Cossacks II: Battle for Europe

Cossacks II: Battle for Europe

42 次評價
Cossacks 2 Random Map Mode
由 LanceSpezzate 發表
Download link: https://drive.google.com/drive/folders/1NIKVwxnHq5KBY21tfKXvngbGkfmJb08m


Name
Cossacks 2 Random Mode

Description
This is MOD for Cossacks 2 Battle for Europe (Napoleonic Wars not supported) with random map mode like in Cossacks 1

Installation
Copy all files and folders with rewrite to root folder of Cossacks 2

Modded
- Random Map Mode like in Cossacks 1, American Conquest or Alexander

- Fundamentally improved AI - economical and battle. AI is trying to train grenadiers, heavy dragoons, cuirassiers as early as possible. The artillery on the battlefield no longer "runs in" to the enemy squad, and opens fire as soon as the target appears within the radius. Heavy cavalry no longer behaves passively on the battlefield. Improving market behavior - AI try to sell overage of wood, stone, gold, food and keep enough reserve of coal and iron. It is recommended to use AI folder even for native Cossacks 2

- Able to build Farms and Mines

- Native game modes presents and playable, minimal changes to balance, but they are: stamina increased, squads dont use roads, stand ground time for infantry increased, unit or building cannot be captured - only destroyed, artillery shot radius increased.

Planned
- AI improvment - artillery still have some behavior problems, cavalry still not so good as can be
- Islands map
- Map 4x
- Ships

Game Tips
- Food resourse in Random Mode is very important and you will often have a shortage of this resource. Farm produce food by themselves, but also dont forget to direct enough of peasants to gathering food
- Mines produce resourses by themselves, peasants need only to build mine. Try to have mines as much as possible
- Iron in Ramdom Mode is very important. You will often have a shortage of this resource, especially if you produce a lot of cavalry
- Artillery have much more shooting radius than in native game and AI artillery units is now active and often, very efficient

Credits:
LanceSpezzate

Thanks:
EbelAngel

Report issues or wishes to spezzate@gmail.com
   
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Cossacks 2 Random Map Mode
Updates log:
v1.3 - 30.03.2020
- Improved all nations economical AI
- AI can do economic and military improvements (France, Britain, Prussia, Turkey, Poland)
- AI exchange resources in order to build the palace faster and, accordingly, start producing heavy cavalry earlier
- Improved artillery AI
- All artillery is less accurate now
- Russia start to produce musketeers much earlier

v1.2 - 23.03.20
- Fixed Spanish AI issue - Spanish troops no longer stand on the base
- Improved Spanish economical AI

v1.1 - 22.03.20
- Improved Rhein economical AI
- Improved Britain AI

v1.0 - 17.03.20
- init

51 則留言
Akasaya 2023 年 12 月 13 日 上午 1:31 
hi. I'm playing steam version and have two issues: i can't reinforce formations at all, and i can't build the gold mines, when i place a gold mine, it builds an iron mine instead
s.siemierzewicz 2023 年 12 月 5 日 上午 11:40 
Hi. Ive got a problem with mod. When I run random map, the game is instantly lost becouse of town centers or hero. Have you any ideas how can i fix this?
KeyOneGodSun 2023 年 7 月 2 日 下午 2:18 
Are there 4x maps available
Harisson 2023 年 4 月 18 日 下午 12:39 
hi cheeki breeki, can you share it also with me?
cheeki breeki 2023 年 2 月 24 日 下午 11:14 
hi,LanceSpezzate,There is a problem with map research?
cheeki breeki 2022 年 9 月 6 日 下午 8:35 
Spezzate,I sent you an email,good luck for you.
LanceSpezzate  [作者] 2022 年 9 月 6 日 上午 2:17 
hi cheeki breeki. pls share to spezzate@gmail.com
cheeki breeki 2022 年 9 月 6 日 上午 12:50 
hi,LanceSpezzate,I have the source code for the engine, but only the Cossack 2 Napoleonic Wars.
LTCatcher 2022 年 4 月 12 日 上午 9:34 
A very appreciated mod also by me. Can't await the next version with ships!))))
LanceSpezzate  [作者] 2022 年 1 月 22 日 下午 12:29 
Unfortunately, no, it is impossible