Kingdom Under Fire 2

Kingdom Under Fire 2

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Kingdom Under Fire 2 Walkthrough
By SoundsInsane
"I am your guide through Dungeons and Dragons" -Dungeon master....well Kingdom under Fire 2... Prepare yourself
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Before Reading.
-The Guide May not be completed. i recommend the "Ctrl + F" to find where you need to go, this is a big after all.
-Good Luck i hope my advice for each mission will give you further information to what you want to know.
Character Selection
-Pick your Poison !
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[Gunslinger] -> your El-typical DPS All the way, Uses: Longsword & Pistol. Sword Mastery - Gun Mastery, Very Physical - High Hit - High Crit - High Penetration. Strategy abilities for Troops - Provides Ranged Troops with Physcial ATK %, and Group AoE Buff Shout (Powerful) ATK % and Penetration). and Blinding Foes. Opinion: Popular Choice, Easy Control.
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[Spellsword] -> Your Speedy Runner - Elemental Comboer attacker, Uses: Rapier & Wand. Ice & Lightning mastery. Very Magical - Ice Element - Lightning Element - Avg. Agility - Hit - High Magic Crit - High Run Speed. Strategy Skills: Ice Wall - Mana Injection (+Mag ATK %) - Ice Tree (Freezes foes for a short time) Opinion: if you like continously beating up your foes, it will take a little bit of Skill to master this character she has the power to deal serious combos, but it all Depends on what you use. 2nd Popular Choice, Semi - Easy to Control, Fun to play.
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[Berserker] -> Your El-typical Tank Role Type, Elemental Dark-Fire, Uses: Fists - Great Sword. Great Sword Mastery & Dark Mastery...Uses Rage Power, Weaker he Gets the Stronger he Hits! Strategy Skills: Ward (Protects players Giant HP shield), Gravity circle (Pulls Troops, cant be evaded), Battle field Madness (Powerful ATK Buff) to all nearby troops. High HP - High Defense - Avg. Agility & Hit - High ATK - SLOW movement. Opinion: Slow But Beyond Tough, a Great Tank when you get to know how to play him. he uses 2 Dark Energy Modes and gets more powerful. 3rd Popular choice, Semi-Easy to Control.
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[Ranger] -> Powerful Sniper as Dagger throwing Ranger. Physical - Nature, Uses: Bow & Daggers. Dagger & Bow Mastery. Uses a Bow Posture 3rd Person Shooting Mode. Strategy Skills: Wind Bless (Agility Bonus) - Crystal Arrow (A Super Powerful ATK vs Single Target troops) - Binding Earth (Like Freeze But Immobilizes Troop)... High HIT - HIGH AGILITY - Very Physical - Very Magical - Single Target Killer, Opinion, Not as Overpowered as the Gunslinger But Very Special Character and possibly one of the Most difficult to Control. but just like the Spellsword Shes got a Crazy amount of power of combos ready to dishout. and will take alot of mastering to do.
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[Elementist] -> Elemental Conjurer, Super Spellcaster. Nature - Fire - Lightning - Ice...Uses: STAFF, Talismen. Main Skills: Nature, Ultimates - Lightning Fire Ice. Uses Pets to Benefit her, Strategy Skills: Electrical Stimulation (HP Healer, ATK speed Boost) - Wind Blade (Defense Penetration to all nearby Troop) - Fire Wall (anyone in the firewall takes Damage +Stunlock depending troop)
Difficult to Control, but Elemental Wise Powerful in the Art of Magic. Learn to be a Master of This Elf you can master any class. Elemental User - High Agility - Pet User - High Hit - Utility Magic purposes - Very MAG ATK
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[Dark Sorceress]* -> a "Ice & Dark" user From an Exclusive Interview with gameforge, mentioning this Special Class, its uncertain when it will appear. or what backstory she will have.
Believers think she is a Vampire character. it might be true.
Tutorial (optional)
As Far as Story Lines Goes. Each Hero has there own Story to tell....
[Gunslinger's Story]
-Story Starts out in "Ecclesia", After the Cataclysm, it now lied in ruins, There was one commander who stood out the rest, dispite his Excellent Skills, he was discriminated because he hailed from a village of brimstone. a Village of Refuges. He Betrayed and forced into a Suicidal Mission... Lost all His comrades, and Expelled from the Ecclesian Army... He found Refuge in Azilia Castle and became a Powerful Mercenary of the Azilia Knights once more, seeking revenge for is comrades.
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[Spellsword's Story]
-Story Starts out in "Vollond", a Slave, Barely Escaped from Volland, An Abomination infused from Anicent Elves and Dark Elves and the Power of Giant Gods. She was an Experiment of Vampire Lords of Volland. Shuned by her Elven Kin, Found Refuged in Azilian Knights, to Escape her Dark Followers, she found her place in Azilia. Than Great war Happened.
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[Berserker's Story]
-Story Starts out in "Drenorth", barren wasteland, Ruled by exiled from a Dimensional Storm. Legends said there was a Great and Powerful man who will control all of Drenorth. There was such a who listend to the anicent legends that wielded a legendary power, and a legendary sword (Reginer) setted out on a Quest, apon Near Reaching the End of his Quest he was Viciously Betrayed by his own. Losts all His Power and his Strength and Escaped with his Life to Azilia to gain New Strength and Take Vengances on the betrayers and Restore his Old Strength.
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[Ranger's Story]
-Story Starts out in "Ennar", Vast Continent Forest was overrunned, by Encomblossian, and Rangers was able to Halt the encomblossians, Apon discovering the Shards of Prophecy which appeared through Dimensional Crack, the Elders decided to Investigate the prophecy,
the Elders Dispatched Operatives Rangers, to Scout and Dispatched all over the world... 1 Ranger, the one that decided to be a operative of Azilia Knights happened to be caught up in the in this Great "War". and became one of the Center pieces of the Azilian Knights.
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[Elementist's Story]
-Story Starts out in the "Cienar" at Forest of Birth, there was a garden of elementists, "Elementism" was a secret of the elves, a Child was Born, who was more powerful than the Nible himself. "Cienar" was corrupted by the Encomblossian Storms, and the Elementals went Mad - Enraged, so She made Pacts with Elementals but could still hear Crys of the Elementals, the Elves Took her and Fled to Azilia thinking it was a Safe Haven for the child. Knowing it will be the last place to be devoured by the entire world.
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[Tutorial]
-All 5 Heroes Witness and copy the same situation in this "Great War"
So follow the instructions it aint so bad.
Basically Teaches you how to play even if you skip the tutorial you still get one anyway.
Meet your First Boss, where im Standing is the safe zone, "YOU WONT DIE" even if you do die lol
Hit his arms and he will die.
Seles (Main Villian) and a Nameless Elf (Leader of a Camp) you wont know. Show up Looking for the [Vision Crystal]....
Meet your 2nd Boss. its a bit tough but easy. if you happen to die, you will just get Full Healed by Azillian Knights.
Sele Kills the [King] than Summons his All time Favorite attack: Meteor Storm, that Pretty much Causes Massive Damage everywhere in Azilia.... and all its soldiers. he leaves... Saying it only just began...
Glen Appears before you, Picks up a bunch of Azillian Knights, Refuges, etc Including all 5 heroes.
and now you suddenly appear at Misty Field's Base camp.
WELCOME TO KINGDOM UNDER FIRE!
[Field] Misty Field (Lv 2-8)

Welcome to Glen's Campsite, where Azilian Knights get Recovered by the Bersia Bannered troops, under Glen's Command.
-Do your Gold Quest its alot of hitting [F] Button
-Kill Spiders, Collect Coccons
-Kill Goblins Loot Goblins
-Talk with NPCs
-Light the Campfire
-[Equip Gear] -> Weapon, Offhand, Armor

[Field Mission] Grey Fog Streets
"You CANT Die in this mission"

-Help the Villagers
-Kill Encomblossians

Troops: Village Militia vs Encomblossians "Claws" "head cannons"

-Ally: Thompson-
AI Script:
2 Special Attacks
-Special Attack 1: Deals Heavy Dmg, Sword Slam attack
-Special Attack 2: Deals Heavy dmg. 3-Hit Slashing Dash.
-Normal Attacks
-Will Get targeted
-Deals 25-50 dmg. can basically ace this mission if he is a character.
-Not invinicible but enemies dont do enough dmg to actually put him to 1%.

-Mini Boss: Encomblossian Leader-
Special Attack: Charging Claws -> Runs at you with 3-Hit claws

Glen comes to save you at the End of this mini Mission.
"Shows off his Stormy Blade Skill move"

Next Order of Business:
-Help Villagers
-Hitting [F] more lol
-Talking to NPCs
-Interact with objects
-Kill Elks
-Kill Gnoles
-[Learn Teleportation] -> [Map] Click on teleportation Crystal...
-[Talk to Thompson & Glen more]
-Obtain Mount -> Learn Mount -> [Y] button, Equip Mount, Hit [Q] to call Horse.
-Disable Traps -> Kill Wolves -> Turn in Quest.
-Talk to Glen Begin Mission

Tutorial Mission: [Tower of Moonlight] (Lv 4 Mission)
-Follow the Tutorial
-How to Use Strategy Mode (Basic Tutorial)
[Reward]
-Possible Gear Drops
-Card Draw - Gear
-If you Repeat this tutorial Mission More than once, you will get a cutscene right after the mission. a Scenery of Tower of Moonlight -> Tested by my main.
-> Even if your Overpowered or Not, the Tutorial Troops will Kill for you. even if you used your level 30 max main, and kill all the troops nothing special Else happens, just speeds up the tutorial.

-Allies: Glen & Thompson-
-Troops: 3 Infantry - 3 Archers
[Temporary Troop]: Bersia Light Infantryman
-Glen is a Cheater. he is a gunslinger that uses all Gunslinger skills. (he will help later on)
Glen Current Ai Script
-Bullet Storm
-Defend + Attack
-[R] Reload Slash combos
-Buckshot
-Stormy Blade
-Right click gun firing attacks
-Untargetable Immune to all dmg

-Thompson will help out, and follow with you. and kick ass.
-Thompson will get hurt and is targetable.

"You Cannot Die - Regardless of dmg"
Interesting note: Any Troops that die at this point will play dead, on your map strategy mode.
Ally Troops will take dmg only.

After Reaching the End: Golden Hammer - Jade assist you. Using an Army of 6 Organ Cannon Unit Missile Shoots. Destorying the battlefield.

Jade will open the Tower of Moonlight and Refuges will be at the tower.

Next Series of Quests
-Talk to Glen
-Talk to Golden Hammer -> he wants you to Collect Crystal Nectar for to fuel the engine.
-Talk to Jade -> Collect [Tutorial Drafted Infantry] *WARNING* One of a KIND TROOP. once you disband it or Upgrade it hes Gone forever.
-Back to Glen -> Tutorial how to Troop Barracks.
Cutscene: with Drafted infantry.
[About Drafted Troop]
-Drafted Troop Secret Weapon: "SELECT TARGET" -> 20m Distance -> Super Debuff
-SP Pool: 700 Boost.
-Weakest Troop but powerful against Foes.
-If you want you can use its Super Defense Skill to keep them from Harm. option is yours.

Now your going back to [Grey Fog Street Town]
-Talk to Thompson
-Talk to Dwarves
-Pick up Mining Tools & Materials
-Talk to more People
-Kill Kobalds -> Loot Crystals
-Make your way to [Grey Rock Fortress]
*Interesting Note* -> you are in a "Different Version of Mist Fields"

Tutorial Mission 2: [Grey Rock Fortress]
-Allies: Glen & Thompson-
Same Ai Scripts as Tutorial Mission 1.
[Temporary Troop]: Bersia Archers

This is a walk in the park, Follow Tutorial, Learn how to use Drafted infantry & Bersia Archer Troop, Use Fire Arrows there Weak Skill, but they do some dmg anyway.

"You wont die in this mission" -> if you cant kill them Glen & Thompson will kill for you.
[Unique Dialogue] when you encounter the wolves, and you happen to kill "Wolves" before you engage Kobalds, Thompson will tell you "So you really dont like Wolves do you"

-Enemies-
-Kobald infantry - Commander
Commander (Kobald) Special Attack:
-Kobald Chariot Special Attack1: 720 Degree Spin attack
-Special Attack2: Flamethrower
-Kobald Sorceror (Talky Bugger)
-Spell: Poison Gas -> Avoid it will do damage, but not enough to kill.

-Boss Fight: Mountain Troll-
-Special Attack 1: Slam and Crush
-Special Attack 2:

After Mountain Troll gets to 10% HP, Tutorial Pops up about Vitality
Vitality is the Yellow Bar under commander/Bosses name, Signifies there "Stunned" for 4 seconds. as well as Allowing [Finisher - Execution] Troops Got a Vitality Bar too, [Finisher - Exhaust] <- Also some Bosses can be Exhausted. if you cant execute them.

-Finisher points -> Kill Troops/Commanders to gain finisher points after it reaches 1000 -> Finishing Attack is available.
Slaying Commanders causes Demoralize: Lowers ATK of Troop
+28 SP per commander killed. (Remember that)


After Mission is complete
-Talk to Golden Hammer
-Talk to Thompson
-Talk to Brenon
-Talk to Jager
-Talk to Glen -> Wings of Hope & Wings Soaring

-> You Now Enter [Lunawing Sortie I & II]
(Optional) Not skipable but you can repeat it by [Esc] -> Exit "DURING THE MISSION" -> Sortie 1 and 2. before its over.
if you want. Glen will be a "Re-Try Description"

Luna Wing Sortie I & II
[Luna Wing Sortie I]
-Mission Escape Azilia
-Your Invincible Regardless what you do-
-(Optional) Defeat All Encomblossians if you can-

Temporary Troop: [LunaWing]
-Type: Siege Tank
-Skill 1: Railgun -> 10m Instant Kill
-Skill 2: Big Bomb raid -> (Shoots Multiple Rounds) Multi 20m Radius Rounds.
-Skill 3: Missiles Bomb -> Shoots 30 Missiles in Selected Location.
-Skill 4: Swift -Acceleration- (speeds up the mission) +Recharges Shield
-[IMMUNE to Immobility/Speed Reduction]

[Luna Wing Sortie II]
-Mission Survive to get to Accolade-
-Mission Switches to Cutscene-
-Your Immune to all dmg regardless of what you do-
-After shield Reaches 30% Cutscene happens even if you defeat All encomblossians to prevent all dmg due to Dialogue of Characters-
Cutscene Happens:
-Lunawing gets Barraged by "Encomblossan Head Cannons" "Encomblossian Wyverns" "Encomblossian Scorpions" Shield is Broken and Luna wing takes some dmg. Reaching New Hampton (north)
-Villian: Vert- Appears!
-Casts a Magical Spell to knock Lunawing down.
[Field] New Hampton Highway (Lv 9-11)
Congrats you Destoryed the Artifact Ship, its scripted dont feel too bad.
Gold Quest To do List
-Talk to Peck
-Talk to Jager
-Talk to Thompson
-Collect Healing potions - ID tags - Supplies
-Talk to Thompson
-Talk to Glen
-[Leave Crashsite] -> [Green Hill] -> [New Hampton Reclaimation station]
-Talk to Glen
-Talk to Raynor
-Talk to Duran

Cutscene:
(Optional While your Here) -> You can Talk to NPCs, there are some Unique Designs, and Character Models you wont get to see ever again.
-Mortarmen Troops got something interesting to say. (Hints about Mortarmen)
-Riflemen Troops got something interesting to say (Hints about Riflemen)
-Infantry Troops Not as Helpful hinting as the Riflemen & Mortar Squads, but they talk about there plans on taking back the castle.
-Can interact with "Alot of NPCs" that are wounded, Villagers, etc there is over 30+ NPCs to talk to. if you wanted to

Moving On.
-Talk to Duran
-Talk to Glen
-Talk to Melville
-Talk to Golden Hammer
-Talk to Melville & Glen
-Go back to Duran

Cutscene: Duran Asks for your help in Retaking the Castle, and there current situation and problems.

Alright Another Round of Effort and Preperation is at hand.
-Talk to Duran (Again) & Silvia
-Talk to Golden Hammer
-Collect Bluetear -> Airship Debris -> Kill Sawtooth Merc-Elite & Sawtooth Mercenaries-Member (They get Renamed later in the game).

-Enemies- [Agressive]
-Sawtooth Mercenaries-Member Special Attack: Jump-Slam Dunk
-Sawtooth Mercenaries-Elite Special Attack: Heavy Swing & Thrust
Exp Worth: 3-6exp

-Field Ally: New Hampton Guard-
-Special Attack: Focused Attack
-Will die, if you wish to watch them die-

After you have "Killed & Collected"
-Talk to Gosling and do all his Quests
-Hunt down some Betrayers - Corrupted Priests

-Enemies of Interest-
-Zombie Wolf Special Attack: Head Ram
-Zombie Elk Special Attack: Head Ram
-Bettor "New Hampton's Betrayer" Special attack: 2-hit Dash Attack.
-Defeat Virigil -> Inquisitor Betrayer.. No Special attack.
-Teleport back to camp.
-Talk to Duran & Silvia
-Talk to Selena -> Congrats you gained [Grey Wood Bowmen]
-Talk to Duran & Dennis
-Tutorial: Adding [Grey Wood Bowmen] & Training Guide to GreyWood bowmen
-Talk to Golden Hammer
-Talk to Glen
-Talk to Duran -> Retaking New Hampton Castle!

-Mission: [New Hampton Castle] 1 time only!

Tutorial: How to Use Trebuchet
[Temporary Unit]: Trebuchet
-you will be using these quite often in Rebel fortress. or In other Siege-Missions

-Allies NPCs: Baron Duran - Glen - Thompson-
-Glen will use all Gunslinger Skills + 1 special Strategy Skill: "Bombardment"
-Thompson will use Attacks & his 2 special attacks
-Baron Duran-
AI Script:
-Attack 1: Uppercut, Attack 2: Overhead swing

-Allies: Wont die-
-You Will Not die no matter how much you get hurt-

This is where everything gets interesting... once you attack, Vert commands everyone to fight back, after wall breaks encomblossians start swarm....
Infantry AI -> Dashes over 20-30meters per seconds (m/s) to get into position. (if you want to observe in game mechanics)

-Enemies-
-Heretic Infantryman -> Acts like Normal Infantrymen 6000HP per unit.
-Heretic Cannons -> (!) Watch out (!) they hit hard. if in range. doubt you will get hit though,1200HP.

Take out "ALL" the Infantryman & Heretic Cannons than you can face Vert
-Boss: Vert-
HP: 88,695
Special Moveset:
-Summons Encomblossian Army at 100% 70% HP
-Tri-Punch -> 1 Fist Up, 2 Fist Down
-Tri-Beam -> 3 Beam - Attack
-Gravity Well -> AoE 30m radius. - 3 Dark rings.
-Dark Teleport -> Escapes at 20% HP

Strategy:
Dont Attack -> Let the Allies do the fighting, they will do more damage than you.

He Escapes
Scenematic: Hurray you Managed to Save New Hampton Castle.
Mission Complete: Now your unable to return - to the other side
*DO NOT, Abandon your Mission Quest* during Mission Complete -> This Results in a Complicated Issue. -> No Further Quests, Point of No Return, and Potential Deleting character. -> No More Further Progresison.
(Honestly they should allow us to return or a "Teleport Crystal on the otherside")
-This area can get buggy. since it originally was 2-3 Seperate Areas of Oversea version combined into 1 and closed off areas.

Gold Quest to Do list
-Talk to Duran
-Talk to Glen
Cutscene:
-[Leave New Hampton Southgate] -> [To Accolade Watchtower]
-Talk to Glen (Again)
-Talk to Villager
-Defeat some Brigands & Rescue Soldiers -> Gunslingers & Sieg's Token. -> More Brigands & Collect Wheat -> Even more Brigands -> Talk to the manager than the Area changes once more.
*Note* Brigands' & Wolves All got special attacks... (if your interested in seeing them)
-Talk to Glen
-Talk to Thompson
-Talk to the Villager Collect some Boar meat (Kill Boars)
-[Head to Accolode North Gate]
-Talk to Glen
-Talk to Villager
-Talk to Silvia -> To Beetle -> To Slivia -> to Glen -> Joseph -> to Slivia
-Talk to Glen 1 more time.

Welcome to Accolade New Episode !
Accolade (Part 1): Beginning
You Should be Level 10 when ya Reach Accolade

Gold Quests:
....[Level 10]...... "Talky Quests"
-Talk to Greg x2 -> Collect Quests -> Talk to Jade & Fairman -> Talk to Sliva & Jade (again, this time at the bar) -> Talk to Bies -> Talk to Slivia -> back to Bies [Reward: Airship Travel] Aka World map Access.
-Talk to Slivia -> Talk to Keria x3 -> Talk to Brenon -> Talk to Samson -> Talk to Jager -> Talk to Knightly -> Talk to Sanchez x2
-Talk to Jade (at bar) -> Talk to Glen -> Talk to Jade -> Talk to Mysterious Woman -> Talk to Jade ->[Choose a Camp] *NOTE* this Effects your Camp Side in the Future, and What guilds you can join. However you can Switch Later or Sooner if you own Camp Change Cards (Any Character at Level 30 Will Own 1, or you can buy it out Right with cubics)
*Interesting Secret*
-[If you played KUF: Circle of Doom]: you will Realize she is "Celine!" (Story between Circle of Doom & KUF2 is difficult to know)
-Talk to Jager -> Talk to Brenon -> "Mission: Complete Fort Valley Castle [Lv 10]"

..[Level 11]... (Gold)
-After "Mission: Fort Valley Castle" Quest -> Talk to Jaton -> Posterus Green (1) & (2)

..[Level 12].. (Gold)
-Talk to Jato -> Report to Jager -> Defeat Ochanku ! (Steel Plains!)
-Talk to Benon -> Steel Plains Climax Mission!
-Talk to Benon (Again) -> Silvia's Call (1) -> "Theres a problem in Essex Forest!" Silvia Quote -> Siliva Call (2) -> Talk to Benon -> Reunion Of "Kreia!" -> This Sends you off to *LAKE BLED QUEST LINE!* Level 12+
-Talk to Astan -> Go to Lake Bled and Find Assassin Viola

Side Quests (Blue):
...[Level 10]... (Blue)
-Preparing Troops -> Talk to Fairman -> Talk to Jaton -> Talk to Boras -> [Reward: Specialist Skill Book II - Human specialist.]
-"Fort Valley Quest accepted" -> Defeat Scorpions -> [Reward: Armor + Potions]
-[Tutorial] Bowman Training Camp -> Enter Tutorial Camp -> [Reward: Exp + Gold, Cubics + Vision Stones]
-[Tutorial] Hero Skill Training -> Talk to Jager -> Open Skill Menu. -> Talk to Jager [Reward: Exp]
-[Camp Joined] -> Talk to Jade -> Talk to Crown -> [Reward: Exp]
-"Firegrass Villagers" -> access to Firegrass -> Complete Quest -> [Reward: Exp + Potions]

..[Level 11]... (Blue)
Another Troop Guide -> Talk to Boras -> Talk to Bones Reward: *Grey* Heavy Infantry
Subjugation Grey Wood -> Complete Subjugation Greywood.
*[Tutorial] Rank Up Troops* Skippable. -> Accept Quest than move away from the NPC -> Open Quest and Abandon it, Causing it to be Skipped... [Reward: Choice to Rank up Draft infantry to bersia Longswords] *NOTE* you will get Bersia Long swordsmen in Lake Bled
-[Tutorial] Rifleman Training Camp -> Enter Rifleman Training -> Obtain Rifleman Troop
-[Fort Valley Castle (Hard Mode)] -> Reward: Cubics & Bowman Vision rocks.
-After Posterus Green (1) & (2) -> [Tutorial]: Troop Disbandment! -> Exp
-After Fort Valley Castle Mission -> About Storage -> Exp

..[Level 12]... (Blue)
Auctioneer Diemo -> Learn the Auction house -> Exp
[Tutorial] Enchanting ! -> Learn to enchant! -> Exp
[Tutorial] Consumables! -> Learn how to "Craft!" -> Exp + Crafting Exp
Accolade (Part 2)
Accolade (Part 3)
Accolade (Part 4): Navigating Accolade
Training Camp [Tutorial Missions]
[Infantry Training Camp] - Optional - Level 8
-Learn How Infantry Work
-Follow Basic Strategy Mode Tutorial Again (Like in Tower of Moonlight)
-Long Tutorial how Infantry Skills work how to interrupt Archers and other.

[Bow Training Mission] - Level 10
-You start out as 1 Archer, it teaches you how archers can be used.
-Mock Battle takes place.
-Complete Mock battle with 3 Archer units. Fire - Ice - Lightning Arrow Bowmen

[Rifleman Training Camp] - Level 11
-Learn how Rifleman Work
-Shoot the Army -> Shoot the ogres
-Mock Battle -> Kill Single Unit Enemies first -> Kill army (Auto - Attack Mode) easy win
[Artillery Training Camp] - Level 15
-Destory Towers
-Mock Battle -> Defeat Towers & Army.
[Wizard Training Camp] - Level 17
-Learn Basic Wizard Controls & How to operate wizards
-Mock Battle
[Spearman Training Camp] - Level 20
-Spearman knowledge: Effective in front, Weak vs Backattacks.
-Purple Bar -> Spearman bar how much to hold there formation (this purple bar is different for Cavalry & Infantry)
[Mastery 1 Training Camp] - Level 24
-Learn Line formation!
[Line Formation] -> More than 4 Infantry Clashing in a "LINE" -> Line improves Defense & Shield Defense, More Reinforcement to the Line, Greater the Push, Greater the "Defense!"
-Learn how to use Cavalry -> Breaking Line Formations
-Mock battle
[Mastery 2 Training Camp] - Level 26
-Learn what a "Scorpion" can do
-Learn What a "Ogre" can do
-Learn What "Storm Riders" can Do
-Mock Battle
(use Storm riders attack bombers - it will be over the NPC army is strong)
Congratulations you have Mastered all the Basic Troop Types!

*Weird Point of Interest! [Very Rare] (+1000 Exp!)*
-Going Off map with Storm Riders, and Explore the Rocky Dunes of Training Camp.
[Lv 10] Flamegrass Valley - Side Mission
Victory Conditions:
-Save Villagers & Defeat the Boss
Failure Condition:
-All Allies/Troops die (including you)
Situational Failure Condition
-Failing to Purse Ogres
-Ogres Escape and Not Killed after catching up to them.
[Red]: Player's Mission Path
[Blue]: Stopping Points of the Mission.

-Step 1: Engage the scorpion
-Step 2: Pick a Elf Wizard
-Ally: Elf Wizard!-
[Left]: Ice
[Right]: Fire
-NPC Allys: Elf Commander's Army-
-NPC Ally#2: Human Commander's Army-
-Prepare for ambush hide in Grass and Wait to Land some heavy Spellage.
-After 1st hit, NPC allies will engage
-After ambush you gotta make it gotta Pursue the Ogres on the Tow. there quite sluggish. you will have 4mins to stop them
-(!) Beware of Mud (!)
-Kill Ogres before they leave Area3.... Engage the Boss!
-Boss is kinda a pushover. he is likely to defend.

(!) [Enivornimental effect]: Mud (!) - the Brown Pits of "Mud" or most of the area in this mission has "Mud" it will weaken your movement by -25% .... *NOTE* It wont cause any effect... you as long as you dont stand/move in mud still longer than 2seconds. Duration: 5seconds "Out of the mud" or infinite if your still in mud.

Failure of Pursers Cutscene! *Bonus!*

Opinion: i find this Failure Scene kinda crappy but funny. because they stopped because they got slowed down by the (!) Mud (!) but they dont realize there is a Fricken Orc Base Ahead!.... So much for Eye sight. anyway if ya notice Picture of Failure Cutscene there is a Ogre towing prisoners

Strategy tips:
-Alot of the NPCs can tank for you.
-Use your Mage Spellcaster Recommend the Fire Wizard if your having trouble. one Meteor Drop kills nearly all, and it re-castable every 10seconds and its cheap

Weird Point of Interest (+100 Exp!)
-You will Notice Civilians when you obtain your Elf Wizard troop.
*Possible Bug* -> Civilians are suppose to be in the cages.
[Lv 10] Fort Valley Castle - Main Quest
[Red] -> Players Path - Troop path
[Blue] -> Army Encounters

-Allies: Sanchez & Jager-
*AI Script Notes*
-Normal Attacks Deal 0 Dmg !
-Targetable
-Sanchez & Jager's Army is Immune to dmg

-Army Allies: Elf Archers & Infantry & Mortarmen-
*AI Script Notes*
-Deals Good Dmg
-Will get Hurt

-Clear through the Infantry of Orcs & Dark Elf Infantry + Dark Elf Archers
[Elf Archers come to support you]
-You meet Jager along the way, save his army.
[Mortars come to Support you]
-Ally: Mortarman!-
-Control the Motarman and stop that scorpion!
-Armies of Scorpion Clan come to invade!
-Boss: Iron Scorpion-
-Will Shockwave if your far away.
-Acts like its in Defense mode.
[Lv 11] Posterus Green Outskirts - Main quest
[Red]: Player Progression Path
[Blue]: Enemy Encounters!
-Stalk the Sorcerer -> IMMUNE TO ALL DMG -> He maintains the (!) Shock Barricades (!)
Sorceror will use Lightning Vector if you are in range
-Kill the Armies you come across..
-Enter Boss Fight at the End of the area
-Boss: Orc Captain & Orc Sorcerer-
-Orc Sorceror Escapes

Strategy Tips:
-Mainly Infantry - Axe Throwers - Ogres are attacking you there kinda a push over with Player.
-If your Struggling take it slow and have your Infantry & 2ndary Troops take care of it
-Pull enemies back if your having even more trouble

(!) Shock Barricade (!) - Sends you Flying and Applies Shock - Designed to Prevent you from progressing till you kill all Enemies.. *NOTE* - Sorcerer will run away if you get near him or if you kill all Infantry type units.
[Lv 11] Posterus Green Centre - Main quest
*NOTE* Same as Previous Mission -> Just a bit more Upbeat!

-Purse the Orc Sorceror
-Destory the Orc Colony!
*NOTE* - Orc Sorceror Will be Casting alot of Lightning Storms at you, and there are More Shock Barricades!

Strategy:
-Take it slow
-(!) Avoid Shock Barricades (!)
-@Boss Fight - Kill Sorceror First! -> than go for the commanders
[Lv 12] Steel Plain - Climax Mission
Time for some Fun! Welcome to Steel Plains
[Advice]: dont attempt this alone unless you got Watchers Tanking or your a skilled enough player.
Recommend having a Player with you, or B: if your Attempting it Solo follow my advice, and the rest will be just you and your player skill.

-Ally Army of 3 Infantry -> Jager & Sanchez-
AI script:
-Jager & Sanchez are immune to Dmg & Deal No Dmg
-Jager will Normally attack 5-10times before he stabs the ground with a explosive line attack
-Jager's [Special Attack]: Explosive Line attack 5-hit explosive! (5m)
-Sanchez will Defend and Swing like he always does.
-Jager & Sanchez are "Untargetable!"
-Infantry AI: Fast Weak Hitting - They Need a Good Assisting - Pretty much like a Paper Tank in this battle.
-Ally: Samson-
Ai Script:
-Deals No Dmg & Immune to Dmg & Untargetable
-2 Special attacks on Continous Loop.
[Special Attack 1]: a Blue Shockwave! - Line Attack (5m)
[Special Attack 2]: Jump & Mini AoE send them in the Air (5m radius)

-Enemy Army- Level 12 -> Higher HP & Dmg!
Wave 1:
Wave 2:
Wave 3:
Wave 4: "SCORPION 12 o' Clock!" - Sanchez
Mid Wave 4: [Samson Shows up for 2nd part fight with 3 More Infantry + 3 Mortarman]
-After you defeat least 3 Ogres and Several Units Samson brings support.
-Dark Elf Archer Units inflict Poison DoT so be careful to knock em out
Wave 5: Boss Ochanku
-BOSS: Ochanku!-
HP 131,592
Cutscene: @65% HP (Saving Spoilers for you to watch)
-Normal attacks couple of Times before he uses a special attack
[Special Attack 1]: Stab Than horizontal swing -> will cause Knockback
[Special Attack 2]: Cross Slash -> Line Attack 10m distance

Soloing at Low level advice:
Not a Level 12 Solo fight but its all possible... if your willing to put the Extra revives in X_X however its gonna feel brutal at level 12, strongly Recommend being 15-17 before attempting but i cant stop you.
Troop Recommendations:
-Anima Wizards - Roserain Watchers Blue (Troop coins): Healing and Tanking capability
-Subjugation Troops - Troop Coin Troops.
-Arsonists (Level 17+) - Watchers
-Any Blue/Purple Troops will Keep up with the fight
-If your Stuck with Grey Units, best Recommend being higher level

Weird Point of Interest! (+100 Exp!)
-2 Samsons!?, one that helps fight with you at the end of the boss & 1 as a Unit as well as Jager both defending infantry -> They Troops we can use if the Developer wanted.

Weird Point of Interest #2! (+500 Exp!)
-Off Map with Air Troops -> you can Explore the Map with your Air troop..
[Field] Lake Bled (Lv 12-20)
Lv 12-20 Lake Bled Mission Guide
[Lv 13] - Green Flow

[Lv 14] - Claws Brotherhood Station

[Lv 15] - Forest of Fog

[Lv 15] - Dark Veil Camp

[Lv 15] - Stalker Forest

[Lv 18] - Swideen Area of Death Woods

[Lv 19] - Centre Of Death Woods

[Lv 20] - Shield Keep Town
[Lv 16] Outskirts of Essex Forest
[Red] Player Path
[Blue] "X" Totems, Big "X" Boss Wedge totem, "Blue Arrows Connects to the Big X"
[Yellow Debuff] - Effects All Allies & Foes

This missions is super easy the objective is to destory all the Totems before the timer runs out, if you ignore the enemies and kill all the totems, you will accomplish this without problems however the Wedge Totem will fight back.

-NPC Ally: Elf Commander-
-untargetable, Each troop deals 6dmg. Immune to dmg
-(Hard Mode) Targetable - Takes Dmg - Deals 12 dmg
-Totem of Corruption
-Boss: Wedge Totem
-(Hard mode) Special Attack: AoE 30m Radius Push back (6hits) + Poison - Low

Strategy Notes:
-Go for the Totems "First!"
-Armies of 2-4 will spawn near the totem each time.
-it still start you with 3mins to complete your task, and increase 30-45-60seconds per totem.

Failure Cutscene: (not much except the forest gets filled with more darkness)
-if you "Run out of time

*Weird Point of Interest (+100 Exp!)*
-Very Vague lightning. (Better during the mission when its Darker)
-at the "VERY NORTH" of your map, Essex Centre & Temple of High Elves
-if you were able to Travel off Map you get a Better View.
[Lv 16] Essex Forest Centre
Normal Mode:
[Red] Player Path......
[Blue] Enemy Encounters
Hard Mode:
[Red]: Player Path.....
[Blue]: Enemy Encounters
[Yellow Debuff] - Dense Forest effects All Enemies All Allies
*Note* Bring Fire Based Troops - Super Effective !

-This mission is a little tricky, if your new to this... This will be a [Crack] Mission in the future.
-Kill & Reach the Group that got Ambushed
-Use the Color Totems. to go Left & Right. or use the Map i provided.
-Kill all Orcs & Ogres to Access the Totems.

-Boss: Uzurun-

Strategy Tips:
-Supplement & First Aid is Unlimited Range will heal any ally
-Heal Kreia if Needed
-If Kreia Dies -> [Results: Mission Failed] No cutscene
[Lv 17] Entrance to the Temple of High Elves
[Red]: Player Path
[Blue]: Enemy Encounters
-Ally Troop: Elf Wizard-
TIP: Deals Fixed Ice Dmg, Does good at Freezing foes

-This is Really Straight Forward you can skip the little foes, and go save the Elves.
-Kill All Orcs & Gnoles
When you Reach the Seal near the Door
-Defeat Gnole Commander

-Boss: Gnole Commander-
-He Just Swings his Hammer around.
his Other Gnole Hammerman have the same special attack
[Special Attack1]: a Hammer Slam that puts you flat to the ground
[Special Attack2]: Sends Troop/Player Flying high in the sky with a Stun Debuff!
[Lv 17] Inner Court of the Temple of High Elves - Climax Mission
[Red] Players Path -> [X] is the finish point.
[Blue]: Many Enemy Encounters
Opening Scenematic Summary:
Elien asks the Elfs to stand aside as she goes sees the Elf King.
Elf commander says they wont move, Elien Blasts them and sends her evil horde of Encomblossians with her laugh.

-Ally Joins you! Elf Dual Blade Units-
-3 Units of Elf Dual Blades
and 1 Commander
Ai Script:
-Allies will take dmg - Targetable - Will Follow the player if no enemies are around

Area 1: Army of Infantry - Axe throwers - 2 Scorpions
Area 2: Army of Gnole Hammers - Ogres - Gnole Sorcerors - Infantry - Scorpions
*Note* Killing Any Commanders will bring the Reinforcements, making things difficult, also having Sorcerors on the board also cause difficulty. less AoE pain when Gnole Sorcerors are around.

Area 3:
This is the Final Stretch, Defeat the Sorcerers, Ogres, and any commander foe to boost your chances to survive!
You can Bundle them all together in the tunnel if you back up your troops.

Enemy Notes:
-Axe Throwers & Dark Elf Archers (only in melee) have a Burn DoT Effect apon Ranged atk
-Gnole Sorcerer Will Cast Earth Quake (Also Adds bleeding) and Dark Fog

After you Defeated All Enemies, Juggernaut included. Elien steals the Amulet, Seles Saves her, than decides to make there escape to the Anicent temple.
[Lv 17] Desert Eye - Side Mission
[Red Hazard Debuff]: Cold Level 0 1 2 3 4 5.
Level 5 = Death
[TIP]: Keep an Eye on the Gauge before you freeze yourself
[Interesting Note]: Machine Types "DONT FREEZE!" - Bombers & Tanks
.
-Campfire-
[F] Button to Interact - Campfire temporary removes Cold Debuff -> have to be in a 20m radius of Fire. -> Resets the Cold level 0
you can Campfires almost everywhere make sure you use them when you reach Cold Level 2-3

-NPC Ally: Investigating group-
-Targetable - Immune to dmg - Follows a Player (nearest player)

-NPC Ally: Sherpa-
AI Script:
-Normal attacks

Winter mission Points:
-Follow my map or Follow the indicators on your map, Keep Warm.
-First location: Army of Elks
-2nd location: Army of Wolves
-3rd Location: Snow Bear and Swarms of Elks & Wolves

Strategy Tip:
-Kill Elks and Wolves
-Keep Sherpa Healed.
-DONT FREEZE -> Use Campfires
-Fight Snow Bear and win

*Weird Point of Interest! (+500 Exp!)*
-Going Off Map with Air troops exploring the Wintery Mountains !
[Lv 21] Engelberg Entrance - Side Mission
[Red] Player Route
[Blue] Enemy encounter

-Ally: Sherpa & Investigator Group-
-Targetable - Will get Hurt - Will deal 0 dmg

Victory: Activate the Bridge
Failure Conditions: Your army dies, or Sherpa or investigator Group dies.. (one of the 3)
Mission Point:
-Clear your 5 Rune Slabs
-Activate the 5 Rune Slabs in the Correct Order -> Red, Yellow, Light Blue, Purple, Green
-Clear your way to Red or Blue Oblisek on Left or Right side depending on the Oblisek
[Normal]: Red
[Hard]: Blue
-Activate the Wrong one, makes ghosts & Elementals appear.
-Clear to the Activation Oblisek and Connect the Bridge
Mission Accomplished!

Strategy Tips:
-Heal the 2 NPC ally groups if there dying.
-Enemies can be a bit tough. All Enemies are Infantry so you dont have to worry too much
[Lv 21] Kedington Castle Wall
[Yellow Debuff]: in the small forest Less vision allows you to be undetected.
Map:
[Red:] Player Path
[Blue]: Enemy Encounters
[Ally Commander: Knightley]
Knightly AI:
-Able to Immoblize Any Foe for about 1-2mins regardless of restrictions Shown Strategy Skill used Invasion of Kaedes
-Joins the Fray of Enemy combat (in this mission)
-2 Basic Attacks moves.

Objective is Simple:
-you need to activate the Gate-Lever with 5 minutes ! -> Defeat All Troops in your WAY!
-DEFEAT ALL FOES!
-Gate lever (X mark on the map) - after activation spawns the boss
-Defeat the boss the mission is over.

[Boss: Orchakin]
After 30% HP he calls for Reinforcements to Assist him & 25% a Ogre Will Assist him.
AI script:
-Basic Attacks
[Special Attack 1]: a Blue Shockwave!
[Special Attack 2]: a Slash with a Bash

Interesting Notes:
-Knightley & Army is Immune to Dmg and has over 1million HP too!

[Weird Point of Interest!] (+100 Exp!)
-Seems Axe throwers may not be a Troop but they still use a Special Skill.
[Weird Point of Interest #2] (+250 Exp!)
-Dark Elf Spellswords??
[Weird Point of Interest #3] (+500 Exp!)
-Grey Hampton Map & Kedington Mission are connected as 1 map. Surprising ?? not compared to the world map
[Lv 22] Outskirts of Greendale
[Red]: Player Path
[Blue]: Enemy Encounter

Objective:
-Clear to Central Grendale (End of the Map)

This is kinda Easy, the Boss Fight wont be as easy, you will be attacked by a Cavalry Boss & Arsonists and will be getting Knocked around.
[Boss: Krantman]
AI Script
-2 Basic Attacks Moves - Slashing with his Axe
-Calls Reinforcements at 50% HP

There Like Needle Eye Arsonists however they do have a con Side
They Will shoot Fire Regardless if the Skill however when there enchanted they shoot off a powerful Burn dot !
[Lv 22] Central Greendale
[Blue]: Enemy Encounters

Objective
-Defeat all Enemy Forces
-Defeat Swamp Mammoth Boss - WEAKNESS: Ranged Attacks! be careful it can spew poison
[Boss: Swamp Mammoth]
-AI Script:
-Spray Poison to Enemy Troop Threat or Highest Damager (Range 120m) - Nature Dmg
-Swamp Mammoth's Foot Stomps (when it walks it deals dmg whoever is near its feet)

Seems Talisman came to Attack Eastern Settlement aint that a surprise!
[Lv 23] Engelberg Midpoint - Side Mission

Victory: Reach the Top of Engelberg Mountain. -> Defeat Ghost Lich
Failure Condition: if Sherpa or Investigator Group Dies

-Same Routine as the Last 2 missions winter missions
-Climb Scale the Mountain Path Clear Elementals, Ghost Orcs/Ogres.
there will be some New Hazards to Overcome
(!) Blizzards and Ice Explosion Trails (!) - Billizards Will Freeze you (appearently does nothing) Ice Explosions will Send you Flying.... you will take some damage not a whole lot that will kill you. just learn to becareful - Ice Explosion will Deal 2000dmg+ with no Armor on.
-Destory the [Unknown Device]
-Entering Boss Fight: Ghost Lich!
-Boss Ghost Lich-
AI script:
-[Ice Magic 1]: Spellswords' Ice Twister attack but smaller.
-[Ice Magic Special 1]: a Ice Version of a Liches Dark shots - 10 Shot
-[Ice Magic Special 2]: Glacial Spike - Similar to a Ice wall -> Sends you Flying!
-@70% summons a Ghost Army
-Now you Destory 2 [Unknown Devices] -> Deactivates the Blizzards (Optional) dont have too if you dont wanna
-Defeat the Ghost Army of 6 units, and Ghost Lich will appear!
@30% he does a Series of Ice Explosion Magic in a X formation !
-Wrap things up and Defeat the Lich!
-Now you can continue to Angel's Halo!
the Final winter Mission
[Lv 23] Grey Hampton
[Red]: Player Path
[Blue]: Enemy Encounter

Objective:
-Defeat All Dark Elves in your Path.
-Activate the Relic (has a purple Flame around it) - TIP: you can walk through the flame!
-Survive 3 Minutes and all the Encomblossians get sucked back into there dimensional storm

[Boss: Juggernaunt]
AI Script:
-Claw Strikes
-Lunges & Leaps - Throws itself at the Enemy
-[Special Attack]: Breath Attack
-[Special Attack 2]: a Ground Shaking Attack + Upheave of the ground

[Weird Point of Interest #1 (+100 Exp!)[/b][/u]
-Look back you can See Kedington Castle Walls
[Lv 23] Ancient Temple - Climax Mission
-Ally: Kreia-
AI Script:
-Deals No Damage
-Untargetable by Foe
-Pushes Enemies around for you.
-Special Attack: Dark-Flash Bang (Giant AoE similar to Victorius Roar)

Mission: Reach Elien -> Defeat Elien.
There will be Encomblossians, Dark Elf Archers, and Dark Elf Infantry that will Block your way.

-Boss: Elien-

AI script from 100% - 50% HP
-Dark Upper Cut Orb
-Multi Dark Orb - Circular Line Attack
-Dark-Blood Pull + Dark Shockwave - Line attack - Inflicts Curse - Low
-MiniDarkMeteors - X Formation - Line based - Inflicts Curse - Low
-Backflip to a Dark Beam - Line attack - Inflicts Curse - Low - UNBLOCKABLE
z-Circular Ring Blades
-Dark Laser - Line quick attack - Inflicts Curse - Low
[Curse - Low] Effect:

AI Script Shifted at 50% - 0%
"I will show ya hell today"
-Faster movement - Attacks faster-
Agressive & Upgraded Moves
-DoubleDarkLaser - Double Line attack
-Dark Knives - Fan Attack
-Pillar of Death -(Large) 50m Ring - Instant Kill if your in range - Unblockable - Ignore defense
-Pillar of Death2 - (Small) 20m Ring - Instant Kill if in Range - Unblockable
-Circular Blade Ring - Faster
-Claw Attacks - Like Encomblossian Claws. - 4hit combo
-Encbomlossian X-Claw -Line X attack
-Minidarkmeteors - Multi AoE 5min Explosions
-[Upgraded] Dark Blood Pull (Fan) + Dark Shockwave

Emotes:
-Bow
-Laughs at you

*WARNING* -> after Emote she pulls out a big attack!

Summons - Encomblossians
At 85% -> At 80%
-1 claw Units -> -4 Claw units
at 65% -> At 50%
-2 Encomblossain Primitives units -> 3 Claws Unit
-2 Head Cannon units -> 2 more Head Cannon Units
at 35% & 30%
-Encomblossian Primitives units & Head Cannons
At 15%
-Encomblossain Claws - Primitives - Head Cannons & Juggernaunt

Conditional - Ai Script - If Encomblossians are on the battle field
-Moves side to side (no attacks) - if your not close - about 10-20m away she will remain still.
-MiniDarkOrbs
-Circular Ring Blade
-DarkBeam
-Dark Blood Pull + Dark Shockwave

Strategy: Beat her down, use the Encomblossian army to your advantage -> Just dont kill them Leave Encbomblossians alive as much as possible. - Head cannons wont keep her idle long as long as head cannons are in melee.
she will hardly put up a fight. -> Easy Victory
[City] Sunstruk & Arena

[Sunstruk Colosseum] (1) - Level 24

[Sunstruk Colosseum] (2) - Level 28
[Field] Windstone Desert (lv 24-26)
[Lv 26] Angel's Halo
[Lv 26] Vandall Valley
Mission: Defeat the Wedge totem
Mission Failure: If Orc Sorcerer Dies!

-Ally: Orc Sorcerer-
-Has the Ability to Cleanse the poison areas & to Destory the Wedge totems

-Boss: Wedge Totem
-Type: Tower
-its got a trench around it, only Range units can hurt it.
-Protected by 2 Wedge Totems. -> Destory them when the Quest marker says so.
[Lv 26] Makadu Village
[Lv 27] Urka Village - South & North
[Lv 27] Urka Village South!
[Yellow Debuff]: Swamp
[Lv 28] Thunder Valley
[Lv 28] Burning Shrine
[Lv 28] Watchers Valley
[Lv 28] Daroka Village
[Lv 28] Hideout of Hunters
[Lv 29] Tomb of Ancestors
[Lv 29] Secluded Scarp - Climax Mission
[Lv 29] Tomb of Dragons
[Lv 30] Treasure Goblin Nest
You Dont have to be Level 30 to do this Mission, you need to be level 24! Surprise!
All Goblin Foes are Level 30 though. and your likely to do little dmg to them, due to there High Agility.
Recommend over 1500 Hit, otherwise your gonna have a tough time hitting them, but Hey "Gold & Vistonstones are worth the risk"

-Settings
  • Gold -> 3 Real Goblins provide 10k of Ingots -> about 1-3 ingots
  • VIsion -> 3 Real Goblins Provide Purple 5-10 Visionstones
  • Enchant -> 3 Real Goblins Provides Grindstones (i feel this is a waste, but done it just give ya the info)
These Little guys love to run and say "Lair - I'm the Real Gold/Visionstone/Enchant Goblin"
There is No Real way to find out which one is the real one. except for the chest on the back.
Notes:
-5mins timer to complete your hunt, after 2mins the "Real Goblins" will Light up like a Beacon to be seen. there will always be 3, i count the 3 Real ones, and kill the non-Real ones.
-Non-Real Goblins -> Will Provide Resources. Drop Rate is every 1-10 Goblins = 1 Chest Approximate.
-Goblins will Run back and Forth from there location. they will not Run from 1 zone side to the other.
-Goblins are Harmless.
-After timer reaches 0 = Card Draw + Mission Complete = Collect all Chests.

Easy way to take this out:
-Quick Line Attacks. -> Line Up your goblins and hit them all
-AoE quick attacks -> Sweep/Wave
-Practice Makes Perfect.
-Fast hits, Easily stunned.
[Field] Chasm of Chaos (Lv 26-30)
[Field] [PvP] Forgotten Wilderness (lv 30)
Par take in a PK-Enabled Zone
While Killing people is not a nice thing, you can still do it, its more related to the quests to gank players.

About Player Killing people.
-5minute per 1 Player Kill point for Daily quest. (there is no possible way to speed up the timer except Server Resets)
-you can freely kill anyone, if you already killed in cooldown, you will get a Message saying your kill doesnt count.

[Epic Quests]
-Help Golden Hammer on his quest to giving you the "Ultimate Gear" (was pretty Ultimate before Manelos & Pergos)
-Help the Elve find Darkened Sun Suspects -> PK players every 5mins -> Reward: Hunter Skill Book II's (+350 exp vs 100exp)
[Reward]: Supplied Gear version 1, (Before Bracelet/Ring Quest)
Supplied Gear Version 2 (Final Quest: Extreme Essence)
Skill Book Dailies *WARNING* you wont be able to do Wilderness daily if you complete all of the epic quests, make sure you stop at Extreme Essences and/or
[Subjugations]
"Troop Only Mission" -> [Subjugation]
Even if you did Happen to "Bring your hero in" 2things that will happen. 1: you will possibly crash the game, 2: the mission will be done instantly under 5seconds.

Each Mission Objective will tell you the same, Defeat All Waves/Towers/Foes, under 3mins 30seconds.

*Interesting Fact* After 2mins a "Treasure Goblin will appear" -> he will stick around for least 30seconds if not killed. than disappear off the map "Uncommon Appearance"
Reward: Ingots - Rare Troop Insignias

[Subjugation] Grey Wood
Survive the timer or kill them all

-Ally Troop: Human Infantry-
6 Waves
Wave 1:
-3 Thieves
Wave 2:
-4 thieves
Wave 3:
-4 Thieves
Wave 4:
-4 Thieves
-2 Dark Elf Archers
Wave 5:
-4 Thieves
Wave 6:
-4 Thieves
-1 Dark Elf Archers

[Subjugation] Field of Watchtower
Survive the timer or Kill them all

3 Waves - 6 Towers
Wave 1:
-1 tower
-2 infantry
-2 Grenadier
Wave 2:
-2 towers
-2 Infantry
-3 Grenadier
Wave 3:
-3 towers
-2Infantry
-3 Grendiers
-3 Ulhans

[Subjugation] Jackdaw Canyon
Survive the Timer or Kill them all.

6 Waves
Wave 1
-3 Infantry
-2 Grendiers
Wave 2
-3 Infantry
-2 Grendiers
Wave 3
-6 Slaughterers
Wave 4
-2 Slaughters
-4 Arsonists (sometimes use flamethrowers
Wave 5
-4 Uhlans
-4 Grendiers
Wave 6
-4 Uhlans
-2 Infantry
-2 Arsonists
-2 Grendiers

(!) Warning (!) Watch out for the 2 Orc Watch towers -> will hurt your Troops regardless of how strong.
Also status effect: [Reckoning] Lowers ATK & Magic

[Subjugation] Old Citadel Tower
Survive till the timer Reaches 0
Or kill them all before the timer.

6 Waves
Wave 1:
-5 La Crete (Raptors)
Wave 2:
-5 La Crete
-1 White Bear
Wave 3:
-4 Boars
-2 Earth Elementals
Wave 4:
-7 Boars
Wave 5:
-5 Wolves
Wave 6:
-5 Wolves
-2 Earth Elementals
[Invasion] Colonock Canyon
[Defense Battle]
-9 Waves.
*NOTE* If you Kill All Units, -> All Ground All Flying -> Next Wave Spawns.
Every Wave takes 3mins to spawn if your faster than 3mins.
-Use BP System to your Advantage
-BP system, can Summon - Retreat - Swap.
There are plenty of Foes to kill to give you BP
Wave 1: Infantry - Mortars - Riflemen
Wave 2: Cavalry
Wave 3:
Wave 4:
Wave 5:
Wave 6: Steel Guardian & Dark Elf Archers on the Hill + Summoners (Need to Kill before they summon) - Infantry - Archers - Mortars
Wave 7: Gnole Wizards - Gnole Axe/hammer man - Spearmen - Infantry
Wave 8: Ballistas - Spearmen - Human Wizards - Infantry - Mortars
Wave 9: Basph - Spearmen - Infantry - Mortars - Rifleman - Ballistas - Cavalry (All Units)
-Boss: Baphomet -
AI Script:
-Normal Attack scythe Attack - Simple scythe sweep
-2 Spin Scythe Strike - Spins while striking forward - Line Attack
-Dark Spin Scythe - An AoE Ring (30m around target) with Dark Fire
-Dark Scythe explosive - Small Cone Explosive with Mini AoEs


[Tactical Field]
-Use Tactics to Defeat the Minotaur Boss.
-Deciding your Path will cause the AI to respond to your attacks.
-If you Charge in the middle -> All Armies will go ALL Out -> Targets Base
-If you Charge Right or Left, he will Signal his troops, and move accordingly, and or Summon Reinforcements depending where the Minotaur is
Seneraio 1: Minotaur on Right side of map
-Choosing Left
-Choosing Right
-Choosing Middle
-Breaching Back Row Through Middle -> All Out War (all Units present will All Target the Base)
Seneraio 2: Minotaur on lLeft Side of map
-Choosing Left
-Choosing Right
-Choosing Middle
-Breaching Back Row Through Middle -> All Out War (All Units Present will All Target The Base)
-Boss: Minotaur-
AI Script:
-IF not in Melee - All Troops Including minotaur will target the "Base" till Melee engaged with a unit.
-
-
-
-
-
-

[Invasion Battle]
-Ally: Base-
-if your base dies you Lose the mission
-BP allows you to Summon Armies to assist you in combat
-Army AI is set to attack mode.
-Army choices: Infantry - Archer - War Beast - Upgrade*
- *Upgrade* -> Turns into Upgrade2 -> *RANDOM* Ability (not random allows you to summon a boss to support you in battle)
Objective: Defeat 3 Relics -> Defeat all 3 Guardians -> Summons War Machiine
-Relics lose 2% per hit -> Use Fast hitting attacks
-Relics will spawn a Guardian after death.

-Boss: War Machine-
AI Script:
-
-
-
-
[Extreme] Rebel Fortress
Wave 1: Infantry - Riflemen - Mortarman
*Note* After 50-60% of Troops been defeated
Wave 2: Reinforcements
Wave 3: Boss Harrison
*Note Harrison* Escapes at 10% retreats in the Fortress.*
Wave 4: Busting the Door
-6 Walls (optional) -> you can weaken the walls with Bombers, Golem, Siege tank, or Trebuet, or Human Cannons or Organ Cannons.
-Fortress Door - Immune to Most units attacks, Except Bombers, Golem, Siege Tank, or "Ram*"
-Enemy Reinforcements will spawn Behind you
-Ally Troops given: [Grey] Storm Riders Units, Human Cannon, Human Treb
Final Wave 5: Harrison & Infantry Army.

Strategy Tips:
-There is no Archers up till towards the ending point. on Wave 4 busting the Door you can use Bomber Wings to your advantage during this point.
*NOTE* For those who decided to do this with 4 people will be provided with a "Strengthened Storm Riders Units"

Ram* Tips & Information:
-Ram can be buffed with Speed, Protected with AoE Defensive effects
-Ram can be Pushed by a Scorpion, or a Siege tank. for Faster Movement
-Watchers Grey Wood & Roserain, Sky Watchers -> Can Provide Super Speed to Ram.

-Ram: Moves about 2ms (2meters per second)
its pretty tough it can handle alot of Mortar Fire, Archers, Bomber hits. but not continously, about equally strong as 3 Trebs
-Strong Bomber Wing Units (Purple) can Hold Dmg or help the Ram from being hurt by Archers on the wall
[Extreme] Invasion of Kaedes
[Extreme] Strange Pheonmenon in the Thunder Valley
[Raid] Scourge Mountain part1
"Requirement"
-Completed All 3 Extreme Quests Twice

Section 1: [Last Wardstone] there are 3 Wardstones
Wardstones

Easy Strategy:
4 Large Units - Scorpions or Tanks
Least 2-8+ Archers Units or More
Optional Support to Fight off Cavalry that happen to stall your Archers Units.
-Arsonists - Spearmen - or Offensive Infantry

-Ward Stone- (3 total)
-Type: Tower
-Aerial Unit (can only be hit by Aerial Type Attacks)
-Storm Riders will not do Dmg.
-Modernized, or H.Riflemen will do less Dmg.
-Archer Units and Axe Thrower units will do Significant dmg.

This Objective takes Cordination.
-Have Scorpions Attack first and clear the way. along with spearmen to Block the cavalry from attacking your archers or Arsonists.
-Have archers fight the wardstone
-Have Scorpions on Glyphs or Tanks on Glyphs, Glyphs will remove the Red Barrier Around the Wardstone.

Section 2: [Rubra and Kerulem]

This takes some DPS, and some Tactical Effort. can bring you some serious trouble if you dont know what your doing.
Objective
Defeat Rubra and Kerulem, first you gotta reach them without "Detection" -> Simply Pull the each Army to you and defeat them. without Rubra or Kerulem spotting you, or the Fist of Ultimate One punch will kill you.
After you cleared the 4 Armies the big fight begins, Head cannons and Scorpions will attack you. they can be easily cleared away. with a Scorpion or Bombers.

-Boss: Rubra-
AI Script:
-Sweep
-Stomp - Kick
-Lava Pool Stomp (Lava pools are permenant till the Boss is Defeated)
-Barrier Shift -> Shifts Role -> Swaps Ai scripts with Kerulem
-Encomblossian Ultimate One Punch -> If you fail to equalize there HP in time. -> Infinite Range, instant Kill.
-Shockwave AoE -> 100m Radius Pushing shockwave. (random)

-Boss: Kerulem-
-Boulder Throw (IF -> No One Melee Engages) -> Will hit Air Units last if Air Units are last on the field.
-Sweep
-Stomp Kick
-Shockwave Range 500m. you will notice it. Big Red LINE.
-Barrier Shift -> Shift Roles ->Swaps AI scripts with Rubra
-Encomblossian Ultimate One Punch
-Shockwave AoE -> 100m Radius Shockwave, Pushes all and Damages all within.

Strategy 1: Normal
-Pull 4 Enemy Forces -> Engage Rubra and Kerulem
(Cheap Trick to Killing forces Quicker) -> Players will get Annoyed By it. "Ice Wall" <- If puller is far enough away, they will go after the ice wall and try to attack the center. Tactical "Bait"
-Damaging them Equally (Observe HP bar)
-If one kneels, fight the other till they both Kneel.
-HP Thresholds 65%, 35%. -> Barrier Shift -> Makes them Immune to dmg and shift roles.

Strategy 2: BP system "Switch"
-Step 1: Set your troops in Slots 4-8 instead of 1 2 3
-Step 2: Group Wipe. -> Activate 1 Scorpion for Bait (or Multiple as a group)
-Step 3: Use Bombers -> Head Cannons will do Dmg or "Miss" the target (possible bug)
-Step 4: Bomb Drop everything. -> Rubra and Kerulem cant hit you, and No other Enemies except head cannons cant hurt you.
[Raid] Scourge Mountain part2
Section 3: [Crossroad of Trials]
"HERO ONLY"
-This is a 3 step Process.
-6 people Required. (before it was 4).
-There are No Enemies, but Enviornmental effects.
.
-Ice Dragon Statues can kill you. (can be Countered with "Defend")
-Orbs can bump you (Countered with Escape)
-Statues will kill you if you "Fail" to use all Levers at the same time. 8second time frame. lever time 5seconds.
.
Strategy: Climb
Tips:
Elementist Bubble + Pet Protection vs Ice = Invulnerability
Orb push + [Escape] = Invulnerability for 3seconds.
Potions + Defend vs Dragon Breath. (if you happen to be in the line of fire)
Less talky unless your the one counting.

Section 4: [Second Trial]

This Requires Team work. there are 4 Locations with 4 towers, Top Right, Top Left, Bottom Left and Bottom Right.
-4 Towers
-8 Glyphs. (Shown in Picture)
[Objective]: Must all Be killed at the same time.
*Note* if you kill the tower. at anytime, 20second timer will pop up, and everyone has to defeat the tower.
otherwise you turn into a popsicle like Section 3.
-You have 5mins to complete this task.
-Every 20-30seconds (25seconds on avg) the Glyphs will change its patterns.
-After its Weakened say to your group "Bottom right Ready" (depends on which side your on)
-Your Team will set a time, whoever is leader. or acting leader. some will say "52seconds" its because we people stared at the timer enough to check when the next Glyph change is.
-If your the one "Ready" i recommend this formation, i call it a diamond formation or square formation. it helps your troops cover all nearby glyphs. as a player i teach people this trick. if your Soloing or Duoing with a person per tower.

Section 5: [Manelos]
A Brutal Ice Dragon with Various Powers. He Creates hazards you must overcome, a potential dangerous boss.
-85% He takes Flight into the Sky -> Summons Allies -> Use (!) "Verma Protection Device" (!) -> Drains Vitality
-75% He Drops to the ground to fight
-65% - 45% May Take flight again
-45% HP -> Summons Ice Crystals & (!) Cold Zones (!) (a WHITE FIELD)

(!) -Ally: Verma Protection Device- (!) -> Required to Knock Down Manelos -> Will be Stunned for 30seconds
(!) Ice Crystals (!) - They have small Ice Field around them, if not destoryed after 1minute they will shatter and Make "Ice Elementals & Medium Ice Elementals"
(!) Cold Zone White Field (!) -> Will Do 2000dmg fixed Damage per Troop. (Effect Varies between Ice Resistance) -> Arsonist (Example: 20 troops) will take 20-24k dmg per second. but has 5000 Ice Resistance which is about 20% resistance vs Ice Field. but will have its life drainned in seconds.
if you happen to drain all his Life below 45% all the AI scripts he has will be skipped.
-BOSS: Manelos-
AI Script:
-"Targets Various Targets that who are deemed a threat" -> Furthest or Nearest Player/Troop
IF/When Melee Engaged:
-Claws
-Frontal Ice Slam -> Dont stand in front unless ya wanna get hurt.
-Heavy Gust -> Charges Up for a Heavy Push attack -> Not Powerful -> Usually happens when he takes flight or if the fight is dragged out.
Non-Melee Engaged Attacks
-Ice Ball Shot -> Causes (!) Frost Bite (!) -> Level 1 2 3 4 (at level 4 "FROZEN")
-Dragon Curse Level 1 2 3 4 -> "a Darkness Roar that pushs everyone back in zone" -> -20% per level.
-Blizzard Ice Crystal Drop -> you will notice the Snowy Whirlwind, and Drops 5 Ice Crystals 20m Radius drops.
-Dragon Frost Breath -> Nick Named: Kamehameha -> Because he charges up and uses a Huge Cone Ice Wave Attack Range: 200m
Flight AI:
-Idleness
-Targets Verma Devices with its (!) Cold Zone White Field (!)
-Summons Troops to destory the (!) Verma Protection Device (!)
-Dragon Ice Breath -> Targets Verma Device depending who is a easy target
-Summon Troops per Portal- x4
[Raid] Grave of Time
"Requirement"
-Complete Scourge Mountain -> Defeat Manelos

Section 1: Ruin Manager
2 people per 1 location
4 locations (Top Bottom Left and right)
Enemies:
-Top Left -> Scorpion + Ogres
-Top Right -> Cavalry
-Bottom Left -> Spearmen
-Bottom Right -> Archers

-Boss: Ruin Manager-
-Type: Tower
-Starts at Top Left -> Moves counter Clockwise.
-Rotates every 20%, than on the last 20% he splits into 4 mini towers.
-Uses Lightning Strikes. -> Line Attack
-Uses Multiple Lightning Strikes -> 20 Lightning Strikes in a 5m radius

Section 2: [Kaedes War Machine]
After Defeating the Ruin manager you are teleported to Checkpoint & Group Chest.
There are
Next you will have to Traverse the Desert to 3 Areas.
"You have 5minutes to Flip all towers" -> After 5minutes -> Sandstorms will appear -> Sandstorms can be evaded.
-Infantry are harder to Kill if there near the "Statues" there under the Protection of Verma effect, giving them Regeneration, Defense.
Area 1:
Area 2:
Area 3:
Area 4:
You are Now Blocked, with Sand Storms and Sand Pits, and your Boss is the "Kaedes War Machine"
-Boss: Kaedes War Machine-
-Type: Elemental
AI Script:
-Same as "War Machine" in [Invasion] Colonock Canyon - Invasion Battle

After 75% 50% & 25% -> Unleashes a Sandstorm -homing -> Whoever is under a "Target Debuff"

Section 3: [Poison Generator] (3 Poison tower - 1 poison Boss)
[Subjugation Mission]
-Poison Hazard to Any Non-Orc Troops
-SP Infinite
-Machine types are immune to this poison hazard

"All 3 Poison Towers must be destoryed first" Before the Generator can be destoryed

-Boss: Poison Towers/Poison Generator-
Type: Tower
Special Attack: Poison Wave -> Hits near by Ground units
-Poison Towers/Generators -> Can hit Aerial Units.

Section 4: [Grankus & Snow Mountain Bear]
This one is Simple:
-Clear the Army first -> Grankus & Snow Mountain Bear will Appear after.

-Boss: Grankus-
Debuff -> Anxiety
"If Snow Mountain Bear & Grankus go too far away" -> Shifts Ai Script.
Ai Script:
"TARGETS Leader First!" -> "If Leader dies, Furthest Target is next target"
-Similar to a troll.
-Leans and Slams
-Multiple Club Slaming (AoE)
-Can Summon Ice Graves/Ice Walls x5 -> (!) Creates Ice Elementals if you dont KILL THEM (!)

AI Script: If Anxiety
-Relently Charge Swings at the Target.

-Boss: Snow Mountain Bear-
AI Script:
-Same Ai Script as Snow Mountain Bear from Unknown Corridor -> Except this one got more HP and Damage
-Claws
-Charge and Slams

Section 5: [Pergos] - The Flame Demon
"Ruin Manager Holds on to your troops for later part of the mission"
at 65% HP you will need your troops to stop Pergos

-Boss: Pergos-
This guy is a fun pile of Molten Demon that he is, he reminds me of the Demon of Diablo 3 with the Fire Chains.

AI Script:
"Targets Leader First!" -> "If Leader Dies, Next Target closest is next target"
-Leap Jump Slash -> Takes Stance first, Jumps in air than slams down with sword (sends player flying)
-Flame Slash -> Slashes with Flame.
-Flame Fist -> uses his Fist and shoots Flame.
-AoE Flame Spin (Large) - Opening in the inner
-AoE Flame Spin (Small) - Opening on the outter
-Flame Orb -> Goes up in the Air and to protects itself using his Flame Orb -> Oppertunity to Hurt him.
-Flame Orb Protection -> At 65% Protects himself and immune to all dmg till all 4 Flame towers are dead
-Mini Meteor -> 100 dmg sends the player flying (Small Red Arrow)
-Flame Ring -> Fire DoT of 1k+ (Big Red Arrow)
-Multi Flame Explosions -> 10m per Character -> deals about 30k+ dmg,
*Note* -> This Flame Explosions happens after a "Flame Orb" and After first 1minute of Fighting.
-Swoop Attack -> Leaps into the Air does a Barrel Roll towards Target and Drops.
-Tether -> Flame Orb Explosion -> Flame Chain on Players Pulls them all close and does his Flame Orb.
-Cage of Execution -> 2 Blue Arrow on targets, will put them in cages and permenantly Stun, till released.
At 65% HP
-4 Towers need to be destoryed.
-6 Ghost Infantry protect the Towers -> Bombers are effective.
-Tower uses AoE Bursts about 50m radius

Strategy tips:
-Whoever is targeted -> Leader, if Leader is dead, Next Target
-Watch his Gestures. -> Will tell you what attack next.
-Keep an Eye when he reaches at 65% -> Run back before he Flame Orbs you, if your in range you will suffer 5k per second.
-Be care of the Flame Explosions in the beginning can lead to a early death.
-1 Kiter -> Rest attackers.
-help the player get outta the cage, you could be next on the list.
[Crack] Mysterious Corridor
God Bless Effect: if your Below Said God Bless Number.
God Bless Effect: if your Above Said God Bless Number.
[Crack] - Level 1 2 3
God Bless Required: 600+

Missions Will play off Previous Missions you have encountered before This is like a Speed-Run on a harder difficulty.

*Interesting Note* Gold Value is RNG based, not on how fast, or the amount of killing, but just completion.... Even a person who is afk can have a higher amount of gold obtained than you.

=[Maps]=
Fort Valley Castle:
[Blue]: all Enemies encounters
-Boss: 3 [Crack] Iron Scorpions-

Grey Hampton:
[Blue]: Use Air Units -> SKIPS ENEMY ENCOUNTER!
[Red]: Enemy Encounter
-Boss: 3 [Crack] Juggernauts-

Centre of Essex Forest
-Boss: [Crack] Uzurun-

-Angel's Halo
-Boss: [Crack] Steel Guardian-
Level 1 Gold Value: 5k - 15k
Level 2 Gold Value: 10k - 20k
Level 3 Gold Value: 15k - 22k

Troop Coin Value: 10-25 per Enemy Unit
Heroic Insignia: 1-5 per Enemy unit
Troop Strategy Book I 1-4 (+100exp) per Enemy Unit

[Crack] - Level 4 5 6
God Bless Required: 1200+

=[Maps]=
-Seculded Scarp
-Boss: [Crack] Talisman-

-Tomb of Ancestors
-Boss: [Crack] Palanu-

-Central Greendale
-Boss: [Crack] Swamp Mammoth-
@75% HP 50% 25% & 10% Reinforcements will be swarming you
-Watcher's Valley
-Boss: [Crack] Iron Scorpion +Dark Elf Commander-
Level 4 Gold Value
Level 5 Gold Value:
Level 6 Gold Value: 19k - 25k

Troop Coins: 20-30 per enemy Unit
Heroic Insignias: 10-15 per Enemy Unit
Troop Strategy Book I 1-5 per Enemy Unit


Strategy Tips:
-Remember to Use An Air Troop for Gray Hampton -> Follow the Blue Line on the Map, to Skip Spearman, Scorpion, Dark Elf Infantry, and Archer troops.
-If you own Modernized Rifleman -> Handy for 1 shotting your bosses
-Scorpions can Clear the way for most of your battles
-Bomber Wings -> Effective is Groups, Remember to use them were the "BLUE" Encounter Pools are.
-Arsonists troop are super effective in the Essex Forest if your using them.
[Crack] Unknown Corridor
Rank S: 2:30mins -> x3 of Rewards
Rank A: 1:15mins -> x2 Of Rewards
Rank B: 1min -> x1 Of Rewards
Rank C: 30seconds -> Nothing
Rank D: 15seconds -> Nothing
Failure: fail to complete mission under 5mins

Weaknesses and Day
  • [Monday]: Fire damage - Explosion damage - "Giant Monster Hunter Bonus"
  • [Tuesday]: Melee Combat - Warbeast melee - Scorpions melee "No Hunter Bonus"
  • [Wednesday]: Lightning Damage - 2handed Melee users - "No Hunter Bonus"
  • [Thursday]: Dark Damage - Cavalry Charges - "No Hunter Bonus"
  • [Friday]: Ice Damage - Arrow Damage - "Human Hunter"
  • [Saturday]: Spear Damage - Axe Damage - "No Hunter Bonus"
  • [Sunday]: Nature Damage - Cavalry Charge "No Hunter Bonus"
.
Rewards of the day
  • [Monday]: Branch Skill Books - Vision Stones - Ingots
  • [Tuesday]: Branch Skill Books - Vision Stones - Strategy Books II
  • [Wednesday]: Branch Skill Books - Vision Stones - Troop Coins
  • [Thursdays]: Branch Skill Books - Vision Stones - Ingot Cash
  • [Friday]: Branch Skill Books - Vision Stones - Troop Strategy Books II
  • [Saturday]: Branch Skill Books - Vision Stones - Troop Coins
  • [Sunday]: Branch Skill Books - Vision Stones - Cubics x500
.
Bosses of the Day
  • [Monday] - Polar Bear
  • [Tuesday] - Lich
  • [Wednesday] - Elemental King & 2 Wedge Totems x2
  • [Thursday] - Giant Troll
  • [Friday] - Human Thief
  • [Saturday] - 2 Juggernauts
  • [Sunday] - Goblin Rogue

Strategies to Taking out Each Daily:
-Gunslinger Physical Method with Stormy Blade & Bombers lol
-Weaknesses Do 2x dmg. Hunter Bonus Adds to your Hero.
-[Monday] Flame Archers - Arsonists -Royal Wizards - Wizards will Cook the Bear easily [Chain Arsonists] less than 30seconds
-[Tuesday] Any Physical "Melee" Troops Type -> there damage Multipler has magnified by 2x, -> Any offensive Infantry will make this look easy, because all Forms of Melee has been doubled, War Beast - Scorpions - Melee type Infantry. Special defending or Offensive.
-[Wednesday] Scorpion - Lightningmancers - Thunderbolt Bowmen -> Fire Resist UP, Lightning Weakness 2x 2x. You might have a little Trouble with this one, there are 2 Wedge totems you gotta kill first before you get to the main Boss. or if your a spellsword you can clear this really quick.
*Note* -> Take advantage of Using Lightning due to "WaterSoak" effect
-[Thursday] "Dark" or Shadow Shadow Marksmen - Bombers - 1 Executioners -> This one is a tough one and a Half. Hes Worthy of a Boss. and Possibly one of the Strongest Corridor Fights you will ever have.
-[Friday] Spellsword Ice Magic - Icemancers - Frost Bowmen
He will Shatter due to ice Attacks, "Watch out for Mortar attacks & Land Mines!"
-[Saturday] Punishers - Elite Punishers - Bombers -> Punishers in Line Mode will hurt the Juggys the most. Can have your Punishers do some Javelin throw to do some serious dmg
-[Sunday] #SundayCubicCorridor! -
if you dont Kill them fast enough, the Goblin Reinforcements will over Run you. Poison the Living Hell outta the Goblin Rogue, and he Will Croak.
[PvP Title Card]
[PvP] Field of Blockade - 3vs3 Mode
[PvP] Field of Battlecry - 3vs3 mode - Unavailable
[PvP] City of Duels - 1vs1 mode
[PvP] City of Melee - 3vs3 mode
[PvP] Stone Hall Siege - 6vs6 Mode
[PvP] Grand Clash - Domain War - Camp vs Camp (Unavailable)

[Yellow Buff]: Wide Vision - 3vs3 City of melee & Stone Hall Siege
Full Story Plot
Having trouble with all the missions and the story line well i will tell you a Abridged version with 90% accuracy, i cant always be right lol

The Events that unfolded are "After [Kingdom Under Fire Circle of Doom]" and information has been lost inbetween.

-Villian Seles-
Our Main Story Villian
"Everyone's Favorite Devil May Cry Character"
Favorite Weapon: Katana
-Katana - Soul Leeches if Stabbed.
-Favorite Spell: Giant Meteor Storms (that you can see in the E3 Trailer or Tutorial)
-Can Cast Portals at Will. (everywhere he goes)
-Makes Deals with other People
-Can Cast Barrier Protection Spells
-His Swings have a Heavy force of power behind it.

Story - Related to the Berserker's Story - KUF2 (2014 Version)
-Viciously Betrayed like berserker's story
-Defeated By Seles
-Seles Forsees the Great power of the Berserker
-Shatters Reginer's Glowing Sword

-[Azilia]-

-All 5 Heroes all end up in Azilia, end up fighting the Encomblossian war. Seles appears with Celine following him, Seles is looking for the Soul Crystal, teleports up to the King of Azilia and Stabs and Soul Leeches his Soul, Than Summons a Giant Meteor Storm Destorying a lot of the castle.
Seles Leaves along with Celine.

-Glen Finds you can takes you all 5 heroes to the encampment, you go with thomas to explore and help him along the way, Grey Fog is overruned by encomblossians, you fight them off than Glen saves the day with his Legendary Stormy Blade moves.

-You Adventure to Moonlight Tower and ending up knowing its locked by magic, you send a messenger to bring Jade (One of Nibles Students). you hold your own against the Hordes of Encomblossians, than get Aid by Jade & Golden Hammer. Using there Organ Cannons.

-After the Tower of Moonlight is open, Refugees all begin to camp here, you make your Grey Rock Fortress to Help Power the "Luna Wing" so you Fight of Hordes of Kobalds & Trolls, and you Gain Crystals you refine into Fuel.

-Every Refugee and All the Equipment along with the Luna wing gets brought aboard.

-Leaving Azilia on Luna Wing, as you leave you relentlessly keep getting attacked by encomblossians, you fight a good portion of them off, but when you begin to reach New Hampton you get Ambushed By Vert's Army of Encomblossians.

-Luna Wing Crashes in North New Hampton, and forever stays burning (part of the Story).... You End up Mending the refugees, and find your way to Duran's Reclaimation camp, you help him Reclaim New Hampton

-During the Re-taking of New Hampton you Face Vert, and his Encomblossian Army ! than Glen Saves you Again with his "Bombardment" power. Vert Makes his Escape, and your Army Re-captures, New Hampton Refugees stay in New Hampton till Later, with a Blue Portal that takes them to Accolade.

-You Leave out South of New Hampton to have Golden Hammer Looking over your Luna Wing (you wont see him for a long time down the road) & Glen Appoints you as a Azilian Representive... Surprise!.... While you get to save the Village outside Accolade, from Brigands, you head to the Accolade gates you have been traveling with Nobility, she allows the group through the gates, and prepares you an Airship, as thank you for helping her back in Accolade.

-[Eastern Settlement]-

-

-[Hexter]-

-[Drenorth]-

-[Kaedes]-

-[Western Fortress Area]-

-[South & North Volland]-

-[Ennar]-

-[Forest of Birth]-
Powerleveling Tips & Skipping the Game
Having Trouble Leveling or Need a Pick-me-Up? or Just want your alt to go from level 1-30? This is a little advanced for most people maybe this will help you.
This Focus's on you and your Ability to level with just your hero. because certain missions are "Hero-Only" this is Quickest method to Level 1 to 30.
.
Before you ask anything about Exp.... Important Note: "Experience Scales" if you level 12 and defeat a level 20, you will get Less Exp (very odd) "you have a 5 level difference" if you decide to fight a level 15 or 17 you will accumulate the Most exp. so keep that in mind.
At 12 -> Lake Bled, Kill Bandits or Ice Elementals if your gutsy, At level 14-15 -> Fight Dark Elves. Reach level 24-25 from farming over 2000 kills of Dark Elves. (you will need potions) -> Windstone -> Bug Nest there is alot of them easy exp as the far as i can see.. Reach level 27. -> Go to Chasm of Chaos. Fight Wyrms till level 30
-> Use Subjugations to give you EXP at Early points in your levels "ON HIGHEST LEVEL"
-> At Level 11 -> Do all Grey Wood, At Level 16 Field of Watch -> At 21 Jackjaw - At 26 Old Citadel
tower.
-> 1-3 Missions = will provide 1 level.

-Step1: Reach Accolade
-Complete some Side Quests in Accolade
-Reach Level 11 - Unlock Grey Wood [Subjugation]
-Step2: Hit level 12 enter Lake Bled
-Unlock Field of Watchtower [Subjugation] at level 16
-Unlock Jackjaw Canyon [Subjugation] at level 21
-Unlock [Field] Windstone & Sunstruck City (Backdoor) at level 24-25
-Unlock Old Citadel Tower level 26
-Unlock [Field] Chasm of Chaos level 27
.
-Fight Foes that are level 15-17 (bundle them up and slay them all fast) there are several foes in Lake Bled that will make you jump levels like mad, if you are insane like me, you can take Ice Elementals right off the bat, killing 2-6 of them will activate a level.
. Your Map has been marked of each Location you need to go.
-Fight Level 20 Dark Elve Sword Dancers (after you reach level 14-16) This is a Really great Location till Level 24-25 than head over to Windstone.

-[Field] "Windstone Desert" Fight Spider Nest easy way to get to level 27

-[Field] "Chasm of Chaos" Wyrm Hunting will give you the most Exp in game, and there pretty easy to kill.

-Subjugations house over 100-500k of Exp, you can mainly score 1 level per Run if you can ace it. if Grey Troops you can hold out till you unlock troops from Card draw
Note worthy Early level troops:
-At Lv21 Obtain Arsonists - Powerhouse early level in Jackjaw [Subjugation] - this will let you clear the content early as you need.
-At Lv 11 Obtain Archers - Red mane - Great Archer unit in Grey Wood [Subjugation] - if your lucky on the card draw
-At Lv 16 Obtain Dragoon - Good Cavalry Very Bulky for a tank Cavalry in Field of Watchtower [Subjugation]
-At Lv 26 Obtain Spellcasters (Optional) - Do Old Citadel Tower for the Extra level boost!

"YAY ive got to Level 30 in approximately 10-12hours (+100% Exp Booster) What do i do now?"
-[Crack] Mysterious Corridor
-[Lv 30] Goblin Treasure
-[Extremes]
-[Raids]
-[Invasions]
-"Gear UP" -> Forge Constructed Gear level 30 Purple
-Crafting level -> to least 6 in Jeweler, Armor, Weapon.
-Smash Gear pieces you dont need.
-Etc. i cant tell you everything can i, but this will set you on the right path.
Banner Factions - Ally & Enemy (little Oddities)
-Azilian Banner - [Azilia Castle]
-Hironiden Banner - [Most locations]
-Kobald Banner - [Grey Rock Fortress]
-Vert's Corrupted Synicate - [At New Hampton Castle]
-Medical Tent Banner [Most Field Locations]
-Dark Elf Banner - Blackened Sun
-Athril Orc Clan - [Fort Valley Castle] - [Steel Plain]
-Sunstruk Clan - [Sunstruk]
-Sunstruk Arena Emblem/Flag - [Sunstruk] <- On the Arena Door
-Orc Raiders - [Flamegrass Valley] - [Posterus Green] - [Sunstruck] <- next to Merchant Quarter & near throne area
-Red Mane Banner
-Bersia Banner
-

-
Credits
-Special Thanks for the Pictures in Help Guide
-Special Thanks to the Blueside Staff for making the Opening for characters.
-Me as Main Contributor to guides you enjoy reading.
-Players that have Helped me further my Research into the game
3 Comments
Zelox Feb 2, 2022 @ 11:12pm 
Ty for this epic guide well done!
Nice recap down memory lane.
O97M/Y2K May 24, 2021 @ 9:18am 
Not bad
LBF Aug 27, 2020 @ 5:34am 
Not bad