Tales of Maj'Eyal

Tales of Maj'Eyal

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NPC Forgiveness
   
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2013 年 12 月 5 日 下午 1:15
2017 年 3 月 10 日 下午 12:41
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NPC Forgiveness

描述
Normally Friendly NPCs eventually forgive the player for hostile (or friendly) acts.

In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases.

Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused).

NPC's will not target the player as long as they remain friendly. This will prevent friendly NPCs in towns from following the player around in most cases.
7 条留言
Gantz 2021 年 3 月 6 日 上午 9:31 
hi will this work at 1.7?
Hachem_Muche  [作者] 2017 年 3 月 10 日 下午 12:47 
Version 2.5 (ToME 1.5.0) puts in some safeguards to prevent NPC's from becoming angry at themselves.
Hachem_Muche  [作者] 2015 年 3 月 18 日 上午 11:02 
This addon may not help with NPC's that are hostile before the addon is installed. Also some actions (like killing a friend) will make some NPCs permanently hostile.
Dack 2015 年 1 月 15 日 下午 2:48 
Doesn't seem to work after-the-fact, or retroactively for city NPCs you accidentally hit one time?
actual idiot 2014 年 9 月 9 日 下午 4:39 
Iz rly gud
dan/dan
76561198115726432 2014 年 1 月 1 日 上午 7:43 
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HotSexyToy 2013 年 12 月 30 日 上午 12:16 
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