Planetbase

Planetbase

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the builtin challenges
By Base Invaders and 1 collaborators
   
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Space Experience
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mining station alpha (collect 100 ore)
get a landing pad. you can buy drillers from traders.

If you need extra storages/mines you can buy appropriate recorces from traders.

since you have no refinery, you need to collect metal/bioplastic from traders.

turn them into semiconductors then guns and sell guns for stuff you need until you accumulate enough ore to complete the challenge
starport atlantis (collect 1000 coins)
trade FOR METAL for more landing pads. After that, keep allowing visitors until you stockpile enough coins. BEWARE, this line of code is not in the challenge allthough it should be
<gameplay_modifier type= "DisableIntruders"
Intruders especially can be a really bad threat in this challenge (no guards, factory is disabled so no guns and no control center). The colonist ships are disabled so they will come in the visitor ships. The problem over intruders from visitor ships over intruders from colonist ships is the intruders blend in well so you don't know if they are intruders or real visitors quickly. You can't identify intruders early unless you click on them and see if they really are intruder or visitor. That can take some time and if you identify intruders and don't close airlocks in time, I think you're screwed. So since the starport is really close to the airlock, close the airlock when a visitor ship lands and if they drop off a bunch of "visitors" who seem to be at 100 % health, hunger, hydration, oxygen, sleep and morale, keep the airlock closed and if you see the visitor needs lower than 100%, open the airlocks.
frozen cage (survive 15 days, get 3 radio antennas and consoles)
Build a base like you normally would on class F but with your set team and no traders to assist you.

you top priorities are

.prossesingplant
.mining
.controlcenter

don't get a bioplastic prossesor unless you build it in a way that needs lots of bioplastic. Imidiatelly get a metal procceser because there is no way you can build a sucsessful base with 3 radiantennas without making extra metal.

just stockpile metal until you can build 3 antennas and wait 15 days until your base meets all 3 criteria.
Dark moon ( reach 300 population)
This is hard from the beginning. control of which specializations can enter your base is essential. just see which personel you need more of and ajust your landing permissions.
solitude
this is kind of like mining station alpha but with no bioligists. your base should be based off of mining tons of ore and buying any resorces you need from traders. To build the required buildings buy metal and bioplastic and to get enough bots, buy semiconductors.
green acolytes
buy lots of metal and bioplastic for the massive bio dome. trees cost nothing but consume lots of oxygen so save for last. I reccomend stockpiling diffrent resorsces and building a pyramid and signports for prestge requirement. Then build trees in your massive Bio dome.
the martian
even though it is rated suicidal, it is easier than even mining station alpha.start with 2 large solar panels and power collector. Once you get the robotics facillity in, do the driller bot. NOTE, Bots have a limited life and once overall integrity reaches "very poor" your driller bot can't mine anymore. After that, turn your ore into metal BUT conserve 2 ore. Use that metal for your 2 constructor bots.
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2 Comments
Base Invaders  [author] Mar 31, 2020 @ 8:43am 
I have an earlier version of planetbase and forgot to update so I have the version before they disabled landing pads.I made this guide before I updated my game. Should I adjust my guide?
LoganStardust Mar 20, 2020 @ 12:38pm 
??? did you even try this? You start with no bots and landing pads are disabled.