TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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Coolness and Finale Guide
Von TargetPractice und 1 Helfern
Guide to help you understand how coolness and finale works.

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Basics
Coolness and Finale is one of the most difficult systems to understand in Troubleshooter, so far. I will start by explaining Performance Effects, and get to how they affect Coolness and Finale. Performance Effects are added to your available abilities, and it gives them an additional effects. In the picture you can see them above each ability that I can use. If I cannot use an ability for any reason, such as it being on cooldown or not having overcharge, it will not get a performance effect. Each time you activate one of these abilities the specific performance effect fills the first available empty performance slot. These slots can be seen in the above picture, right above the Vigor bar. Every performance effect will give you a bonus equal to the number of slots it fills times the performance level. Performance level base is one and can be increased through masteries and mastery sets (These can be seen in the next section). My performance effect level is 4, and you can see that this reflects in the 4 boxes above the SP bar. The current maximum amount of performance slots you can have is 9 slots. This is 2 from Superstar, 4 from Dancer, 2 from Enthusiasm, and 1 from God Given Talent.

Perfomance Effects, Performance Levels, and Bonuses

(All of the bonuses gained from filled performance slots and performance level)

Each of the following performance effects are automatic for Dancer and Superstar. Any other class that can equip Dancer masteries can gain additional slots and the ability to gain the ability to gain the performance effects from the related masteries, Powerful move, Delicate Move, Cheerful Move, and Fancy Move. Any response attacks or counterattacks will also trigger Performance Effects (usually Powerful Dance). This includes counterattack, overwhelm, punishment, and forestallment.

The box on the furthest left with 12 right next to it is called Powerful Dance. Powerful Dance is applied to the 1st, 5th, 9th... abilities. To have powerful dance apply to your abilities you need to equip the mastery Powerful Move. For every stack, you gain 20 attack power, so I gain 240 attack power for having 12 stacks of Powerful Dance.

The box on the second from left with 8 right next to it is called Delicate Dance. Delicate Dance is applied to the 2nd, 6th, 10th... abilities. To have Delicate Dance apply to your abilities you need to equip the mastery Delicate Move. For every stack, you gain 1.25% critical hit chance, so I gain 10% critical hit chance for having 8 stacks of Delicate Dance.

The box on the third from left with 4 right next to it is called Cheerful Dance. Cheerful Dance is applied to the 3rd, 7th, 11th... abilities. To have Cheerful Dance apply to your abilities you need to equip the mastery Cheerful Move. For every stack, you gain 1% dodge chance, so I gain 4% dodge chance for having 4 stacks of Delicate Dance.

The last box with 4 right next to it is called Fancy Dance. Fancy Dance is applied to the 4th, 8th, 12th... abilities. To have Fancy Dance apply to your abilities you need to equip the mastery Fancy Move. For every stack, you gain 8% critical hit damage, so I gain 32% critical hit damage for having 4 stacks of Fancy Dance.

Performance Level increases how many stacks you get per slot for each respective Performance Effect. These can be increased through the mastery Rising Star, the mastery set Dance! Dance! Dance!, and Leton's personal mastery God Given Talent.

Coolness

(How much coolness stacks you have)

Whenever you have 4 performance effects in a row and they fulfill one of the Coolness bonus requirements, all four are consumed ,and you gain 1 coolness. To see all possible permutations for each coolness effect, check out the Coolness Table section of this guide. Coercion works by having four of the same kind in a row. When Coercion triggers, all enemies in 4 tile gain a stack of Contraction. Explosion works by alternating between two different performance effects. When Explosion triggers, all enemies in 4 tiles have their action time increased by 20. Gorgeousness works if you have the same performance effect as the 1st and 4th and the middle 2 are different from the 1st, 4th, and each other. When Gorgeousness triggers, all allies in 4 tiles gain a stack of Chance to Win. Continuous works when all four effects are different. When Continuous triggers, you will regain 1 action point. In the picture, I have 3 coolness. This is shown right above the performance slots.

Finale

(Your total slots, which slots are filled with what performance effects, and which are empty)

Whenever you fill all of your slots you will activate Finale. When Finale activates, it will empty all performance slots and remove all levels of coolness. Finale will cause all effects that are listed for the level of coolness you had and below. If I filled all of the slots with 3 coolness, I would cause all enemies in 8 tiles (4 base) to have Contraction and increase their action time by 20. All allies in the same range would also have their action time reduced by 20. Finale can also be triggered by activating Improvisational wrap up and using an ability.
Coolness Tables
P = Powerful move
D = Delicate move
C = Cheerful move
F = Fancy move

Coercion (A,A,A,A)
1st
2nd
3rd
4nd
P
P
P
P
D
D
D
D
C
C
C
C
F
F
F
F

Explosion (A,B,A,B)
1st
2nd
3rd
4nd
P
D
P
D
D
P
D
P
P
C
P
C
C
P
C
P
P
F
P
F
F
P
F
P
D
C
D
C
C
D
C
D
F
C
F
C
C
F
C
F
F
D
F
D
D
F
D
F

Gorgeousness (A,B,C,A)
1st
2nd
3rd
4nd
P
D
C
P
P
C
D
P
P
F
C
P
P
C
F
P
P
F
D
P
P
D
F
P
D
P
C
D
D
C
P
D
D
F
C
D
D
C
F
D
D
F
P
D
D
P
F
D
C
D
P
C
C
P
D
C
C
F
P
C
C
P
F
C
C
F
D
C
C
D
F
C
F
D
C
F
F
C
D
F
F
P
C
F
F
C
P
F
F
P
D
F
F
D
P
F


Continuous (A,B,C,D)
1st
2nd
3rd
4nd
P
D
C
F
P
D
F
C
P
C
D
F
P
C
F
D
P
F
C
D
P
F
D
C
D
P
C
F
D
P
F
C
D
C
P
F
D
C
F
P
D
F
C
P
D
F
P
C
C
D
P
F
C
D
F
P
C
P
D
F
C
P
F
D
C
F
P
D
C
F
D
P
F
D
C
P
F
D
P
C
F
C
D
P
F
C
P
D
F
P
C
D
F
P
D
C
Masteries and Mastery Sets
Masteries:
Dancer:
Powerful Move- Using a Powerful Dance type ability grants the user Chance To Win. If your class isn't Superstar or Dancer, Increase performance slots by 1, and your first available ability and every 4th after becomes a Powerful Dance type ability(Performance Effect).

Delicate Move- Using a Delicate Dance type ability reduces the cooldown on all other abilities by 1. If your class isn't Superstar or Dancer, increase performance slots by 1, and your second available ability and every 4th after becomes a Delicate Dance type ability(Performance Effect).

Cheerful Move- Using a Cheerful Dance type ability reduces the action time of the user by 10. If your class isn't Superstar or Dancer, increase performance slots by 1, and your third available ability and every 4th after becomes a Cheerful Dance type ability(Performance Effect).

Fancy Move- Using a Fancy Dance type ability increases the user's SP by 10. If your class isn't Superstar or Dancer, increase performance slots by 1, and your fourth available ability and every 4th after becomes a Fancy Dance type ability(Performance Effect).

Superstar:
Enthusiasm- Increase performance slots by 2. increase range of Coolness and Finale to a radius of 6 tiles.

Improvisational Wrap Up- Trigger Improvisational Wrap Up (your next action triggers Finale).

Rising Star- Increase performance effect level by 1

Encore- Triggering Finale causes you to regain a number of slots equal to Coolness level.

Regular Performance- Triggering Coolness, causes you to regain the last performance slot used.

Spotlight-When Coolness triggers, SP and Vigor increases by 10 and reduces action time by 10.

Mastery Set:
Dancer:
Dance! Dance! Dance!- Increase performance effect level by 1

Superstar:
Encore Performance- When Finale triggers and Coolness level is greater than 1, you regain 1 action point.

Huge Prosperity- Increase range of Coolness and Finale to a radius of 8 tiles

Show on Tour- Whenever you fill a performance slot, if the slot is the same as the previous slot, reduce action time by 10. If it is different, increase SP by 10.

Class Mastery:
Dancer:
Increase performance slots by 4

Superstar:
Increase performance slots by 2 (+6 total)
and the class mastery of the target's artistic class (for Leton it grants him the dancer's 4 slots and how his Coolness and Finale works)

Personal Mastery:
Leton:
God Given Talent- Increase performance slots by 1 and performance effect level by 1
Notes
Superstar mentions the 4 artistic classes. These are Clown, Musician, Singer, and Dancer. Clown isn't playable, but can be seen by looking at data from Cheche. Having the starting class be clown changes the benefits of gaining coolness and Finale.
2 Kommentare
GoldFox 20. Okt. 2022 um 13:34 
Jesus, why
AbelianGroup 12. Sep. 2021 um 1:10 
Thanks for the guide!