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번역 관련 문제 보고
You might consider trying almost-Pythagorean triples too. One of my favourites is 15² + 26² = 30^2 + 1 ≈ 30.01666², which is so close to 30 that the grid still lines up great. (It's only off by 13.33 centimetres.) And it happens to be 60.02° too!
Aesthetically, I also like the smaller buildings I can utilize -- I think the 2x3 low residential buildings look the best so 8x12 allows me to fit exactly 12 of these in a block with no wasted space. Also -- and this ultimately doesn't matter for the in-game mechanics -- the 2x3 buildings *look* denser because they have less wasted space on things like yards.
Nonetheless this was an interesting read, I never really thought about optimizing for just density because I've always been so anal about my grid lining up perfectly while still having diagonals.
Not as extensive as this one for now, I need to learn more about CSII, but comment over there what else you'd like to see in it.
I'm a huge fan of pedestrian paths for things like letting pedestrians cross highways, or otherwise deconflict high-volume traffic on un-zoned roads.
Around zoning, though, I'm often not a fan of paths. When I'm going for density, the space usage of paths is excessive, since sidewalks work really quite well in grids.