catch up to the Architect player (who is making the track), trying to complete the level and escape before the Runners catch up.
- Powerups and obstacles along the way
- Multiple tracks to switch between: Octopus (what we have now), Western, Spine, Candyland, and Lava. Each track has unique obstacles, placed automatically by the track itself and intentionally by the Architect.
- Support on multiple platforms: iOs, Mac, PC, Android, with more on the way!
- Play by yourself, or with friends over a local Wifi connection
- Impressive AI that allows for excellent solo games

As Gimbal Cop is in alpha right now, there are features still deep in production and rough edges being hammered out. You can keep up on the latest developments on our blog, Facebook, and Twitter.

About Defective Studios
We are a small, independent studio that works on game, tools, software, and web development. As a highly versatile team of artists, coders, designers, pirates, and rocket scientists, we're here to explode the game development world from the inside out with crazy ideas about embracing player creativity, narrowing the gap between gamers and developers, and generally making the world a more fun, interesting, creative place. Our work has been seen at PAX East, the first ever Boston’s Festival of Indie Games, Boston Unity Group, indie community groups such as Boston Indies, and other professional game development events. Gimbal Cop is our first commerically released game, and we’ve been pouring everything we have into it to get it absolutely ready for release.

Visit our website at:
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Совесть Mar 2, 2015 @ 2:28pm 
SchmetterlinGG Dec 2, 2014 @ 12:27pm 
Looks so awesome waiting for it.
attichris Sep 17, 2014 @ 3:41pm 
Awesome art style, voted
SquigBoss Aug 12, 2014 @ 8:22am 
Snake in 3D? Yes.
STYKo Jun 19, 2014 @ 11:53pm 
ionutudor2012 Apr 19, 2014 @ 5:00pm 
dosA ⚚ Mar 9, 2014 @ 7:39am 
Old concept game but looks cool tho voted :3
LekaLeksa Feb 6, 2014 @ 5:29am 
too long name. sorry, but no.
Ralgaoud Feb 3, 2014 @ 4:18pm 
Looking cool.. upvoted. The name is not appealing though.
Jonomf  [author] Jan 28, 2014 @ 11:07pm 
@FictionX oh crap, thanks for pointing that out! Looks like the skybox settings got messed up in our last merge and we didn't test that final state in the Rift (doh!). It's fixed, new build will be with Humble very soon. Thanks for picking the game up! :)