Brothers in Arms: Road to Hill 30

Brothers in Arms: Road to Hill 30

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Brothers in Arms: Road to Hill 30 | Complete Game | High Quality HD
By Fennek
No commentary campaign walkthrough of Brothers in Arms: Road to Hill 30.
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Game Overview
Brothers in Arms: Road to Hill 30 | Complete Game | High Quality HD

No commentary walkthrough of Brothers in Arms: Road to Hill 30.

The game takes place during World War II and focuses on team strategy and tactics rather than the faster paced run and gun tactics of the Medal of Honor series of the time. Brothers in Arms is based on the true story of the 502nd Parachute Infantry Regiment (PIR) of the famed 101st Airborne Division who were dropped behind German lines on D-Day. The game is based on the historical Mission Albany, in which the player has to complete missions based on real actions of the 101st in Normandy.

Complete Game Video Walkthrough
Brothers in Arms: Road to Hill 30
Complete Game - No Commentary
Timestamps in video description.



Additional Information
Sergeant Matthew Baker


In most levels of Brothers in Arms, the player is in command of one or two separate 2-3 man teams, with the exception of several sections in which the player is not in command of any unit.
There are two types of teams, which are automatically provided before each mission:

Fire Team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and should be used for fixing the enemy with suppressive fire.
Cpl.Joe "Red" Hartsock (before promotion to Sergeant)

Cpl.Jacob Campbell

Pfc./Cpl.Tom Zanovich

Pvt./Pfc.Dale McCreary

Pfc.Stephan "Obi" Obrieski

Pvt.Larry Allen

Pvt.Michael Garnett


Assault Team: Made up of soldiers usually with the M1 Carbine and the Thompson Submachine Gun and is good for flanking the enemy while they are pinned down by the players fire team.
Sam Corrion

Jack Courtland

Kevin Leggett

Michael Desola

Johnny Rivas


Additionally, some levels provide the player with a Tank in lieu of a team, providing players with heavy firepower and mobile cover. The player can also man the pintle-mounted M2HB .50cal machine gun or a M1919 .30cal on the tank for additional suppression.


Brothers in Arms is notable for its intuitive command system. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. It is impossible to run and gun your way through the missions and using the tactics is necessary.

The focus on team command is emphasized by providing the player with a highly unstable firing capability. Instead of having perfect accuracy with weapons in games like Call of Duty, Brothers in Arms models weapons with erratic accuracy, and enemy fire can heavily interfere with a player's aim to simulate the effects of suppressive fire. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities.

In memory of
Dedicated to the men of 3rd Squad, and the real life Operation Overlord