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if capacity<=0 then capacity = 1 end
If I could auto generate cities with 0 capacity it would make a world building so much easier and less time consuming than plopping assets one at a time.
If I have to change something in the mod files I will do that, but I just need some guidance.
Thank you
The problem is that since 2020 there have been many changes and it needs to be updated for the latest version of the game.
That was the introduction, and now the problematic facts:
I don’t know how the mod now affects the development and filling of cities, but when it is installed, then:
1) Passengers quickly get tired of waiting for the train at the stations and leave
2) Goods in factories also get tired of lying on the platforms and disappear, moreover, if the train took the goods and carried them far (1/4 - 1/3 of the average card), then the money for the delivered The train receives the goods, but the goods immediately disappears, it does not get to the city or to the transshipment station.
But, as soon as the mod is turned off, everything falls into place. Passengers wait for the train, the goods do not evaporate, but accumulate and wait for their train on the platforms.
Huge request to update. Please :)
p.s. 1850+ year in game for testing ;)
Town tuning mod is doing something similar with population, maybe there is interference.